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Dev blog: Sleeper Cache exploration sites & Polarized weapons

First post First post
Author
Joe Themachine
Sleeper Tech. Research Foundation
#61 - 2014-11-12 03:06:26 UTC
can you tell us abotu the blueprints for these? Where will they be found? Will they be dropped in sleeper sites? Also will they be BPCs or full BP?

Thanks. I love the changes.
Chainsaw Plankton
FaDoyToy
#62 - 2014-11-12 03:44:16 UTC
Steve Ronuken wrote:
JackEuchre wrote:
Is there any other pve type site that will pod you? That seems a bit extreme for a pve or explo site? Its one thing losing a 100m is faction frigate, but losing a well fit pod as well....that would suck. Do they want ppl in high sec to jump in an empty Pod now to do explo?



Yes. Just not many.

Recon 3 of 3 for example.


I'm not sure on that, I also seem to remember Recon 3/3 getting a whole bunch of changes
http://eve-search.com/thread/1198456-0/page/1

sounds like a no, hooray eve-search!

@ChainsawPlankto on twitter

Markus Reese
Deep Core Mining Inc.
Caldari State
#63 - 2014-11-12 04:27:15 UTC
Not to be nitty and picky, but all resistances zero, plain and simple?

Seems a bit extreme for what you get, would be better off just using a cheaper variant, removing all resistance modules in general and replacing them with gank items.

I mean logically look at it, if you take two, or even three of your tank slots for some basic resist/rep/buffer and on the conservative end one resist for normal fit, add T2 weapons.

Now want more DPS, do I remove all these tank modules for things that improve my to hit (tracking enhancer, stacked damage mod, etc) or do I completely remove ALL Defences to get the damage from my turrets instead.

Quote:
And to restate, when fitted all resistance are set to 0 and can’t be raisedby other means


I dunno, not good for pve, not good for most pvp except the rare pirate ganking the solo traveler or fast frigs catching some bad roam?

I really hope I am mis-interperating something, but there has to be a better way to adjust the resistances.

Quite clearly, the tracking means they are entirely a kiting fit, meaning the larges are specifically for the Tier3 BCs. Again, in that it is cool, but once more, I cannot see the advantage compared to T2, and using modules to maybe near the same bonus?

Anywhoo, writing it out made it thought out better in my head. So I guess it is nice to have a small gang/fleet/kiting fit.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Arronicus
State War Academy
Caldari State
#64 - 2014-11-12 04:42:14 UTC
Arthur Aihaken wrote:
Standard Sleeper Caches and Superior Sleeper Caches - these are most likely where you get medium and large weapon drops, which for all intents and purposes means this won't be fully realized until well into Rhea. Rhea is already shaping up to be the patch update for Phoebe…

War Kitten wrote:
I see you've nearly reached level 2 in reading comprehension. Keep at it!

The devil is in the details…
"Coming soon in Phoebe: *Limited* Sleeper exploration sites". And by limited, we mean excluding w-space, limited to frigates in high-sec and limited to small polarized weapons only. For a limited time, while limited exploration sites last...


Really not sure where you are getting the highsec only garbage.
Elyas Crux
The Scope
Gallente Federation
#65 - 2014-11-12 06:47:24 UTC
Maxxor Brutor wrote:
Swiftstrike1 wrote:
Have you ever considered exploration sites that require co-op to complete?


Like the loot spam cans? :D

CCP Phantom wrote:


A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!


Not in highsec I guess?

No you take damage for being within a cloud of gas that will damage your pod and kill you even in highsec.
Nami Kumamato
Perkone
Caldari State
#66 - 2014-11-12 08:07:45 UTC
CCP Phantom wrote:
Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story.

The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging!

Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions!

Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.

Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons!


A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!


Fleet status check :
Atlantis - Astero Class Frigate - Online
Discovery - Astero Class Frigate - Online
Columbia - Astero Class Frigate - Online
Voyager - Stratios Class Cruiser - Online
Orion - Stratios Class Cruiser - Pending Initial Equipment Configuration
Atlas - Nestor Class Battleship - Pending Construction

Load up the starcharts Aura ! We are going on an adventureee!...

Fornicate The Constabulary !

Arthur Aihaken
CODE.d
#67 - 2014-11-12 08:12:17 UTC
Arronicus wrote:
Really not sure where you are getting the highsec only garbage.

I said limited to frigates for high-sec sites, not that it was limited to high-sec.

I am currently away, traveling through time and will be returning last week.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#68 - 2014-11-12 10:20:29 UTC
Polarised weapons are pointless outside of shooting at things that don't shoot back.

Whoever came up with the concept doesn't understand that approx 75% of a ship's tank is in it's resistances.

A better concept would have been to have these weapons remove the ability to improve a ships resistances

Otherwise.....
(1) Fit standard T2
(2) overload
(3) Profit
Shon Anzomi
Science and Trade Institute
Caldari State
#69 - 2014-11-12 11:32:19 UTC
Has anyone seen these sites in Tranquility? What are they called? Are they data or relic by type?
Nami Kumamato
Perkone
Caldari State
#70 - 2014-11-12 11:43:44 UTC
CCP has noticed me! *swoons*

Fornicate The Constabulary !

Luscius Uta
#71 - 2014-11-12 11:54:48 UTC
I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.

Workarounds are not bugfixes.

Nami Kumamato
Perkone
Caldari State
#72 - 2014-11-12 12:05:27 UTC  |  Edited by: Nami Kumamato
Luscius Uta wrote:
I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.


"The sites offer a variety of dangers. There can be environmental damage, where objects, clouds, etc. in the area damage you if you move to close to them."

So I doubt they will discourage them, They'll just keep their distance.
Also highly doubt the instapop part - I'm thinking if I bring my Stratios in, it has (at the moment, I might be wrong) arround 60k EHP with 70%ish resistances while DC is active) if they can pop me faster than I can hack the container - well sh*&t....then yea I guess they can instapop the pod. But the damages would have to be absurd.

Fornicate The Constabulary !

Cereminretus
State War Academy
Caldari State
#73 - 2014-11-12 12:36:14 UTC
New sites , nice to have more challange ,but for me normal sleppers are enough. Polarized weapons arent good idea IMO, more dmg without any resist can work olny with kamikaze fleet attacks. Maybe in long range snipe would work. but this is very limited tactics. This shouldnt work in HS gank because of 100% faster blow up on concord and sentry guns. IMO this new modules will be in scarce use if any.
Jean Luc Lemmont
Carebears on Fire
#74 - 2014-11-12 14:34:45 UTC  |  Edited by: Jean Luc Lemmont
Daenika wrote:
Quote:
All the sites will be distributed throughout known space


CCP, why you hate WH so much? /cry


You know those hole thingees work in both directions right? You can leave your wormhole and do things.

I swear, CCP could put up a giant space anomoly in every system that said "PUSH BUTTON, GET FREE ISK", and someone would ***** because they had to actually push the button.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Arcos Vandymion
Ministry of War
Amarr Empire
#75 - 2014-11-12 15:11:19 UTC  |  Edited by: Arcos Vandymion
0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...

someone come up with a third use.

Does it cycle to the next Scorch Crystal on it's own when it burns out one?
stoicfaux
#76 - 2014-11-12 15:22:58 UTC  |  Edited by: stoicfaux
Arcos Vandymion wrote:
0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...

someone come up with a third use.

Running level 3s in a Mach[1], i.e. raw buffer tanked and the fast RoF is good against "small" NPCs. However, the reduced falloff could still be a problem in that scenario.



[1] Yes, it's a thing.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tzar Sinak
Mythic Heights
#77 - 2014-11-12 17:01:36 UTC
"The Sleepers placed their storage sites as much out of the way as they could to minimize the chance of accidental discovery. This means the sites are most often found on the outskirts of solar systems."

This. This! Please tell me that the 4ish AU tether that sites currently have to solar system objects has been removed. Also, please tell me that these sites with enhanced detection reduction technology do NOT appear on the discovery scanner.

Since the release of Odyssey I have never had to use the spread formation for exploration. I very rarely start my probes greater than 4AU and centered on planets; its been way too easy.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Tzar Sinak
Mythic Heights
#78 - 2014-11-12 19:09:50 UTC
One more question, although the blog states that these sites will be seeded throughout known space, the drone regions seem to be a special case for exploration content. Will these sites be found in the drones regions?

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Mr Omniblivion
Ministry of War
Amarr Empire
#79 - 2014-11-12 23:19:43 UTC
CCP Phantom wrote:
Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story.

The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging!

Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions!

Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.

Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons!


A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!



Is there a reason that these have to be introduced with lore and can't just be like "hey we're introducing this new weapon that we think will be really useful"?

I say this because CCP has a history of completely backtracking on their lore in making game design changes
Ima Wreckyou
The Conference Elite
Safety.
#80 - 2014-11-12 23:55:18 UTC
"The price of those weapons should make them not a feasible choice for suicide ganking but only just so, so that their price does not dictate their use too much. This will likely require some future adjustments to drop rate and bill of materials"

What's wrong with more choices for suicide gankers?