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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Bluetippedflyer
Fallen Rabbits
#1421 - 2014-11-29 19:57:07 UTC
if a drone gets an increase in optimal falloff from module like omni directional tracking link, then increase drone orbit range to coincide with that
Phoenix Jones
Small-Arms Fire
#1422 - 2014-11-29 20:03:35 UTC
Suggestion: can we get a single button under the new pi window that resets all extractors on every planet at once. Click, click, done.

Keyword: planetary interaction, pi, too many clicks

Note: currently to reset all my extractors on six planets, requires me to click the pi tab, click the planet, click the extractor, click install, click the next extractor, click install, click confirm, the click the next planet to do it again. As I am going to reset all my extractors anyway, can we reduce the 55 clicks (per character) down to 2. Click "reset all" click "confirm" done. It's something I am going to do, and it's a little bit too much needless manual labor.

Yaay!!!!

Roger Jourgenson
Center for Advanced Studies
Gallente Federation
#1423 - 2014-11-29 22:28:40 UTC
Suggestion: single click to clear chat window
Keyword: UI, chat

Note: Can we move the 'Clear All Content' command out of the chat settings menu and make a button for it on the main chat toolbar, next to the font size buttons. After setting up chat the way I like, there isn't any reason for me to open the settings menu other than to push the clear button, which I do in local chat every time I leave a trade hub.
Alvatore DiMarco
Capricious Endeavours Ltd
#1424 - 2014-11-29 22:55:32 UTC  |  Edited by: Alvatore DiMarco
Suggestion: Option to control star map information display
Keywords: UI, star map

I don't know if this already exists or not, but in the star map right now (as far as I'm aware), you're stuck with every star showing its information when you mouse over it. A setting to make it so that you only see information when you click on a star (with this setting enabled, mouseover would either do nothing or only show system name in a smallish font) would be extremely helpful.
Anno Purake
Chimaera Syndicate
#1425 - 2014-11-29 23:06:53 UTC
---
  • Suggestion: Remove the ability of fighters and fighter-bombers to be assisted from off grid
  • Keywords: Fighters, Fighter-Bombers, Carriers, Capitals
  • Note: Now that fighters can hit subcaps, this crap has got to go.
  • ---
    Summer Isle
    Autumn Industrial Enterprises
    #1426 - 2014-11-29 23:21:27 UTC
    Heofz wrote:

    • Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
    • Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
    • Note: Currently not possible to determine who has you locked vs who is giving you reps/sensor-boosts/etc.

    ---

    It would be neat to see who's giving you reps/sensor boosts/etc vs who just has you locked. Having more information about your surroundings (esp. your fellow fleet members) is always better Blink

    One practical use would be for a headshotted FC who was meant to be perma-locked by his logis during big fights... he'd know if he genuinely got alpha'd off the field by the enemy, or his logis didn't react fast enough.

    Blue or even Purple would probably be better than Green. Red-Green color blindness is the most common form of color blindness, while Blue-Yellow is significantly rarer.

     Talk is cheap, but Void S and Quake L are cheaper.

    Lord Violent
    Brutor Tribe
    Minmatar Republic
    #1427 - 2014-11-30 14:52:48 UTC  |  Edited by: Lord Violent
    Adding the jump fatigue timers in the fleet composition window

    ex : http://i.imgur.com/6cfXLDe.png
    Harvey James
    The Sengoku Legacy
    #1428 - 2014-11-30 15:54:29 UTC  |  Edited by: Harvey James
    could we have the range increases/decreases in the description tab for missiles please like you do the ammo for guns??

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Christopher AET
    Federal Navy Academy
    Gallente Federation
    #1429 - 2014-12-01 00:45:28 UTC
    Christopher AET wrote:
    Bookmarks visible in space and on overview if selected.




    I am a prophet!

    I drain ducks of their moisture for sustenance.

    ShadowandLight
    Trigger Happy Capsuleers
    #1430 - 2014-12-01 19:23:52 UTC
    Can we have drones auto group themselves together (for example, hammerheads will autogroup into a "hammerheads" folder)

    Spyres
    Falsify Holdings
    #1431 - 2014-12-01 21:21:22 UTC
    Suggestion: ability to drag items to the market quick bar

    Example: say I want to have easy access to the components for building a hound:

    1. I find the hound BP info panel
    2. go to the industry tab
    3. drag all the ingredients to my market quicktab


    Would make life a lot easier than having to look up each ingredient, then right click it to the QT.

    Thanks - love your work CCP! <3
    Frerdrick Fergersern
    Sebiestor Tribe
    Minmatar Republic
    #1432 - 2014-12-01 22:32:34 UTC
    Suggestion: Remove whitespace / trim() all market search textbox input.
    Keywords: market, one-line-fixes, quick, easy
    Note: It's spreadsheets in space, however, copy pasting from Excel gives an extra character in the target textbox. I would like to be able to copy an item name from an excel cell, paste it into the market search textbox, hit enter, and see the expected results. See screenshot.

    http://puu.sh/ddgbE/7e12896aae.png

    Bonus points if I could drag item links (photos, names, chat links, etc.) outside of game and drop the text into any text field; particularly Excel.

    As always, keep up the great work!
    Harvey James
    The Sengoku Legacy
    #1433 - 2014-12-02 16:49:25 UTC
    could we have the ability too make contracts for stuff in secure cargo containers please?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Harvey James
    The Sengoku Legacy
    #1434 - 2014-12-02 17:44:51 UTC
    could we have more functions in the ship hangar window ??

    - add grouping with separators that are persistent
    - ability to swap ships around remaining persistent

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Milo Caman
    Anshar Incorporated
    #1435 - 2014-12-02 18:19:22 UTC
    Suggestion: Allow the notifications feed to be docked to the sidebar
    Keywords: notifications, sidebar
    Note: The little RSS icon in my bottom right-hand corner seems a little out of place. Would it be possible to get the option to dock this into the sidebar and keep the notifications popping up where they are?
    Joia Crenca
    Science and Trade Institute
    Caldari State
    #1436 - 2014-12-03 04:29:47 UTC  |  Edited by: Joia Crenca
    Suggest: Allowing control of drone target preferences.

    While losing a drone to a focus fire of NPC frigates, it occurred to me that the NPC AI is able to be given instruction on target preference. It actually would probably involve the same mechanics, just with an interface in the drone controls. I'd even like to use the AI's ability to 'run away' like the harvesters in belts do. Make it conditional, with a switch in the drone control panel, that on taking damage, return to drone bay.

    The NPC AI is allowed to use more intelligent behavior, how about allowing the players the same? Lol
    Joia Crenca
    Science and Trade Institute
    Caldari State
    #1437 - 2014-12-03 04:33:19 UTC  |  Edited by: Joia Crenca
    Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.

    This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy.
    TheSmokingHertog
    Julia's Interstellar Trade Emperium
    #1438 - 2014-12-03 10:32:42 UTC
    Joia Crenca wrote:
    Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.

    This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy.


    you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD...

    "Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

    "Schrödinger's Missile. I dig it." ~ Makari Aeron

    -= "Brain in a Box on Singularity" - April 2015 =-

    I Ulfberht
    Danneskjold Repossessions.
    #1439 - 2014-12-03 16:04:05 UTC
    Suggestion: Update the ship hangar and allow hull separation.
    Keywords: ship hangar, hangar, tabs, hull
    Note: Allow more functions in the personal ship hangar. Create a separator for all the main hulls in the game: frigate, destroyers, cruisers, battlecruisers, battleships, capital. Create a preset tabs for each hull for easy navigation in the ship hangar. If you want to go even deeper the hulls can be race separated as well.


    Suggestion: Update the item hangar and allow separation and easier at glance view.
    Keywords: hangar, tabs, hull, module
    Note: Allow more functions in the personal item hangar. Create a separator for all the main module categories: High Slot, Medium Slot, Low Slot, Rigs, Ammo, Minerals, BPCs, etc. Create a preset tabs for each category for easy navigation in the mess (at home you don't keep your toaster in the bathroom, do you?). Cargo container organization is so 2006.


    Thank you.
    FireFrenzy
    Cynosural Samurai
    #1440 - 2014-12-03 16:32:53 UTC
    Before you fix anything else fix the tagging sequencer... It working this bad is silly...

    Tags: Tagging, Tags, PLEASE, PVE, PVP