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[Rhea] Graphical Features Feedback and Discussion

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Author
CCP Sledgehammer
C C P
C C P Alliance
#1 - 2014-11-17 11:08:12 UTC  |  Edited by: CCP Habakuk
Hi all!

Us folks over at Teams Trilambda and Muppet Shop have been slaving (Minmatar-ing) long and hard to bring you the latest batch of graphical goodies due to ship with Rhea. Please bear in mind that these features are Works-In-Progress, and are likely to change during the course of the next few weeks. As always. all constructive criticisms are welcome:


  • Asteroid/Ice Belt environment overhaul
  • STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT
    We will add new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu.

  • Bowhead - ORE Freighter
  • STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED
    We heard you like ships, so we made a bigger ship you can put your big ships in.

  • Confessor - Amarrian Tactical Destroyer
  • STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED
    Thanks to the efforts of certain capsuleers, Amarrian pilots will be the first to enjoy a new class of destroyer built from Sleeper technologies. These stance switching destroyers will have 3 different modes, and appropriate animations for each.

  • Ship Redesigns - Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook, Falcon
  • STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED
    The aforementioned Hulls have been updated with new geometry and textures.

  • Pirate Apparel sets
  • STATUS: DEPLOYED
    Male and Female avatars can now sport the latest fashions in corsair clothing thanks to Team Muppet shop. Each gender will receive new boots, trousers and jackets themed along Sansha, Blood Raider and Guristas colours.

  • ...PHYSICALLY BASED RENDERING!
  • STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED
    We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.


Can't wait to hear what you think of all this!

- Sledgehammer.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#2 - 2014-11-17 11:36:06 UTC
Hey, Sledgehammer, are we going to get the ability to wear the GDN-9 "Nightstalker" Combat Goggles on our foreheads as suggested by this image? This has been a requested feature by almost everyone who owns them for a while now.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Zavand Crendraven
Rolling Static
Wardec Mechanics
#3 - 2014-11-17 11:57:28 UTC
So the new incursus looks good but its shape is a bit edgy and feels slightly out of place from other gallente ships specifically the front area where the bridge is. Also id like too see the spear part be a bit larger its really iconic and id like it be more noticable.

For the PBR atm only really Amarr looks awesome the rest is kinda wierd though that might be something with the texture as the newly modeled incursus doesnt seem to have the same kinda defected looks as the thorax for instance.
Arthur Aihaken
CODE.d
#4 - 2014-11-17 12:28:27 UTC  |  Edited by: Arthur Aihaken
Rattlesnake Comparison
Here's a comparison between the (old) and (new) Rattlesnake to illustrate a few points.
Verdict: Old Rattlesnake. No question.

http://imgur.com/a/DEiMh

1. The hull has lost it's "sheen". A straight matte finish does not lend itself well towards camouflage patterns.
2. The lights have changed from orange to light blue, losing some of the 'ominous' appeal. And there's actually two different sets of lights: light/pale orange on the bridge and spotlights and light blue for everything else.
3. The colours of the camouflage are now completely off. There was less of a difference between the shades of brown on the old version - the new one has too much contrast (it's gone from light/medium brown to beige/dark brown).
4. Parts that were previously black (fins, grates, slats, engines) are now washed out and a greyish/light brown. In the process, the subtle aspects which used to distinguish the Rattlesnake and offer some contrast with the camouflage scheme now doesn't stand out at all and in fact look a little cartoonish.

I am currently away, traveling through time and will be returning last week.

chaosjj
Doomheim
#5 - 2014-11-17 12:40:21 UTC
Will the incursus-variants recieve their own hull variants like the moa hulls have?
Arthur Aihaken
CODE.d
#6 - 2014-11-17 12:44:55 UTC  |  Edited by: Arthur Aihaken
Barghest Comparison
Here's another comparison using the (old) and (new) Barghest.
Verdict: Old Barghest with the main hull colour change from the PBR version.

http://imgur.com/a/lE8rd

1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back.
2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared.
3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).

I am currently away, traveling through time and will be returning last week.

chaosjj
Doomheim
#7 - 2014-11-17 12:55:24 UTC  |  Edited by: chaosjj
Arthur Aihaken wrote:
Barghest Comparison
Here's another comparison using the (old) and (new) Barghest.

http://imgur.com/a/lE8rd

1. Aside from the colour improvement with the PBR version (more of an off-blue/black), the PBR version is entirely a step back.
2. All of the minor/subtle details such as the white lines and panelling trim have all but disappeared.
3. The weathering around a lot of the ship (launcher mount points being one example) now stands out in contrast in addition to being a different colour (brown instead of black).


does it need weathering in the first place? the barghest is a very new ship, so why is it weatherd? if its an old tech 1 ship, its understandable, but why is there so much weathering on tech 2 ships? those are supposed to be new ships. Same goes with caldari ships, according to lore, caldari ships are constantly replaced and improved, they should look like that too in my opinion.

Ships that should look weathered:
older type minmatar ships, like the scythe, burst, and wreath. (not the "modernized" ships, like the stabber or the tempest, )
Mining barges and Exhumers
Arthur Aihaken
CODE.d
#8 - 2014-11-17 13:03:30 UTC  |  Edited by: Arthur Aihaken
Navy Raven Comparison
And another Caldari comparison. This one I'm kind of torn on...
Verdict: Old Navy Raven (although some of the changes in the PBR version are nice)

http://imgur.com/a/ET1pe

1. The matte finish on the PBR version is actually an improvement in this instance. I never really liked the highly reflective blue/metallic (especially the turrets) on the old version.
2. The old digital colour scheme has better textures and colours than the new PBR version. I'm not sure if I like how the old version had the texture applied everywhere or the PBR version where it's been removed from some of the protruding rods and parts of the ship. I definitely prefer the older digital scheme, though.
3. Running lights - this seems to be a recurring theme. They've gone from a consistent medium blue on the old Navy Raven to a combination of light blue/white and pale orange. This is throwing off some degree of objectivity.
4. Should I even mention the weathering? You can't really tell from the front, but start rotating it… yikes! At the very least the weathering on Caldari ships should lend themselves to the existing colour scheme, ie: grey and black as opposed to this bright brown/rust colour (scroll down in the set to see the weathering comparison from the rear).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#9 - 2014-11-17 13:20:25 UTC  |  Edited by: Arthur Aihaken
Ore Comparison
I didn't upload any images, but there seems to be a recurring theme here: Things that were previously rendered as black or dark grey now appear as brown or rust with PBR.
Verdict: Old ORE ships with new orange running lights from PBR.

1. Ore ships now have orange lights in the PBR version, yay!
2. Ore ships have taken on a green/reflective tinge as opposed to the previous black/dark grey. I still prefer the old ORE ships with the matte black/reflective aspects, so I think personal preference is going to make this a toss-up. This is more noticeable in the ORE Development Editions as opposed to the standard ORE ships.

I am currently away, traveling through time and will be returning last week.

Lair Osen
#10 - 2014-11-17 13:22:49 UTC
Hey Devs, are you guys doing the map redesign as well or is that a different group?
CCP Sledgehammer
C C P
C C P Alliance
#11 - 2014-11-17 13:24:28 UTC
Lair Osen wrote:
Hey Devs, are you guys doing the map redesign as well or is that a different group?


Different team.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Arthur Aihaken
CODE.d
#12 - 2014-11-17 13:31:32 UTC  |  Edited by: Arthur Aihaken
Vindicator Comparison
Images speak more than words here…
Verdict: Old Vindicator

http://imgur.com/a/AYljG

Who stole my BLACK Vindicator?!

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#13 - 2014-11-17 13:36:50 UTC
This was suggested in the previous thread, but I don't suppose there's any way to set the level of weathering or "dirt" from a player perspective, is there? ie: Old and Busted vs. New Hotness.

I am currently away, traveling through time and will be returning last week.

Adrie Atticus
Caldari Provisions
Caldari State
#14 - 2014-11-17 13:37:19 UTC
Arthur Aihaken wrote:
Vindicator Comparison
Images speak more than words here…
Verdict: Old Vindicator

http://imgur.com/a/AYljG

Who stole my BLACK Vindicator?!


The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.

Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?".
Makari Aeron
Imperial Shipment
Amarr Empire
#15 - 2014-11-17 13:37:40 UTC
I'll have to check out the asteroid effects but I'm pretty hesitant to say I want them because of performance. (The other part of me says "yay! less boring asteroid belts!") When I mine I play as zoomed out as possible to reduce graphical lag and I feel that adding more particle effects is not going to help my performance in the slightest.

1) what is the rendering distance on these particles for each "level" of graphical settings?
2) will this feature be togglable in the graphical settings to improve performance?
3) can we mine it to improve yield? :P

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Arthur Aihaken
CODE.d
#16 - 2014-11-17 13:54:48 UTC
Adrie Atticus wrote:
The new Vindicator is clearly superior, both in how the camo is separated and how light is actually bounding between the two halves in the front.

Both mine and your posts are subjective reviews and I'm going to go on the exact opposite side on all of the ships you have posted. There are problematic ones like the Nightmare and Revenant with too much bling but most, if not all, other ships are looking more realistic. There is an argument for lowering the glossiness and shininess of some materials on Amarr hulls but that's down to the question of "What are the imaginary properties of the imaginary minerals ships are coated with?".

The only thing that is clear is that some races will benefit more from PBR than others. Aesthetics play a much large role than people realize, and I think that the ship changes in a lot of instances are too substantial to be generally well-received.

I am currently away, traveling through time and will be returning last week.

Jean Luc Lemmont
Carebears on Fire
#17 - 2014-11-17 13:55:11 UTC
Arthur Aihaken wrote:

A straight matte finish does not lend itself well towards camouflage patterns.


Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets".

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Arthur Aihaken
CODE.d
#18 - 2014-11-17 14:11:45 UTC
Jean Luc Lemmont wrote:
Totally off topic, but wtf are you smoking? Every military vehicle I ever worked on had a flat (matte) paintjob. Shiny things on a battlefield are called "targets".

I was referring to it solely from a visual/graphic perspective.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#19 - 2014-11-17 14:22:34 UTC
Just a minor note: The Orthrus still has a shiny/chrome engine faring in contrast to the flat finish on the Barghest.

I am currently away, traveling through time and will be returning last week.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2014-11-17 14:38:07 UTC
Eagle

This ship received some very questionable additions to the hull, namely humps on top of the wing canisters, a hump on the neck as well as a lance on the head, a flight deck on the neck and cranes on the engines. What are these supposed to be?
They take away details on the neck and add features to the ship that make it look like a construction crane fused with Quasimodo. That does not add anything meaningful to the ship and really overstrains the "Aesthetics follows Utility" mantra some like to use.
Moreover, the ship keeps its drone bay, a feature that is on both the Onyx and the Eagle absolutely unnecessary as they don't have drone bays. Instead of adding the aforementioned humps and random crane arms to the ship, I suggest to remove the dronebay and add antennae and other elements there to indicate long range targeting and tracking capabilities of the Eagle and warp disruption field generator enhancing modules for the Onyx.

Incursus + Variations

Their iconic antenna/probe should not be removed completely and instead be replaced with a similarly massive antenna in addition to the smaller antennae/probes.
With the straight bottom part and the removed sensor compartment at the bottom-front, it also loses a fair bit of the organic structure feel that is typical for Gallente ships in favor of a more uniform and less iconic design. Not really something that makes the ships stand out from each other.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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