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Player Features and Ideas Discussion

 
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Time to Warp Calculation in the Ship Fitting Window

Author
Colette Kassia
Kassia Industrial Supply
#1 - 2015-01-05 09:27:19 UTC
Quick suggestion: Include the time-to-warp calculation in the Ship Fitting window, under Navigation. You know, this equation:

TimeToWarp = -ln(0.25) × Mass_kg × Agility / 1000000
https://wiki.eveonline.com/en/wiki/Aligning

There is a nice little blank spot to the right of the Ship Warp Speed and below Agility. And maybe somewhere put a calculation of the time required to spin 180 deg and then jump to warp (like in the mouse-over popup).
Altrue
Exploration Frontier inc
Tactical-Retreat
#2 - 2015-01-05 09:38:12 UTC
No basic information like this one should require us to go check outside the client to get an answer.

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Rowells
Pator Tech School
Minmatar Republic
#3 - 2015-01-05 10:16:34 UTC
Altrue wrote:
No basic information like this one should require us to go check outside the client to get an answer.

What? Similar to how all other data has to be calculated outside of station? Weapon damage, ship speed, and targeting range? There are only a few things that aren't shown as compiled information (certain drone stats, active hardeners, overheat metrics, etc.) and they are not really secrets. They just don't have finished graphics and values in the fitting window.
afkalt
Republic Military School
Minmatar Republic
#4 - 2015-01-05 10:23:42 UTC
Rowells wrote:
Altrue wrote:
No basic information like this one should require us to go check outside the client to get an answer.

What? Similar to how all other data has to be calculated outside of station? Weapon damage, ship speed, and targeting range? There are only a few things that aren't shown as compiled information (certain drone stats, active hardeners, overheat metrics, etc.) and they are not really secrets. They just don't have finished graphics and values in the fitting window.


Think the poster meant a fitting tool.


That said, it might just confuse people and result in lots of GM tickets because of the whole rounding up/server tick shenanigans.



OT but what I'd kill for is for the in game tool to show cap stability with selected mods inactive without having to offline the mods (because that doesnt work properly for MWD due to cap penalty).
Colette Kassia
Kassia Industrial Supply
#5 - 2015-01-05 11:07:49 UTC
Rowells wrote:
Altrue wrote:
No basic information like this one should require us to go check outside the client to get an answer.

What? Similar to how all other data has to be calculated outside of station? Weapon damage, ship speed, and targeting range? There are only a few things that aren't shown as compiled information (certain drone stats, active hardeners, overheat metrics, etc.) and they are not really secrets. They just don't have finished graphics and values in the fitting window.


I think she was being sarcastic.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2015-01-05 12:39:35 UTC
Let's just say that CCP should eventually incorporate proper fitting tool into the game, combining functionality of EFT, PYFA, eve-central. Add proper buy list.
But right now CCP does what community can't do - working on the game itself. Thankfully, we still have external tools to use meanwhile.