These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Sleeper Cache exploration sites & Polarized weapons

First post First post
Author
Space Wanderer
#101 - 2014-11-16 17:13:00 UTC

I am a bit skeptic about this change.

Let me clarify. I am all in favor of making scanning a profession that requires more knowledge and effort; I always have, and I still believe that one of the biggest mistakes of odissey has been how much scanning has been dumbed down.

And apparently with this change CCP is admitting that I was right, because they are following the typical WOW cycle:
1) Introduce a new and exciting feature which is challenging (apochrypha scanning, which honestly was a bit too easy to start with)
2) Dumb it down so that everybody and their dog may achieve it (odissey scanning)
3) Introduce some new hard-to-achieve shiny to pump new life into the now uninteresting old feature (polarized weapopns)


But honestly, "polarized weapons"? That's all you could think to breath more life into scanning? Previous iterations on professional sites have introduced something original which really expanded the game introducing several strategic options (most notably invention and T3 ships). While this iteration, which should be the scanning endgame, introduces... ....polarized weapons??? I have many doubts that a tool that could be of use for suicide gankers, but almost noone else, would justify the effort of roaming with a scanning oriented character/ship, while the same character could be used in a more multipurpose ship. We'll see how much isks will those weapon fetch on the market, but from my standpoint I think that going after them is probably not worth the effort.

Honestly, if you guys realized you made a mistake in dumbing down scanning so much, couldn't you just make the exisiting professional sites harder to scan?
Soldarius
Dreddit
Test Alliance Please Ignore
#102 - 2014-11-16 19:20:52 UTC
So, I happened across a Limited Sleeper Cache yesterday in losec. Here's my thoughts on the site.

Scanning the site required a well-skilled pilot in a Helios covops using T2 launcher, sisters core probes, 1x deviation module, DCII, EANM, RAH, and 2x gravity cap rigs. I initially tried scanning the site with a T1 launcher, probes, and no rigs. It was not possible. I did get it to 95%. No implants were required.

Upon entry to the site, I found the accel gate. Interesting. Go through the gate. Find several containers with attendant hazardous gas clouds. Cargo scanning worked as normal. Of the several containers, 3 had good stuff; story-line BPCS or sleeper blue loot. Rest was random meta modules (800mm repeating cannons as loot?), junk, or nothing.

So I started hacking a can. Then I get a message "ZOMG You gonna die!" My tank starts to vanish at an alarming rate and some visually attractive AoE effects go off. Pretty! Oh, wait. Imma die! GTFO.

Getting too close to the source of the gas clouds (LCS in the middle) may trigger them to explode. If that happens, you better run. They do a crap ton of AoE thermal damage. Got out in about 25% armor. From then on I was more careful to keep distance from the source of the blue clouds.

The central white cloud had a good container in it. But getting within 15km of the can promptly resulted in a constant stream of AoE thermal damage that was completely beyond the ability of my covops pilot to tank in her current configuration. Fortunately, using the RAH allowed me to see what kind of damage to tank. But it would also cap me out in less than a minute. So I went back to hisec a few jumps away and bought a set of hideously overpriced T2 armor hardeners.

Was still completely unable to tank the damage. It blew through my frigate buffer far too quickly to even begin thinking about hacking the can. Got out in structure.

Considering that most frigates don't have very many low slots, and I definitely didn't have the PG for plates, I decided to switch to an active tank. So I went back to hisec again and got a meta 4 small armor repper and a full set of hardeners.

This is when I realized that you cannot warp inside the site. Had a feeling that might be the case. But was worth testing. So I had to anchor my depot twice.

My first attempt was more of a tank test to see how well I could tank the damage. Didn't bother trying to hack. Slow boating through the cloud took so long that I had to leave almost immediately upon getting within hacking range. Even then, I was too low on cap to run my repper long enough to hack. I could have gone back to base yet again to get another thermal hardener in place of the DCII. But after some consideration, I decided to pulse the MWD once, coast in, and run the hardener overheated.

This proved just sufficient to allow me to tank the damage long enough to hack the container and get out with an empty cap and lots of heat damage. I did not have to run the repper constantly. Was able to pulse it.

I would recommend a double Thermal hardener setup with an active repper. An AAR would probably work better if you can fit it, and if it will last long enough. If there is a covops with 4 lows, that would probably be better. Could then fit a mAPC. I had to offline 3 different modules before I could online the repper. Yes, I have Engineering 5 (or whatever its called now) on that character. A PG implant might help. And if you can squeeze in some cap recharge, that would be good, too. CPU wasn't an issue.

So, the site was difficult and required a pretty specialized fit. It took some planning and some playing with the fit. But I was able to do it in a covops with a well-skilled exploration character that also has crappy combat skills.

The rewards were... meh. Couple storyline BPCs and a couple million in sleeper blue loot. But with only the one losec site as an example, I could have been unlucky.

CCP, I enjoyed the challenge. thx

http://youtu.be/YVkUvmDQ3HY

Sam Spock
The Arnold Connection
#103 - 2014-11-17 02:45:41 UTC
Did a few of these in highsec with my explorer alt in a Buzzard. t1 launcher, sisters probes and a scan pinpointing array 1. Don't have astro to 5 yet but was able to get it to scan with just a little bit of probe adjusting at the end.

I would pretty much say that this is a site that not only encourages you to use a cargo scanner, I would say it would be mandatory. Moving from can to can requires to to go far out and find a way in that keeps you from the clouds and the explosive eggs. If you can figure out which ones are worth it first then that is the best way. I was able to do a couple of them without turning off the pressurizing thing because there was nothing worth getting in there.

I do see that it would be a good site for a pair of explorers since there is one can that is not inside the pressure vessel but is close enough to the cloud to take damage from it. I was able to get it when some one else came into the site and hacked the pressure thing.

Came out with two polarized neutron blaster bpc's (no CODE., I won't sell them to you! Big smile), two storyline bpc's, some blue loot and various things like r.a.m out of five sites. A lot of that stuff does not have much value but at least it is a variety. one site even had r.db in some of the cans.

I would suggest to ccp to change the picture for the polarized weapons to have a different color in the upper left corner. As it is it looks just like the T2 version and you only have the name to go by. Keep the II but change it to green or something.

Warnings about getting too close to something would be nice since visually it is hard to tell.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Komi Toran
Perkone
Caldari State
#104 - 2014-11-17 06:14:44 UTC
Soldarius wrote:
Upon entry to the site, I found the accel gate. Interesting. Go through the gate. Find several containers with attendant hazardous gas clouds. Cargo scanning worked as normal. Of the several containers, 3 had good stuff; story-line BPCS or sleeper blue loot. Rest was random meta modules (800mm repeating cannons as loot?), junk, or nothing.

The ones that have nothing? They're probably the ones you want to hack so that you aren't screaming "ZOMG You gonna die!"
Barton Breau
University of Caille
Gallente Federation
#105 - 2014-11-17 09:26:27 UTC
My observations

1) the can that disables the defense field explodes on failure (second failure?), will probably kill you if untanked
2) clouds do around 100dps, can be tanked, seems to me that several damage types are present, dcu strongly advised due to 1)
3) defense field seems to need about 200dps to get down, needs more testing

Its like someone designed these specifically for SOE ships.
Space Wanderer
#106 - 2014-11-24 18:28:02 UTC

Ok, I hopped on SISI and had some fun trying to find these sites. Some observations:

1) I found only some limited sleeper caches. From what I understand from the feedback thread on the test server the new sites are not on sisi yet, so no surprise here.
2) The signature size of the limited sleeper cache is most likely 1.125, so more difficult to find than the most difficult site (as the dev blog correctly says), but not really difficult. I am waiting to see how difficult are the other caches.
3) polarized weapon loot is rare, so it probably won't be much used as a gank weapon. However if it doesn't find another niche it probably won't make them pricey enough to justify the effort and the risk. Low offer but also low demand.

That's all for now. We'll see more when the other caches hit sisi.
Robby Titan
Guards of Old
#107 - 2014-12-06 20:58:47 UTC
Looking forward to being lucky enough to find one of these in High sec. Just excited to see what's in them and how I can navigate around things. Love where this is going and how it ties into the back story of Eve Online

If your boat hasn't come in yet, swim out to it