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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

First post First post
Author
August Hayek
Center for Advanced Studies
Gallente Federation
#161 - 2015-01-06 09:55:15 UTC
This:

- Group drones prior to undocking
Samillian
Angry Mustellid
#162 - 2015-01-06 10:56:15 UTC
For me the most useful upgrades would be:

The ability to fit multiple hulls.

The ability to select the locations a fits components are taken from (e.g giant secure container, station container or cargohold) rather than have to have all items in an already crowded hanger.

Grouping of drones in station.

NBSI shall be the whole of the Law

Arkon Olacar
black.listed
#163 - 2015-01-06 11:21:17 UTC
This may have been mentioned, but checking is :effort:

The EHP calculations in the fitting window are generally considered to be a complete joke, as they only take into account your lowest resist, and so the EHP they give you is only relevant if you are flying against a droneless missile boat that knows your fit. A quick fix would be to change this to an even spread of damage, similar to EFT. A more complex fix would be to also include options to tweak the damage type ratios, so you can see the EHP vs lasers, or against the relevant rats you are facing. Further down the wishlist would be an option to drag a unit of ammo onto a window and for it to calculate you EHP vs the damage type ratios that ammo dishes out, for example against Fusion S if you dragged that.

Being able to view the effect of activated modules while docked would be fantastic; but it would be even better if we could also toggle the overheat status on these modules while docked up.

When fitting from saved fittings, being able to select where the components are drawn from would be very useful. Being able to select multiple hulls of the same type and fit them all at once would be incredible. Fiting to a hull that already has rigs results in the rigs being unchanged, and rightly so - however when you have one rig fitted and two empty slots, the empty slots remain empty.

If the fitting tool was made more intelligent, and fitted the relevant rigs in the gaps without removing the fitted rig, that would be great. eg I need to fit shield EM, Thermal and Kinetic rigs to a ship. The hull in question already has an Explosive rig fitted, and two empty slots. Currently, if I press fit, no rigs are attached or removed. Ideally after the iteration of the fitting window, the tool would fit two of the three rigs I wanted to fit, leaving the Explosive rig alone. Likewise if the hull already had a Kinetic rig, it would try to fit the EM and Thermal rig, and it would not try to add a Kinetic rig when one was previously fitted.

Also anything that can reduce the soul-crushing lag each time you change ships or fit one from saved fittings. I fit hundreds of hulls a week, and having to wait three seconds between each action is slowly killing me.

The UI is pretty solid; I'm sure you'll touch it up so that it feels more at home with the rest of the UI (as it currently sticks out like a sore thumb), but the overall layout probably doesn't need overhauling.
Gabriel Luis
Horde Vanguard.
Pandemic Horde
#164 - 2015-01-06 13:16:35 UTC
CCP Tuxford wrote:
THIS IS THE GREATEST THREAD IN THE WORLD!!!!!


+1

[03:18:54] Zack1023 > tishu = pl, nc.

Rain6637
GoonWaffe
Goonswarm Federation
#165 - 2015-01-06 13:27:33 UTC
For the most part, the fitting window fits my needs, but adding more information about a module's performance like EFT and Pyfa would be excellent.

This turret profile chart is part of a guide I made nearly a year ago. The triangular diagrams are a cross-section of a cone formed by the range of a turret and its radians of tracking. If the cones responded to skills and ammo loaded, I think it would provide a better visual representation of turrets and ammo compared to each other.

For ships with bonuses to guns, this would be a great way to bring out more of their personality..

I'm not sure how informative you're hoping to make the new fitting window, or if you're looking for other types of information to include. One thing that is absent from the game (and EFT / Pyfa) is a practical conversion of radians and range.

Other items conspicuously missing from EVE:

Drone control range
Heat damage mechanics (arrangement)
vipeer
Infinite Point
Pandemic Horde
#166 - 2015-01-06 13:36:46 UTC  |  Edited by: vipeer
Currently it shows what modules you can't use in a fit due to no skills.
Please, also show the modules that are missing in the Hangar. To make it a lot easier to buy all the needed components.
Adrie Atticus
Caldari Provisions
Caldari State
#167 - 2015-01-06 14:49:53 UTC
Rixx Javix wrote:
CCP karkur wrote:
Just starting the expectations management Blink:

At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you nowSmile.
It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Smile



Even better.

Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window".

As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there.

I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window.

Just a thought since it seems we have the time.



How would you go around people with loads of windows obscuring the ship when doing the fitting? The mock-up you posted expects us to have no other windows open to do fitting. I feel like this is a step back from a separate pop-up as I can still read things like fleet chat while fitting up the ship versus not seeing anything when doing the fitting.
Soldarius
Dreddit
Test Alliance Please Ignore
#168 - 2015-01-06 14:51:01 UTC
Nors Phlebas Sabelhpsron wrote:
Why are you spending Dev time on functionality that we already have multiple, perfectly adequate tools for?

Please spend dev time fixing problems the player base has not already independently fixed - there are far more effective ways for you to use their valuable time than making your own version of EFT.


Because all of this should have been put into Eve-O to begin with, rather than leaving Eve in a permanent beta state.

I like the collapsible menus on the fitting window. It allows us to select what information we want to see without actually removing it. Good for newbs and vets alike. But consider what information is actually useful, and what is not.

Commonly requested and highly relevant information should be easily accessible. Less commonly required info like a ship's Mass Modifier and Agility need not be right up front. But should still be available when needed; perhaps via a context or other right-click menu. Meanwhile, Align Time is nowhere to be found.

Scan Resolution, while important to locking times, means nothing in and of itself other than higher is better. Locking time on some common preset signature sizes (25, 40,125, 250, 400) and/or on stored fits (just like EFT), would be much more valuable.

Next up on my list are Drones and seeing their actual stats based on the ship fit. An entire fitting section needs to be devoted to drones. Tracking, EHP, and Drone Control Range need to be added. I think a drill-down approach might suit this aspect of fitting. Make another collapsible section for drones. In it, it shows the various types of drones or at least those in your drone bay. Click on a drone, stats are shown.

When deciding what to show be default and what to have available optionally, ask yourself "What info does every pilot, especially the new player, require to use their ship effectively?" Then ask "What information does a veteran want to know to wring out every ounce of performance from their ship?" Prioritize the new player information by default, and then allow the vets to pick and choose what they want to see.

http://youtu.be/YVkUvmDQ3HY

per
Terpene Conglomerate
#169 - 2015-01-06 15:20:07 UTC  |  Edited by: per
- one click to group all weapons (+ ability to save that state in saved fittings +the position on modules)
- ability to fit more ships at once with one click from saved fittings (set number then show me list with count of what is missing if something is missing otherwise fit the demanded number of ships)
- switching places for modules, unfitting one then fitting other is too 2014, let us drag and drop, if putting one module on other those will be switched (same ship/hangar/cargo...)
- align time (from 0% to 75%)
- estimated price of hull + fitting
- ability to see stats with activated modules/ability to oh modules in fitting (aka eft) + showing us the results
- ability to "pre-fit" rigs for testing purposes to see the outcome only (aka no need to fit them and then destroy them if i dont like what i see)
- if i hover over fitted item show me all available meta items of same module that i have in hangar + differences in pg/cpu (surplus green/ shortage red) + ability to fit that item immediately(swap it)
- if i hover over item in hangar (weapons mainly) show me the REAL cpu/pgu usage (skills/rigs/implants)
- if i hover over guns show me list of t1/t2 short/med/long range ammo and their "tracking/optimal/falloff/cap usage" without me being forced to load that ammo - maybe make this list customizable so i will set what ammo i want to see


drones (i know you dont like this one since some of it is somehow broken even in space for ages):
- drone control range (skills+fitting)
- sentry drone optimal+falloff/tracking(all drones) +being able to show those stats with omnidirects on/off(+scripts) while fitted
- being able to fit drones into their groups in case i created some before +remember settings +fitting from saved fit will put them into their groups



pos fitting (but who knows how poses will look like)? so maybe not
IBIS BANDIT MASTER
IBIS BANDIT MASTERS
#170 - 2015-01-06 15:24:11 UTC
Smartbomb dps in fit window!
Roger Jourgenson
Center for Advanced Studies
Gallente Federation
#171 - 2015-01-06 15:34:24 UTC
It would be nice to have a way to group/ungroup weapons and change the module hotkey assignments from the fitting window.

Right now when you change from one fit to another, it feels like you have to refit twice: a) docking up and changing the modules, then b) undocking and moving the slots around to put them with the keys you want.
elitatwo
Zansha Expansion
#172 - 2015-01-06 15:35:38 UTC
A possibility to export your fitting to a file outside of your EVE client, which can be shared, even if you have Confessor fits..

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Roger Jourgenson
Center for Advanced Studies
Gallente Federation
#173 - 2015-01-06 15:42:27 UTC
> ... to be able to estimate EHP based on selectable damage type,

A simple way to do something like this would be to make the four damage type icons in the fitting screen on/off selectable, with the rows underneath updating with the corresponding stats. Turn on all four to see omni EHP stats, or just turn on one or two specific damage types to see defense against a hypothetical weapon that only applies that kind of damage.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#174 - 2015-01-06 15:54:54 UTC
Total bill of material: mods, rigs, hull, ammo, scripts, drones
krickettt
The Kronos Ritual
#175 - 2015-01-06 15:57:24 UTC  |  Edited by: krickettt
Let us see our drone control range please! It's really difficult to tell what your range is currently.
Trehan Crendraven
Federal Navy Academy
Gallente Federation
#176 - 2015-01-06 15:58:37 UTC
Not my work, but i post it here and hope the Original OP will understand (I find his idea awsome)

Death to the fitting window
Ashzariel Captor
Federal Navy Academy
Gallente Federation
#177 - 2015-01-06 16:02:26 UTC
Something i really miss is some kind of "light" version of the fitting screen that allow easy and fast refit while in space, actual one takes too much space.
Also would be nice that if you right click in a slot it brings a drop down list of the items in your cargo/hangar that can be fitted and easily swap them.
Rain6637
GoonWaffe
Goonswarm Federation
#178 - 2015-01-06 16:09:52 UTC
The issue I take with transparent fitting UI is the need to refit in space, against all types of backgrounds from light to dark. Normally I dislike tables, but the opaque table format in fitting's case ensures the contents of the table can be seen against all backgrounds.
Valkin Mordirc
#179 - 2015-01-06 16:42:24 UTC
If you guys could add in more drone stats that would be awesome, Like being able to select a flight and drones in the drone bay and seeing how DPS you will get, things like the Ishtar, Domi and every other ship that has the ability to fit more then to two flights of drones would probably be hella nice. Drone control range would be another thing that I would like to see, also sentry drone falloff/optimal and and general drone alpha would be nice to,


Total fit cost, rather than just the hull cost as it is now. So that way I can happy know I'm throwing a 2 bill isk Tengu into the wind.

EHP verse damage type would be nice to, I think most 3rd party fitting program do this already, but for to be in game would be convenient,


Also please don't make the UI transparent. Or at lease have the option to make it not. Would help for fiddling with the fitting window in space.

+1 for being to see what overheating, and activated mods will do without having to undock though,
#DeleteTheWeak
Aryth
University of Caille
Gallente Federation
#180 - 2015-01-06 16:47:56 UTC
I would propose a simple test. Any dev working on this must fit 500 ships with many extra mods in cargo. Then optimize to make that experience not suck. While it isn't the only case that needs to be addressed it would go a long way to fixing fitting in general for all.

It often feels like devs are touching parts of the game they have never actually done and targeting areas that while somewhat painful are not the most painful.

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Creator of Burn Jita

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