These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

D-Scan Triangulation

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2014-12-13 01:12:53 UTC  |  Edited by: Joe Risalo
There have been more and more probing threads popping up on new ships/modules/whatever that would have the capability of finding ships/anoms/whatever.

Well, my topic is obviously a bit different.

There are times when you want to locate a target, but don't have probes and/or a fleet member with probes.

My suggestion is to allow D-scan to triangulate a target in order to find its location.


Now, there are some draw backs to using D-scan in comparison to probes.
1) you will need to have the target within a 5 degree cone.l
2) you will need to pinpoint the target from 3 different locations that are over a certain distance from each other
3) you will still be limited by the current range of D-scan
4) your triangulation calculations would be limited to your ship, thus NOT ALLOWING three independent ships to join up for triangulation


This give all players the opportunity to locate anoms and whatever else without the use of probes, but would take quite a bit longer.
Not to mention this would separate skills pilots from the more lack luster, which Eve needs a bit more of.

It would also have the positive effect of being able to locate an escape point, in the event you get stuck in a WH without probes.

Stuck in the middle of nowhere cause your corp leader accidentally deleted the Corp POS BM?
No problem, just Triagulate the POS... Let's just hope you warp to the right POS...

Some @ss hat trolling you in low sec and you can't find him?
No problem.. Just triangulate his position... Assuming he doesn't move...

As that last piece suggests, you're only able to triangulate a target as long as it stays on its current grid.
If they're AFK MWD'ing across space, you may not be able to catch them while they remain on the same grid, unless you become extremely proficient at it....


Added in the manner I suggest, this would not replace probes but would be a secondary alternative.
This would also give newer players without decent probing skills and/or ship capabilities a way to explore...

Everything in Eve has a less efficient alternative, IE t1 and t2 modules/ships.
This would give exploration a less efficient alternative as well.

Probes are pretty strong, which is why I'm going down in efficiency instead of going up...
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-12-13 01:14:00 UTC
No. Bring probes.
Joe Risalo
State War Academy
Caldari State
#3 - 2014-12-13 01:26:25 UTC  |  Edited by: Joe Risalo
Anhenka wrote:
No. Bring probes.



Sooo, you read the topic, but likely not the actual suggestion...

It's not like I'm replacing probes or suggesting something better....

I'm literally suggesting a worse alternative to probes that could essentially be used in the event you have no probes...
The better choice is going to always be probes, but at least you wouldnt have to say
"Well, no fun to be had here.. Time to log.."
Or
"Well, can't get out of the WH... Guess I'll self destruct my pod..."
Komi Toran
Perkone
Caldari State
#4 - 2014-12-13 01:31:48 UTC
Joe Risalo wrote:
Everything in Eve has a less efficient alternative, IE t1 and t2 modules/ships.
This would give exploration a less efficient alternative as well.

Heron/Buzzard
Core/Sisters
Gravity Capacitor Upgrade I/Gravity Capacitor Upgrade II
Scan Rangefinding Array I/Scan Rangefinding Array II

Tell me more about this need for less efficient alternatives.
Joe Risalo
State War Academy
Caldari State
#5 - 2014-12-13 01:36:12 UTC
Komi Toran wrote:
Joe Risalo wrote:
Everything in Eve has a less efficient alternative, IE t1 and t2 modules/ships.
This would give exploration a less efficient alternative as well.

Heron/Buzzard
Core/Sisters
Gravity Capacitor Upgrade I/Gravity Capacitor Upgrade II
Scan Rangefinding Array I/Scan Rangefinding Array II

Tell me more about this need for less efficient alternatives.


A less efficient alternative to probing.. Not to probes themselves.

It's more like using a BS to mine as opposed to a barge/exhumer.
Anhenka
The New Federation
Sigma Grindset
#6 - 2014-12-13 01:46:27 UTC
Joe Risalo wrote:
Komi Toran wrote:
Joe Risalo wrote:
Everything in Eve has a less efficient alternative, IE t1 and t2 modules/ships.
This would give exploration a less efficient alternative as well.

Heron/Buzzard
Core/Sisters
Gravity Capacitor Upgrade I/Gravity Capacitor Upgrade II
Scan Rangefinding Array I/Scan Rangefinding Array II

Tell me more about this need for less efficient alternatives.


A less efficient alternative to probing.. Not to probes themselves.

It's more like using a BS to mine as opposed to a barge/exhumer.


A perfectly working specialization requires no secondary option.

We don't need a secondary leadership booster system just because we have boosters (a full rework yes but not a secondary system)

We don't need a secondary invention system, it too works fine.

And we don't need a secondary signature scanning method because the primary works fine.

If you want to use a specialized tool, either bring the tools or deal without.
Komi Toran
Perkone
Caldari State
#7 - 2014-12-13 01:49:40 UTC
Joe Risalo wrote:
A less efficient alternative to probing.. Not to probes themselves.

It's more like using a BS to mine as opposed to a barge/exhumer.

Or like using a BS to probe instead of an Astero...

What you're arguing for is more like expecting the BS's targeting computer to mine without mods, rather than someone just making sub-optimal choices in his mining fit.
Donnachadh
United Allegiance of Undesirables
#8 - 2014-12-13 02:08:37 UTC
With the range given by the d-scan, a very restricted field to search (5 degrees) and a look at the star map you should be able to pinpoint someone faster than you every could with your triangulation method.

With that said, no to your idea for the reason above and as Anhenka says we have a perfectly working system, with an excellent back up(listed above) and we do not need a third system.
FT Diomedes
The Graduates
#9 - 2014-12-13 02:36:59 UTC
OP just wants to find a way to locate people without scaring them away with combat probes.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#10 - 2014-12-13 03:00:34 UTC
FT Diomedes wrote:
OP just wants to find a way to locate people without scaring them away with combat probes.



Not at all...

I just want to be able to explore in a reasonably fitted ship.

Not something like a Buzzard which is basically useless in combat, and certainly can't run solo.


Also, I've heard the SoE ships aren't all that grand at really anything, so I'm not sure these can be used as an counter argument..

At least until they're better balanced. (god knows when that will be)
Komi Toran
Perkone
Caldari State
#11 - 2014-12-13 03:08:29 UTC
Joe Risalo wrote:
[quote=FT Diomedes]I just want to be able to explore in a reasonably fitted ship.

Then do it. Throw a probe launcher, some scan rangefinding array IIs, and a mobile depot in whatever ship you're desperate to go scanning in and do it. Or learn how to fit an SoE ship, or a T3. Options exist.
Aiyshimin
Mea Culpa.
Shadow Cartel
#12 - 2014-12-13 08:23:52 UTC
Please learn to play this game before flooding F&I with your poorly thought ideas for existing mechanics.

You can already triangulate with the dscan.