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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#101 - 2014-12-16 21:30:15 UTC
Steve Ronuken wrote:
Speedy Conzollis wrote:
Herzog Wolfhammer wrote:
Steve Ronuken wrote:
As mentioned in may other places:


Ideally you would have the ability to grant permissions to groups, which can have other groups as members (nested) with the permissions flowing down to users. (With both allow and deny privileges. Deny overrides any number of allows)

Permissions should be possible down to the structure level, with inheritance from a number of levels.



So basically structure it like Windows Server Active Domain users and groups.

That could sound monstrously boring to a layperson but anybody who administrated WinX servers can see the efficiency in this and how useful that would be for in-game corporation management.




So we would belong to a domain within a forest instead of corps and alliances? :P



That's probably taking it a touch too far Blink

Though being able to have groups within a corp, which include groups from other corporations isn't the world's worst plan Blink





Gotta admit though - corp as "domain", alliance as "forest".
And from one alliance to another the possibility to "bridge"....

Then CCP gets sued by Microsoft Big smile

I'm certain that the structure of "users and groups" would work very well though. I'm not even a system administrator and I can figure my way around it (of course were it up to be I'd be using PuTTY SSH even on the WinX servers there take that GUIs)

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#102 - 2014-12-16 21:36:01 UTC
Tycho Bheskagor wrote:
Corporate training certificates to skill into doctrine ships would be nice.



That would be great. I would (give da powuh) draw on the Mastery tabs from ship info as such we get say a particular ship and mastery runs 1 through 5 tabs I would give the creator of this at the corp or alliance level the ability to "step" it in this manner as mastery not for the ship itself so much as mastery level for the fitting. This would make it easier to guide lesser experienced players who can't fit the exact doctrine (likely to be all T2 anyway) but can still head in that direction.

Using mastery tabs for the ships is a way to get new players being effective at a particular hull faster so if organizations did this for their fleet doctrine fittings it would be very helpful.

Bring back DEEEEP Space!

bcs1
Neutin Local LLC
#103 - 2014-12-16 21:37:24 UTC
Chribba wrote:
The ability to hand out Medals to pilots in other corporations - with the ability of recipient to of course accept/decline the medal to prevent **** medals left and right (obviously the cost is still paid by the issuer regardless if the pilot accepts it or not).

/c



I could see this being on an Alliance level if nothing else.
Often I have pilots who perform above and beyond and unless they join my corp, I cannot issue them a medal even when they are in my alliance.

So from the alliance to the member corp's pilots would be good.

o7
Bill

Mara Rinn
Cosmic Goo Convertor
#104 - 2014-12-16 21:43:55 UTC
It would be nice if updates to bulletins could automatically send a mail-out.

It would be nice if bulletins were visible through EVE Gate.

It would be nice if corp UI was accessible though EVE Gate and CREST.
ONE-MAN WOLF-PACK
STACKED DECK
#105 - 2014-12-16 22:33:51 UTC
an org chart - "who is who" - titles are one thing but it really takes a while to know who is in what position - this would be helpful to new members but also would create a meta / prestige to people holding titles

an award/medal browser for the corp - members can easily see what awards are out there

being able to link to the bulletins from the motd, or a easier way to have information available for people to find/click on

making the corp/alliance forums on eve gate and incorporating the twitter style status that exists there now as a kind of broadcast/jabber style ping system (to email) so smaller gangs dont need a IT department to setup what exists now
Anslo
Scope Works
#106 - 2014-12-16 22:37:30 UTC
Not needing to wait for someone to dock to boot them from corp.

[center]-_For the Proveldtariat_/-[/center]

Marlona Sky
State War Academy
Caldari State
#107 - 2014-12-16 22:47:31 UTC
Just like you can turn on an option to highlight your own text, there should be an option to highlight your corps directors and ceo chat text. I different color of course.
DaReaper
Net 7
Cannon.Fodder
#108 - 2014-12-16 22:50:36 UTC
Shizuken wrote:
The ability to grant access for corp members to a particular POS only, instead of all or none.



This

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Marlona Sky
State War Academy
Caldari State
#109 - 2014-12-16 22:50:50 UTC
If I want a player to have access to something specific, it would be cool to be able to drag and drop their name on 'something' to do so. Timed access rights as well.
Lelira Cirim
Doomheim
#110 - 2014-12-16 22:51:07 UTC  |  Edited by: Lelira Cirim
Very broadly, anything with a triple nested set of tabs is Doing It Wrong. Simplify.
One of the requests we often see for the Uniwiki is to have fit-for-purpose "template" setups of Corp UI and of POS setups. So at the very least, setting up a corporation's UI checkboxes and text fields in the same way that the overview or fittings can now be imported/exported should be viable, and a reasonable feature request. Benefits: 1. Reducing mistakes from mis-clicks 2. simply being clueless about all the nested settings 3. recovery to a "good working" version if mistakes are made by another person.

My video tutorial of the corp interface is over 90 minutes long. 30 minutes is spent explaining roles.
https://www.youtube.com/watch?v=t3lKE39-rEw
(Errors and corrections welcome, if you can stomach sitting through it all.)

Do not actively tank my patience.

GeeShizzle MacCloud
#111 - 2014-12-16 22:55:40 UTC  |  Edited by: GeeShizzle MacCloud
Personally from the last time i had to use the corp management UI, the lack of scrolling in the role and title management was horrible, but tbh that whole section need a complete rethink in terms of how its displayed.

A massive increase in the granularity of what a corp member can be denied and granted access to down to the individual pos mod. including visibility of whats inside.

Role changes NEED to have notifications on who granted or restricted roles to corp members.
Granularity on who can assign what roles to whom, not just an all or nothing that is directors/corp members currently.

can we please have more than 7 wallet divisions? maybe start with 4 as a default with the ability to add more? and why do they have to be so rigidly connected to hangars? remove that so we can name hangars appropriately in different locations.

id like to see a lot more API interconnectivity, especially with authenticated CREST if possible.



also fix your in game text boxes (the ones for motd's welcome messages etc..). It seems the character limits dont count the formatting code thats added and so when we're formatting stuff so that people don't go blind from walls-o-text we think we're fine on character limits when actually we're horribly over. Then when people log in and receive the MOTD's, theyre snipped off at some obscure point!
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#112 - 2014-12-16 23:12:03 UTC
Roles! ROLES! Managing accesses to hangars and POSes is awful, complicated, boring, unintuitive, ugly-looking...
Finding people with roles is hard, managing members overall is a mess. Little things good - but a really big overhaul is what is needed!

Some way to make and define groups with access rights, better granularity on access etc.

Handling stuff in corp hangars, possibility to give stuff directly to member from restricted access hangar whithout having to drop it in your own personal hangar first etc etc.

CEO Emmy Mnemonic

Ex ex-CEO of Svea Rike [.S.R.]

DaReaper
Net 7
Cannon.Fodder
#113 - 2014-12-16 23:14:42 UTC
GeeShizzle MacCloud wrote:
Personally from the last time i had to use the corp management UI, the lack of scrolling in the role and title management was horrible, but tbh that whole section need a complete rethink in terms of how its displayed.

A massive increase in the granularity of what a corp member can be denied and granted access to down to the individual pos mod. including visibility of whats inside.

Role changes NEED to have notifications on who granted or restricted roles to corp members.
Granularity on who can assign what roles to whom, not just an all or nothing that is directors/corp members currently.

can we please have more than 7 wallet divisions? maybe start with 4 as a default with the ability to add more? and why do they have to be so rigidly connected to hangars? remove that so we can name hangars appropriately in different locations.

id like to see a lot more API interconnectivity, especially with authenticated CREST if possible.



also fix your in game text boxes (the ones for motd's welcome messages etc..). It seems the character limits dont count the formatting code thats added and so when we're formatting stuff so that people don't go blind from walls-o-text we think we're fine on character limits when actually we're horribly over. Then when people log in and receive the MOTD's, theyre snipped off at some obscure point!


Oh I forgot about this. Yes, there needs to be some sort of indicator as to who set roles to who or who removed roles. Also standings. Several times I have looked at my corp or even alliance standings and gone 'why is xxx red? who set that?" or "why Is xx blue? who set that?" A simple "reason" field that allows people to put in a reason that can easily be pulled up in a log, audit or notification would be awesome too.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

5n4keyes
Sacred Templars
#114 - 2014-12-16 23:20:35 UTC
Roles, Obviously!

One thing that really needs some love, is Shares, it is such a clunky system that in the past has needed petitions to resolve issues my corp has had, mostly around unlocking Blueprints. Making the voting a bit more user friendly would be amazing, seeing what you need to vote on, seeing what you have voted on, etc.

Corp Hangers... I sometimes wish we could have more hangers, or even less hangers, being able to add or remove corp hangers would be amazing, obviously you would need a hard limit, but raising it to say being able to have 15 hangers would be seriously helpful. (This could also apply to wallets)

Wallet love... There are some bills I want to automatically pay, say Sov, but there are some things where ill only rent for a short period of time, say an office to store stuff in, but sometimes we are stupid and forget to unrent, and then these offices are auto paid until someone realises, omg we have how many offices! Slightly better management here would be great.

Maybe some new logo options! throw in some more colours, designs, etc, would be pretty nice, and make for some more unique logos.

Keith F
United ALT Forces
#115 - 2014-12-16 23:22:09 UTC  |  Edited by: Keith F
How About something like a interactive TREE (Flowchart), which shows the flow of access,
then members can be placed on that level of access.

This could be a TOOL only, Like EFT allowing CEO's etc to modify and check, BEFORE assigning.

This TREE could just be view-able to those members with grant-able roles and only show from that level down.
Vyktor Abyss
The Abyss Corporation
#116 - 2014-12-16 23:27:27 UTC
Years worth of crowd sourcing should be available from the CSM. Not sure why you'd also need random stuff from GD too? But anyway....

Something strange is that "lock/unlocked blueprint votes" still exist/persist in my corporation when closed about 7 to 8 years ago. Undeletable and taking up space if you want to ever see current votes (in fact votes system just needs scrapping and replacing with a "securing" ).

Corp tax rates have needed more granularity and wider coverage (than just NPC bounties) since inception. Lots of good suggestions already exist on this - in particular a common method to purchase minerals from miners or some possible tax to mining income.

Roles obviously need simplifying and I'd argue a preset group of roles should be given to all corps.

A secure "salesman" role would be very handy for industrial corps - allowing corp sell orders to be set up by a member, but not allowing them to go ( x% settable by director/CEO) under/above market value, allow them to modify the order, or cancel the order, but not grant them access to "deliveries" or the original hangar to steal the item if the order is cancelled.

This would mean corp members could actually "purchase" ship replacements and fittings too from the corp hanger independently (provided the hanger is stocked sufficiently). It would also enable corps to "outsource" a lot of their selling of products

Corp wallet *view only* access so members can see the finances and scrutinise why their CEO & directors are robbing them blind.

I'd also argue for a free "API check" or even just view access of other characters and accounts belonging to any player who applies to your corp. A CEO or recruiters life should be made as easy as possible in terms of automating the necessary security checks and keeping things secure - not the current minefield of security holes/checks and people providing full APIs, drug tests, and blood/urine/semen samples required for joining some corps.

I'd argue some fun statistics and graphs should be added to provide CEOs and members (and potential recruits) a LOT more information.
Things like:
peak numbers online, online durations, top corp salesman/miner/NPC killer/PVP killer/top earner daily/weekly/monthly...
Bar charts. Pie charts, and allsorts of data gathering tools for CEOs to actually work out who is doing what in their corporation, what thier POCOs are earning them on a monthly basis, How much (moon goo or otherwise) was mined this month etc, - or just fun charts for members to study to find out what the corp actually does, what areas they can work on or boast about etc...

Even tools like a corporate moon mineral map of scanned moons (or other corp manufacturing tools for example ) so the exterior reliance on excel spreadsheets can be made redundant and that information is brought in game.

In short, a full rework of the corp interface to make it more simplified, automated and useful for people at all levels.

Thanks. ♥ Punk.





Tau Cabalander
Retirement Retreat
Working Stiffs
#117 - 2014-12-16 23:31:24 UTC  |  Edited by: Tau Cabalander
Focusing on the current UI (last I looked pre-Rhea):

* Roles can exceed the width of the window and are truncated forcing a window resize to EXTREMELY WIDE. How about adding a scrollbar!
* Member lists limited to N characters. How about forget that and add scrollbar for all characters! [Or at least 100]
* I really wish there was something in the UI that encouraged use of titles rather than roles. Perhaps with predefined titles, like for industry, etc.? Titles appearing before roles in various menus, ...
* A way to show hierarchy in various roles.
* Logically grouped roles: industry, finance, access, etc.
* Default title for new members. Optional of course.
* Colour-coding titles (only in the UI). Preferably selectable of course.
* New edit member window: drag-and-drop title buttons to left of member portrait in the window, instead of check a million boxes. Titles selected are highlighted and toggle-able.
* Click on a role / title, and highlight all members with that role / title. [i.e. MOR' visual cues! To the monochrome interface.]

Corp Menu:
* A list of POS (System, Name, Moon) just like outposts, that can be right-clicked set-destination / warp-to.
Looking at assets in space isn't very useful or kind to the eyes.

I'm sorry I don't have more, but I really try to avoid dealing with the #@!?* thing in the first place, despite being a CEO (my alt). I'll post more as I think of them.
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#118 - 2014-12-17 00:02:55 UTC
- A better way to accept / reject corporation applications

- improved role management [I don't know if anyone mentioned that already *cough*]

- inter corporate / alliance contracting mechanism

- better titles with clearly defined roles

- better medal award / display method [also: medals could look a lot nicer]

- the map lists where corporate assets are, per kind [stations, POSs, POCOs, TCUs etc... - for management]

- a corporate management system where tasks can be assigned to corp members with some kind of chart mechanism [does EVE use charts anywhere?] that keeps track of performance

- corporate divisions and who belongs to them

- corporate asset management [how much junk of what kind do we have and where is it?]

- corporate messaging system could be improved

- corporate / alliance war and you: how to keep track of past and present conflicts

- better management of how to resolve wars if they are to be negotiated

- either get rid of the share feature or make it useful, also: dividends

- make voting sexy - democracy works!

- in wars: keep track of assets lost / destroyed in some aesthetically pleasing way

- when moving corporate assets / hangar contents, make it into haulage that can be transported by the Tech II Bowhead

- better system to keep track of individual members' contribution during mining ops [including haulers]

- provide a system whereby bonuses can be awarded per group / individuals for contributions to the corp. Also: logs of same

- FW corps can keep track of their progress in the ongoing conflicts

- Incursion runners can keep track of their progress against Sansha's hordes.

- BPO management system

- improve access restrictions to assets. Allow members access to a corp hangar but only to certain kinds of assets [ammunitions, modules, minerals etc.]

- better wallet management [better logging, better tracking of where the money comes from and where it went to (and who took it...)]

- timed role management: a key stakeholder is not online to perform a critical task, someone in the corp can be assigned a role for the next n minutes to perform that task. A corp timer appears which informs them how long they still have to perform the task. When the timer expires, so does the role. It's a fire-and-forget way to assign a role without having to worry whether or not the role was revoked in time.

- a corp monument in space to commemorate our dearly departed members.

- corpses exchange. You know you want it.

- a system whereby a corp member is paid out in Aurum [through PLEX conversion] so they can make a purchase in the NES and buy a corporate / alliance uniform [I would have built that into the NEX on the first pass, I seriously don't understand how you could have missed something so core to the capsuleer experience]

- improved corporation logo creator

- corporate / alliance dispatches system: corporation management can list and acknowledge conspicuous contributions by corp members for services rendered.

I appreciate the fact that CCP want to capture 'the low-hanging fruit' but this part of the interface is the key tool for managing a corporation / alliance. As far as I can tell it hasn't been updated since it was first introduced [I can't look back further than my incept date, but that's been many years ago now].

The corporation management interface doesn't need some cosmetic tweaks, it needs to be rebuilt from the ground up, with tools built in to sustain a corporation from a 3-man crew to a multiple-thousand strong corporation / alliance and all the tools that requires to manage and maintain the corporation / alliance presence. It is not a small thing to ask, but it is also not a feature that we can ignore. It needs to be robust, manageable, look good and make sense.

You know why you want to do the 'low hanging fruit' first: it's such an enormous pain in the ass to overhaul the entire thing that you're going to make it a main feature in a major release, because it's such an important part of running a corporation / alliance that adding a button here and there just won't cut it.

Having said that, once you've built a new corporation management system, and you really want to, once you've redesigned the POS code [who has been losing sleep over that one?] and built a new Sov system, you've taken care of the things that bother us the most and you'll be free to spend the rest of that awesome Agility product cycle building us one jesus feature after another to make and maintain this as the best sandbox in the known universe.

So go do that.

Merry Christmas.
StuRyan
Space Wolves ind.
Solyaris Chtonium
#119 - 2014-12-17 00:30:34 UTC
Biggest thing i hate about corp management:
role management > should be able to assign rights to specific pos's not all of them for instance.
we can link corps but can't link alliances (or at least not as easy as typing right mouse button corporation
User interface is looking like the systems I have to use every day at work, stone age.
reporting? e.g. in game reporting feature to see who has been doing what. (more than what the corp wallet shows you)
For you null bears a Renting interface
a manufacturing interface kinda like the idea of being able to keep track of which corporations you have blue status with but in more detail e.g. corp is blue and they will deliver 100 BS per month and at the end of the month you can
I kinda think contacts needs an overhaul too, not sure what needs to happen but adding contact and then specifying if you want to see when they are onine is a bit gash
DaReaper
Net 7
Cannon.Fodder
#120 - 2014-12-17 00:40:34 UTC  |  Edited by: DaReaper
Vyktor Abyss wrote:
Years worth of crowd sourcing should be available from the CSM. Not sure why you'd also need random stuff from GD too? But anyway....



I can answer this. You have tons of threads with tons of idead about issues. Over the years some tweeks have already been applied (ability to see last log in, ability to leave a corp if you have roles, changes to recruitment, etc) with some of these tweeks some old issues no longer apply.

If you are going to start a project you have a few options, you can dig through old source material and notes, things that are years old in this case, some of which might no longer be an issue or relevant due to other factors. Cross reference ideas and get them into a single place to look and read through, then nit pick those ideas and cross reference to things that have been fixed already to be sure you don't attempt to fix an idea that no longer exist.

OR

You go to your sources, in this case the players, and ask them to post there ideas in a single place, so that you have current issues and you have a very easy place to pull the data you need from to start work.

This was one of the reasons why CCP made the csm, it enables them to present a unified and easy to understand voice.

However, because of not doing things the CSM said in the past, you have to confirm is its still relevant or an issue. For all CCP knows we have been working around problems for so long that they are no longer issues. Or by making a small change, something that in the past was a huge pain is no longer a big pain but a smaller one that can wait.

This is why they do it this way. Imagine is you work for CCP and the EP comes to you and says Vyktor, I need you to find a list of 30 small corp things and work on fixing them.. which way would YOU want to do to get that list?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.