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Retriever and T2 Mining Barge Boost Please

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Author
Rosira
Caldari Provisions
Caldari State
#21 - 2014-12-02 10:45:45 UTC  |  Edited by: Rosira
Brigadine Ferathine wrote:
Ok let me start by saying when CCP did the T1 rebalance they didn't touch the retriever leaving it far less desirable than its 2 counterparts. Nobody uses them. Therefor, give it a drone damage bonus so it can kill rats in null sec belts without having to warp out and get help.

The Tech 2 barges are simply not remotely worth the ISK risk or skill cost compared to what you gain. I don't have any suggestions there. Perhaps just increase the bonus amounts?


Learn to know what to fly when.

I've not flown a Procurer since the changes as I have a Skiff but I did used to use one for solo lowsec mining long before I had a chance to goto nullsec (it handled the rats in lowsec just fine) I did however fly first a retriever and then a Mack when I lived in Provi for a few months, never lost it to players or NPCs. Its called mining while aligned and not going afk in a belt/site.

Where the Retriever is now is where its needed to be along with the other two.
Anthar Thebess
#22 - 2014-12-02 11:15:39 UTC
Mining barges should have around 100+k of structure.
Now they are instantly killed by any roaming group - no way to save them and have GF during this process.
Gadget Helmsdottir
Gadget's Workshop
#23 - 2014-12-02 12:24:39 UTC
Anthar Thebess wrote:
Mining barges should have around 100+k of structure.
Now they are instantly killed by any roaming group - no way to save them and have GF during this process.


Wut?

--Confused Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Basil Pupkin
Republic Military School
#24 - 2014-12-02 16:26:50 UTC
The main problem with mining barges is that no matter what, they die.

Clueless people often spew nonsense like "hire protection" or "have combat ships on the belt", etc...
It just doesn't matter. You can have entire hero coalition on your belt and your barges would still die to a single Naga 2-shotting them from sniping distance before it's even locked.

You say "mine in Procurers", I hear "trash your income". A full squad mining in Procurers (with boosts and hauler not counted as squad) makes about the same as 2 T1 bs alts ratting. Odyssey rolled mining down from the table and shattered it in pieces, which could no longer be glued together no matter how many man-hours and Fozzie-hours were spent on it. About the only ones who could make something of it were the input broadcasters, and after they're gone we're going to need another rebalance, no matter what yet another clueless F1 monkey thinks.

Personally, I'm waiting for it, ready to resume Foreman duties I had prior to Odyssey, when they had a meaning. Now you can just rat harder and still get everything even if trit goes up to 10 ISK/unit, which makes mining pointless.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Anhenka
The New Federation
Sigma Grindset
#25 - 2014-12-02 17:43:39 UTC
Basil Pupkin wrote:
The main problem with mining barges is that no matter what, they die.

Clueless people often spew nonsense like "hire protection" or "have combat ships on the belt", etc...
It just doesn't matter. You can have entire hero coalition on your belt and your barges would still die to a single Naga 2-shotting them from sniping distance before it's even locked.

You say "mine in Procurers", I hear "trash your income". A full squad mining in Procurers (with boosts and hauler not counted as squad) makes about the same as 2 T1 bs alts ratting. Odyssey rolled mining down from the table and shattered it in pieces, which could no longer be glued together no matter how many man-hours and Fozzie-hours were spent on it. About the only ones who could make something of it were the input broadcasters, and after they're gone we're going to need another rebalance, no matter what yet another clueless F1 monkey thinks.

Personally, I'm waiting for it, ready to resume Foreman duties I had prior to Odyssey, when they had a meaning. Now you can just rat harder and still get everything even if trit goes up to 10 ISK/unit, which makes mining pointless.


As usual though, the issue with income is a supply/demand problem, not a barge HP problem.

Increase barge HP by 100x and what happens? Your income as miners drops even further as highsec miners previously afraid of CODE swarm out of the woodwork to resume mining.

Unless CCP decides to drastically increase build materials across the board, income of miners is going to stay roughly the same. The only direction I see miner income going with barge HP buffs is downward.
Basil Pupkin
Republic Military School
#26 - 2014-12-02 19:19:00 UTC
Anhenka wrote:
Basil Pupkin wrote:
The main problem with mining barges is that no matter what, they die.

Clueless people often spew nonsense like "hire protection" or "have combat ships on the belt", etc...
It just doesn't matter. You can have entire hero coalition on your belt and your barges would still die to a single Naga 2-shotting them from sniping distance before it's even locked.

You say "mine in Procurers", I hear "trash your income". A full squad mining in Procurers (with boosts and hauler not counted as squad) makes about the same as 2 T1 bs alts ratting. Odyssey rolled mining down from the table and shattered it in pieces, which could no longer be glued together no matter how many man-hours and Fozzie-hours were spent on it. About the only ones who could make something of it were the input broadcasters, and after they're gone we're going to need another rebalance, no matter what yet another clueless F1 monkey thinks.

Personally, I'm waiting for it, ready to resume Foreman duties I had prior to Odyssey, when they had a meaning. Now you can just rat harder and still get everything even if trit goes up to 10 ISK/unit, which makes mining pointless.


As usual though, the issue with income is a supply/demand problem, not a barge HP problem.

Increase barge HP by 100x and what happens? Your income as miners drops even further as highsec miners previously afraid of CODE swarm out of the woodwork to resume mining.

Unless CCP decides to drastically increase build materials across the board, income of miners is going to stay roughly the same. The only direction I see miner income going with barge HP buffs is downward.


Nobody is afraid of CODE. It never disrupted me, and I can't see how they can do it. I'll put it plainly: They are bad, and if miner harassment weren't the easiest thing in current Eve, they'd not be doing it. The whole CODE existence owes to a fact that Odyssey has dumbed down the miner ganking to the point where people who literally failed at everything else could still manage a 50% success rate at it, despite it becoming completely fool-proof activity. And some of them still manage to complain about it.

Talking about bad, you're the one to mention. The issue with mining that no matter if you increase or decrease build requirements, miner stay at the same relative income - the only difference is comparative to professions which DO NOT use minerals, as mineral requirements are just miner-hours essentially, and build requirements are the same as mining yield in this matter - both only affect miner-hours required to get X. In that sense, miner-hours are the currency, and ISK is the other currency, and they are exchangeable, but rate is not fixed. Miner-hours, like real currency, are subject to inflation, and depend on the economy of the goods acquired by spending miner-hours on them. You buff yield - miner-hours to ISK rate decreases, you increase requirements - miner-hours to ISK rate increases, nothing else changes. Basically, that means that any yield is fine, but producing less miner-hours than the next guy isn't.

Now back to point: I'm not here to discuss miner-hours to ISK exchange rate. It was low, it was high, currently it's low again, whatever, different topic entirely. The bottom line is that there is no meaningful choice here. We have a barge supposedly good for fleet ops, which sucks at fleet ops, we have a barge supposedly good at solo mining, which sucks at solo mining, and we have the barge that sucks at everything but EHP, but we're forced to use it because of how ridiculously easy it is for everything, rats included, to drop any other barge before any sane amount of defenders can drop it. I'm not mentioning exhumers, because they have no meaningful advantage over barges anyway, they're like those shiny mission ships you can go without, not losing efficiency noticeably.

I will dumb my point down so even CODE adepts can understand: Mine barges won't mine! We have 4 barges which plainly can't mine, 2 that can, and one of the 2 is overpriced with no meaningful advantage. After those semi-bot fleets (for whom it didn't matter) are gone, we're going to need that addressed. That's all.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Paranoid Loyd
#27 - 2014-12-02 19:23:27 UTC
Brigadine Ferathine wrote:
Nobody uses them.

75+ Retrievers were killed today alone...

Stop trolling. You are not very good at it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

DaeHan Minhyok
Logical Outcomes
#28 - 2014-12-02 21:30:01 UTC
Are you serious? Did u miss the 35k ore hold that didnt use to be there? And all the exhumers are worth the skill points
Gabriel Elarik
Celestiel Rams
#29 - 2014-12-02 23:23:45 UTC
barges dont need a buff

well i cant say that mining is in a good state i stopt playing eve because i cant plex my account with mining
and i dont have the money for the subscription it dosnt matter if the min prices are higher than before
because most things get more expansive

and no i wont rat plex or do incursions only for the plex (i will not a playstyle that isnt fun for me )
Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2014-12-03 04:12:36 UTC  |  Edited by: Daichi Yamato
No. Retties dont need to solo null belts and you shouldnt expect them to. fly skiff, fly in a gang, have a combat alt etc etc

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Basil Pupkin
Republic Military School
#31 - 2014-12-03 08:28:43 UTC
Daichi Yamato wrote:
No. Retties dont need to solo null belts and you shouldnt expect them to. fly skiff, fly in a gang, have a combat alt etc etc


The very example of clueless person I presented earlier.

People who never mined, please, I'm begging you here, pretty please, STFU before you try maybe, please?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Tabyll Altol
Viziam
Amarr Empire
#32 - 2014-12-03 09:40:47 UTC
Brigadine Ferathine wrote:
Ok let me start by saying when CCP did the T1 rebalance they didn't touch the retriever leaving it far less desirable than its 2 counterparts. Nobody uses them. Therefor, give it a drone damage bonus so it can kill rats in null sec belts without having to warp out and get help.

The Tech 2 barges are simply not remotely worth the ISK risk or skill cost compared to what you gain. I don't have any suggestions there. Perhaps just increase the bonus amounts?


If there would be a mining ship which have a big tank, i think they would call it procurer or skiff.

Use them !

And don´t cry at ccp because the ship you use is not the best for it.

-1
Basil Pupkin
Republic Military School
#33 - 2014-12-03 14:19:23 UTC
Tabyll Altol wrote:
Brigadine Ferathine wrote:
Ok let me start by saying when CCP did the T1 rebalance they didn't touch the retriever leaving it far less desirable than its 2 counterparts. Nobody uses them. Therefor, give it a drone damage bonus so it can kill rats in null sec belts without having to warp out and get help.

The Tech 2 barges are simply not remotely worth the ISK risk or skill cost compared to what you gain. I don't have any suggestions there. Perhaps just increase the bonus amounts?


If there would be a mining ship which have a big tank, i think they would call it procurer or skiff.

Use them !

And don´t cry at ccp because the ship you use is not the best for it.

-1


The problem here is not exactly yield and not exactly ehp.
The problem, although poorly outlined by OP, is the fact we have Procurer to mine, Skiff to mine in style, when we want those 4% extra yield for an order of magnitude cost increase, and we got 4 other barges for CCP God knows what, flown only by confused people operating on a 3 to 8 years old guides; they only fly those because griefers are being lazy ***** they are, since anyone with half a wit would fit a Procurer right after the first humping session.

We were promised meaningful choices. I want to see one here.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Tabyll Altol
Viziam
Amarr Empire
#34 - 2014-12-03 15:18:29 UTC
Basil Pupkin wrote:
Tabyll Altol wrote:
Brigadine Ferathine wrote:
Ok let me start by saying when CCP did the T1 rebalance they didn't touch the retriever leaving it far less desirable than its 2 counterparts. Nobody uses them. Therefor, give it a drone damage bonus so it can kill rats in null sec belts without having to warp out and get help.

The Tech 2 barges are simply not remotely worth the ISK risk or skill cost compared to what you gain. I don't have any suggestions there. Perhaps just increase the bonus amounts?


If there would be a mining ship which have a big tank, i think they would call it procurer or skiff.

Use them !

And don´t cry at ccp because the ship you use is not the best for it.

-1


The problem here is not exactly yield and not exactly ehp.
The problem, although poorly outlined by OP, is the fact we have Procurer to mine, Skiff to mine in style, when we want those 4% extra yield for an order of magnitude cost increase, and we got 4 other barges for CCP God knows what, flown only by confused people operating on a 3 to 8 years old guides; they only fly those because griefers are being lazy ***** they are, since anyone with half a wit would fit a Procurer right after the first humping session.

We were promised meaningful choices. I want to see one here.


Every T1/T2 Barge with max yieldfit and T1-Stripminer without bonuses or imps:

-Covetor: 3x1002,46 m³/144 s = 1253 m³/min

-Retriever: 2x1365,85 m³/162 s = 1012 m³/min

-Procurer: 1x2506.15 m³/162 s = 928,2 m³/min

So going out from the Procurer:

Retriever has 9,05 % more yield and your covetor has 35% more yield.

The Retriever has a way bigger ore hold and a higher max yield. The covetor is how intended the "best" for making most m³ in the same time and the Procurer is the one with the biggest tank and the lowest yield and a small cargo.

Now choose. And don´t blame CCP the ship you use is not as good as you wished it to be.

Just 4 infos:

-Hulk: 3x1002,46 m³/122.4 s = 1474 m³/min
-Mackinaw: 2x1365,85 m³/145.8 s = 1124 m³/min
-Skiff: 1x2731,70 m³/145.8 s = 1124 m³/min

You got for everything one specialist (Max ore/ Max tank/ Max cargo) so i don´t see the point in your thread.

still

-1
Basil Pupkin
Republic Military School
#35 - 2014-12-03 17:41:39 UTC  |  Edited by: ISD Ezwal
Tabyll Altol wrote:
Basil Pupkin wrote:
Tabyll Altol wrote:
Brigadine Ferathine wrote:
Ok let me start by saying when CCP did the T1 rebalance they didn't touch the retriever leaving it far less desirable than its 2 counterparts. Nobody uses them. Therefor, give it a drone damage bonus so it can kill rats in null sec belts without having to warp out and get help.

The Tech 2 barges are simply not remotely worth the ISK risk or skill cost compared to what you gain. I don't have any suggestions there. Perhaps just increase the bonus amounts?


If there would be a mining ship which have a big tank, i think they would call it procurer or skiff.

Use them !

And don´t cry at ccp because the ship you use is not the best for it.

-1


The problem here is not exactly yield and not exactly ehp.
The problem, although poorly outlined by OP, is the fact we have Procurer to mine, Skiff to mine in style, when we want those 4% extra yield for an order of magnitude cost increase, and we got 4 other barges for CCP God knows what, flown only by confused people operating on a 3 to 8 years old guides; they only fly those because griefers are being lazy ***** they are, since anyone with half a wit would fit a Procurer right after the first humping session.

We were promised meaningful choices. I want to see one here.


Every T1/T2 Barge with max yieldfit and T1-Stripminer without bonuses or imps:

-Covetor: 3x1002,46 m³/144 s = 1253 m³/min

-Retriever: 2x1365,85 m³/162 s = 1012 m³/min

-Procurer: 1x2506.15 m³/162 s = 928,2 m³/min

So going out from the Procurer:

Retriever has 9,05 % more yield and your covetor has 35% more yield.

The Retriever has a way bigger ore hold and a higher max yield. The covetor is how intended the "best" for making most m³ in the same time and the Procurer is the one with the biggest tank and the lowest yield and a small cargo.

Now choose. And don´t blame CCP the ship you use is not as good as you wished it to be.

Just 4 infos:

-Hulk: 3x1002,46 m³/122.4 s = 1474 m³/min
-Mackinaw: 2x1365,85 m³/145.8 s = 1124 m³/min
-Skiff: 1x2731,70 m³/145.8 s = 1124 m³/min

You got for everything one specialist (Max ore/ Max tank/ Max cargo) so i don´t see the point in your thread.

still

-1


*Snip* Please refrain from personal attacks. ISD Ezwal.

Second, the fact that Retriever and Covetor can't tank top 0.5 and 0.6 rats respectively, and Hulk/Mack are gank magnets just for giggles. I don't think I saw a Hulk anywhere lower than 0.7 or even 0.8 since forever, provided my team sold all the hulks and a few people kept macks after Odyssey.

Third, for anyone wondering, with 1124 m3/minute at current ore prices, high and null ore alike (they aren't different anymore), you're looking at income of 13 mil ISK per hour. The difference between Procurer and Skiff/Mack is only 2 mil ISK per hour, which is why I note once again that there is NO MEANINGFUL CHOICE here - paying for an exhumer to have up to 100 hours of mining for the increase in yield to pay off is stupid. We're stuck with Procurer because other barges suck, period.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Anhenka
The New Federation
Sigma Grindset
#36 - 2014-12-03 17:48:39 UTC  |  Edited by: ISD Ezwal
Basil Pupkin wrote:

*Snip* Please refrain from personal attacks. ISD Ezwal.

Second, the fact that Retriever and Covetor can't tank top 0.5 and 0.6 rats respectively, and Hulk/Mack are gank magnets just for giggles. I don't think I saw a Hulk anywhere lower than 0.7 or even 0.8 since forever, provided my team sold all the hulks and a few people kept macks after Odyssey.

Third, for anyone wondering, with 1124 m3/minute at current ore prices, high and null ore alike (they aren't different anymore), you're looking at income of 13 mil ISK per hour. The difference between Procurer and Skiff/Mack is only 2 mil ISK per hour, which is why I note once again that there is NO MEANINGFUL CHOICE here - paying for an exhumer to have up to 100 hours of mining for the increase in yield to pay off is stupid. We're stuck with Procurer because other barges suck, period.

Links multiplying by a proportional amount by all hull, the relative value between them stays the same with or without links.

Also there's a small issue here. YOU do not appear to believe that the difference is worth it. Oddly enough, several thousand players actually flying them seem to disagree. That you don't agree with everyone else does not magically make it a problem

*Snip* Removed a reply to an edited out part of the quoted post. ISD Ezwal.

Since this seems to be going nowhere and speaking with you is like talking to a brick wall, may the ISD's lock the thread asap.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#37 - 2014-12-03 20:29:00 UTC
Anhenka wrote:
may the ISD's lock the thread asap.
If the OP request as such I will do so.

ISD Ezwal Community Communication Liaisons (CCLs)

Kiddoomer
The Red Sequence
#38 - 2014-12-03 20:41:50 UTC  |  Edited by: Kiddoomer
As long time miner (like, some years doing it) I can add this as my 2 cents :

-covetor/hulk are for fleets who 1: mine in H-S or 2: can prevent people jumping into the belt and wreck NPC in null

-retriever are for H-S solo miners (better and cheaper to use procurer for skills-noobs in null, and cheap to replace after gankin H-S)

-mackinaw are for miners who have both skills to fit and iskies to pay faction fit (a 200M hull shouldn't have only T2 on it), I use them to tank npc in null (not everything for now can be tanked but I have room for improvement left)

-Skiff are for cowa.. hum solo miners who don't want to bother with gank and/or NPC in null, by just easily putting a STRONK T2 tank on it

-procurers are for same thing as skiff but waaaaay cheaper skills and isk wise, some rare null npc can cause problem tough.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Dersen Lowery
The Scope
#39 - 2014-12-03 21:29:37 UTC
Kiddoomer wrote:
-retriever are for H-S solo miners (better and cheaper to use procurer for skills-noobs in null, and cheap to replace after gankin H-S)


We kept a stack of T1-fit Retrievers in our wormhole POS in case anyone felt like a spot of mining: they're very quick to skill into, have respectable yield, and who cares if they get blown up? They're dirt cheap.

If you get enough of them together, you can amass a respectable enough drone cloud to evaporate those rats.

The difference between barges and exhumers is basically whether you want to ISK tank (NBD if it's shot out from under you; grab another one) or survive long enough for the exhumer to pay for itself.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lady Rift
His Majesty's Privateers
#40 - 2014-12-03 21:45:03 UTC
Dersen Lowery wrote:
Kiddoomer wrote:
-retriever are for H-S solo miners (better and cheaper to use procurer for skills-noobs in null, and cheap to replace after gankin H-S)


We kept a stack of T1-fit Retrievers in our wormhole POS in case anyone felt like a spot of mining: they're very quick to skill into, have respectable yield, and who cares if they get blown up? They're dirt cheap.

If you get enough of them together, you can amass a respectable enough drone cloud to evaporate those rats.

The difference between barges and exhumers is basically whether you want to ISK tank (NBD if it's shot out from under you; grab another one) or survive long enough for the exhumer to pay for itself.



This. My wh runs the same way. Retrievers are used as they afk. if they come back to the pc in station oh well no big. Although we don't have much of a drone cloud and just clear the rats (in the lower sites they don't re-spawn so only ever one wave not sure if that s true for all wh's grav sites)
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