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Tora Bushido for CSM X - A New High-Sec (No Nerfed Disneyland)

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Tora Bushido
The Marmite Mercenaries
#161 - 2014-12-16 08:17:16 UTC  |  Edited by: Tora Bushido
If you look at the last two replies you can see one telling me I will nerf Eve to death and the other one who thinks I will do nothing as it doesn't suite my alliance.

Eve is about content and balance. If I think Eve is getting to nerfed, I will bring in more darkness. If it's to dark, shine more light. And to keep this in balance, I talk and listen to people. Even to people I personally do not like.

Making decisions as a CSM should not be about feelings, but facts.

I have made some strong statements here on this post. Not because that is the fixed direction, but to get some good discussions going on and see how people think about things. After reading the replies, I'll start correcting the direction we move in.

No Yin without yang and vice versa.

For people who think I will turn high-sec in to a nerfed Wow Disneyland, no worries Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Lucas Kell
Solitude Trading
#162 - 2014-12-16 11:37:46 UTC
The truth really being that you'd only really push for changes which benefit you regardless of whether it's balanced or good for the game, whine endlessly about other changes which negatively affect you and explode into childlike rage when you are challenged. I'm pretty sure most people know how you behave and really don't want to see the CSM with someone like you on it. I mean seriously, look at your response to Alekseyev: "At least my social skills are much better then yours". This isn't a school playground where "I know you are so what am I" is a normal response. Also, it's "than".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tora Bushido
The Marmite Mercenaries
#163 - 2014-12-16 11:54:33 UTC
Eve is a great game, where you can get daily tears from some predictable players. This is something I will never nerf ! Pirate

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Skandel
Doomheim
#164 - 2014-12-16 12:11:44 UTC  |  Edited by: Skandel
Lucas Kell wrote:

whine endlessly


Well, at least you're qualified to comment.

This thread definitely needs more 'high level' industrialists.
Kirk36
311. Bomber squadron
GaNg BaNg TeAm
#165 - 2014-12-16 13:15:17 UTC
i vote for Tora Bushido
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#166 - 2014-12-17 06:49:55 UTC
Sabriz Adoudel wrote:
Edit: I retract my earlier comments. Tora's platform is nothing at all like what I would have expected from him. I apologize to my supporters for having previously endorsed him, I made an error of judgement.

A vote for Tora's platform is a vote for more safety, less player interaction and less engaging gameplay in highsec.

As a consequence, it's also a vote for more people to transfer their wealth generation activities out of dangerous space and into highsec. We are already seeing an exodus from wormholes as people move back to the safe wealth production of highsec and any increase in highsec safety will only make this worse. Once the bottom of the food chain leaves, there's nothing left for small gangs to fight over.

I certainly did not expect you to push the Veers Belvar line of 'Ganking hasn't been nerfed nearly enough, we need massive additional nerfs to it'.


I agree entirely with Sabriz, and am very disappointed in the positions Tora Bushido has taken here.
Tora Bushido
The Marmite Mercenaries
#167 - 2014-12-17 08:12:30 UTC
Alana Charen-Teng wrote:
I agree entirely with Sabriz, and am very disappointed in the positions Tora Bushido has taken here.
As I said before, my direction has not yet been set in stone. I am using them to see how people think about Eve. I am not here to make Eve as I would like it to see it, I am here to make it as the community wants it to be. So tell me, how would you like Eve to be.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Sibyyl
Garoun Investment Bank
Gallente Federation
#168 - 2014-12-21 01:19:55 UTC
Tora Bushido wrote:
Are we talking about me or yourself Lucas ? If there is someone who enjoys listening to his own long forum posts, It's you mate Roll Do you think I could run Marmites for years if I wasn't a people person? Players who have been there from the start. Do you think I would have good relations with so many alliances all over Eve ? Just because you don't know about these things, doesn't mean they aren't there. You life in your own perfect world, where everyone else is weird, which is ok, but remember it's just your fantasy world. Don't start making up things because it makes you feel better. That's not very nice, is it ?

/me waiting for longggg "I am Lucas, I am so great" posts....


Tora, I can't speak for everyone, but I personally look for a certain level of maturity in a CSM candidate. CSM is a diplo position, in many ways, and you have to deal with CCP who are the most psychologically difficult alliance of all. Falling for Lucas's bait post shows a lack of that maturity.

You can throw eggs and be as reactive as you want to be, but it reflects badly on you more than anything. This isn't Lucas's CSM candidacy thread, it's yours. Don't [insert 4 letter word here] where you live, or so they say.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tora Bushido
The Marmite Mercenaries
#169 - 2014-12-21 12:49:15 UTC
Thanks for the advice, but I am the kind of CSM who wont take any bullshit and will speak up if needed. If you prefer someone who just says yes all the time, do not vote for me.

Vote for Tora if you want your voice to count.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
#170 - 2014-12-22 15:11:19 UTC  |  Edited by: Tora Bushido
Each area of space has its own challenges. The initial post of Ideas were never a basis for my Campaign, but to act as a spark plug for getting to the down and dirty of these kind of issues. While this approach may have turned the stomachs of many… If one can’t identify the down and dirty from the player base, then what good is the CSM. I’m here to listen and I want more of your ideas! So let’s get down to business.

A few ideas that were send to me. Your thoughts ?

FLEET ESCORT - Anyone within a fleet of someone who is unlawfully shot at immediately gains lock against that Criminal. The Immediate Lock doesn't make any sense, but neither does the Criminal ship being held in place, unable to move. This just helps those with any escorts or anti-ganker groups to react quicker in an attempt to defend the Target.

THE HIDEOUT – A Mobile Deployable Unit that shadows Criminal Targets from Concord. While of course Criminals will lose their ships, and they can’t undock in another ship, they could still undock in a Pod and warp to this 15km Area to hide in new ships. The Hideout will also tick down the timer twice as fast while they are in range and in a ship. What this does is provide opportunities for Anti Ganker movements to hunt Gankers who may find this unit useful to quicken their return to another gank.

WAR EVASION - This is still a legitimate problem. It’s far too easy to just drop corp and reform a new one. To me, the solution is rather simple and in part, already in Game! What happens when a Corp leaves an Alliance that is War Decced? The war doesn’t just drop anymore! It satys with them for the remained of that War’s initial term! Bingo! The same should be for Players!
I think CCP didn’t want to lock people into their Corp as it has been laid out in the past to do. Locking down a Corp under War Dec is too much. If a player wants to leave, let them, but they’ll still be flagged as a War Target for the remained of that week of time. Pure and simple.

MORE CONTENT - Random Mission generation: I think the Damsel has been Save over 10 Billion times now. Missions need to stop being repetitious and be more Random. By random, I mean to space and enemy deployment with unknown triggers... Random Faction spawns... Mission that lead into nearby Wormholes... Etc. It needs to be more challenging and have such Variety that Players Don't get bored. Some random mission elements should include Limited Engagement periods with other mission runners... Competing for the same goal.., or one is protecting something the other needs to destroy... Etc. MORE INTERACTIVE GAMEPLAY!

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Black Pedro
Mine.
#171 - 2014-12-22 15:55:38 UTC
Tora Bushido wrote:
THE HIDEOUT – A Mobile Deployable Unit that shadows Criminal Targets from Concord. While of course Criminals will lose their ships, and they can’t undock in another ship, they could still undock in a Pod and warp to this 15km Area to hide in new ships. The Hideout will also tick down the timer twice as fast while they are in range and in a ship. What this does is provide opportunities for Anti Ganker movements to hunt Gankers who may find this unit useful to quicken their return to another gank.

Now that is a proposal that adds gameplay and risk to the highsec criminal mini-game. Gankers would get a small benefit, but at the risk of being exposed to Law Enforcement. +1

Your other two ideas I am more ambivalent on. The auto-lock probably won't change much and may be hard to implement but it seems fine - a slight buff to haulers that bring escorts for protection might encourage the practice. Your wardec idea maybe a good solution but I think it should be coupled with more changes as I think it might be counter-productive to force a player to wait out a wardec if they really, really, don't want to or can't fight. I would suggest a surrender mechanic would allow a player to opt-out of the wardec that follows them for a fee and banishment to the NPC corp for one or two weeks. Make living in an NPC corp a little more difficult (higher tax rate/slower mining cycles) and players would have an incentive to stay and fight.

I think though more carrots to make a corp more attractive to live in would be an additional solution. Corp owned structures that like POCOs, that cannot be unanchored after a wardec is started, that give bonuses to mission, mining and industry activities. Players would have to defend those structures or lose them - a strong incentive to fight.
Sibyyl
Garoun Investment Bank
Gallente Federation
#172 - 2014-12-22 17:35:25 UTC  |  Edited by: Sibyyl
Fleet Escort seems like an unnecessary one sided boost to hisec PVP. What is the problem this proposed change would be solving?

The Hideout is pointless with zero clone upgrade costs. Edit: I reread it. I guess I don't understand how pilots on GCC are undocking in ships.

War Evasion works for me, but it fails to solve the larger issues with wardeccimg, and may be a technical nightmare to implement.

More Content makes something that is grindy into something that is grindy and tedious. Content should come from players. I think ideas that bring more content from other players into PVE activity is more useful than hitting rand() on mission objectives.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Abla Tive
#173 - 2014-12-22 22:29:33 UTC
Tora Bushido wrote:

MORE CONTENT - Random Mission generation: I think the Damsel has been Save over 10 Billion times now. Missions need to stop being repetitious and be more Random.


Leave the damsel alone!

I agree with adding more choices to missions, but don't mess with every mission because *you* find them boring.
If you are bored: Do something else besides mucking up my game experience.
I enjoy rescuing the damsel and feel happy if I get the mission twice in the same play session.

I also really favor things like the burner missions which are opt-in
(although, I don't actually do them, too much adrenaline for me)

Tora Bushido
The Marmite Mercenaries
#174 - 2014-12-23 08:33:33 UTC  |  Edited by: Tora Bushido
Remember, these are not my ideas, but from people who support me. The main reason I post them here, is to see how the community (dis)likes it. I just collect, sort, check feedback, analyze, filter and use the output for the CSM campaign.

The hideout is something I do like myself. It gives both sides new options, its simple and it eliminates the other ideas about timers, kickout of stations, etc. that some had issues with.

The ideas about being AFK (undocked and on same grid) and Ganking ideas have been updated in the original post.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Legetus Shmoof Metallii
Resilience.
Initiative Mercenaries
#175 - 2014-12-23 16:27:37 UTC
While I think your heart is in the right place, some parts of this I feel are kinda 'nope'.

Some ideas I'm hearing from my TS right now:
1) Limit the number of wardecs one can give and one can recieve
2) Make it really hard for gankerscum to live in highsec. You're a marauding criminal and a mass murderer, why the hek (get it, 'hek'?) are you allowed to dock in a station in HS?
3) Remove the tags you can buy. You've killed people to get your low sec status, you need to work your butt off to get back there pirate scum!
4) More penalties for suicide ganking. It's too easy. A timer system similar to fatigue for killing people in highsec. Timers that prevent you from undocking, leavign a POS, ect. Also, if we push them to low sec or null sec, that means more people moving around, more moving around means more PVP, more PVP equals a better EVE. Pirates should live in less secure areas because the secure areas are dangerous for them. Making it so gankers can't live in highsec would be great for the game (They can go there, just can't live there, so they'd have to work for it, unlike now in comparison)
5) Bounties are a joke. Killrights are too. Fix them so they have more consequences

O tempora o mores!

Tengu Grib
Caldari Provisions
Caldari State
#176 - 2014-12-23 19:19:41 UTC
Legetus Shmoof Metallii wrote:
While I think your heart is in the right place, some parts of this I feel are kinda 'nope'.

Some ideas I'm hearing from my TS right now:
1) Limit the number of wardecs one can give and one can recieve
2) Make it really hard for gankerscum to live in highsec. You're a marauding criminal and a mass murderer, why the hek (get it, 'hek'?) are you allowed to dock in a station in HS?
3) Remove the tags you can buy. You've killed people to get your low sec status, you need to work your butt off to get back there pirate scum!
4) More penalties for suicide ganking. It's too easy. A timer system similar to fatigue for killing people in highsec. Timers that prevent you from undocking, leavign a POS, ect. Also, if we push them to low sec or null sec, that means more people moving around, more moving around means more PVP, more PVP equals a better EVE. Pirates should live in less secure areas because the secure areas are dangerous for them. Making it so gankers can't live in highsec would be great for the game (They can go there, just can't live there, so they'd have to work for it, unlike now in comparison)
5) Bounties are a joke. Killrights are too. Fix them so they have more consequences


1) I can see where you are coming from with this, it's not a terrible idea and possibly worth considering. I'm not sure it would be helpful though.
2) Life is already pretty damn hard. Unless you've lived it you have no idea.
3) No. Have you ever payed for those tags, they are NOT cheap.
4) This is just laughable. I won't even say anything more about it.
5) Fully agree on this. The bounty system is less broken than it was before, but still needs some work. Kill rights aren't really so bad, but most people do not use them properly. I think killrights should provide free locator agents as well as a brief guide on how to make use of killrights properly. I've personally had killrights, and I used them to kill the aggressor in his hulk. Got his pod too. I've had lots of killrights against me, and only one person has ever used them for anything useful.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#177 - 2014-12-23 19:45:49 UTC

FLEET ESCORT - Two words. Sensor Boosters. Your guys use these all the time. I don't see this change really doing much as unless the group brings enough dps to shred a significant amount of the gank fleet before Concord shows up they aren't going to be able to stop it, instant lock or not. In other words, this addition wouldn't accomplish anything.

THE HIDEOUT – This idea is really cool. As a ganker I can say that sitting in a bubble watching your timer tick down and hoping against hope that a White Knight fleet doesn't show up to slaughter you. The incentive to use it of increasing the speed at which the timer ticks down is really good and would definitely make these worth using. Bowheads would see a lot more use as well. Giving White Knights the ability to have a meaningful impact on the gankers and their activities would be really cool.

WAR EVASION - I fully agree that war dec dodging is a problem. I'm not certain that this approach is the best though. Perhaps when you declare war against a corporation you can optionally identify one or more members of that corp. If you do, those members will still be war targets if they leave the corp. This would increase the fee for activating the war. This would allow you to pursue specific targets if the war dec is a targeted attack or a vendetta, but would still allow the less important (to the aggressor) targets to leave the corp if they really don't want to protect it.
Couple that with more carrots for remaining in a corp, and things should improve on this front.

MORE CONTENT - These are some cool ideas and I would support them.

You might earn my votes back yet Mr. Bushido.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#178 - 2014-12-23 19:50:46 UTC
Sibyyl wrote:

The Hideout is pointless with zero clone upgrade costs. Edit: I reread it. I guess I don't understand how pilots on GCC are undocking in ships.


They still wouldn't be able to, but they could reship from an Orca, Bowhead or unpiloted ship when they reach the module. (Or carrier if and when they become allowed in HS again.)

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tora Bushido
The Marmite Mercenaries
#179 - 2014-12-23 19:52:01 UTC
1) Why would you nerf something if they are ok with paying the bills for it ? What if someone would have said, limit the number of titans in1 alliance ? Or limit the number of enemies in one null-sec system ? Sounds just as weird to me.
2) Ganking is part of high-sec. Nerfing it would be bad for Eve. And ganking isnt mass murder.
3) I had to buy tags to get back from -10 to above 0. I still feel the isk pain Ugh Let's keep them anyway.
4) Why push people to low and null if they want to be in high-sec ? People decide themselves where they want to play.
5) Bounties are a nice extra, but need a LOT of work to be useful. Kill rights are ok if it would be easier to see who has them on who.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tengu Grib
Caldari Provisions
Caldari State
#180 - 2014-12-23 19:57:04 UTC
Tora Bushido wrote:

2) Ganking is part of high-sec. Nerfing it would be bad for Eve. And ganking isnt mass murder.

If you go by the lore (the ships actually have full crews) then it is mass murder. However that line of argument would also make Concorde the worst perpetrators of mass murder in human history.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.