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Tora Bushido for CSM X - A New High-Sec (No Nerfed Disneyland)

First post First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#201 - 2015-01-01 11:13:54 UTC
Greetings Tora,

1) What do you think about completely removing Faction Police (the NPCs that chase neg sec status dudes)?


Would it bring lots more content in highsec? For example:

. Lowsec pirates (like me) freely roaming around and engaging other pirates / gankers

. Pirates & gankers spending lots more time in space, being potential targets to anti-gankers or whoever

I have no idea how this would affect ganking balance, but maybe:


2) Coupled with this, and expanding on your hideout idea, why not make highsec stations unaccessible to neg sec status players (based on current progression: 1.0 unaccessible to -2.0 and below, etc.)?

. Neg status players could base in lowsec, to roam highsec (bringing more content to lowsec, too!). Now, both sides of high/low gates could be camped! Pirate

. Organized ganking ops (such as CODE.) would probably need POS, which would be attackable --> more content here, too

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lucas Kell
Solitude Trading
S.N.O.T.
#202 - 2015-01-02 13:17:19 UTC
Tengu Grib wrote:
Lucas Kell wrote:
Tengu Grib wrote:
Lucas Kell wrote:
3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.
Complete reversal of sec status is significantly more expensive than you are implying.
url=https://www.fuzzwork.co.uk/sectags/]Fuzzworks[/url] appears to disagree.
That's cheaper than I've ever paid.

Besides, doing it once, sure that's fine. Doing it repeatedly gets expensive fast. Unless you wash your hands and never gank again, you WILL be paying it more than once.
You only need to do it once. You can continue to gank at -10 as proven by a LOT of gankers. The only time you need to pay that is when you decide you want to reuse that character for something else, then it's just *click* consequences undone.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#203 - 2015-01-02 14:06:33 UTC
Gully Alex Foyle :

I wouldn’t be against removing the faction police, so we would see more players with -5 or lower in high-sec. Interaction between high-sec and any other part of Eve can only be good. It also shows players from high-sec that there is more then just high-sec (where most start in). There are enough players in high-sec to still shoot them, so I don’t really see the need for the police.

Making high-sec stations unaccessible is not something I would support right now, unless someone could convince me why it’s really good idea. If negative status players could only base in low-sec, wouldn’t that affect the high-sec players on the edge of high-sec more then the center ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#204 - 2015-01-02 15:38:03 UTC  |  Edited by: Tora Bushido
Brain fart : What would happen if CCP reduced the Jump Fatigue if you're travelling in your own sov ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Gully Alex Foyle
The Scope
Gallente Federation
#205 - 2015-01-02 16:50:48 UTC
Thanks for reply!

Tora Bushido wrote:
Interaction between high-sec and any other part of Eve can only be good. It also shows players from high-sec that there is more then just high-sec (where most start in).
Yes, my thoughts exactly.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Malcanis
Vanishing Point.
The Initiative.
#206 - 2015-01-02 19:34:44 UTC
Tora Bushido wrote:
Brain fart : What would happen if CCP reduced the Jump Fatigue if you're travelling in your own sov ?


Then blocs seize and maintain "island" systems to allow then to more rapidly project power over a larger area of the map.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#207 - 2015-01-02 19:51:38 UTC
True, but then you are also taking more risk. And wouldn't it make sense, that when you move in your own sov, it should be easier to move around, then when going to enemy sov ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Sam Spock
The Arnold Connection
#208 - 2015-01-02 20:23:58 UTC
The way ganking is right now they pretty much just need to see the fittings, calculate the number of catalysts they need and then warp to the target. CODE. has industrialized ganking. Not sure but they may even use a spreadsheet for it!

The only change I see that would make any real sense without killing ganking or making high sec a theme park would be to add a random element to concord response times. I am thinking a random number that either adds or subtracts from the response time. You could get a 5 second response in a .5 or maybe one that takes 45 seconds. You just won't know. You may even get enough time to kill multiple targets before they show up or loose all your ships with the target barely touched.

It's become too push button and easy. They have the advantage since they know their target and exactly how many ships to bring. Having something they can't plan for would balance things out a bit.

Sure they could just bring more ships but even that would make them work harder at it.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Dersen Lowery
The Scope
#209 - 2015-01-02 22:10:13 UTC
Tora Bushido wrote:
True, but then you are also taking more risk. And wouldn't it make sense, that when you move in your own sov, it should be easier to move around, then when going to enemy sov ?


Is your car faster and more maneuverable in your home town?

I'm skeptical of the idea of eliminating faction police, for two reasons:

1) It would not necessarily show people that there's more to the game than high sec, so much as it would change the nature of what high sec is. I don't necessarily think it would be a bad change, but it would probably not work the way anyone expects it to;

2) if the NPC factions can't even police their own space, what is the point in having them at all? Eliminating them homogenizes high sec, eliminates terrain (even if it's relatively featureless terrain on a huge scale), and removed one extra bit of depth and complexity from the game.

Faction police are pretty useless anyway. I had another character's corp join factional warfare on the opposite side of the faction whose space they were in, and their destroyer--PVE fit, not at all fitted or rigged for align time--undocked and made it back to friendly space with no extra effort on my part. The only thing faction police do is announce hollow threats at gates and keep hostiles from flying in anything approximately cruiser size or larger. Getting around is easy.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Malcanis
Vanishing Point.
The Initiative.
#210 - 2015-01-03 12:16:12 UTC
Tora Bushido wrote:
True, but then you are also taking more risk. And wouldn't it make sense, that when you move in your own sov, it should be easier to move around, then when going to enemy sov ?


Why would the laws of physics change when you're at home?

Look, the whole point of the jump fatigue mechanic is to stop large forces rapidly moving long distances without consequence; so far its working reasonably well. And if someone does want to make a large amount of instant travels very quickly, the option remains open to them, it's just that there's a cost.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nick Actilete
University of Caille
Gallente Federation
#211 - 2015-01-04 06:37:43 UTC
Marmite collective? Sorry, but no vote from me.
scandor
Hunter Killers.
#212 - 2015-01-04 07:49:23 UTC
You have my vote :)

Please lets get the warp speed of battlecruisers back to before ccp have killed them since they were nerfed

Ima Wreckyou
The Conference Elite
Safety.
#213 - 2015-01-04 08:52:47 UTC
Sam Spock wrote:
The way ganking is right now they pretty much just need to see the fittings, calculate the number of catalysts they need and then warp to the target. CODE. has industrialized ganking. Not sure but they may even use a spreadsheet for it!

That is a hell of a lot more work than our pray has to do. They AP trough Highsec or sit AFK in the belts. If they don't it gets a lot more complicated to kill them. So what you actually want is to complicate or increase the cost of an active play style to secure your AFK play style which is already ridiculously secure even more. Ganking can be countered easily by active players, like it should be in a sandbox. What you want is another buff to the automatic NPC defense of your pilot-less and untanked ship.

I would be interested what Toras opinion is on the subject.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#214 - 2015-01-04 10:44:30 UTC  |  Edited by: Tora Bushido
Nick Actilete wrote:
Marmite collective? Sorry, but no vote from me.
I understand Eve is about feelings, but the CSM shouldnt be. We are at war with the CFC for a year now, but I would still vote for one of them if I think they can do a good job. If you think I couldn't do that job, then you re right, don't vote for me.

Quote:
That is a hell of a lot more work than our pray has to do. They AP trough Highsec or sit AFK in the belts. If they don't it gets a lot more complicated to kill them. So what you actually want is to complicate or increase the cost of an active play style to secure your AFK play style which is already ridiculously secure even more. Ganking can be countered easily by active players, like it should be in a sandbox. What you want is another buff to the automatic NPC defense of your pilot-less and untanked ship.
I agree on this, but I still want to add something for the active anti-ganking to be able to get a fight.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#215 - 2015-01-04 23:56:58 UTC  |  Edited by: Amra Ni-Yesta
Tora Bushido wrote:
Nick Actilete wrote:
Marmite collective? Sorry, but no vote from me.
I understand Eve is about feelings, but the CSM shouldnt be. We are at war with the CFC for a year now, but I would still vote for one of them if I think they can do a good job. If you think I couldn't do that job, then you re right, don't vote for me.


Sorry but you don't seems to show any ability to practice what you say. You seems to don't be able to deal with poeple you disagree with. I really think you have a lake of capacity to listen other, and if you cut dialogue, then it really means you are not made for it. Despite of "ignore" feelings, deal with it, this is a job of a CSM.

Quote:
That is a hell of a lot more work than our pray has to do. They AP trough Highsec or sit AFK in the belts. If they don't it gets a lot more complicated to kill them. So what you actually want is to complicate or increase the cost of an active play style to secure your AFK play style which is already ridiculously secure even more. Ganking can be countered easily by active players, like it should be in a sandbox. What you want is another buff to the automatic NPC defense of your pilot-less and untanked ship.
Quote:
I agree on this, but I still want to add something for the active anti-ganking to be able to get a fight.


You seems to have a too strong biased point of view to be objective.

Edit : The purpose of the CSM is : to represent society interests to CCP. This requires active engagement with the player community to master EVE issue awareness, understanding, and evaluation in the context of the greatest good for the greater player base.

---> You do the exact opposit with your marmite alliance. You are not able to solve a simple conflict or issue, to understand or evaluate a context. My experience with you showed me that. Your ambitions in general are way to high, wanted to become a CSM is your right, but if you are honest with yourself, retrieve your proposition to do it.
Anke Eyrou
Hades Sisters
#216 - 2015-01-07 07:41:39 UTC
[quote=Tora Bushido]Greetings

Social Corp/ NPC
You shouldn't be able to stay longer then 2-3 months in a NPC corp. Players should be able to create small social corps with max 10 players in it, which can’t be war decced (can still be ganked). But they also can’t own a pos, poco or future structure and they can’t war dec someone else. This might look bad, as they can freely do anything they want, but if you look at it more closely, they can still do the same things as they could do in an NPC corp. Only this way they have the chance to build up a corp. See it as a stage between NPC and a corp.


Whilst I agree players shouldn't be in an NPC corps longer than a few months to deny them the possibility of owning a POS as a small group would deny them a part of the game where they cannot develop BPOs as you need a POS To do this, unless of course you can get CCP to reverse BPO research back to stations.

i run 3 accounts and 6 of my characters run a POS quite successfully for bpo research and manufacture in high sec, are you telling me i should no longer be able to do this as a little guy?

There are lots of individuals who are also runnig solo corps of 6 charchtes or less. I play this why as i go by the maxim in eve trust no one.

I apologise if this has already be brought up but its difficult reading 11 pages on a phone.

I expect to get this post deleted or locked. So much for freedom of expression.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#217 - 2015-01-07 08:36:52 UTC
The social corps are a choice. Just because you have less then 10 players, doesn't automatically mean you have to be in a social corp. Want more profit and options, then you've got to take more risk too. Just create a normal corp and setup a pos.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Dave Viker
Do you even Exist.
#218 - 2015-01-08 08:00:46 UTC  |  Edited by: Dave Viker
Wait, are you serious about that mining thing?
A SLOT Game for Miners? What?

All other ideas are great, but I honestly can't believe the Slot Game thing is no troll.

Edit: A Minigame for Miners would be great indeed, but not as luck based as a Slot Machine. That would **** economy

Indie GameDev & Audiophile

Checkout my Soundcloud page.

Hitech Trance, Chillout, Acoustic Stuff.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#219 - 2015-01-08 10:18:56 UTC
Would I ever troll anyone ? Big smile

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Dave Viker
Do you even Exist.
#220 - 2015-01-08 13:23:52 UTC
Tora Bushido wrote:
Would I ever troll anyone ? Big smile


Never ever.
You da untrollest

Indie GameDev & Audiophile

Checkout my Soundcloud page.

Hitech Trance, Chillout, Acoustic Stuff.