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Pod/Shuttle Jump Fatigue

First post
Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#1 - 2014-11-29 22:07:37 UTC
It seems harsh that a pod using jump bridges gets punished the same as a battleship or marauder. They gave most non combat ships a reduction to jump fatigue so why not pods and shuttles? Yes I understand they can fly somewhere and assemble a ship but they have to be able to do that. Its not like they have one to jump portal in. Please revisit CCP? Kind of harsh.
FT Diomedes
The Graduates
#2 - 2014-11-29 22:08:46 UTC
Brigadine Ferathine wrote:
It seems harsh that a pod using jump bridges gets punished the same as a battleship or marauder. They gave most non combat ships a reduction to jump fatigue so why not pods and shuttles? Yes I understand they can fly somewhere and assemble a ship but they have to be able to do that. Its not like they have one to jump portal in. Please revisit CCP? Kind of harsh.


Use a gate.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#3 - 2014-11-29 22:10:25 UTC
FT Diomedes wrote:
Brigadine Ferathine wrote:
It seems harsh that a pod using jump bridges gets punished the same as a battleship or marauder. They gave most non combat ships a reduction to jump fatigue so why not pods and shuttles? Yes I understand they can fly somewhere and assemble a ship but they have to be able to do that. Its not like they have one to jump portal in. Please revisit CCP? Kind of harsh.


Use a gate.

It often takes 4 jumps more?
Lugh Crow-Slave
#4 - 2014-11-29 22:13:40 UTC
Brigadine Ferathine wrote:
FT Diomedes wrote:
Brigadine Ferathine wrote:
It seems harsh that a pod using jump bridges gets punished the same as a battleship or marauder. They gave most non combat ships a reduction to jump fatigue so why not pods and shuttles? Yes I understand they can fly somewhere and assemble a ship but they have to be able to do that. Its not like they have one to jump portal in. Please revisit CCP? Kind of harsh.


Use a gate.

It often takes 4 jumps more?


are you really complaining about 4 jumps??


as to the OP this would go against the point of fatigue the idea was to make it harder to move pilots around the ships are still mostly easy to do
Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-11-29 23:31:39 UTC
No ship is a combat ship until a pilot us plugged in. Fatigue is to dyer player teleportation, not so much ships.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#6 - 2014-11-29 23:38:23 UTC  |  Edited by: Brigadine Ferathine
Where do I put guns on my shuttle or pod? Oh that's right you cant. They arnt combat ships. They did this to reduce power projection. My shuttle and pod can project so much power. NOT.
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-11-29 23:42:27 UTC
Brigadine Ferathine wrote:
Where do I put guns on my shuttle or pod? Oh that's right you cant. They arnt combat ships. They did this to reduce power projection. My shuttle and pod can project so much power. NOT.

It doesn't matter, because you can ship up pretty quickly from any position.you can't just assume you're going to get to your destination and not participate in any combat. It would just become the easiest workaround.

And before you try saying it again, it is not the ships that project the power, it is the pilots. I have never seen a marauder unpiloted trying to kill someone
FT Diomedes
The Graduates
#8 - 2014-11-29 23:43:51 UTC
"Ships don't kill things. Pilots do."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

ShahFluffers
Ice Fire Warriors
#9 - 2014-11-30 00:07:28 UTC
Brigadine Ferathine wrote:
Where do I put guns on my shuttle or pod? Oh that's right you cant. They arnt combat ships. They did this to reduce power projection. My shuttle and pod can project so much power. NOT.

You missed the point. You, as a pilot, ARE the power.

If you can jump a large distance across the map from one stash of ships to another you are, in fact, projecting power. Hence why you incur jump fatigue in a shuttle.

Now you could get around this by using an Industrial Ship as a makeshift shuttle... but you are slower, less mobile, and a bigger target in one.
Gawain Edmond
Khanid Bureau of Industry
#10 - 2014-11-30 00:12:32 UTC
just use black ops bridge networks and cloaky haulers if you need to get around places quickly
Cartheron Crust
The Tuskers
The Tuskers Co.
#11 - 2014-11-30 00:24:41 UTC
Brigadine Ferathine wrote:
It seems harsh. . .


Welcome to EVE.
Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2014-11-30 03:37:32 UTC
Industrial ships have reduced jump fatigue because they are used to haul goods long distances. You can try using an industrial for traveling, but alternatively you can take more gates and use an interceptor.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

FireFrenzy
Cynosural Samurai
#13 - 2014-11-30 08:55:15 UTC
You realized they did this whole jump stuff to avoid EXACTLY THE SORT OF THING you are advocating should be legal...

I have eft warriored you up a fit,

[Malediction, New Setup 1]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

1MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

It warps at 12.2 AUS, costs next to nothing and aligns in under 2 server ticks... It also fits a full rack of tackle incase you decide you need one on your shopping cart...

You are very welcome, please learn how to stargate...
Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2014-11-30 11:35:07 UTC
FireFrenzy wrote:

1MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

needs ECM burst

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Presidente Gallente
Best Kept Dunked
A P E X
#15 - 2014-11-30 11:55:16 UTC
Use a Blockade Runner before you post P
FireFrenzy
Cynosural Samurai
#16 - 2014-11-30 11:58:45 UTC  |  Edited by: FireFrenzy
Oh good idea:)

Because tackle inties with ECM burst seem fair right...

EDIT: you prolly want to use a crusader it aligns a wheee bit faster these days, still under 2 ticks but it might get you a bit more wriggle room...
Zan Shiro
Doomheim
#17 - 2014-11-30 13:56:42 UTC
FireFrenzy wrote:
You realized they did this whole jump stuff to avoid EXACTLY THE SORT OF THING you are advocating should be legal...

I have eft warriored you up a fit,

[Malediction, New Setup 1]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

1MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

It warps at 12.2 AUS, costs next to nothing and aligns in under 2 server ticks... It also fits a full rack of tackle incase you decide you need one on your shopping cart...

You are very welcome, please learn how to stargate...



if not wanting to potentially shoot/tackle rip out the web and scram and throw on passive shield resists. Not saying its disco proof but may help to say at least you tried. Have a travel raptor that squeezes passive resist in anyway. It is really a point A to point B ship fit to highly not give ideas of engaging anything lol. Highs if you do this players choice. ecm an idea but to be honest if something instalocked you....its not a good sign potentially.

Passive resists to be well passive. if disco ball bursts at a bad time you may not have the time to click active hards on.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#18 - 2014-12-02 01:35:05 UTC
You people have completely missed the point of this thread.
James Baboli
Warp to Pharmacy
#19 - 2014-12-02 02:34:58 UTC
Brigadine Ferathine wrote:
You people have completely missed the point of this thread.

If your idea is so unclear that everyone misses the point, then is it there fault or yours?
If you want a change made, burden of proof that the change is at least not harmful to the game and burden of at least one workable way of implementing it are on you, as is the burden of communication.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#20 - 2014-12-02 05:02:32 UTC
James Baboli wrote:
Brigadine Ferathine wrote:
You people have completely missed the point of this thread.

If your idea is so unclear that everyone misses the point, then is it there fault or yours?
If you want a change made, burden of proof that the change is at least not harmful to the game and burden of at least one workable way of implementing it are on you, as is the burden of communication.

You people took it in the direction of flaming and stuff. What I am getting at is moving from a pvp system to my ratting system. Penalizing ships that cant fit anything.
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