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Player Features and Ideas Discussion

 
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[Idea] A 3 player gamechanism to make a chance to decloak afk cloakies

First post
Author
Hemmo Paskiainen
#1 - 2015-01-08 12:16:26 UTC  |  Edited by: Hemmo Paskiainen
The idea: 3 players need to do "something" toghether to get an "Area-sphere" in which a cloakie is located.

"Something": As in teamwork by triangulation and using a: new to invent particular bakonmodule (with a start-up timer (to prevent gatecamp OP ness)) (maybe requiring all 3 doing somthing at exacly same time: pressing a button or like)
"Area-sphere": As in the closer the 3 get, the smaller the sphere. So a cat and mouse game could occour or some horrible destruction.

-The cloaky need to be on-grid, so still safe off grid
-The cloaky still need to be decloaked manualy by going throu the "Area-sphere" (visualize this as the signature effect @probing)
-The Area-sphere: i was thinking about 35km ish (heavy dic fun)


I think this could add some new and interesting gameplay. If you like or dislike the idea, please post some constructive feedback.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Trin Javidan
Caymen Labs
#2 - 2015-01-08 12:20:31 UTC
I like it!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2015-01-08 12:49:47 UTC
I've suggested similar in several of the anti-cloaking threads before but will always say that a cloaked ship that is sat silent doing nothing should be entirely unscannable since it is creating no emmisions that you could detect in any way.
Tabyll Altol
Viziam
Amarr Empire
#4 - 2015-01-08 13:50:19 UTC
Hemmo Paskiainen wrote:
The idea: 3 players need to do "something" toghether to get an "Area-sphere" in which a cloakie is located.

"Something": As in teamwork by triangulation and using a: new to invent particular bakonmodule (with a start-up timer (to prevent gatecamp OP ness)) (maybe requiring all 3 doing somthing at exacly same time: pressing a button or like)
"Area-sphere": As in the closer the 3 get, the smaller the sphere. So a cat and mouse game could occour or some horrible destruction.

-The cloaky need to be on-grid, so still safe off grid
-The cloaky still need to be decloaked manualy by going throu the "Area-sphere" (visualize this as the signature effect @probing)
-The Area-sphere: i was thinking about 35km ish (heavy dic fun)


I think this could add some new and interesting gameplay. If you like or dislike the idea, please post some constructive feedback.



Correct me if i´m wrong but a afk cloaky would never be on the same grid as you, he will sit on a safe which you can´t find because you don´t get there.

And if there is a cloaky near you he won´t ne afk.

Don´t like the idea.

-1
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-01-08 14:12:23 UTC
So I assume this idea is targeted entirely at bombers and people trying to evade gatecamps? Those are about the only people you're going to be finding with this thing.

Explain why bombing needs to be harder, and why gatecamping needs to be easier.
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2015-01-08 14:22:13 UTC
Another AFK cloaking tread, reported for redundancy.

Bonus time: 5m isk for the first player to guess which ISD will lock the thread.

If you don't follow the rules, neither will I.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#7 - 2015-01-08 14:31:17 UTC
Omnathious Deninard wrote:
Another AFK cloaking tread, reported for redundancy.

Bonus time: 5m isk for the first player to guess which ISD will lock the thread.


Ezwal all the way
Dustpuppy
New Eden Ferengi
#8 - 2015-01-08 14:33:55 UTC  |  Edited by: Dustpuppy
No way.

-1

I might be afk and cloaked but only because I have a PVE ship with a big fat "kill me I am a capital" sign pinned on it or sit around in an orca waiting for the sneaky little pirate bastards to go away so I can finally bring my goods to a station.
I also might be the scout looking at a gate to see if my alt can jump in with the "not so cloaky" pew pew ship i don't want to risk.

And in all cases I don't like a mechanism which would force me to log out just be be safe, just to find the same gang in the system (but this time with combat probes in space) when I log in again.

Deal with it or move to wormhole space where you can't see who is in local so you don't have to worry about a cloaked camper.
Hopelesshobo
Hoboland
#9 - 2015-01-08 14:37:51 UTC
Omnathious Deninard wrote:
Another AFK cloaking tread, reported for redundancy.

Bonus time: 5m isk for the first player to guess which ISD will lock the thread.


ISD Ezwal Cool

Lowering the average to make you look better since 2012.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2015-01-08 15:42:04 UTC
Hopelesshobo wrote:
Omnathious Deninard wrote:
Another AFK cloaking tread, reported for redundancy.

Bonus time: 5m isk for the first player to guess which ISD will lock the thread.


ISD Ezwal Cool


I guessed ISD Ezwal first, you should have picked a different ISD as you lost your turn now :D
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#11 - 2015-01-08 15:44:20 UTC
Corraidhin Farsaidh wrote:
Omnathious Deninard wrote:
Another AFK cloaking tread, reported for redundancy.

Bonus time: 5m isk for the first player to guess which ISD will lock the thread.


Ezwal all the way
We have a winner! ...Big smile

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