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What about Off Grid Boosting?

First post
Author
Aiyshimin
Mea Culpa.
Shadow Cartel
#181 - 2014-12-04 22:19:31 UTC  |  Edited by: Aiyshimin
Jarod Garamonde wrote:

Titan pilots. AFK cloaky scouts. Solo-hunting recon pilots. Etc. All of those guys sit in safespots for hours on end, doing nothing. If that's how they want to play the game, IDGAF.
Besides. What do you mean "doing nothing"? Aren't you the one saying OGB is some all-powerful "I Win Button"? At least be consistent.


I'm not advocating for any kind of afk alt gameplay, and you don't seem to have any arguments for promoting that either. Yes, doing nothing, the alt giving boosts does nothing after the links are running.

Quote:

Yes, because it's still not going to be a PvP role that too many people will want to do with their main. Maybe carebears will be all about it, but most PvP guys that aren't supercap pilots want to brawl. Boosting is for alts, and probably always will be.


Lol, guess you've never flown logi or EWAR or even spoken with anyone who really enjoys it. Flying a targeted link ship would be like that, except more challenging.

Quote:
I dislike the idea of targeted links, because you can't provide those boosts to an entire fleet. It defeats the purpose, and causes a rift in the fleet dynamic (FC forced to either play favorites, or let the noobs have all the bonuses, leaving the vets hanging... that's dumb), plus it's totally impractical and unrealistic as a goal.


Yes you can provide the boosts to an entire fleet, just bring more boosters. For a small gang, one ship would be enough. Choosing who gets boosts based on their character age would be a really bad decision, and your fleet would most likely lose. A competent booster would actually send boosts to the ships that currently need them. Impractical and unrealistic, how exactly?

Quote:
That's actually a somewhat more reasonable idea than eliminating OGB, but people like you are still going to whine about it being "totally unfair". Plus, CCP would be shafting everyone who has trained a booster alt. Again... an unrealistic goal that is impractical and foolish to implement.


I have never whined about links being totally unfair, not in this thread or before. Try to focus. Do you think paying for a booster alt makes you entitled to keeping it? Anyway, keeping link toons in game is one of the goals of my suggestion. Making boosting an interesting role to play in fleet is part of what makes it a good suggestion.
Mr Epeen
It's All About Me
#182 - 2014-12-04 22:42:13 UTC
Lugia3 wrote:
Mr Epeen wrote:
I'm fine with OGB and I'll tell you why.

To make a good booster takes a long time. It's not like banging out a gank alt on a trial. It's more than six months of focused min/max training to do one simple thing. To add on grid capabilities to that would be another number of months.

So I feel there is enough of a penalty involved in training one that the balance is maintained. And as mentioned above, they can be probed down and easily blapped.

Mr Epeen Cool


Frigate 1v1's. There is a brick tanked Damnation sitting on station boosting the Incursus you want to fight with your Rifter. Good luck.


First off, that's a two on one. Secondly, your logistic alt will tip the scale in your favor.

There's always a counter.

On top of that, I'd guess that frigate 1v1s are about 1/100th of 1% of the battles taking place in New Eden at any given time. Really not worth calling for a mechanic makeover, in my opinion.

Mr Epeen Cool
Syn Shi
School of Applied Knowledge
Caldari State
#183 - 2014-12-04 23:06:51 UTC
Whenever I have seen a logi in pvp its in the thick of things. And it can be attacked and killed without leaving the fight.

I have never seen an OGB in the thick of things. And you cannot attack it without leaving the fight.

And that's where it falls apart.


Make the bonuses scale with proximity so they have to make a choice, get the full benefit by being on grid and risk losing the ship or get a small bonus but not on grid and be safe.



Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#184 - 2014-12-04 23:18:08 UTC  |  Edited by: Jarod Garamonde
Aiyshimin wrote:

I'm not advocating for any kind of afk alt gameplay, and you don't seem to have any arguments for promoting that either.


I've given several. You just haven't been listening because it doesn't line up with your unbending opinion.

Quote:

Lol, guess you've never flown logi or EWAR or even spoken with anyone who really enjoys it. Flying a targeted link ship would be like that, except more challenging.


There are several guys in my alliance who love running EWar and Logi. Strawman. Misdirect. Fail.

Quote:
Yes you can provide the boosts to an entire fleet, just bring more boosters. For a small gang, one ship would be enough. Choosing who gets boosts based on their character age would be a really bad decision, and your fleet would most likely lose. A competent booster would actually send boosts to the ships that currently need them. Impractical and unrealistic, how exactly?.


The whole fleet needs it at all times. When you're trying to break contact and spread the other fleet out, you don't need only one guy at +7% max velocity. You need the whole fleet doing it. Besides the fact that the re-coding they'd have to do to re-work links uses time better spent fixing aspects of the game that we need fixed. Not just one legit, properly functioning mechanic that only a few people whine about.

Quote:

I have never whined about links being totally unfair, not in this thread or before. Try to focus. Do you think paying for a booster alt makes you entitled to keeping it? Anyway, keeping link toons in game is one of the goals of my suggestion. Making boosting an interesting role to play in fleet is part of what makes it a good suggestion.


You've done nothing but QQ about how unfair it is, this whole time. Claiming that boosting ships are impossible to scan down and kill (false). Claiming that a boosted fleet will always slaughter a non-boosted fleet (superfalse).
Your suggestions are so outlandish that you should probably apply for a job with EA. They like making their own products a pain in the ass to play.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Mr Epeen
It's All About Me
#185 - 2014-12-04 23:21:24 UTC
Syn Shi wrote:
Whenever I have seen a logi in pvp its in the thick of things. And it can be attacked and killed without leaving the fight.

I have never seen an OGB in the thick of things. And you cannot attack it without leaving the fight.

And that's where it falls apart.


Make the bonuses scale with proximity so they have to make a choice, get the full benefit by being on grid and risk losing the ship or get a small bonus but not on grid and be safe.





In the thick of things?

The example was a 1v1 frigate fight. Not that thick.

Mr Epeen Cool
Syn Shi
School of Applied Knowledge
Caldari State
#186 - 2014-12-04 23:54:30 UTC
Mr Epeen wrote:
Lugia3 wrote:
Mr Epeen wrote:
I'm fine with OGB and I'll tell you why.

To make a good booster takes a long time. It's not like banging out a gank alt on a trial. It's more than six months of focused min/max training to do one simple thing. To add on grid capabilities to that would be another number of months.

So I feel there is enough of a penalty involved in training one that the balance is maintained. And as mentioned above, they can be probed down and easily blapped.

Mr Epeen Cool


Frigate 1v1's. There is a brick tanked Damnation sitting on station boosting the Incursus you want to fight with your Rifter. Good luck.


First off, that's a two on one. Secondly, your logistic alt will tip the scale in your favor.

There's always a counter.

On top of that, I'd guess that frigate 1v1s are about 1/100th of 1% of the battles taking place in New Eden at any given time. Really not worth calling for a mechanic makeover, in my opinion.

Mr Epeen Cool



Your post above. You mentioned logi. I responded including what you mentioned.

Moving on. The troll factor is thick in this one.




Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#187 - 2014-12-05 00:03:03 UTC
Syn Shi wrote:


Your post above. You mentioned logi. I responded including what you mentioned.

Moving on. The troll factor is thick in this one.



You argue like those dingbats that believe vaccines cause autism. Anybody that presents a solid fact-based argument that discredits or contradicts your woo-spew is either "trolling" or someone "being paid to say that".

It doesn't work for them, and it won't work for you.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Demerius Xenocratus
The Scope
Gallente Federation
#188 - 2014-12-05 00:10:45 UTC
"My booster alt cost me so much time and money. You can't take it away because this is the way eve was meant to be played."

QQ.

So much tears at the prospect of play to win instead of pay to win.

And I like to attach labels like 'crying, whining, tears, QQ' etc to draw attention from my gleeful exploitation of broken mechanics.
Deltan Lilthanzarus
Fractal Method
#189 - 2014-12-05 00:19:42 UTC  |  Edited by: Deltan Lilthanzarus
Ok, let's say for arguments sake that we remove off-grid boosting

You're flying in your ship looking for a good, fun fight and you find your target and engage. One or more of several things will probably happen:

1. A booster ship warps in on grid and starts boosting (probably about 250km away). Given the increased risk to the boosting ship they will likely bring support as well.

2. A second ship will warp in - perhaps a logi or maybe another combat ship (probably more than one ship).

3. The ship you attack will light its cyno and oops, hotdropped!

Now for scenario 2 where we remove boosting altogether and we see again the likelihood of scenarios 2 and/or 3 above playing out.


Boosting provides an edge and it can be quite significant. Implants and correct skill training also provide an edge as does scouting and intelligence gathering (arguably a bigger edge here as you can find out your opponents likely fits and fit your ship accordingly).

I would like to see OGB changed but not removed.

I suggest:
1. Remove the capacity for ships with a booster fitted to use a cloak - mutually exclusive technology perhaps. This will lessen the likelihood of being surprised by the particular 1 v 1+1 situation you are concerned about so you can choose your battles wisely

2. Limit the range of gang links to say 400 - 500KM so grid-fu can readily (even accidentally) expose the boosting ship to immediate danger as well as facilitating finding them by D-Scan rather than forcing solo PvPers to train scanning skills (still highly recommended!) This may encourage the booster to warp and if my point below happens - cool, no more links until they can get back to an appropriate location. You can probably blap your opponent in that time.

3. Gang links unable to be used while warping thus preventing using bookmarks to warp the booster around the action at about 400KM while maintaining links the whole time.

4. Links should appear on Killmails so that you can learn a bit more about why you died. That was a great idea!

This should alleviate most of your concerns, right? While still allowing boosting ships to have an illusion of safety.

In a game like Eve with the vast majority of players working together, solo PvP will ALWAYS be dangerous as you never know who has friends nearby. Try flying with friends regardless of what changes are/are not made.

Lastly, have a good think about the way you'd like to see the mechanics and put together a well thought out submission and post it here. CCP reads these suggestions and if your arguments are solid believe me they do take things on board and implement them.

Boosting is a legitimate form of gameplay but it does need to be changed. Sitting just outside a station or a POS is not fair and has to be changed and the sooner the better - and yes, I have invested significant amounts of time into my leadership skills (> 5M sp)
Tau Cabalander
Retirement Retreat
Working Stiffs
#190 - 2014-12-05 00:28:10 UTC  |  Edited by: Tau Cabalander
Deck Cadelanne
CAStabouts
#191 - 2014-12-05 00:39:14 UTC
Jarod Garamonde wrote:

Off-grid boosting should stay.
Don't like it? Probe down the booster alt, and kill it.


It's annoying as hell when somebody you are trying to kill is doing it. It is very helpful when somebody is doing it for you. It is not risk free, it can be countered, it should stay in game.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Syn Shi
School of Applied Knowledge
Caldari State
#192 - 2014-12-05 00:51:26 UTC
Jarod Garamonde wrote:
Syn Shi wrote:


Your post above. You mentioned logi. I responded including what you mentioned.

Moving on. The troll factor is thick in this one.



You argue like those dingbats that believe vaccines cause autism. Anybody that presents a solid fact-based argument that discredits or contradicts your woo-spew is either "trolling" or someone "being paid to say that".

It doesn't work for them, and it won't work for you.


His counter argument where he mentioned logi and then followed up saying he didn't mention it followed by me showing exactly where he mentioned logi.

I provided the example/fact that he did mention logi.

You provided................
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#193 - 2014-12-05 01:25:49 UTC  |  Edited by: Destiny Corrupted
Aiyshimin wrote:
So in an MMO it makes perfect sense to you that one player sits in a safespot doing nothing? Do you seriously believe that having the link ship flown by a player, on grid, with end results depending on player skills, coordination and well timed actions wouldn't be better gameplay for everyone than simply activating links on an alt-tabbed alt?

Alt play is the experience that CCP has created, and not the players. The near requirement for alts has been an issue since day one. Going after boosters alone, when there are so many other gameplay elements that benefit from alt usage, is downright hypocritical. Perhaps we should add a little mini-game that Orca pilots need to play in order to be able to shove the ore that the barges mine into their fleet hangars? Or force mission-runners to salvage the wrecks on their combat ships by not allowing anyone else to enter the mission zone, and destroying all wrecks the first time you warp out?

Let's not hold one activity to a double standard.

Aiyshimin wrote:
It's a fact, one I've verified multiple times whenever probing has been changed by CCP. Perfect scanner with perfect gear and +6% strength implant can't get 100% on my Legion.

Then maybe that's the issue that needs to be dealt with first, instead of throwing out the baby with the bathwater as the first course of action.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vol Arm'OOO
Central Co-Prosperity Union
#194 - 2014-12-05 03:00:22 UTC  |  Edited by: Vol Arm'OOO
Aiyshimin wrote:
Primary This Rifter wrote:
Aiyshimin wrote:
Jarod Garamonde wrote:

Boosting doesn't make you automatically win. You still have to put out effort, and you can still be overwhelmed, outmaneuvered, and outsmarted. Boosts just give you a little extra.

Your posts still smack of "I want it gone because I'm afraid of using it, and hate fighting it".


When two otherwise equal parties meets, the side with boosts will win. This is why links are so common.

So what?


It's ****** gameplay and closer to pay-to-win than any other mechanic in EVE. It would be more fun and interesting for all parties if receiving bonuses depended on an active human player making the right decisions in combat. See my suggestion earlier in this thread.



Eve is not a twitch game. The majority of the skill in eve comes about in figuring out when to engage. If you want a twitch game there are many games out there that will fit your needs.

And its only pay to win if you believe that having alts is pay to win.

Basically the problem here is that you are falling victim to your own hubris. You think oh there is a weak opponent and I can beat him - but you don't do your due diligence and get eaten by the guy you thought to eat. Its not the fault of the game but you that are to blame.

I don't play, I just fourm warrior.

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#195 - 2014-12-05 03:40:28 UTC
Syn Shi wrote:
Jarod Garamonde wrote:
Syn Shi wrote:


Your post above. You mentioned logi. I responded including what you mentioned.

Moving on. The troll factor is thick in this one.



You argue like those dingbats that believe vaccines cause autism. Anybody that presents a solid fact-based argument that discredits or contradicts your woo-spew is either "trolling" or someone "being paid to say that".

It doesn't work for them, and it won't work for you.


His counter argument where he mentioned logi and then followed up saying he didn't mention it followed by me showing exactly where he mentioned logi.

I provided the example/fact that he did mention logi.

You provided................



You and every other OGB detractor in this thread are making a habit out of moving the goalposts, setting up strawmen, and tossing red-herrings.

This argument is like a game of Calvinball. But, in the end, you're still wrong for a lot of reasons.
Even if CCP decides to remove OGB, in the end, your reasons are still pretty much all crap. You don't want to level the playing field.... you want to remove something you're not good at just so nobody else can have it. That's pisspoor sportsmanship.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#196 - 2014-12-05 03:46:49 UTC
Jarod Garamonde wrote:
You and every other OGB detractor in this thread are making a habit out of moving the goalposts, setting up strawmen, and tossing red-herrings.

This argument is like a game of Calvinball. But, in the end, you're still wrong for a lot of reasons.
Even if CCP decides to remove OGB, in the end, your reasons are still pretty much all crap. You don't want to level the playing field.... you want to remove something you're not good at just so nobody else can have it. That's pisspoor sportsmanship.

That's how people are, unfortunately.

You know, before boosting became popular, people were making the very same arguments about Falcon usage. People were literally complaining that when they were fighting in a "1v1," the enemy would bring out a Falcon alt and make the fight unfair. They were asking for stuff like being unjammable in any "1v1" situation. I'm serious, they were really asking for that stuff, and used the same arguments you see here.

You know what people complained before Falcons rolled around? That people brought in alt combat ships in "1v1" situations. And I clearly remember ridiculous proposals like being unable to be damaged by more than one damage source at a time.

There will always be something these pros will complain about when the issue of fairness is discussed.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#197 - 2014-12-05 03:51:29 UTC
Destiny Corrupted wrote:
Jarod Garamonde wrote:
You and every other OGB detractor in this thread are making a habit out of moving the goalposts, setting up strawmen, and tossing red-herrings.

This argument is like a game of Calvinball. But, in the end, you're still wrong for a lot of reasons.
Even if CCP decides to remove OGB, in the end, your reasons are still pretty much all crap. You don't want to level the playing field.... you want to remove something you're not good at just so nobody else can have it. That's pisspoor sportsmanship.

That's how people are, unfortunately.

You know, before boosting became popular, people were making the very same arguments about Falcon usage. People were literally complaining that when they were fighting in a "1v1," the enemy would bring out a Falcon alt and make the fight unfair. They were asking for stuff like being unjammable in any "1v1" situation. I'm serious, they were really asking for that stuff, and used the same arguments you see here.

You know what people complained before Falcons rolled around? That people brought in alt combat ships in "1v1" situations. And I clearly remember ridiculous proposals like being unable to be damaged by more than one damage source at a time.

There will always be something these pros will complain about when the issue of fairness is discussed.



Some of these Everyone-Gets-A-Trophy Generation kids just won't be happy until every combat ship is nerfed to oblivion, and it takes an hour to kill a T1 frigate.

I really think they're just mad because there are no cheat codes.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#198 - 2014-12-05 03:54:45 UTC
They just want arenas. This new gaming generation wants "honorable" duels, and lots of grindy pve content. There's been a fundamental paradigm shift in gamer mentality after the XBox rolled around. But I digress, as this is getting a bit off-topic.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Charlie Firpol
Brutor Tribe
Minmatar Republic
#199 - 2014-12-05 04:11:55 UTC
Mr Epeen wrote:

First off, that's a two on one. Secondly, your logistic alt will tip the scale in your favor.

There's always a counter.

On top of that, I'd guess that frigate 1v1s are about 1/100th of 1% of the battles taking place in New Eden at any given time. Really not worth calling for a mechanic makeover, in my opinion.

Mr Epeen Cool


While solo and small gang frigate pvp might be a small part of the grand total of the pvp going on in new eden, it is quite a big part of the action you get in lowsec.

With this information it shoudln´t be suprising to you that the vocal guys here are playing in that area of our sandbox.

The Butcher of Black Rise - eve-radio.com

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#200 - 2014-12-05 04:16:22 UTC  |  Edited by: Jarod Garamonde
Destiny Corrupted wrote:
They just want arenas. This new gaming generation wants "honorable" duels, and lots of grindy pve content. There's been a fundamental paradigm shift in gamer mentality after the XBox rolled around. But I digress, as this is getting a bit off-topic.


sandbox > arena, all day, every day, and twice on Sundays.

To anybody that wants arena and instanced-PvP: you're playing the wrong friggin game.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]