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UI Modernization preview - Feedback and issues

First post First post
Author
Funzinnu BT
FUNZWIKI
#321 - 2014-11-16 19:23:43 UTC
Aura looks so ugly!

This seems like a crude fake Iron Man.
Owen Levanth
Sagittarius Unlimited Exploration
#322 - 2014-11-16 20:06:33 UTC
I looked over the graphic changes and I'm impressed. Seems like an incredible upgrade compared to the old look. Also, some of the icons make more sense, some less sense. But that's always the case with icons, I'm content with nice looking ones with a little bit more sense for now. P

Also, some of the new themes are pretty, indeed. I've immediately changed my SiSi-theme to a fine looking Gallente one. Now everything has a sweet green shade and visibility is still good!
Altrue
Exploration Frontier inc
Tactical-Retreat
#323 - 2014-11-16 20:34:40 UTC
Aura is soooo ugly :/

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Bagrat Skalski
Koinuun Kotei
#324 - 2014-11-16 20:59:25 UTC  |  Edited by: Bagrat Skalski
Aaaaaahahaha! Aura became a ****** monochrome version of iron man. Lol

Good thing we got our character creator improved earlier, in Incarna times.
Adrie Atticus
Caldari Provisions
Caldari State
#325 - 2014-11-16 21:31:26 UTC
Sooo, why did you headshot Aura?
Aurelius Valentius
Valentius Corporation
#326 - 2014-11-17 10:13:11 UTC
Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.

I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.

There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine.
Tairon Usaro
G-Fleet Alpha
G-Fleet Alliance
#327 - 2014-11-17 20:31:31 UTC
pro
i do like new window frames.
I do appreciate the idea of shaping the UI that it does not block the view on the universe

contra
the neocom icons are awful, sorry. It is the iOS7 of CCP. It makes EVE look ordinary, but not more intuitive. Actually it feels rather counter-intuitive to me. Certainly i will get used to it, but i will never like it (same as iOS7 and iPhone6). I totally, hope this will NEVER COME LIVE, pleeeaaaase.

concept-wise
I do not understand how you think you could avoid the design break with item icons. Both UIs are quite closely linked in containers and market. As of now the design break looks just ugly, and my fear is that it always will. Changing the design look of item icons would most certainly alienate all vets, while it would not help the newer players.

This is not making EVE UI more modern, it is just taking away a part of the beauty of the game. Please leave neocom icons as they are.
elitatwo
Zansha Expansion
Brave Collective
#328 - 2014-11-17 21:42:46 UTC
Aurelius Valentius wrote:
Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.

I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.

There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine.


A picture says more than words..

This is the star in Thera, which looks awesome if you wear sunglasses Big smile. Everyone, stay away from the Thera sun or you will get blind.

http://i.imgur.com/fspB02b.png it's almost better as you can see.

On TQ I can read all of this.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Aurelius Valentius
Valentius Corporation
#329 - 2014-11-17 23:13:48 UTC
elitatwo wrote:
Aurelius Valentius wrote:
Since this is a modernization theme/re-skin, I really think we should have the option to opt back to the current TQ version UI, there is nothing functionally changing, so there shouldn't be an issue with allowing for this.

I am not a big fan of the UI themes and some of them are just not going to be workable as they are now, the glow thing is totally broken on Amarr theme where you cannot read the text if you mouse over something.

There was nothing wrong with the current UI other then it lacked a pin and a transparency for the ship fitting window and the new industry window, other wise it was just fine.


A picture says more than words..

This is the star in Thera, which looks awesome if you wear sunglasses Big smile. Everyone, stay away from the Thera sun or you will get blind.

http://i.imgur.com/fspB02b.png it's almost better as you can see.

On TQ I can read all of this.



This says it even better: https://www.youtube.com/watch?v=jC6BXt6wl7k

A Blinding white light!.... I am an Amarrian, I feel no pain.... but I am also quie blind.
Aurelius Valentius
Valentius Corporation
#330 - 2014-11-17 23:29:07 UTC  |  Edited by: Aurelius Valentius
Ok, lets get down to business here, since this is going to be the new UI.

1. Neocon - needs the option to be opaque (solid) as well as transparent (clear) for one, to match the other windows in each theme.

2. The Station Services icons need to match the neocon icons in style and in image completely, and the icons need to scale in size just like the "Agents/Guests/Offices/Hangars" row does now.

3. The Tabs in all windows need to scale in size across the whole of the window from the left to the right wher they will then meet the pinning/minimizing/close portion.

4. Tabs need to go transparently when the window is pinned as well as the window, there is no need of contast opaque objects in the windows when they are pinned. it is distracting and in the way.

5. Tabs should not have background lighting/brightness... they should match the neocom in that the button is the color of the table or theme like the neocon and the mouse over should hightlight the text or the icon as it does with the neocon icons for consistance in appearance - this shoul be completely uniform.

6. Notifications Button should have a transparency option.

Important:
7. Theme Enviromental Presets - 1 for each station, and 1 for space - then you have the option to set them all the same or to each station with what you like - suggested because some themes work with some stations and some do not - so presets keeps it dynamic and doesn't keep the user having to keep manually adjusting the theme.


As it stands you have two different themes for the same icons in two places - this needs to be cleaned up - the neocom is the better of the two themes - it is clean easy to work with and consistent - use that as your pattern for the rest.
Ganthrithor
GoonWaffe
Goonswarm Federation
#331 - 2014-11-18 04:04:21 UTC
Tested on SiSi again today and the layering bugs still persist (New example: in your hangar, open a ship preview window and put it over your hangar scene. Now open another UI window (market, inventory, whatever), and put it on top of the ship preview window. Translucency of the top window reveals the hangar scene behind, not the ship preview window that's between the top window and the hangar scene. This behavior is particularly annoying with context menus).

Still pleased with the new UI overall, though.
Kagura Nikon
Native Freshfood
Minmatar Republic
#332 - 2014-11-18 09:12:46 UTC
Dhu'gall wrote:
So I had a look on sisi to check out the new interface. After reading the corresponding dev blog I mainly wanted to check out the new colour schemes.
After that I looked around abit in the hangar and stared to feel rather weird. I guess I am suffering from someing I have heard from others but never experienced myself, motion sickness. Ugh
I think it's coming from the blur effect of the windows when moving the cammera around. I would greatly appreciate it if you would be able to disable the blur effect and just have the windows get less transparent without the blur.



That type of thing is what we have been asking for the jump animation but ignored for ages. I still need to turn my head away when I jump any gate in this game, otherwise in 4-5 jumps travel I would vomit over my computer.

So do not keep your hopes up.. CCP seems to like us to feel sick when playing their game.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lord Xyon
Team Hemi
#333 - 2014-11-18 16:49:20 UTC
My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons.
Aurelius Valentius
Valentius Corporation
#334 - 2014-11-18 17:03:24 UTC
Lord Xyon wrote:
My only comment to this, I have not seen anywhere. You know how you gave us a nice way to share our overview settings. It would be awesome if there was a way to share our UI Settings. I am looking at if I spend a lot of time getting one set up not I have to go back and try to reproduce it on all my toons.


You can share the UI with all your toons or with someone else for that matter - there is a thread on this. I am not at my main PC so I will EDIT and post it HERE when I get online on that rig later on today.
Bagrat Skalski
Koinuun Kotei
#335 - 2014-11-18 17:13:37 UTC  |  Edited by: Bagrat Skalski
http://i.imgur.com/fspB02b.png

This.

I don't like my UI white on white with not even a shade below the white anywhere.

I don't like my UI have white smears on the white colored font on the buttons.

Everything i am able to accept is those black buttons with gray font, without smears, only gray backgroud somewhere (not too bright, just the level i can see clearly what is there). I like it, because it is somehow (I don't know how) readable, I heard it is called contrast , but probably someone made it up in his head.

You will hear those complains a lot of times here and there, until you change it to readable state, no matter how bright nebula or sun can become. I know you can change the transparency, but no, it doesn' have to go to this, who on earth needs that? Blind people, so they can feel less impaired with those settings? I am partially blind, but i want to see.
Advenat Bedala
Facehoof
#336 - 2014-11-18 18:28:46 UTC  |  Edited by: Advenat Bedala
CPP please don't kill aura. Her new appearence is ugly

Also
I want to see coulors in interface. I don't bouther speed of work with interface. If I need speed I use keyboard shortcuts.
Simply give option to use colored interface instead of monochrome one. I don't belive that you can't.

New station service icons are too small

Transparency. You promised that we'll be able to change it. One more issue is that it changing when I do something. It adds some sort of discomfort and I don't believe that I'll be used to this.
TheMercenaryKing
Ultimatum.
#337 - 2014-11-18 19:05:54 UTC
I looked at the buttons and everything, too windows 8/8.1 tile-y for me. I prefer the old design of tabs and buttons.

I am talking about windows like the chat boxes.
Bagrat Skalski
Koinuun Kotei
#338 - 2014-11-18 19:10:14 UTC  |  Edited by: Bagrat Skalski
Nendail Smith
Lockheed Nighthawk
#339 - 2014-11-18 23:12:03 UTC  |  Edited by: Nendail Smith
Pre-set themes always suck in contrast to options to customize. overall it looks potentially nice, but please incorporate detailed customization including opacity and colours before rolling this out.



Why not attach the options to various windows and let us really change things up?

incorporate the ability for us to change opacity on pinned windows!

pin selected items window, select something, look around. there are places you can't read it at all, and no options to fix any of that? same problem with overview. I thought the point was modernization?
Arla Sarain
#340 - 2014-11-18 23:29:31 UTC
Whilst you are at redesigning the UI
can you please take a look at tactical overlay? There is too much white that when overlaps makes space extremely bright and difficult to look at at low zooms.

I use the overlay for the vector between the target and my ship, coupled with the new keyboard flight controls. Its useful, but its not comfortable to use shortcuts for modules so I mouse click. This triggers the optimal/falloff sphere on an already white film and max targetting sphere.

A passable option would be to have the same menu as for the new sensor overlay.