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CCP karkur - you're our only hope - new Little Things

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Author
Samsara Toldya
Academy of Contradictory Behaviour
#1381 - 2014-11-21 12:43:28 UTC
Open a corporation info window
Go to war history
Select any war report

-> you see kills that happend during this war and a nice "copy kill information" button on the right side.

Clicking or drag&drop of the ship/structure icon won't copy the killmail (like it does in your personal combat log)
Clicking or doubleclicking anything won't open the killmail

Doubleclicking the empty space between text and copy kill information button opens up the killmail.

Why on Thera would anyone doubleclick empty space to find informations?

Would be nice to open the killmail by clicking the ship/structure icon or remove the copy kill information button (who actually uses that button? And why?) and replace it by a "show killmail" button.
Castelo Selva
Forcas armadas
Brave Collective
#1382 - 2014-11-21 14:14:12 UTC
Dear CCP Karkur,

Please take a look at the possibility to substitute the old square icon on the overview and space brackets for the new ISIS icon.

Here a mockup that a fellow player did to show how it should be>> http://i.imgur.com/K8Sp6zH.png

I already suggest the use of that new icon at overview and brackets in space.
I already ask it for be an opt-in beta feature to Rhea release.
The new ISIS icons are better and fast to distinguish between ship types, in my opinion.

Thank your so much for your effort to make the game better.

Castelo
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#1383 - 2014-11-21 14:24:52 UTC
Small Change to the way the Mass Sell market window works.

It works like this now when having to navigate to get the market details for quite a few items the clicks add up.

Left Click > Info window > Market details button.

Or

Right click > Nav to Market details. > Left Click.

So no matter the way you do it your clicking at least 2 times or possibly 3 times to close the item info window.



How it should work.


Left Click item name > Market info.


Most people are going to be after this information any time they are using this window.
Harvey James
The Sengoku Legacy
#1384 - 2014-11-21 22:11:45 UTC
could we have repackaging please for cargo containers and cargobays/dronebays

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Caiman Graystock
Starways Congress
#1385 - 2014-11-21 23:31:49 UTC
It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1386 - 2014-11-22 10:41:12 UTC
Caiman Graystock wrote:
It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window?



While it's not what you want, you know you can turn of the generic flash, and only have it flash when certain words are said?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Anonymous Forumposter
State War Academy
Caldari State
#1387 - 2014-11-22 13:46:39 UTC
It would be nice if the website had a functional EVE Time clock
Caiman Graystock
Starways Congress
#1388 - 2014-11-22 14:52:44 UTC
Steve Ronuken wrote:
Caiman Graystock wrote:
It'd be helpful if there was some indication that your name had been mentioned in a chat window, in full, i.e. so if someone drags and drops your name in so the full link appears, the tab could flash a different colour, or we could have an option for focus to snap to and open that specific chat window?



While it's not what you want, you know you can turn of the generic flash, and only have it flash when certain words are said?

No, I was not aware, thanks, I will check it out!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1389 - 2014-11-22 15:01:56 UTC
Anonymous Forumposter wrote:
It would be nice if the website had a functional EVE Time clock



In case you want one on your own computer, you just wat GMT/UTC

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Macker Momo
The Big Moe
#1390 - 2014-11-22 15:28:49 UTC  |  Edited by: Macker Momo
In Provi it's a bit difficult to try and report a red if under attack. We are required to report several things in our intel channels, which I'm sure is a similar procedure for other areas of null as well.

1. System-linked
2. Pilot's name-linked
3. Ship they are flying-linked

It would be wonderful if we could simply drag at least the pilot's name and the ship from the overview directly into the chat window. I can already easily drag the system info from the top left of the screen.

As it stands now:

1. Drag system name from top left into chat window
2. Look at overview to see who is attacking, then match name with that in local and drag local pilot to chat window
2. Look at overview to see what ship he's flying
3. Open Dscan, match ship type with pilot's ship on overview and drag link to ship from Dscan into chat window

The current process is tedious, and near impossible for one person to complete accurately/quickly if multiple targets are involved (gate camp or roam), especially if the person reporting is the target.

What would be nice:

1. Drag system name from top left into chat window
2. Drag pilot name and ship from one line in overview, one click / one drag, directly into chat window

Thank you.

Life is short. Have fun.

Sahriah BloodStone
State War Academy
Caldari State
#1391 - 2014-11-23 03:34:08 UTC
Suggestion: Allow you to form a new fleet directly from the saved setups
Keywords: ui, fleet
Note: Currently when i load saved fleet setups it creates the setup under a new wing, which for our small group is not needed since we never normally need more then one wing. Please change the setup to either utilize the first wing as was saved previously.

Sahriah Bloodstone

No.Mercy // Triumvirate

"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "

Daenika
Chambers of Shaolin
#1392 - 2014-11-23 05:20:42 UTC
One that just became relevant to me: enable scooping and launching from a DST's fleet hangar.

These ships used to be amazing for setting up a POS because they had a very solid tank, a LOT more fitting (ie. 10mn MWD and now MJD), and could fit 40k+ m3 intrinsically. This made them one of the few ships short of a freighter capable of carrying and launching an XL SMA.

Now they can only carry it, you need to have a very well fit and perfectly skilled T1 hauler (I know the Bestower and Tayra can do it, Iteron V only with a pair of T2 cargo rigs, not sure if any of the Minni ones can do it). to scoop and drop them, even though the DSTs are better for actually hauling them.

This applies to other POS modules as well, but the XL SMA is the most painful one, particularly in WH where you can't really bring in a freighter whenever you want. Needing to have both a DST for actual hauling, and a over-rigged T1 hauler for the dropping and scooping, is rather weird, to say the least. Be a nice quality of life change to allow launching and scooping to that fleet hangar, assuming it isn't too much coding work and doesn't break something else.
Jon Dekker
Dekker Corporation
#1393 - 2014-11-23 07:55:43 UTC
MARKET CATEGORY: SHIPS: PRE-FIT

I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.

Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1394 - 2014-11-23 09:54:15 UTC
Jon Dekker wrote:
MARKET CATEGORY: SHIPS: PRE-FIT

I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.

Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].


This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Jon Dekker
Dekker Corporation
#1395 - 2014-11-23 10:36:01 UTC
TheSmokingHertog wrote:
Jon Dekker wrote:
MARKET CATEGORY: SHIPS: PRE-FIT

I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.

Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].


This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.


Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place.

I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1396 - 2014-11-23 10:44:06 UTC
Jon Dekker wrote:
TheSmokingHertog wrote:
Jon Dekker wrote:
MARKET CATEGORY: SHIPS: PRE-FIT

I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.

Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].


This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.


Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place.

I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.


If you include this into the market, its no small feature (little thing), the market is not setup for this, if you would make a contract interface with ships as standard search parameter in a list like the market listing with existing contract coding, its easyer to make, dont you think?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Jon Dekker
Dekker Corporation
#1397 - 2014-11-23 10:52:47 UTC
TheSmokingHertog wrote:
Jon Dekker wrote:
TheSmokingHertog wrote:
Jon Dekker wrote:
MARKET CATEGORY: SHIPS: PRE-FIT

I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.

Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].


This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.


Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place.

I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.


If you include this into the market, its no small feature (little thing), the market is not setup for this, if you would make a contract interface with ships as standard search parameter in a list like the market listing with existing contract coding, its easyer to make, dont you think?


Yes, from a development standpoint if they are completely separate systems the contracts can just be modified to be slightly more readable for this sort of "packaged" sale.

I was thinking though that the markets could list specific contracts already? For some reason I remember reading a devblog about it a couple years ago?
Sho Menao
Seal Club Six
Plug N Play
#1398 - 2014-11-24 05:30:22 UTC
Suggestion: Add multiple select and delete (multiple) options to Contracts/Requires Attention window (see photo http://i.imgur.com/KQ2BomD.jpg)
Keywords: ui, contracts, my sanity
Note: Just had to delete over 100 expired corp contracts and wanted to die/got carpal tunnel
Nalestom Zypher
Deep Core Mining Inc.
Caldari State
#1399 - 2014-11-24 05:41:28 UTC
Suggestion: Give players the option to add a quantity of items to an existing market sell order if the items are being sold for the same price.
Keyword: ui, market, market orders
Note: For example, if I have a sell order for 10 Gyrostabilizer IIs at 1M ISK each, and I have another 5 of the same module in my item hangar, I can add the 5 Gyrostabilizers to my existing sell order so long as the price is the same for a total of 15 Gyrostabilizers at 1M ISK each.

My blog: http://www.webifier.blogspot.com Twitter: @Nalestom

Bart Gibson
Tillicumin Cider Brewing Corperation
#1400 - 2014-11-24 11:03:54 UTC
a gurista-roo ingame T-shirt redeemable for the people that attended EDU2014