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Player Features and Ideas Discussion

 
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Suggestions for Titan Rebalance

Author
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#1 - 2014-11-17 12:45:41 UTC  |  Edited by: Stellar Tycoon
I have been thinking about Titans and their role on the battlefield (which is quite poor).

There's been lots of of complaints about the doomsday mechanic and how poor it is for gameplay. I'd vote to remove it completely.

Here's how I envision a Titan working in the future. It is a multi-role Super Cap. Putting a Titan on the field should be a fearsome ship that can change the tide of a fight, but not in such a way as the other fleet cannot counter it.

1. Remove Doomsdays.

2. Give Titans bonuses to large guns/missles. 800% damage bonus, 200% range/Optimal Bonus. Remove the ability to group guns, and turrets can only target one ship at a time which forces the titan to split fire (makes sense because the ships are so huge, all the turrets could not possibly be pointed in the same direction).
This would give the Titan the ability to work effectively as 9 battleships on field, but cannot insta-gib ships on its own.

3. Give Titans a bonus to remote repping in line with racial carriers. Additionally give them bonus to remote support modules such as remote tracking links, remote sebo's etc. This will make a Titan have a second role as a support platform for fleet engagements.

4. Give titans 250mb/s of drone bandwidth and the ability to field 10 drones. for some self defense against frigates cruisers. Drone bay should be 500m3 or 1000m3.

The idea behind this is it forces titans to stay on field to be useful. You can't just jump in, DD and then warp off. You can either have you titan fitted for logistical support or as a multi-gun platform.

Titans can keep the jump portal generator as this enables more fleet fights.

I'm just thinking out loud really, what do you guys think? Is this a step in the right direction?

Edit/ Another suggestion would be the ability to generate a Remote Warp Disruption field. Much like the Remote ECM burst, a titan can project a bubble on a target ship. It'd need to keep the module active and stay on the field to use it. This might even force T3 doctrines to use the interdiction nullifier as an effective counter to titans ability to warp disrupt.
baltec1
Bat Country
The Initiative.
#2 - 2014-11-17 12:52:06 UTC
No.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#3 - 2014-11-17 13:05:55 UTC
baltec1 wrote:
No.


Why?
baltec1
Bat Country
The Initiative.
#4 - 2014-11-17 13:08:08 UTC
Stellar Tycoon wrote:
baltec1 wrote:
No.


Why?


Look up why gunboat titans were nerfed in the first place.
Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2014-11-17 13:16:16 UTC
Death to all supers.

If you don't follow the rules, neither will I.

Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#6 - 2014-11-17 13:22:32 UTC
baltec1 wrote:
Stellar Tycoon wrote:
baltec1 wrote:
No.


Why?


Look up why gunboat titans were nerfed in the first place.


You mean titans with Dread class weapons with the ability to focus fire. Yeah that's not what I suggested.

Bonuses to Large weapons systems, the same as battleships. Also the titan is forced to split fire. The split fire will put pressure on enemy Logi as they need to split reps.
Frostys Virpio
State War Academy
Caldari State
#7 - 2014-11-17 14:59:27 UTC
Stellar Tycoon wrote:
baltec1 wrote:
Stellar Tycoon wrote:
baltec1 wrote:
No.


Why?


Look up why gunboat titans were nerfed in the first place.


You mean titans with Dread class weapons with the ability to focus fire. Yeah that's not what I suggested.

Bonuses to Large weapons systems, the same as battleships. Also the titan is forced to split fire. The split fire will put pressure on enemy Logi as they need to split reps.


Then, you group a bunch of titans together and you get the same results as gunboat titans were.

As for the remote interdiction sphere, some T3 doctrine also already fly nullified so they can freely warp around the grid after bubbles have landed everywhere so it would not introduce anything. At "best" it would cut the HIC role.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#8 - 2014-11-17 15:49:26 UTC
baltec1 wrote:
No.

Not empty quoting.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#9 - 2014-11-17 16:08:11 UTC
Frostys Virpio wrote:
Stellar Tycoon wrote:
baltec1 wrote:
Stellar Tycoon wrote:
baltec1 wrote:
No.


Why?


Look up why gunboat titans were nerfed in the first place.


You mean titans with Dread class weapons with the ability to focus fire. Yeah that's not what I suggested.

Bonuses to Large weapons systems, the same as battleships. Also the titan is forced to split fire. The split fire will put pressure on enemy Logi as they need to split reps.


Then, you group a bunch of titans together and you get the same results as gunboat titans were.

As for the remote interdiction sphere, some T3 doctrine also already fly nullified so they can freely warp around the grid after bubbles have landed everywhere so it would not introduce anything. At "best" it would cut the HIC role.


I don't get your point, bringing more titans increases risk as they need to stay on the field. And since the titans can only target one ship with each turret module, the titans can only have the same amount of Alpha as a single Battleship on one target.

I get the issue that 10 titans can then put the same dps as 10 battleships, but that needs to be split across 7/8 different targets.

A titan with my suggestions can only fire one turret at one target. If the enemy only has one target, then tough, the titans other 7 highs are wasted. These titans are meant to come into the fight and then start pressuring large groups of ships.

If you wanted high alpha, just bring more battleships instead of titans.
Samillian
Angry Mustellid
#10 - 2014-11-17 17:04:04 UTC
As much as I hate Titans and would see them all burn even I do not think this is a good idea.

Not supported.

NBSI shall be the whole of the Law

Jean Luc Lemmont
Carebears on Fire
#11 - 2014-11-17 17:15:23 UTC
Personally I would like to see CCP introduce the concept of weapon bays and defined firing arcs for titans ( a la Renegade Legion Leviathan) - being as large as they are and having turrets has always seemed just a little goofy to me.

Of course that would require them to completely rework parts of how ships are fitted and how combat works, so I'm not holding my breath.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Adrie Atticus
Caldari Provisions
Caldari State
#12 - 2014-11-17 17:22:14 UTC
Stellar Tycoon wrote:
I have been thinking about Titans and their role on the battlefield (which is quite poor).


So 1 titan is 9 BS or one gun is 9 BS?

If former, then you need 20 titans to be as strong as a full BS fleet. If latter, lol nope.
wopolusa
Dire Circumstances
#13 - 2014-11-17 17:27:16 UTC
Stellar Tycoon wrote:
3. Give Titans a bonus to remote repping in line with racial carriers. Additionally give them bonus to remote support modules such as remote tracking links, remote sebo's etc. This will make a Titan have a second role as a support platform for fleet engagements.

4. Give titans 250mb/s of drone bandwidth and the ability to field 10 drones. for some self defense against frigates cruisers. Drone bay should be 500m3 or 1000m3.


I have no words.

Well... I do but they're not appropriate for this forum.
So you want titans to be locking up 6 targets for weaponry (to shoot individually), and still provide friendly RR, jump portal generators, cloning facilities, etc. in a ship with 8 high-slots. Riiiiiiiiiight...
Then it should have remote tracking + sebo boosts which is absurd considering any T2 logi, costing about 0.25% as much as a titan, could do that.
Then you want it to have drones capable of killing small sized targets, in a ship that should never be by itself in combat.

SO basically you want titans to be a supercarrier, with better than dreadnought guns(Although split damage WTF is that even supposed to do?), carrier repping power, subcap logi support items, ontop of already better-than-a-super drone capability (same drone bay, but able to use subcap-size drones). Then mix that with the current titan uses such as bridges and cloning.

I would say stop popping whatever pills you're on, but I'm the one who feels brain-dead after reading that.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#14 - 2014-11-17 17:42:03 UTC
Adrie Atticus wrote:
Stellar Tycoon wrote:
I have been thinking about Titans and their role on the battlefield (which is quite poor).


So 1 titan is 9 BS or one gun is 9 BS?

If former, then you need 20 titans to be as strong as a full BS fleet. If latter, lol nope.


1 Titan gun = DMG output of 1 battleship
The premise is that a Titan is so huge it just has guns all over its hull, so 1 turret slot would really mean 8 large turrets firing, but it's grouped as 1. So the titan can have 7/8 of these turret groups.

wopolusa wrote:

So you want titans to be locking up 6 targets for weaponry (to shoot individually), and still provide friendly RR, jump portal generators, cloning facilities, etc. in a ship with 8 high-slots. Riiiiiiiiiight...


It can fulfill a combat role, or a Remote rep role. Not both.

wopolusa wrote:

Then it should have remote tracking + sebo boosts which is absurd considering any T2 logi, costing about 0.25% as much as a titan, could do that.


That is just a throw in idea, it could have a special role directly buffing fellow capital ships only. The idea is to give it a fleet support role that will mean your fleet gets stronger because one if on the field.


wopolusa wrote:

SO basically you want titans to be a supercarrier, with better than dreadnought guns(Although split damage WTF is that even supposed to do?)


It's meant to lay down dps across a wide range of targets forcing enemy Logistics to react, get distracted and screw up.

The titan won't get a drone damage bonus and won't be able to field more than 10 drones. I think that's a small amount of DPS for a ship so large, slow and god damn expensive. Especially with only 4 sets of heavies.

We can make it not be able to use sentries if that'll make you feel better.
ShahFluffers
Ice Fire Warriors
#15 - 2014-11-17 17:42:11 UTC  |  Edited by: ShahFluffers
Not supported.

Stellar Tycoon wrote:
2. Give Titans bonuses to large guns/missles. 800% damage bonus, 200% range/Optimal Bonus. Remove the ability to group guns, and turrets can only target one ship at a time which forces the titan to split fire (makes sense because the ships are so huge, all the turrets could not possibly be pointed in the same direction).
This would give the Titan the ability to work effectively as 9 battleships on field, but cannot insta-gib ships on its own.

They already have a 500% bonus to damage.

As for why allowing Titans to, again, engage subcapitals is a bad idea... because they are an "apex force."

Even with your restriction of 1 Titan turret per target, per Titan... it is still nigh impossible for a fleet of battleships to stand up to a group (even a small one) of Titans... especially if they have RR-support from Carriers or Supercarriers.

Titan EHP is off the charts... they have Ewar immunity... they give very powerful bonuses to the entire fleet (+37% raw armor from an Erberus please!)...

Plus, being hit with the single weapon from a Titan would be similar to taking a glancing shot from a sieged Dreadnought (see: 3 to 4 hits and the battleship pops... less if you are using capital missiles with webs and target painters).


Stellar Tycoon wrote:
3. Give Titans a bonus to remote repping in line with racial carriers. Additionally give them bonus to remote support modules such as remote tracking links, remote sebo's etc. This will make a Titan have a second role as a support platform for fleet engagements.

This steps on the toes of the Supercarrier.


Stellar Tycoon wrote:
4. Give titans 250mb/s of drone bandwidth and the ability to field 10 drones. for some self defense against frigates cruisers. Drone bay should be 500m3 or 1000m3.

With the exception of Carriers... ALL capitals ships lost their ability to field drones.

The reason was simple; capitals with drones were seen as too "flexible" and did not need to rely on subcapital support to fend off subcapital hostiles. Instead, you had homoginized fleets of Dreds, Titans, and Supers that all used each other as point defense.


Stellar Tycoon wrote:
Another suggestion would be the ability to generate a Remote Warp Disruption field. Much like the Remote ECM burst, a titan can project a bubble on a target ship. It'd need to keep the module active and stay on the field to use it. This might even force T3 doctrines to use the interdiction nullifier as an effective counter to titans ability to warp disrupt.

While I am all for forcing people to commit to a fight, this takes that idea a little too far. Bubbles are VERY powerful tools and should require a people to think ahead (mobile bubbles) or put their ship at risk (like HICs and DICs).

This does neither as a remote AOE bubble would just be spammed at range alongside a wall of snipers and sentry drones.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#16 - 2014-11-17 17:47:55 UTC  |  Edited by: Stellar Tycoon
ShahFluffers wrote:
Not supported.


Thanks for the thought out reply, very much appreciated. (smaller quote to reduce page size.)

Can I ask, can a BS fleet engage a fleet of titans and capitals in the current meta?
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#17 - 2014-11-17 17:48:42 UTC
Fail post.
ShahFluffers
Ice Fire Warriors
#18 - 2014-11-17 18:20:35 UTC  |  Edited by: ShahFluffers
Stellar Tycoon wrote:
Can I ask, can a BS fleet engage a fleet of titans and capitals in the current meta?

Hypothetically... yes.

Since Titans can't even target subcapitals right now they are extremely vulnerable to being swarmed... thus they require back-up from "smaller" capitals like Carriers... which are themselves vulnerable to Titans, Dreds, and Supercarriers... which are again vulnerable to "smaller ships" like battleships... which can then be countered by other "small ships" like frigates and cruisers.

However... there are some setups like "Pantheon/Slowcat" that are just ridiculously hard to crack without the use of lots of Supercarriers or Titan doomsdays.
(SEE: imagine 10 carriers all RRing and Cap transfering each other with maximum buffer and using swarms of sentry drones... now add 50 more doing the same thing)

And then you have capital blobs where there is so much EHP, so many reps, and so much damage on field that subcapitals cannot even hope to make much of a difference without bringing in several orders of magnitude more numbers.
The Battle of Asakai is a good example of this.


All that said... capital ships in general are slated to be rebalanced in the near future. No ETA on that though.
Jacid
Corvix.
#19 - 2014-11-17 19:30:28 UTC
Two thoughts...

Titans = to 8 BS's seems a bit lack luster

I was always surprised they don't allow titans to enter some sort of siege cycle being as its basically a really big dread with a jump portal.. have a bonus to local reps, and some damage at the expense of mobility and using stront. In addition you might have it also act like one end of a jump bridge, the other end being secured by another titan. Movement could be freely between the titan as long as both had fuel.

The second thought is the OP's idea of a remote disruption bubble you target a friend or not target who can neither warp and who carries this bubble around with them.. Of course if they pick the wrong person to bubble that person might just fly back on the titan and bubble it.

The last little bit of an idea is to have titan weapons do a bit of AOE damage from the point of target. In other words titan targets dread with primary guns and everything 5k around the dread takes 30% of primary damage amount in splash damage.

Ok so thats three thoughts..
Aerie Evingod
Midwest Miners LLC
#20 - 2014-11-17 20:17:00 UTC
While we are at it, the weird and bad titan suggestions, why don't we increase XL weapon capacity to 100m3 and let them load bombs?

Just kidding.