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Player Features and Ideas Discussion

 
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Remote Ballistics Disruption

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2014-12-12 03:52:14 UTC  |  Edited by: Joe Risalo
New ewar.
Cause a weapon system on the targeted ship to misfire.


When used, these systems cause a weapon of the targeted ship to essentially miss a volley with one or more weapon systems, depending on number RBDs used.
Targeted ship would essentially still have to wait for the weapon to cycle, but would cost no ammo, cap, or crystal charge usage for the weapon/s that were disrupted.

So, targeted ship would not fire a shot from a weapon or multiple weapons, depending on number of disruptions.
However, this eWar module would have a longer cycle time than all weapons systems, so it could never permanently lock out all weapons. Also, the faster your weapons fire, the more applied damage you can have between cycles of RBDs effecting you.

This would become the Minmatar's primary ewar.

TPs would become a universal ewar, like webs, scrams, and warp disruptors.

TPs when compared to other racial wears is a bit lacking, but in giving Minmatar a more competitive form of racial ewar, now TPs can be unlocked to allow multiple ships of all types, sizes, and races to potentially receive a TP range and/or effectiveness bonus, much like webs...

Minmatar's current ewar ships (vigil as an example) would have their bonuses moved to this new module, unless the effected ship is best served with the existing TP bonus.


this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

When effected, the weapon would cycle blue instead of green.


Edit..... Cycle time of module is based off cycles of sub cap weapons and is not balanced around bomb launcher and other similar modules.. Those types of modules would be immune and considered dumb Fire weapons.
IE, it only effects lasers, missiles, hybrids, and projectiles of sub cap ships.... Possibly smart bombs as well(probably not).
Lugh Crow-Slave
#2 - 2014-12-12 04:03:17 UTC
Before i get into why this is a bad idea scrams points and webs are not universal E-war you not knowing that webs are minmatar and points are gal leads me to believe you are rather new to this game what you are describing is basically a stronger form of ECM that only affects weapon mods and that is a little broken


say i fit three of these to my frigate now any other frigate i go up against has all or nearly all of its weapons locked down permanently

-1 for poor thought out idea
Komi Toran
Perkone
Caldari State
#3 - 2014-12-12 04:22:03 UTC
Joe Risalo wrote:
this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

Yes. I'm sure CCP is just thrilled at the idea of discouraging players from using a feature that was implemented to reduce server load.
Joe Risalo
State War Academy
Caldari State
#4 - 2014-12-12 04:52:51 UTC  |  Edited by: Joe Risalo
Lugh Crow-Slave wrote:
Before i get into why this is a bad idea scrams points and webs are not universal E-war you not knowing that webs are minmatar and points are gal leads me to believe you are rather new to this game what you are describing is basically a stronger form of ECM that only affects weapon mods and that is a little broken


say i fit three of these to my frigate now any other frigate i go up against has all or nearly all of its weapons locked down permanently

-1 for poor thought out idea


You didn't read the proposal did you?

It has a longer cycle time than all sub cap weapon systems, therefore, it can't perma jam weapons.
The targeted ship will get vollies off between cycles..

Also, if you fit 3 on a frig, then you're likely to not have any damage other than maybe one turret and a drone.
You'd die first cause your target would catch 1 or more volleys between your cycles.


Edit.
I'm also aware of webs and scrams being racial, however, there are cross race bonuses, as well as these modules being very effective on any ship, unlike damps, scrams, and neuts.
Joe Risalo
State War Academy
Caldari State
#5 - 2014-12-12 04:56:42 UTC
Komi Toran wrote:
Joe Risalo wrote:
this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

Yes. I'm sure CCP is just thrilled at the idea of discouraging players from using a feature that was implemented to reduce server load.


It wouldn't discourage stacking, it would encourage attentiveness to identifiers on your weapon cycles.
You'd notice some of your turrets blue if some were green, IE unstacked, but if they're stacked, the full stack would cycle blue, and someone who isn't attentive, may not notice some of their turrets didn't fire.

It's encouraging attention to detail.
Herzog Wolfhammer
Sigma Special Tactics Group
#6 - 2014-12-12 05:40:51 UTC
Joe Risalo wrote:
New ewar.
Cause a weapon system on the targeted ship to misfire.


When used, these systems cause a weapon of the targeted ship to essentially miss a volley with one or more weapon systems, depending on number RBDs used.
Targeted ship would essentially still have to wait for the weapon to cycle, but would cost no ammo, cap, or crystal charge usage for the weapon/s that were disrupted.

So, targeted ship would not fire a shot from a weapon or multiple weapons, depending on number of disruptions.
However, this eWar module would have a longer cycle time than all weapons systems, so it could never permanently lock out all weapons. Also, the faster your weapons fire, the more applied damage you can have between cycles of RBDs effecting you.

This would become the Minmatar's primary ewar.

TPs would become a universal ewar, like webs, scrams, and warp disruptors.

TPs when compared to other racial wears is a bit lacking, but in giving Minmatar a more competitive form of racial ewar, now TPs can be unlocked to allow multiple ships of all types, sizes, and races to potentially receive a TP range and/or effectiveness bonus, much like webs...

Minmatar's current ewar ships (vigil as an example) would have their bonuses moved to this new module, unless the effected ship is best served with the existing TP bonus.


this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

When effected, the weapon would cycle blue instead of green.


Edit..... Cycle time of module is based off cycles of sub cap weapons and is not balanced around bomb launcher and other similar modules.. Those types of modules would be immune and considered dumb Fire weapons.
IE, it only effects lasers, missiles, hybrids, and projectiles of sub cap ships.... Possibly smart bombs as well(probably not).




Leave muh missiles alone, you! (shakes fist)

Bring back DEEEEP Space!

Joe Risalo
State War Academy
Caldari State
#7 - 2014-12-12 06:12:36 UTC
Herzog Wolfhammer wrote:
Joe Risalo wrote:
New ewar.
Cause a weapon system on the targeted ship to misfire.


When used, these systems cause a weapon of the targeted ship to essentially miss a volley with one or more weapon systems, depending on number RBDs used.
Targeted ship would essentially still have to wait for the weapon to cycle, but would cost no ammo, cap, or crystal charge usage for the weapon/s that were disrupted.

So, targeted ship would not fire a shot from a weapon or multiple weapons, depending on number of disruptions.
However, this eWar module would have a longer cycle time than all weapons systems, so it could never permanently lock out all weapons. Also, the faster your weapons fire, the more applied damage you can have between cycles of RBDs effecting you.

This would become the Minmatar's primary ewar.

TPs would become a universal ewar, like webs, scrams, and warp disruptors.

TPs when compared to other racial wears is a bit lacking, but in giving Minmatar a more competitive form of racial ewar, now TPs can be unlocked to allow multiple ships of all types, sizes, and races to potentially receive a TP range and/or effectiveness bonus, much like webs...

Minmatar's current ewar ships (vigil as an example) would have their bonuses moved to this new module, unless the effected ship is best served with the existing TP bonus.


this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

When effected, the weapon would cycle blue instead of green.


Edit..... Cycle time of module is based off cycles of sub cap weapons and is not balanced around bomb launcher and other similar modules.. Those types of modules would be immune and considered dumb Fire weapons.
IE, it only effects lasers, missiles, hybrids, and projectiles of sub cap ships.... Possibly smart bombs as well(probably not).




Leave muh missiles alone, you! (shakes fist)


Im a missile boater myself... At least now we'd be able to get rid of fof and have something that affects everyone...
Komi Toran
Perkone
Caldari State
#8 - 2014-12-12 06:36:13 UTC
Joe Risalo wrote:
Komi Toran wrote:
Joe Risalo wrote:
this would also have the added benefit of trolling PPL who stack weapon systems (everyone) causing them to potentially not know they missed a cycle on a weapon...

Yes. I'm sure CCP is just thrilled at the idea of discouraging players from using a feature that was implemented to reduce server load.


It wouldn't discourage stacking, it would encourage attentiveness to identifiers on your weapon cycles.
You'd notice some of your turrets blue if some were green, IE unstacked, but if they're stacked, the full stack would cycle blue, and someone who isn't attentive, may not notice some of their turrets didn't fire.

It's encouraging attention to detail.

So, the TL;DR summary of this exchange:

You: Trololol! This will annoy those damned people who group their weapons! Trololol!
Me: Weapon grouping is intended to reduce server lag, so that's not a good thing to mess with.
You: Wha? Naw dawg, this thing will totes not hurt grouping. Pssh. I don't know where you're coming up with that.


James Baboli
Warp to Pharmacy
#9 - 2014-12-12 06:59:37 UTC
Issue: All current E-war either hits and applies through the full length of the cycle, or misses and doesn't apply at all.
Comments:
1: This is part of why people keep saying this idea is a total no go.
2: This is an extremely powerful effect, and if all of the fit mods hit most of the time, you can shut down almost any subcap with 3-4 frigates. This also encourages more drones online, unless you can jam out drones like this.


Issue 2: as mentioned above, webs and point/scram are both considered secondary racial E-war, and primary pirate E-war.

Comments:
1: they are the most used E-war systems, but they are racially flavored.
2: Why add anything but tackle to the theoretical category?

Issue 3: Your mechanic is biased against ships with fewer than 8 turret/launchers.

Comments:
1: It just is, and would push everyone to fly with the maximum guns possible, or complete the transition to drones online.
2: It is also much much more powerful as a mitigation method comparatively, as I'm assuming it either always hits, or has a much higher chance than ECM

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Atomeon
Tetraktys
The Initiative.
#10 - 2014-12-12 08:08:52 UTC
We have that kinda of E-War they called defenders. Even if the most Gallente, Minmatar, Amarr T1 ships cant used it (because they lack missile launchers....).
I was thinking you will ask on each ship a missile launcher to be able use the Defender missiles.....Or just ask defender missile launcher fit on any high slot (even turret slot) so you will be able to use them like every ship uses a mid slot for tracking disruption..

Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2014-12-12 08:15:07 UTC
Joe Risalo wrote:
Lugh Crow-Slave wrote:
Before i get into why this is a bad idea scrams points and webs are not universal E-war you not knowing that webs are minmatar and points are gal leads me to believe you are rather new to this game what you are describing is basically a stronger form of ECM that only affects weapon mods and that is a little broken


say i fit three of these to my frigate now any other frigate i go up against has all or nearly all of its weapons locked down permanently

-1 for poor thought out idea


You didn't read the proposal did you?

It has a longer cycle time than all sub cap weapon systems, therefore, it can't perma jam weapons.
The targeted ship will get vollies off between cycles..

Also, if you fit 3 on a frig, then you're likely to not have any damage other than maybe one turret and a drone.
You'd die first cause your target would catch 1 or more volleys between your cycles.


Edit.
I'm also aware of webs and scrams being racial, however, there are cross race bonuses, as well as these modules being very effective on any ship, unlike damps, scrams, and neuts.


Uhh.

So...

Are you assuming that not one single person in the entire game would ever consider staggering the activation of these modules to permanently screw with thier target's weapons?

And do you not know that the entire point of grouped weapons is that all your weapons count as one weapon? You can't turn off one module in a stack without breaking the stack entirely, so your proposal would involve the complete removal of weapon grouping...
Janeway84
Insane's Asylum
#12 - 2014-12-12 10:07:41 UTC
We already have ecm , i dont think there needs to be more ewar systems in the game.
all the current ewar can be used to great effect with a little creativity and utilizing bonused hulls.

If I where to draw up a new ewar i would make something that messes up peoples overheat damage or warp ins, sort of like a heavy interdictor bubble but instead of stopping a warp it cuts down the warp distance so a ship warps off grid but doesn't land where it was supposed to.
Instead it lands somewhere inbetween the warp out spot and warp in spot.
Slows down movement but doesnt interdict the same way as HIC and bubbles.