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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Roxina
School of Applied Knowledge
Caldari State
#1561 - 2015-01-06 21:09:20 UTC
Suggestion: Having a list of favorite bookmarks as autopilot destinations
Keywords: ui, autopilot, bookmarks
Note: Marking certain bookmarks as favorites, adding them to a list under the autopilot menu in. So instead of going to people and places everytime i want to get the route to jita, i click the A in the topleft, go under favorites and select jita. there, autopilot destination set.
Boltorano
Center for Advanced Studies
Gallente Federation
#1562 - 2015-01-06 21:27:48 UTC
Suggestion: Make all "Boss NPCs" always drop something, even if it's just junk.

Keywords: expeditions, complexes, loot tables

Note:

Some "Boss NPC" ships, particularly at the end of expedition chains have a very limited loot table. They can drop deadspace modules or a ship BPC, and absolutely nothing else. This often leads to a completely empty wreck, on Powergrid expeditions it's over 50% of the time.

The problem with this, is that players might assume that the boss either has no loot table at all, or that it's bugged. It took me 5 full runs through the Sanshas Powergrid expedition to prove that the True Sanshas Colonel at the end ever dropped anything. Not everyone is that patient, and I encounter many players who decided that a certain site was not worth running after just one attempt.

I don't expect good stuff to drop every time, that would crash the price on deadspace modules and pirate hulls. But, for example, the station at the end of the [Faction] Owned Station expedition always drops a can with at least something in it, usually metal scraps, a few named modules, and some RAM units. This gives the player the confirmation that a loot table exists, even if they didn't get anything good that time.
Anthar Thebess
#1563 - 2015-01-07 13:34:56 UTC
Sov fix damn sov...........
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1564 - 2015-01-07 13:38:02 UTC
Anthar Thebess wrote:
Sov fix damn sov...........

Their working on it, we've had part 1 of 3 so far, and 2 more at least parts to come
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1565 - 2015-01-07 13:48:49 UTC
Make it so that in jita space nothing can be anchored, ie MTUs, mobil Depots etc this should especialy on weekends and peak periods allow you to up the amount of players allowed into jita at any one time by reducing the load somewhat on the node jita is on.
GeeBee
Backwater Redux
Tactical Narcotics Team
#1566 - 2015-01-07 16:36:27 UTC
On the *activate plex window* there is the option to donate it to another player, I instinctively went to a channel, found said player then dragged and dropped the character into the window like i assumed it should work and it didn't. Instead I ended up typing in the character name or copy pasting it in.

Proposed change
Allow the window to drag in a character name and use it without having to search. I'm very surprised it doesn't work like this already.
Cloon McCloon
Space Fukery
#1567 - 2015-01-08 02:42:03 UTC  |  Edited by: Cloon McCloon
#1 Any chance of maybe adding a filter for minimum RUNS, ME & TE when searching for BPO' and BPC's on Contracts?

#2 Add a variable % for market trading in the market settings that we can set, that will popup a warning if we try to buy/sell an item outside that %? I know this used to be in, but doesn't seem to be any longer for some reason.

#3 Show commas on amounts when buy/selling items. I know you can hit TAB to show them, but would be great to have a toggle to always display commas of wanted.

#4 Ability to Import/Export blocked lists, I hate having to block the same idiot Jita scammers on my multiple accounts. It would be great to be able to dump to a text or xml, and be able to import it in with the other accounts.

#5 Add more ultra expensive apparel that will anger the poor people. My monocle isn't fully distinguishing me from the riffraff, I would like a ridiculously expensive gentleman's Top Hat and a Tuxedo to really allow me to show my disdain for the rabble.
FlatFishStew
The Scope
Gallente Federation
#1568 - 2015-01-08 10:57:03 UTC
A little thing that has been bugging me. Make yes/no boxes able to be navigated using the y/n keys, right now the only option is manually clicking which is a pain when this pops up during market activity.
Hunter Anubis
50 Shades Of Blaster
#1569 - 2015-01-08 18:51:51 UTC
My suggestions:
Usefull ones
-Sequencer reset button! make it easier for me to reset tags in HQ fleets

-Corp members not being able to shoot each other in HS without concord intervention OR without setting it up in corp

-Fleet standings! make it easier for NPSI comunitis to set fleet standing so they dont shoot each other by acident or when theres few random ppl in 2 250 fleets so they dont get killed by other fleet by acident

-Fleet advert not being standing restricted so you could post it in public channel making it easier to get 200 invites out

-make titan valid for mobile base as it was intended. It makes me sad that no one uses it as an on field rebirth spot so
if titans or any clone bay is online and running it should give you an option if you want to be reborn in home station or Titan that is in fleet

Id like to see
-bring back capital ships drone bay. Dreads do need drones its ilogical for giant ship like that not to be able to launch warriors when even some frigs can

-cruiser/BS sized drones for titan

-Clone bays ship for HS-LS-NUL to transport jump clones
-jump clone as a movable item in inventory

Aurora Fatalis
The Scope
Gallente Federation
#1570 - 2015-01-08 19:35:47 UTC
Suggestion: Station containers that hold fitted ships.
Keywords: QoL, UI, Ship Hangar
Note: You can subdivide your item hangar but not your ship hangar.
---

Whenever a corpmate says to undock quickly because there's a Nightmare mining in our belts or whatever, I find myself having to search for a proper ship type and double-check my fits to ensure I'm not undocking a Harbinger that is only unpackaged because it still has rigs in it or whatever. It feels clunky and I feel like I have to memorize some naming convention to get around it. Since the ship type is just appended to the ship name string, even that is imprecise when you have a lot of unpackaged ships.

Please add an equivalent of station containers that is able to hold fitted ships or some other way to subdivide your personal ship hangar.

Variation: Please make the Ship Type a different color to Ship Name in the item hangar, making it easier to read.

If Chribba told you not to trust him, would you?

Raltera Muvila
State War Academy
Caldari State
#1571 - 2015-01-09 07:55:02 UTC
Suggestion: Make Amarr noobship be able to light cynos at Cyno 4.
Keywords: Cyno, Cargo, noobship
Note: The Amarr noobship is 5 cargo short of being able to hold enough liquid ozone to light a cyno, like every one of the other races. I think it should get 5 more m3 so it can have the same capability.
Ix Method
Doomheim
#1572 - 2015-01-09 13:03:51 UTC  |  Edited by: Ix Method
Suggestion: Let refining POS mods recycle scrap, even if only at 50%
Keywords, Industry, POS
Notes: GOD I hate 30% stations

Suggestion: Let us delete remembered, previously entered form values, such as Names, etc. by highlighting them and pressing Del
Keywords: UI
Notes: The clutter is absurd after a while, this is basic usability stuff

Travelling at the speed of love.

C0NRAD
Ministry of War
Amarr Empire
#1573 - 2015-01-09 14:28:38 UTC  |  Edited by: C0NRAD
Make destination station/gate visible in overview even if stations/stargates exlcluded from overview like objects.
Let me put bookmarks in overview. Corporation/private bookmarks seperatly.
When i create a couple bookmarks they have indentical names. Make it "default spot name", "default spot name(1)", "def.... u'v got it.
Hunter Anubis
50 Shades Of Blaster
#1574 - 2015-01-09 18:18:59 UTC
One more little / big thing.

DIRECT SYSTEM TO SYSTEM TRAVEL
What is that you ask? Alighn your ship to the system you want to go and engadge warp drive.
Of course this would be balanced by ships warp drives as frigates could travel these distances faster and as for Titans.....it would require certain amount of patience

Oportunity for Deep space sites
New modules such as
Deep space warp distrupting buble that pulls anything thats traveling thru it
Warp drive optimizer - adjusts your warp speed in such a way that you can stay in warp for the whole time at expense of warp speed (unless deep space warp distruptor buble is encountered)

Deep space between system would be a PVP zone hence not protected by concord
You would not be able to set bookmarks as it would be to hard to pinpoint exact location in deep space.


Positives
-youll be able to avoid gate camps
-you dont have to circle around systems like a dummy just becose gates are not connected betwen neighboring systems
-possibility of new relic sites

Negatives
-Obviously LOOOOOOOOOOONNNNGGGG travel time
-risk of being killed
Cayth
Perkone
Caldari State
#1575 - 2015-01-10 00:09:17 UTC

  • Suggestion: Primary/secondary stat filter in skill queue
  • Keywords: ui, skill queue
  • ---
    It'd be nice to filter skills to add to our queue by needed stats (presumably to find any skills we're spec'd to).
    Something like "stat:char" would be great. Luckily, all our stats truncate to uniqueness at single characters.
The Arbiter
Murders and Executions
#1576 - 2015-01-10 00:24:32 UTC  |  Edited by: The Arbiter
Hunter Anubis wrote:
Stuff




No, this is awful.
Dau Katari
Stormsong Scrapyards
#1577 - 2015-01-11 11:52:33 UTC
Suggestion: Visually distinct beneficial effect icons in the hud when receiving reps, cap transfer, tracking link bonuses, etc.
Keywords: UI, remote repair, HUD
Phice Anxu
Genetix Research Corporation
#1578 - 2015-01-11 15:48:50 UTC  |  Edited by: Phice Anxu

  • Suggestion: Grey themes or RGB sliders for coloring the UI
  • Keywords: UI, settings
  • Note: Only dark themes don't offer any real choice and make the UI difficult to use for some players.

---

The removal of UI customization by the Rhea patch don't permit to visualy defective players to avoid the new dark themes, or simply make impossible to get a colored UI if we see fit. It must be corrected.
Keras Authion
Science and Trade Institute
Caldari State
#1579 - 2015-01-11 20:35:17 UTC
Suggestion: More informative implant unplug confirmation message
Keywords: UI



The unplug message could be improved to give more information. The character sheet is relatively small and misclicks are possible. The implant isn't even highlighted while the confirmation message is up.

Current: Implants are lost when unplugged. Are you sure you want to remove this one now?

Better: Implants are lost when unplugged. Are you sure you want to remove Ocular Filter - Standard now?

This post was rated "C" for capsuleer.

Skalle Pande
Teknisk Forlag
#1580 - 2015-01-12 01:49:08 UTC
CCP Explorer wrote:
Skalle Pande wrote:
CCP karkur wrote:

This was May 27th, pre-Kronos. Apparently no dev posts after that in this thread, and now we are post-Crius

CCP Karkur, CCP Explorer and the rest of you, have you deserted this thread completely? Or do you still read silently?
This here was Crius: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/

Hmm - this was the last sign of life from a dev in this thread. It is now 5 months, 25 pages and 500 posts ago. Another sign would be nice, still plenty of small but important things coming here, I think. CCP Karkur, CCP Explorer, are you still with us?

Or is there a new "Little Things"-thread somewhere?