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Player Features and Ideas Discussion

 
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Analyser Modules

Author
Kestral Anneto
State War Academy
Caldari State
#1 - 2014-11-23 11:05:39 UTC
The only current way to increase analyser stats is thorugh rigs and lengthy skill trains, but even then it is capped.
How about getting some actual modules to boost the analyser stats?
Only be able to have one active and only have it +5 or +10, so its not an instant win.
Also, lower the number of restoration and suppression nodes, I ran into 3 of each in one container.
Nam Dnilb
Universal Frog
#2 - 2014-11-23 11:32:56 UTC
I agree. They shouldn't use modules for that though, but rather release some meta and faction variants of the hacking modules.
Lugh Crow-Slave
#3 - 2014-11-23 11:39:17 UTC
sure if they get a -10 base.

as it stands the sites are balanced around the current strengths of mods + skills and you can get a boost out of rigs.


this has to be the firstCryhacking is to hardCry post i have seen

HTFU
Uther Mckay
Center for Advanced Studies
Gallente Federation
#4 - 2014-11-23 12:18:51 UTC  |  Edited by: Uther Mckay
Kestral Anneto wrote:
The only current way to increase analyser stats is thorugh rigs and lengthy skill trains, but even then it is capped.
How about getting some actual modules to boost the analyser stats?
Only be able to have one active and only have it +5 or +10, so its not an instant win.
Also, lower the number of restoration and suppression nodes, I ran into 3 of each in one container.

so.. you re saying that having 40 virus strength isnt enough?

its like, two clicks on anything... not to mention all the buffs you can get to your coherence, the strength is amazing at 40, any higher and hacking would be...... hmm... whats the word for "too too easy"?... oh right.... "it would be like playing league"


Current ways to make hacking easier starting from level 1
Rigs
Training
Implants
T2 Modules.

You want more modules?

When backed against a wall, we show what monsters we really are.