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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

First post First post
Author
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#121 - 2015-01-05 23:27:13 UTC
Rixx Javix wrote:
CCP karkur wrote:
Just starting the expectations management Blink:

At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you nowSmile.
It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Smile



Even better.

Then I will make the following suggestion. Before implementing any "tweaks" to the current fitting window, perhaps a better next step would be to step back and take a fresh look at the entire concept of a "fitting window".

As others have noted, the current window design is essentially a revised and revised version of the original pop-up window that has been made to look better and better over the last decade. Perhaps we should be asking, do we even need a pop-up window anymore? Do we need a window whose largest section is a 3d version of the ship most likely already behind it? Perhaps the same functionality (and more) could be obtained by UI elements that hover over the ship already in our hangar? Instead of a pop-up window, perhaps we can design something more elegant and incorporated into the design of the hangar, around the ship already floating there.

I for one would much rather see a more integrated solution, more tastefully designed, than just more features loaded into another revision of the fitting window.

Just a thought since it seems we have the time.



Damn right !!! maybe a new Fitting Window which shows LESS 3D Model of the Ship and more Infos and Options and everything in the new Design of the UI.
Desert Ice78
Gryphons of the Western Wind
#122 - 2015-01-05 23:31:53 UTC  |  Edited by: Desert Ice78
You had my attention.

CCP Sharq wrote:
closer to 3rd party programs like EFT and Pyfa.

Now you have my interest.

Edit: Separating (slightly) the Fitting Window and the Fittings Management Window; browsing fits for ships is very regularly done by me independent of any desire to do anything with my current ship fit.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Raging Beaver
Republic University
Minmatar Republic
#123 - 2015-01-05 23:57:04 UTC  |  Edited by: Raging Beaver
Please fix the displayed drone DPS (or at least make it so that whan a number is displayed, you actually can see which drones are taken into account in the calculation).

Please give us the ability to rearrange the already fitted modules with specific restrictions (launchers/turrets, damage control, reactive armor hardeners etc. ) so that you can move - for instance - the damage control to a different slot without unfitting it and then fitting it again.

The most beautiful thing I could imagine would be the ability to buy and fit a ship from a saved fitting/quickbar with 1-2 clicks. A dialog box could appear showing which modules are missing (taking the assets in the current station into account) and available/unavailable in market (something like multi-sell), showing their prices. After accepting, the modules would be fitted to a ship automatically. This is probably more related to market than fitting though.
Bob Maths
Federal Navy Academy
Gallente Federation
#124 - 2015-01-06 00:00:07 UTC
Get rid of RIGHT CLICK FIT or drag-drop, have a little button popup next to the icon or in the corner of the icon to fit (or just have it included) quickly on a single click.
Petrified
Old and Petrified Syndication
#125 - 2015-01-06 00:03:11 UTC
This would be a magnificent start to improving the usefulness of the fitting window.

To be able to try a fitting out even if you do not have the modules.
To see how modules requiring activation effect the ship prior to undocking or setting them in place.
To have more reliable information period, would be a great thing.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

ktown Hekard
Llama Sombrero Syndicate
The Burning Contingent Alliance
#126 - 2015-01-06 00:22:47 UTC
YaY

Nuff Said
Aareya
Backwater Redux
Tactical Narcotics Team
#127 - 2015-01-06 00:29:06 UTC
CCP Explorer retweeted

Bára / CCP karkur @CCP_karkur
hey #tweetfleet, check out this thread and tell us what you'd like to see :)
forums.eveonline.com/default.aspx?g…


Darn you CCP Explorer. Always being so useful :)

Suggestion: Improved relation between Saved Fittings and Contracts.

Details: Currently, we have the ability to sell a fitted ship via contract (Item Exchange). However, what if we could setup a WTB contract using a Saved Fitting. Maybe you setup an Item Exchange and where you add the items, you drag in a Saved Fitting. Then players can meet that contract by providing the fitted ship.

Usage scenario:

Put fitted ship on contract for player to purchase
Put WTB contract with fitted ship
Player buys ship, flies in fleet
Player survives, ship doesn't blow up
After fleet, player opens the WTB contract and accepts to give back the fitted ship
Ship is now available to be sold on contract again

Twitter:   @AareyaEVE

Saisin
Chao3's Rogue Operatives Corp
#128 - 2015-01-06 00:31:00 UTC
Congrats for the initiative.

One thing I'd like to see is the ability to filter modules based on the current remaining power grid, CPU, calibration ect of the ship currently being fit, so as to only see all the modules that can still be fitted in the current state of my ship fitting.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

d0cTeR9
Caldari Provisions
Caldari State
#129 - 2015-01-06 00:36:41 UTC
LONG overdue.

Been around since the beginning.

Mara Rinn
Cosmic Goo Convertor
#130 - 2015-01-06 00:43:54 UTC
I would like the ability to save partial fittings. Thus, as a mission run er levelling my Raven, I can select to just change the hardeners instead of having three different fittings for Worlds Collide. One base fitting for "MJD cruise sniper" along with "three mid EM/therm buffer shield tank". I can then mix and match the tank with, say, "AB torpedo brawler".

When applying a fitting that includes charges in the cargo hold, I would like the fitting tool to remove stuff from the cargo hold that isn't on the list. Thus when I head out for Buzz Kill I don't have to manually remove the Mobile Depot and Mjolnir Fury Cruise Missiles that I used from a previous mission to make room for the nova cruise missiles I actually wanted. And I don't have to double back to base when forgetting the scientist during The Anomaly. Or the Gate Key for Dread Pirate, or the Angel Diamond Tag for AE4.
Sirran The Lunatic
Pandemic Horde High Sec Division
#131 - 2015-01-06 00:48:40 UTC  |  Edited by: Sirran The Lunatic
EFT/Pyfa features.... IN-GAME?

DO WANT.

All I can say is (and I highly doubt ccp is in any way unfamiilar with the 3PPs) do some research into the features each has and implement them.

Main thing I fear would be overlooked:

1) different charge effects (scripts, cap boosters)
2) drugs
3) boosting effects (links)
4) implants (the ability to plug sim-implants to round out your fit)
5) remote boosting effects (resebo, cap xfer, shield xfer, etc)

This would make my 2015. Plz oh plz ccp.

Edit: With this, the only thing Pyfa/EFT would have over in-game fittings would be the ability to switch characters to see how they work for alts. *****HINT HINT****
Mara Rinn
Cosmic Goo Convertor
#132 - 2015-01-06 00:50:41 UTC
Rixx Javix wrote:
Do we need a window …


I agree. We already have the ship model in the hangar, on the hangar console in CQ, and on the table in the lounge in CQ.
Mara Rinn
Cosmic Goo Convertor
#133 - 2015-01-06 00:53:52 UTC
Not related to fitting window directly, but the ability to choose a fitting for a ship from the ship hangar would be nice.


  1. as a capsuleer recently reappearing in my home station due to being podded
  2. i would like to be able to activate and fit a ship as quickly as possible
  3. so that i can get back to pew pew (substitute whatever part of the game you find most interesting)
Mara Rinn
Cosmic Goo Convertor
#134 - 2015-01-06 00:56:28 UTC
If the current fitting matches one or more saved fittings, I would like to know. Even better, if the current fitting uses lower/higher meta items than the ones in a saved fitting, let me know of those saved fittings too.

If I apply a fitting based on T2 modules, allow me to use non-T2 alternatives for the ones I don't have the skills to use right now.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#135 - 2015-01-06 01:30:49 UTC
Would be great to be able to manage drone groups without undocking.
Jenshae Chiroptera
#136 - 2015-01-06 01:56:18 UTC
Large cans get a "Add this fitting" button and we can just click whole fittings into ships after splitting the modules and shipping them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Burl en Daire
M.O.M.S. Corp
#137 - 2015-01-06 02:06:57 UTC
AAR with and without paste and modules that can overheat with and without heat.
Estimated price of fit.
I would like to see a buy fit button but it may be difficult if everything isn't in one station.
Being able to move drones into a category while in station.
Allow us to setup the module part of the window while in station so we don't have to do it while undocked.
If in fleet display with and without boosts.

For the most part all the stuff everyone else in the thread has asked for.


Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Captain StringfellowHawk
Forsaken Reavers
#138 - 2015-01-06 02:10:05 UTC
Why is this even being discussed.. DO IT!
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#139 - 2015-01-06 02:27:38 UTC
Is there any way of grouping drones before undocking?
Jack Tronic
borkedLabs
#140 - 2015-01-06 02:58:20 UTC
1. Indirectly related to fitting but will help with the capacitor estimation. Add a time of capacitor remaining with the current active modules. This can be on the ship capacitor tooltip itself rather than the fitting window. But this will fix the fact that the worst case capacitor estimate is generally worthless for PVP.

2. Show actual align time instead of mass & interia to enter warp from 0 m/s. Mass & inertia give very little sense of how the ship will handle. i.e. there is zero reference point provided.

3. Fix moving modules between slots that have a limit 1 restriction. i.e. if you try and move an damage control from one low slot to another the game will reject it and say you already have a damage control fitted. This is beyond ********. Moving modules between slots is legitimate when rearranging for optimal heat absorption.

4. Show how heat damage will spread to modules? this could be useful when arranging modules to maximize lifetime of modules under long heat