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Inject Some Life Back Into This Game!

Author
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#1 - 2014-09-22 23:55:12 UTC
It seems that with the push for more frequent updates, the sense of a virtual world is slowly eroding.

There was once a time when EVE's lore was continiously expanded through fortnightly chronicles published on the website, chronicles were published with beautiful artwork through EON Magazine and we'd routinely read live event news (sometimes with no actual event in-game) through the community news. Meanwhile each snippet of Walking in Stations (especially the article published in the magazine more than 5 years ago) brought players just that little bit closer to really involving themselves in this fictional setting.

All of this is gone. We no longer even receive cinematic/lore trailers with each patch.

There are so many lore sections that are out of date in-game. Aside from EVE: Source (which was brilliant) it's apparent there has been a huge shift towards 'all gameplay' and 'no immersion'.

So aside from my concern, what is in the works to help reinvigorate this game's world? What is in the works to entice players to really explore New Eden beyond the appealing gameplay itself?

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Schmata Bastanold
In Boobiez We Trust
#2 - 2014-09-30 08:24:14 UTC
I agree with trailers, they were always worth to wait for (well, most of the time). But lore? Meh, write your own stories if you need them to justify why you click around. Personally if I need a story I play games that have it or I read books, Eve is just for those moments when I have an urge to roll around space litter box. And only because I don't fit into my cats' litter box.

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Herzog Wolfhammer
Sigma Special Tactics Group
#3 - 2014-10-02 16:04:10 UTC
Tavin Aikisen wrote:
It seems that with the push for more frequent updates, the sense of a virtual world is slowly eroding.

There was once a time when EVE's lore was continiously expanded through fortnightly chronicles published on the website, chronicles were published with beautiful artwork through EON Magazine and we'd routinely read live event news (sometimes with no actual event in-game) through the community news. Meanwhile each snippet of Walking in Stations (especially the article published in the magazine more than 5 years ago) brought players just that little bit closer to really involving themselves in this fictional setting.

All of this is gone. We no longer even receive cinematic/lore trailers with each patch.

There are so many lore sections that are out of date in-game. Aside from EVE: Source (which was brilliant) it's apparent there has been a huge shift towards 'all gameplay' and 'no immersion'.

So aside from my concern, what is in the works to help reinvigorate this game's world? What is in the works to entice players to really explore New Eden beyond the appealing gameplay itself?




The game is in a general malaise lately and a feeling that better times are behind it.

But this is a Viking-run company and would not be surprised if some great shakeup occurs and some of the spirit comes back in spades.

For now there is a changing of the guard in the development department (it certain appears) and it also takes time for replacements to get to know the code.

The demographics of the game is also changing too. There appears to be a huge conflict between older players who got their start with box-set D&D basic and know hardship with pride and newer players who want quick gratification and have feelings that are easily hurt. Hence the game has a proverbial "fork in the road" that amounts to "damned if you do, damned if you don't". It's going to take some considerable craft to get around that.

The live events and the chronicles were what it was all about for me in the past. Now it's back to skill que online and waiting for better days with a watchful eye towards the future to ensure I'm not wasting money.

The game had vast potential to be more than a game - not like some virtual reality though - but a vehicle for "total experience" science fiction consumption. Imagine if the Star Trek franchise was not just series' and movies, but an MMO early on (had that technology been more readily available in the late 1960s).

You see the seal has yet to be broken on this: the idea of consumption of science fiction that is not merely watching it on a TV but participating in it. Imagine that, instead of just knowing about the Battle of Wolf 359, we would occasionally meet people who were in that battle. That's what I'm talking about.

So I'm hoping that these Vikings are the ones to break that seal and not some US company that picks up on the idea and riddles it with indoctrinating PC crap that makes it too excruciating to put up with and comprising a huge waste of technology (though at least would inspire epic griefing of the sort of people attracted to excruciating indoctrinating PC crap).

Bring back DEEEEP Space!

Kiera Minaris
Federal Navy Academy
Gallente Federation
#4 - 2014-10-16 18:21:42 UTC
Tavin Aikisen wrote:

All of this is gone. We no longer even receive cinematic/lore trailers with each patch.


Yea, this is one of the things I used to love the most about the patches. Sure what came in the patch was cool, but I used to wait for the video's for each patch
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#5 - 2014-10-17 02:39:54 UTC
Kiera Minaris wrote:
Tavin Aikisen wrote:

All of this is gone. We no longer even receive cinematic/lore trailers with each patch.


Yea, this is one of the things I used to love the most about the patches. Sure what came in the patch was cool, but I used to wait for the video's for each patch


It can even be something as simple as the Apocrypha news bulletins which started with this: REPORT: COMMUNICATIONS LOST WITH ORE SURVEY TEAM IN OUTER RING

I stayed up all night for the entire duration of the patching process just to read each news bulletin which culminated in the loss of an entire planet's population and all the associated political intrigue. This is a primary feature of this game. Even when you're logged out, the world continues without you.

This is a prime example of why I describe EVE Online as a "newspaper". Where any other game is a great novel, the world stops where ever you leave your bookmark. However that newspaper will be obsolete in less than 24 hours and a new one, featuring a literal world of changes, will be ready to read. Possibly reflecting your influence on the world.

Surely these works of fiction are easy to produce? They must be easier than a cinematic trailer.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Cahir Ceallach
The Raza.
#6 - 2014-10-17 07:51:39 UTC  |  Edited by: Cahir Ceallach
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.

I agree. New movies important add on to expansion for me. Like motivation movie to play harder. :D
Michael Ruckert
Hohere Kavallerie-Kommando
#7 - 2014-10-18 03:37:20 UTC
+1 for OP.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Herzog Wolfhammer
Sigma Special Tactics Group
#8 - 2014-10-20 21:11:42 UTC
I hope at least the Yule Lads are back this year. If they sacked the Yule Lads they basically cancel Christmas for me.

(admittedly cancelling someone's Christmas is an Eve Online thing to do)

Bring back DEEEEP Space!

Ruskarn Andedare
Lion Investments
#9 - 2014-10-22 12:05:28 UTC
Herzog Wolfhammer wrote:
I hope at least the Yule Lads are back this year. If they sacked the Yule Lads they basically cancel Christmas for me.

(admittedly cancelling someone's Christmas is an Eve Online thing to do)


Have you been naughty enough for the Yule Lads to visit?
Kiera Minaris
Federal Navy Academy
Gallente Federation
#10 - 2014-10-27 20:33:15 UTC  |  Edited by: Kiera Minaris
Ruskarn Andedare wrote:
Have you been naughty enough for the Yule Lads to visit?


Well considering I have 49 mails from my last... victim telling me to F off... I think so xD


But getting back to the point.... Here are some video's on what I am talking about. I used to love these things. Bring them back CCP :/

Concord report on Sansha Uprising
Malkalen Incident

Some more
Nexus Day
Lustrevik Trade and Travel Bureau
#11 - 2014-10-28 03:22:24 UTC
Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#12 - 2014-10-29 03:26:53 UTC
Nexus Day wrote:
Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.


I'm not sure if this is sarcasm or not. I'm expecting nothing more or less than what was already once provided quite regularly. CCP have separate teams for these items, so your implication that it is additional workload on top of ship balancing and texturing is false.

As for player generated content, it's still there. But there are aspects of the lore which players cannot influence or participate. Our own experiences can become quite meaningless in a lifeless world. NPC interactions and lore provide context, immersion, interest and motivation. A great story and world seeting will be dull if the characters are lifeless and under-developed. Likewise a a poor story and world setting can only be enhanced so much if the characters (or players) are the only explored aspect.

And unless we can actually portray the NPC characters or powers that comprise the lore of EVE, then your suggestion doesn't work at all. Those lore specific characters and entities are only accessible by developers.

It seems you've missed the point entirely. We're not asking for anything new.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#13 - 2014-10-31 20:07:02 UTC
Kiera Minaris wrote:
Ruskarn Andedare wrote:
Have you been naughty enough for the Yule Lads to visit?


Well considering I have 49 mails from my last... victim telling me to F off... I think so xD


But getting back to the point.... Here are some video's on what I am talking about. I used to love these things. Bring them back CCP :/

Concord report on Sansha Uprising
Malkalen Incident

Some more



These are simply superb, not just a tool to bring new players in, but a tool to keep many interested too, there are always those who simply say, it is a sandbox and players make the content, sure, why not? They are right too, but this, these wonderful lore creations, make it a sandbox with a view of the stars!

There is one EvE. Many people. Many lifestyles. WE are EvE

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#14 - 2014-11-01 04:14:34 UTC
The current event arc is a great example of the potential we've all discussed here. Allowing players to influence the game's fictional direction, be recognised and see the world evolve.

I didn't participate in any part of the event myself due to time and in-game availability. But being able to read about the events as they unfolded is the definition of immersion. The world is changing, with or without me.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2014-11-13 22:10:45 UTC  |  Edited by: Vimsy Vortis
I get the impression that the game is in dire need of an extensive content expansion like apocrypha or incursion. While those expansions didn't introduce anything I personally couldn't live without they gave existing and inactive players entirely new things to do. Apocrypha in particular introduced craptons of new pvp opportunities as well as pve ones.

While balance is cool a perpetual cycle of nerfs and buffs with the occasional nugget of badly thought out content like polarized weapons jammed in is not going to capture the imagination of the community or make for appealing trailers.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#16 - 2014-11-14 09:51:04 UTC
Well we're getting some interesting new systems in December at least. Hopefully they do a decent job of integrating it with the lore.

These whispers on IGS are interesting and all, but I really am hoping for something more.
Ruskarn Andedare
Lion Investments
#17 - 2014-11-14 12:53:38 UTC
Xindi Kraid wrote:
Well we're getting some interesting new systems in December at least. Hopefully they do a decent job of integrating it with the lore.

These whispers on IGS are interesting and all, but I really am hoping for something more.


Looks like they could lead to a significant expansion of the lore
Liuni Kalthis
Federal Navy Academy
Gallente Federation
#18 - 2014-11-17 19:45:26 UTC
Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing.
Nevyn Auscent
Broke Sauce
#19 - 2014-11-17 20:29:10 UTC
Liuni Kalthis wrote:
Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing.

Remember WH's. It's only exploring for the first few weeks, then everyone has explored everything. That or it's pure procedural generation so it's not actually exploring anything of substance, just a loot source.
Think playing an RPG for the tenth time. The first time you explore everywhere, even the useless spots. By the tenth time you know better than to go down the useless areas that don't give anything, and you've seen them already.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#20 - 2014-11-17 21:34:56 UTC
Nevyn Auscent wrote:
Liuni Kalthis wrote:
Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing.

Remember WH's. It's only exploring for the first few weeks, then everyone has explored everything. That or it's pure procedural generation so it's not actually exploring anything of substance, just a loot source.
Think playing an RPG for the tenth time. The first time you explore everywhere, even the useless spots. By the tenth time you know better than to go down the useless areas that don't give anything, and you've seen them already.


I always wonder why they don't combine both of your ideas. Wormhole space becoming as limited as the wormhole entrances allow? As soon as those wormholes collapse, you're stuck there and forced to self-destruct to return home!

Bit harsh I know. It's a very basic idea. Not too much thought process behind it. Just looking to keep the exploration and expeditionary aspects the key point.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

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