These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

Tora Bushido for CSM X - A New High-Sec (No Nerfed Disneyland)

First post First post
Author
Tengu Grib
Caldari Provisions
Caldari State
#181 - 2014-12-23 20:00:12 UTC
Tora Bushido wrote:

5) Bounties are a nice extra, but need a LOT of work to be useful. Kill rights are ok if it would be easier to see who has them on who.

I agree that more information about people you have killrights on, and who has killrights on who (so you can contact them and work out an arrangement), and maybe a variety of other possibilities, would make killrights more useful.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Legetus Shmoof Metallii
Resilience.
The Initiative.
#182 - 2014-12-23 21:16:53 UTC
Tengu Grib wrote:
Legetus Shmoof Metallii wrote:
While I think your heart is in the right place, some parts of this I feel are kinda 'nope'.

Some ideas I'm hearing from my TS right now:
1) Limit the number of wardecs one can give and one can recieve
2) Make it really hard for gankerscum to live in highsec. You're a marauding criminal and a mass murderer, why the hek (get it, 'hek'?) are you allowed to dock in a station in HS?
3) Remove the tags you can buy. You've killed people to get your low sec status, you need to work your butt off to get back there pirate scum!
4) More penalties for suicide ganking. It's too easy. A timer system similar to fatigue for killing people in highsec. Timers that prevent you from undocking, leavign a POS, ect. Also, if we push them to low sec or null sec, that means more people moving around, more moving around means more PVP, more PVP equals a better EVE. Pirates should live in less secure areas because the secure areas are dangerous for them. Making it so gankers can't live in highsec would be great for the game (They can go there, just can't live there, so they'd have to work for it, unlike now in comparison)
5) Bounties are a joke. Killrights are too. Fix them so they have more consequences


1) I can see where you are coming from with this, it's not a terrible idea and possibly worth considering. I'm not sure it would be helpful though.
2) Life is already pretty damn hard. Unless you've lived it you have no idea.
3) No. Have you ever payed for those tags, they are NOT cheap.
4) This is just laughable. I won't even say anything more about it.
5) Fully agree on this. The bounty system is less broken than it was before, but still needs some work. Kill rights aren't really so bad, but most people do not use them properly. I think killrights should provide free locator agents as well as a brief guide on how to make use of killrights properly. I've personally had killrights, and I used them to kill the aggressor in his hulk. Got his pod too. I've had lots of killrights against me, and only one person has ever used them for anything useful.


1) vOv
2) I've fought it though. It was just a sequence of warp to insta, gank, lose ship, dock in pod, rinse repeat. No way to evict or combat outright. Hid from wardecs and use system I said above. The manipulation of the mechanics make it so it's pretty easy to evade any strife.
3) Your point? Neither is a supercarrier but yet they're still prolific. Too easy.
4) More risk more reward. Problem is, there isn't any real risk to ganking some guy in a freighter. You're going to lose the ship anyway so why would that count as risk? You can't be shot if sec status isn't low enough. You can manipulate mechanics to avoid getting a confrontation. You can dodge wardecs if a bumper (I hate you Kalorned). Even if you lose a ship, it was going to die anyway so it doesn't matter. Yet you can sacrifice a 10 million isk dessy and reap in massive profits from ganks (or a 70 mil (just guessing) Talos but that isn't really that much. Where is the risk then? When I rat out Delve, I face much more risk than you do in HS. Null is riskier than low, low is riskier than high, but you have an altogether lack of risk for ganking, while the freighter pilot has all the risk, sometimes by just flying to thing (Killing empty freighters is the silliest thing). After you kill, you hide in station to rinse and repeat.
5) :D

At least we agree on something

O tempora o mores!

Lucas Kell
Solitude Trading
S.N.O.T.
#183 - 2014-12-24 10:32:23 UTC  |  Edited by: Lucas Kell
Tora Bushido wrote:
1) Why would you nerf something if they are ok with paying the bills for it ? What if someone would have said, limit the number of titans in1 alliance ? Or limit the number of enemies in one null-sec system ? Sounds just as weird to me.
2) Ganking is part of high-sec. Nerfing it would be bad for Eve. And ganking isnt mass murder.
3) I had to buy tags to get back from -10 to above 0. I still feel the isk pain Ugh Let's keep them anyway.
4) Why push people to low and null if they want to be in high-sec ? People decide themselves where they want to play.
5) Bounties are a nice extra, but need a LOT of work to be useful. Kill rights are ok if it would be easier to see who has them on who.
1. The amount of isk paid for mass wardecs is too low for the benefit it gives. Personally I'd exponentially grow the cost of wardecs, so after about 10-15, it costs hundreds of billions a week for the next dec.

2. Ganking is pretty easy and without any real consequences however.

3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.

Tora Bushido wrote:
WAR EVASION - This is still a legitimate problem. It’s far too easy to just drop corp and reform a new one. To me, the solution is rather simple and in part, already in Game! What happens when a Corp leaves an Alliance that is War Decced? The war doesn’t just drop anymore! It satys with them for the remained of that War’s initial term! Bingo! The same should be for Players!
I think CCP didn’t want to lock people into their Corp as it has been laid out in the past to do. Locking down a Corp under War Dec is too much. If a player wants to leave, let them, but they’ll still be flagged as a War Target for the remained of that week of time. Pure and simple.
This is a prime example of what is wrong with someone like you going for CSM. You're so self serving. What you want is stuff to make things easier for you. Wardec corps like yours are a problem, because wardecs are too cheap and too easy to run to the point that declaring war against hundreds of tiny corps with no chance of defending themselves is possible. And now you want those people who are in those corps to effectively be unable to undock for a week because you think it's unfair that they can run away.

And I know, cue you and your usual minions claiming that I must be getting brutally wardecced on all of my NPC alts. The truth is that it's easy to see a fundamental imbalance as large as the one that dedicated wardec corps have over non-PvP corps from the outside. The fact that you can't see (or more likely won't admit to seeing) it is a testament to your ineptitude.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#184 - 2014-12-24 13:52:45 UTC
Abla Tive wrote:
Leave the damsel alone!
I see your point.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Ima Wreckyou
The Conference Elite
Safety.
#185 - 2014-12-29 15:23:18 UTC
Tora Bushido wrote:
Ganking in high-sec
I think ganking is a part of Eve and I want it to stay, but we need to add something new. Right now it’s to easy to warp out of a station, gank something, warp your pod back to station and wait till the timer runs out.

THE HIDEOUT – A Mobile Deployable Unit that shadows Criminal Targets from Concord. While of course Criminals will lose their ships, and they can’t undock in another ship, they could still undock in a Pod and warp to this 15km Area to hide in new ships. The Hideout will also tick down the timer twice as fast while they are in range and in a ship. What this does is provide opportunities for Anti Ganker movements to hunt Gankers who may find this unit useful to quicken their return to another gank.

I am not even sure why you would start your campaign with something like this. Seriously, when I read this I immediately have some ideas and question about how to game this to our advantage. This reads like one of this seriously broken ideas that pop up every other hour in the F&I forum.

It also shows that this is not really your field of expertise. If you want to improve something in the game then it would probably be a good idea to stick to the game mechanics you actually know something about.

Also I don't think it is your job as a CSM to do game design, but to provide feedback to CCP about their game designs. If you don't even get that you may be the wrong person for the job entirely.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#186 - 2014-12-29 15:30:27 UTC
Ima Wreckyou wrote:
Also I don't think it is your job as a CSM to do game design, but to provide feedback to CCP about their game designs. If you don't even get that you may be the wrong person for the job entirely.
I am not doing any game design. I get feedback from the community, like the hideout idea (which I do like) and I post it to see the responses. You responded, thank you. +1

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Danalee
A Blessed Bean
Pandemic Horde
#187 - 2014-12-29 15:40:00 UTC
Tora,

I could ask you via other channels but I'm doing it here because I know your stance (like in many other cases) will be awesome Cool

Since you aim to keep EVE from turning into a nerfed Disneyland, what is your opinion on the heavy handed forum administration that's been killing some previously vibrant official sub-forums?

A latest example open for you reaction:
Quote:

This thread has gone way off topic, and is the subject of a high volume of reports, as such it's being closed.


D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Tengu Grib
Caldari Provisions
Caldari State
#188 - 2014-12-29 21:46:43 UTC
Lucas Kell wrote:


3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.


Complete reversal of sec status is significantly more expensive than you are implying.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#189 - 2014-12-30 09:13:20 UTC  |  Edited by: Tora Bushido
Danalee wrote:
Since you aim to keep EVE from turning into a nerfed Disneyland, what is your opinion on the heavy handed forum administration that's been killing some previously vibrant official sub-forums?
If I only could discuss this subject Sad Let's say, I agree with most of the forum members about this subject. Cool

FYI : Applications for CSM10 on January, 30th and the elections themselves will happen on February, 25th.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#190 - 2014-12-30 09:43:48 UTC
The following players I would endorse for CSM X (random order) :

* Bobmon
* Xander Phoena
* Mike Azariah
* Corebloodbrothers
* Corbexx
* Sabriz
* Sugar Kyle

Tora

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Lucas Kell
Solitude Trading
S.N.O.T.
#191 - 2014-12-30 14:12:32 UTC  |  Edited by: Lucas Kell
Tengu Grib wrote:
Lucas Kell wrote:
3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.
Complete reversal of sec status is significantly more expensive than you are implying.
Fuzzworks appears to disagree.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shandra Manaya
Prision Break Inc.
#192 - 2014-12-30 22:29:21 UTC  |  Edited by: Shandra Manaya
Sabriz Adoudel wrote:
Edit: I retract my earlier comments. Tora's platform is nothing at all like what I would have expected from him. I apologize to my supporters for having previously endorsed him, I made an error of judgement.

A vote for Tora's platform is a vote for more safety, less player interaction and less engaging gameplay in highsec.

As a consequence, it's also a vote for more people to transfer their wealth generation activities out of dangerous space and into highsec. We are already seeing an exodus from wormholes as people move back to the safe wealth production of highsec and any increase in highsec safety will only make this worse. Once the bottom of the food chain leaves, there's nothing left for small gangs to fight over.

I generally endorse Marmite Collective's strategy of acting as a protection racket, extorting resource extraction, production and mission running corps through predatory wardecs and then providing active defense for those corps that pay them. A good Marmite candidate would look to encourage this sort of gameplay, and make sure that newer corporations have access to advice on how to fight to protect themselves from predatory wardecs, how to protect their expensive assets from ganking, and how to set the predators of highsec onto their rivals.

It's interesting that, despite all of my alliance's enemies and the fact that many of us have freighter or Orca alts and aren't careful about keeping their identities secret, we don't lose those ships, because we understand scouting, when it is and isn't safe to use lowsec alternatives to dangerous highsec pipes, and strategies that are a solid counter to the presently used gank strategies.


I certainly did not expect you to push the Veers Belvar line of 'Ganking hasn't been nerfed nearly enough, we need massive additional nerfs to it'.



(Original post left for reference)

In game Tora and I are at war right now.

Out of game - he's absolutely, positively someone the CSM needs, and will probably receive second (maybe third) place on my recommended how to vote list.

Tora will be a voice for the people that keep highsec chaotic and interesting.


about the exudos in wh's is because the profits despite great does not cover a single loss you will have that in many cases is all that possessed infraestructure
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#193 - 2014-12-31 06:44:44 UTC
Lucas Kell wrote:
Tengu Grib wrote:
Lucas Kell wrote:
3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.
Complete reversal of sec status is significantly more expensive than you are implying.
Fuzzworks appears to disagree.

350m is pocket change? Maybe for you out in null, but damn well not for high sec gankers. Also, I think tengu is pointing out that going from -10 to 0 is not a "reversal" its starting fresh. Quite a big difference there.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Don Purple
Snuggle Society
Test Alliance Please Ignore
#194 - 2014-12-31 08:51:24 UTC  |  Edited by: Don Purple
Im honestly putting Tora and Sabriz on my ballot, they can duke it out over the table.
In the end CCP decides what goes on and looks to the csm for their experience and opinions.

I am just here to snuggle and do spy stuff.

Lucas Kell
Solitude Trading
S.N.O.T.
#195 - 2014-12-31 09:48:36 UTC
BeBopAReBop RhubarbPie wrote:
Lucas Kell wrote:
Tengu Grib wrote:
Lucas Kell wrote:
3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.
Complete reversal of sec status is significantly more expensive than you are implying.
Fuzzworks appears to disagree.

350m is pocket change? Maybe for you out in null, but damn well not for high sec gankers. Also, I think tengu is pointing out that going from -10 to 0 is not a "reversal" its starting fresh. Quite a big difference there.
Oh sod off, 350m was nothing well before I was out in null. When you consider that the 350m isn't a recurring cost, it's a one off when you decide you want that character to be returned to legality, it means even less.

And it's a reversal of the "consequences" if it can even be called that. I'm sure Tengu will come up with all manner of excuses for why he's not wrong, but he understood what was being said and assumed that tags were expensive, because many gankers like to whine about how expensive they are so it sounds like they are hard done by.

The short of it is that ganking is too easy and without consequence, hardly suited to the supposed "hardcore" nature of EVE. Gankers are just the carebears of PvP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Beatrix Dacella
Federal Navy Academy
Gallente Federation
#196 - 2014-12-31 11:17:42 UTC
Lucas Kell wrote:
The short of it is that ganking is too easy and without consequence, hardly suited to the supposed "hardcore" nature of EVE. Gankers are just the carebears of PvP.


Ganking is as easy or difficult as the victim makes it. You can nerf ganking repeatedly, as has been done over the years, but eventually you have to stop trying to blame something else for being the problem.

What exactly do you find 'hardcore' about people in highsec being able to move around and interact with the game in complete and utter safety, which is brought closer by every nerf to ganking?

Ganking

Benefit: Possibility of making profit if you spend time organising a fleet, scouting a target, actioning the gank, getting lucky with loot fairy, and scooping loot successfully.

Consequences: Can't undock in a ship for 15 mins after ganking, can't move around high sec freely without risk of being shot at, need to pay ISK to restore sec status

Anti-Tank Hauling + Hauling/Mining AFK

Benefit: Don't need to be at keyboard, can haul significantly more cargo

Consequences: At risk of being ganked


All the people whining about CODE. want is their consequence removed, they can bleet on about how ganking is too easy (despite the vast majority of them having no experience on the subject) all they want, but it's basically a case of "CCP, my activity is being impacted by someone else, please nerf them and buff me."
Lucas Kell
Solitude Trading
S.N.O.T.
#197 - 2014-12-31 11:47:57 UTC
Beatrix Dacella wrote:
Ganking is as easy or difficult as the victim makes it. You can nerf ganking repeatedly, as has been done over the years, but eventually you have to stop trying to blame something else for being the problem.
Bull. this is victim blame plain and simple. You people continuously state the gankees being it on themselves, and you know that's horseshit. Whatever people did, you'd always find the weakest link and go for that, because you don't want a challenge. Ganking should be possible, but it should be a meaningful choice with meaningful consequences and associated cost and risk. Black Pedro once suggested randomising concord timers for example. A change like that introduces a level of risk to ganking. You wouldn't just be able to pop a fit into a spreadsheet and say "I need exactly X catalysts". Consequences are much harder with the existence of alts, but certainly there needs to be a downside to choosing to play the villain.

Beatrix Dacella wrote:
What exactly do you find 'hardcore' about people in highsec being able to move around and interact with the game in complete and utter safety, which is brought closer by every nerf to ganking?
I don't find it hardcore at all. I don't find any of EVE to be hardcore. I hate this nonsense that somehow gankers are there providing some necessary service because high sec is "too safe", where realistically the whole game is as safe as you want it to be. A ganker is no more daring by using a disposable ship to gank a carebear.

Beatrix Dacella wrote:
Benefit: Possibility of making profit if you spend time organising a fleet, scouting a target, actioning the gank, getting lucky with loot fairy, and scooping loot successfully.

Consequences: Can't undock in a ship for 15 mins after ganking, can't move around high sec freely without risk of being shot at, need to pay ISK to restore sec status
The loot fairy balances out over time to a steady income, as for the rest, yes, that's playing the game. Believe it or not people don't log in already doing whatever action it is they play on doing.

As for the consequences, you can't undock for 15 mins - so? That's not a consequence, that's a cost. If I triage a carrier I'm not going anywhere, and I'm actually at risk while I do so. It's not a consequence of triaging, it's a cost for choosing that action.

Can't move around highsec freely - you don't need to. A pod is effectively unstoppable, and you use alts to shift your gear around. You can eve take ships from an orca so you don't even need to undock a ship which is arguably the only time a gank ship is vulnerable.

Need to pay ISK to restore sec status - This is the same thing as above, it's simply an alternative option to using alts. Compared to how much gankers can make, it's a low price, and really only needs to be done once, when you've decided you don't want to gank anymore. As I said above, sec status is the only thing that even resembles consequences, yet it's both irrelevant and reversible.

Beatrix Dacella wrote:
Anti-Tank Hauling + Hauling/Mining AFK

Benefit: Don't need to be at keyboard, can haul significantly more cargo

Consequences: At risk of being ganked


All the people whining about CODE. want is their consequence removed, they can bleet on about how ganking is too easy (despite the vast majority of them having no experience on the subject) all they want, but it's basically a case of "CCP, my activity is being impacted by someone else, please nerf them and buff me."
No, what they want is the understanding that just because you gank, you're not suddenly daring. You are just as much a carebear as an AFK miner. Most gankers are on disposable alts using disposable ships and disposable pods, so they can gank, then get back on with whatever it is you were doing on their mains. They are looking for easy, risk-free kills.

When people say that ganking needs to be balanced, they mean just that. I know that the second that happens, your autism flairs up and you have this desperate need to attack people as if they are saying "ganking should not be possible", but that's not what's being said. Ganking is far too easy and has no real consequences. It's carebear PvP. Along with AFK mining and many other mechanics, it needs to be balanced so the choice to take that path actually means something.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dersen Lowery
The Scope
#198 - 2014-12-31 15:42:23 UTC  |  Edited by: Dersen Lowery
Legetus Shmoof Metallii wrote:
A timer system similar to fatigue for killing people in highsec. Timers that prevent you from undocking, leavign a POS, [etc].


I'm going to all-but-quote something Malcanis said on another forum: Timers, in their pure form, are lazy design. Build the delay into the gameplay somehow. He gave the example of a wormhole (which all gates/cynos essentially are) that was warped and convoluted and possibly dangerous, the more so the higher your jump fatigue is, instead of a little stopwatch ticking down in one corner. A current, in-game example: the switch from "target ruin, wait for analyzer to cycle" to the current minigame (which should be diversified and expanded, just sayin').

For a brilliant example, albeit with very short cooldowns, watch (or play) some combat in Dragon Age: Inquisition. Your character isn't standing there like an idiot waiting to discharge his AoE buff again, he's twirling his staff and gesticulating and moving around like an active combatant. The cooldowns (more precisely, wind-ups) are built into the animations. It's very slick.

If you want people to get stuck in a station for 15 minutes, fine, but at least try to pretend that there's an in-game holdup, and ideally there should be some gameplay attached to the holdup. Nobody, not even the most ebil piwate, is playing the game to stare at an unchanging screen for 15 minutes while they do nothing.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#199 - 2014-12-31 17:37:16 UTC  |  Edited by: Amra Ni-Yesta
Well I am surprised to read what I read.

My corp was a friend begginer corps who suffered a lot of a chain wardecs from marmites, I tried to spam many corps who where like insta wardecs by marmites, by you tora. We had a chat before you did it (wardec new corps we made). What happend ? 3 of my good friends left the corps after 2 months of marmites wardecs, and stoped eve slowly.

So you are clearly a part of what you described. If it is an experience you made with your alilance, I think it was maybe a too long experience.

I got simple suggestions about wardecs, they are part of the game and we need it. What doesnt work is : A corp can't join an alliance to get protection while the corp is wardec. This system is completly broken. You can just desable a new corp. This system has to be remooved.

Like every wars, wardecs has to have a real cost if you do it in the time. For exemple : you can wardec an corp /alliance, lets keep the actual low cost, no problems, but an extra week will cost : times 4 ---->200 million for the extra week. another week ? times for again : 1 billion . and so one... Even in middle age (i know siege could be very long...) it was fukin expensiv. If you don't pursuit your wardec by paying the bill : then you can't wardec the corp/ alliance for 1 week. This is it. Fair enough for wardecs corps who like it (and trust me i can understand it) fair enough to protect small corps.

About suicide gankers I did a suggestion for making it really challenging in a post I did. Simply : when you shoot someone, you loose 2.5 of ss. If you kill : you loose 10 ss. Witch means you have to prepare your security status to do it. The actual system is way to simple and suicide gankers can almost chain what they do.

What may happen ? Less suicide gank, more poeple self confident who will transport more and more expensiv stuffs. Everybody will be happy, more noob transport without too hard problems, more challenge for suicide gankers, and more loot for them, they will have to choose their targets carefully.


//Edit : what you propose, not being able to wardecs small corps (less than x poeple) is just the best way to protect and control small corps of poeple who makes wardecs, plus it is the best way, if you are the corp / alliance who receive the war to escape it.

The best solution is to increase the cost for small corps : 100 million and same system but times 5 : 500 million the seconde week, 2.5 billion for the third week, 10 billion for a month of war.

As simple as that.
Tengu Grib
Caldari Provisions
Caldari State
#200 - 2014-12-31 18:29:12 UTC
Lucas Kell wrote:
Tengu Grib wrote:
Lucas Kell wrote:
3. It's like what, less than half a bil (edit: it's 350m)? That's pocket changes to completely reverse your sec status. Bring back the old days where it took painful manual SS grinding.
Complete reversal of sec status is significantly more expensive than you are implying.
Fuzzworks appears to disagree.


That's cheaper than I've ever paid.

Besides, doing it once, sure that's fine. Doing it repeatedly gets expensive fast. Unless you wash your hands and never gank again, you WILL be paying it more than once.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.