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Player Features and Ideas Discussion

 
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Improvements to the Naglfar

Author
FT Diomedes
The Graduates
#1 - 2014-12-30 19:22:59 UTC  |  Edited by: FT Diomedes
The issue: unlike every other turret Dreadnought, the Naglfar cannot fit a Siege Module II, a Capital Armor Repairer I, and long range weapons without a fitting module.

Quote:
[Naglfar, Naglfar]
Capital Armor Repairer I
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
[empty low slot]
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Cap Recharger II
Cap Recharger II

Quad 3500mm Siege Artillery I, EMP XL
Quad 3500mm Siege Artillery I, EMP XL
Siege Module II

[empty rig slot]
Capital Trimark Armor Pump I
[empty rig slot]



The Naglfar runs out of PG before you even get to that point. It requires a Power Diagnostic System in order to fit the above. Or a 1% implant, which sits in Slot 6 and competes with vastly more useful implants.

If you then want to add the Capital Projectile rigs that have become standard on these ships, you have to upgrade that to a faction Power Diagnostic System or a Reactor Control Unit.

Upgrading to named guns does not improve the situation, since named guns give slightly less CPU use, not PG use.

Upgrading to a Capital Inefficient Armor Repair Unit does not help the situation, since this saves a whopping three (3) CPU!

Contrast this with the Moros, which can fit Siege Module II, two Capital Armor Repairer I's, two Hybrid Weapon rigs, and three long or short range weapons, without encountering any issues.

The Revelation also has no issues fitting either short or long range configurations, with Siege Module II, one Capital Armor Repairer I, and Energy Weapon rigs.

Yes, I am aware that the Phoenix is relatively short on CPU. On the other hand, the Phoenix pilot can fit a couple of cheap faction hardeners (Dread Guristas EM Ward Field is around 25m) and save a lot of CPU - the Naglfar has no such alternative. The Phoenix can also save a lot of CPU by going for the Capital Neutron Saturation Injector I (30 less CPU than the T1). The Phoenix only really starts to have CPU problems once you start adding on the Capital Missile rigs, which may or may not be intentional.

Therefore, it makes sense that CCP do one of several things:

1. Give the Naglfar a touch more powergrid.
2. Lower the fitting requirements for Capital Artillery a touch.
3. Change the "bonus" on the Capital Inefficient Armor Repair Unit to be less PG used, rather than less CPU.
4. Change the "bonus" on the Quad 3500mm Gallium Cannon to be less PG used, rather than less CPU.

While option 1 or 2 would be preferred, 3 and 4 would at least allow for some fitting creativity.

I have left out option 5, which is probably what CCP will do: nerf the Moros down to the same level as the Revelation (or worse) and disregard the issues with the Naglfar and Phoenix. This reminds me of the joke about the boy with one crippled arm. He prayed to God to "make both arms the same." God heard his prayer and he now had two crippled arms.

Thoughts?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#2 - 2014-12-30 19:30:36 UTC
Seems to be a common theme with artillery, even at dreadnaught levels apparently. Everyone will come in and tell you about its a trade off for the high alpha. When in reality, the trade off is the very slow RoF. But arty gets additional kick in the face with absurd fitting requirements.

Good luck with this thread. i support all things reducing arty PG.
Mario Putzo
#3 - 2014-12-30 19:43:36 UTC
I want make Tank and Gank tooooo!.

Moros weapons need Cap which competes with tankability.
Rev weapons need Cap which competes with tankability.

Nag weapons don't need Cap, must suffer either less offense or less tankability.
Phoenix weapons don't need Cap, must suffer either less offense or less tankability.

That is why you can not fit both Tank and Gank to the Nag and Phoenix, because the Rev and Moros are already natively behind in capacity for tank and gank.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#4 - 2014-12-30 19:47:57 UTC
Mario Putzo wrote:
I want make Tank and Gank tooooo!.

Moros weapons need Cap which competes with tankability.
Rev weapons need Cap which competes with tankability.

Nag weapons don't need Cap, must suffer either less offense or less tankability.
Phoenix weapons don't need Cap, must suffer either less offense or less tankability.

That is why you can not fit both Tank and Gank to the Nag and Phoenix, because the Rev and Moros are already natively behind in capacity for tank and gank.



A dcu, eanm and a single rep is a tank for a dread? Nag still dies if it has no cap, cant run defense modules.

To OP, have you considered armor layering instead of rep? Would reduce fitting from rep and bump tank up a decent amount. it is a sniper.. so maybe treat it like a 1400 nado? 3b glass cannon!
Mario Putzo
#5 - 2014-12-30 19:50:06 UTC
Stitch Kaneland wrote:
Mario Putzo wrote:
I want make Tank and Gank tooooo!.

Moros weapons need Cap which competes with tankability.
Rev weapons need Cap which competes with tankability.

Nag weapons don't need Cap, must suffer either less offense or less tankability.
Phoenix weapons don't need Cap, must suffer either less offense or less tankability.

That is why you can not fit both Tank and Gank to the Nag and Phoenix, because the Rev and Moros are already natively behind in capacity for tank and gank.



A dcu, eanm and a single rep is a tank for a dread? Nag still dies if it has no cap, cant run defense modules.

To OP, have you considered armor layering instead of rep? Would reduce fitting from rep and bump tank up a decent amount. it is a sniper.. so maybe treat it like a 1400 nado? 3b glass cannon!


Nag can still shoot without Cap. DPS vs Capless Moros 100% more, even out of siege!
FT Diomedes
The Graduates
#6 - 2014-12-30 20:31:31 UTC  |  Edited by: FT Diomedes
Stitch Kaneland wrote:
Mario Putzo wrote:
I want make Tank and Gank tooooo!.

Moros weapons need Cap which competes with tankability.
Rev weapons need Cap which competes with tankability.

Nag weapons don't need Cap, must suffer either less offense or less tankability.
Phoenix weapons don't need Cap, must suffer either less offense or less tankability.

That is why you can not fit both Tank and Gank to the Nag and Phoenix, because the Rev and Moros are already natively behind in capacity for tank and gank.



A dcu, eanm and a single rep is a tank for a dread? Nag still dies if it has no cap, cant run defense modules.

To OP, have you considered armor layering instead of rep? Would reduce fitting from rep and bump tank up a decent amount. it is a sniper.. so maybe treat it like a 1400 nado? 3b glass cannon!


The Capital Armor Repairer I is really only there so you can refit and pray that you make it out of the siege cycle. Dreads are already effectively dead if they encounter any real opposition. If you get dropped at the beginning of a siege cycle, you are toast. If you get dropped at the end of a siege cycle, you might live if you have enough support.

When I was in Razor, I believe people experimented with not putting self-repair modules on the Dreadnoughts. I do not recall how that turned out or if anyone died who would have otherwise lived.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#7 - 2014-12-30 20:46:49 UTC  |  Edited by: FT Diomedes
Mario Putzo wrote:


Nag can still shoot without Cap. DPS vs Capless Moros 100% more, even out of siege!


That is why you fit two cap boosters to the Moros. So you can keep shooting and remain close to jump cap.

If you want to talk about cap-using weapons, compare the Moros to the Revelation! Both have weapons that use cap, but the Moros does vastly more DPS (at a trade off in range, of course).

Moros - 12201 DPS at 18+51
Naglfar - 8940 at 24+69
Revelation - 8874 at 36+19.

Someone else can break out the DPS graphs and talk about the point where the Revelation exceeds the Moros and etc. That's not the point of this thread.

I can fly all four Dreadnoughts and have used three of the four in "combat." I don't really have a favorite among them. I've been using Naglfars a lot lately, but still have my Revelations. And I have plans to place to pick up a Moros again.

I like that they are slightly different, with variations in range, damage type, tracking, etc. I'd just like to see them all able to fit their basic modules without too many fitting compromises. I am okay with having to upgrade my modules to make a fit work, but surrendering a low slot just to fit weapons and a single repair unit is a bit unreasonable. Especially when the other three do not have to make this sacrifice.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#8 - 2014-12-30 21:47:39 UTC
FT Diomedes wrote:
The issue: unlike every other turret Dreadnought, the Naglfar cannot fit a Triage Module II,


I too demand that the Naglfar should be able to logi like the other dreads!

Lowering the average to make you look better since 2012.

baltec1
Bat Country
The Initiative.
#9 - 2014-12-30 21:53:09 UTC
Shield tank requires no fitting mods.
Paynus Maiassus
Imperial Academy
Amarr Empire
#10 - 2014-12-30 21:57:03 UTC
Well the Phoenix can't fit a proper fit without a Co-Processor II AND it's missiles.

The Nag is pretty much the most popular dread with pretty much everybody these days, right? And we think it needs a buff? Really?
Paynus Maiassus
Imperial Academy
Amarr Empire
#11 - 2014-12-30 22:01:16 UTC
baltec1 wrote:
Shield tank requires no fitting mods.


Seriously. Capless weapons. Shield or armor fit. Turret instant damage. And we are complaining about the Nag? Really?

You know while the majority of the Minmatar ships fit shield or armor and they have a couple of armor boats, the Minmatar are a shield race. They have no armor logi ships. Not every Minmatar ship works as well with armor as with shield.

Please for goodness sake the Nag doesn't need a buff.
FT Diomedes
The Graduates
#12 - 2014-12-30 22:02:22 UTC
Hopelesshobo wrote:
FT Diomedes wrote:
The issue: unlike every other turret Dreadnought, the Naglfar cannot fit a Triage Module II,


I too demand that the Naglfar should be able to logi like the other dreads!


Thank you. I have corrected the OP.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#13 - 2014-12-30 22:07:43 UTC  |  Edited by: Stitch Kaneland
Paynus Maiassus wrote:
baltec1 wrote:
Shield tank requires no fitting mods.


Seriously. Capless weapons. Shield or armor fit. Turret instant damage. And we are complaining about the Nag? Really?

You know while the majority of the Minmatar ships fit shield or armor and they have a couple of armor boats, the Minmatar are a shield race.They have no armor logi ships. Not every Minmatar ship works as well with armor as with shield.

Please for goodness sake the Nag doesn't need a buff.


Nidhogger has RR bonus to armor and shield. Meaning both shield and armor fits are viable.

Maybe OP trying to fit for some kind of armor doctrine? Or maybe hes trying to sig tank in his nag.. shield fit ruins that..

If you take that last part seriously, go play in traffic.
FT Diomedes
The Graduates
#14 - 2014-12-30 22:25:18 UTC
baltec1 wrote:
Shield tank requires no fitting mods.


Shield tank is over by 2% on CPU with a basic fit: T2 Siege Module, two artillery, three Gyrostabilizers, Capital Shield Booster, etc.

Quote:
[Naglfar, Shield copy 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Capital Shield Booster I
EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Sensor Booster II, Scan Resolution Script

Quad 3500mm Siege Artillery I, EMP XL
Quad 3500mm Siege Artillery I, EMP XL
Siege Module II

Capital Projectile Locus Coordinator II
Capital Core Defense Field Extender I
Capital Projectile Metastasis Adjuster II


Can downgrade one Gyrostabilizer II to a Tracking Enhancer II, which is not a terrible trade off. Or one can upgrade various other modules. So, the point is well taken.

The slot layout doesn't really support shield or armor tanking very well - it can do either one poorly. As mentioned, the tank on a Dreadnought is only important in very rare situations anyway.

Also, want to buy: CFC shield capital fleet

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#15 - 2014-12-30 22:26:44 UTC
Stitch Kaneland wrote:


Maybe OP trying to fit for some kind of armor doctrine?



This is the heart of the issue. The dominant meta for capital fleets is and has been armor tanks.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

baltec1
Bat Country
The Initiative.
#16 - 2014-12-31 04:51:17 UTC  |  Edited by: baltec1
FT Diomedes wrote:
baltec1 wrote:
Shield tank requires no fitting mods.


Shield tank is over by 2% on CPU with a basic fit: T2 Siege Module, two artillery, three Gyrostabilizers, Capital Shield Booster, etc.




[Naglfar, Naglfar fit]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Capital Shield Booster I
Dread Guristas EM Ward Field
Dread Guristas Thermic Dissipation Field
Adaptive Invulnerability Field II
Heavy Capacitor Booster II
Heavy Capacitor Booster II

Quad 3500mm Siege Artillery I, Republic Fleet Phased Plasma XL
Quad 3500mm Siege Artillery I, Republic Fleet Phased Plasma XL
Siege Module II

Capital Core Defense Field Extender I
Capital Core Defense Operational Solidifier I
Capital Core Defense Operational Solidifier I

805/837 CPU
476.4/520 Powergrid.

FT Diomedes wrote:


Also, want to buy: CFC shield capital fleet


Use use carriers with shield reps to support our subcaps and have been for a while now. We also use the alpha nag as the backbone of our dread fleets.