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Dev blog: Coming to EVE Online in the Rhea release on December 9th

First post First post
Author
Big Lynx
#161 - 2014-11-15 07:26:43 UTC
PBR *drool*

That update is amazing! well done CCP!
Justin Zaine
#162 - 2014-11-15 07:42:54 UTC
CCP, Keep up the damn good work Big smile

I ******* love you.



He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Julie Hawke
Thirtyplus
Goonswarm Federation
#163 - 2014-11-15 09:53:00 UTC
Rhea looks very nice indeed and shows great promise

But I don't see any Rorqual love .....we were told months ago that a full rework was coming.

At least an update on progress would be nice

Rek Seven
University of Caille
Gallente Federation
#164 - 2014-11-15 10:05:22 UTC
I've been asking for roaming sleepers (sleepers that camp wormholes) to be added to wormholes, and when CCP finally ad there they're for k-space only?!

CCP BunnyVirus
C C P
C C P Alliance
#165 - 2014-11-15 10:46:20 UTC
Arthur Aihaken wrote:
Quote:
With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques.

Will T3s eventually received the PBR rendering?


Yes

3D Artist

Ramius Decimus
Daitengu Fleet
#166 - 2014-11-15 10:54:58 UTC  |  Edited by: Ramius Decimus
Querns wrote:

I suppose, in your world, losing your ship is at once less consequential and less costly than upgrading your clone?

Do you fly exclusively shuttles?

To be honest, I'll admit that that reaction and post was impulsive and not as thought out as usual for me. It is quite a trivial detail, even more so having never suffered the consequence of failing to upgrade my clones. Nonetheless, over all these years, I've come to realize and depend on all the minor trivial details because summed up they make the biggest difference to the mergence of lore and game mechanics into a unique blend that pretty much spells the soul of the entire EVE universe and concept. Like the saying goes, it's the little things that matter.

Likewise, after more time to think about it, it really is such a trivial thing and it's removal take little away from the actual experience. That, and reducing the amount of "ragequits" due to negligence by subscribers therefore more money for CCP, and everybody's happy!

On another note.... Tech 3 Destroyers! Awesomeness!! Ever since I discovered the excellency of the Tengu-class cruiser, I've been dreaming of and desiring more T3. Whether more new subsystem/hull components or actual complete starships. And, killing 2 birds with one missile, we get a destroyer class out of the deal - a ship type I'd always considered lacking in variety and needing more T1 teirs or advanced variants (like a command destroyer to serve in similar capacity of a command ship battlecruiser but more applicable to the FW battlespace).

Rear Admiral

Commander-in-Chief

90th Fleet

Caldari Navy

Jon Sei
Job Center Plus
#167 - 2014-11-15 11:06:22 UTC
Will there be a return to module tiericide in this update?
Primary This Rifter
Mutual Fund of the Something
#168 - 2014-11-15 11:33:53 UTC
I really wish I could get the new Naglfar skin without having to rip the rigs off the one I already have.

Maybe I can make a deal with someone in this regard.
Pellit1
Spiritus Draconis
#169 - 2014-11-15 12:01:54 UTC
I would like to voice my sadness upon reading that Clone Grades and the loss of skillpoints when podded without an adequate clone active will no longer be a feature of this game.

I agree, that the old system was out of date and the idea of charging isk for a higher sp-value clone was not much more than a punishment to older players (although lets face it, if you can't afford a new clone and you have a 100m+ SP character then you're doing something drastically wrong).
BUT. With that said, this was one of the appealing things to eve for me. That idea of loss and risk; It's the same with losing a ship and the modules fitted to it. What's next? Having a WoW-style graveyard where you can go and retrieve your stuff?

I realise that there's a good chance that my viewpoint will be either ridiculed or ignored, and honestly, I don't mind in either scenario, I'm just expressing my disappointment at the removal of what was, for me at least, one of the most gravitational pulls towards this game.
Anonymous Forumposter
State War Academy
Caldari State
#170 - 2014-11-15 12:08:24 UTC  |  Edited by: Anonymous Forumposter
Pellit1 wrote:
I would like to voice my sadness upon reading that Clone Grades and the loss of skillpoints when podded without an adequate clone active will no longer be a feature of this game.


CCP Has on numerous occasions hinted that this is just the beginning of a series of changes to the clone system. One that stands out very specifically was Pokethulhu's presentation in regards to EVE, Valkyrie, and Dust/Legion clones (possibly) becoming interchangeable and that you'd have a clone for each game all tied to one character. Rest assured, CCP has plans for clones.

EDIT: Some examples from Fanfest 2014 and EVE Vegas 2013

http://youtu.be/JKafw3dUT4Y?t=1h2m3s

https://www.youtube.com/watch?v=4dRlgzE_7FI
Harvey James
The Sengoku Legacy
#171 - 2014-11-15 12:21:56 UTC
CCP BunnyVirus wrote:
Warde Guildencrantz wrote:
CCP BunnyVirus wrote:
nonsciolist wrote:
can we see PBR difference gifs for the other races also?



There will be a Dev Blog about it soon


I expect kaalakiota ships to be actually black this time.



they are


since they are the T2 missile manufacturers .. why isn't the hawk and cerberus kaalakiota?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#172 - 2014-11-15 12:22:47 UTC
CCP BunnyVirus wrote:
Arthur Aihaken wrote:
Quote:
With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques.

Will T3s eventually received the PBR rendering?


Yes


will they be rebalanced at the same time ? and when would this be?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ab'del Abu
Atlantis Ascendant
#173 - 2014-11-15 12:23:04 UTC
awesome :> +1
Aratahu
Sebiestor Tribe
Minmatar Republic
#174 - 2014-11-15 12:26:19 UTC
Phoenix Jones wrote:
Definitely need to see the new star map. Has the main complaint been addressed (it's in a window and not a full screen element blocking your view?)


I'm excited to see the new changes, hopefully we'll get a nice preview next weekend at EDU.

I'm also hoping *really, really* hoping we'll be able to use a window mode of the star map. Would be great if window vs fullscreen was optional.

The same would go for the ISIS browser, i.e. ability to quickly place a ship on a mental map of how dangerous / can I attack it. Being an old but returned player, with several hundred ships in the game I find it too hard to quickly learn of a new ship's capabilities at the moment.
TigerXtrm
KarmaFleet
Goonswarm Federation
#175 - 2014-11-15 13:25:19 UTC  |  Edited by: TigerXtrm
I think I just came a little. Jezus CCP you are on a roll with all these things. Keep it up!

Oh, just one little thing I don't like. Rolling out the new UI may be a bit too early. I'd save that for the next release and make sure it just works the first time around. There's still a lot of concerns on the UI and icons and such, needs a lot of work. Please take your time with that before changing something as drastic and fundemental as the game's UI.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Chinwe Rhei
Syn Interstellar
#176 - 2014-11-15 14:11:29 UTC
Now this is what i call a proper expansion, i love all of it.
Khun Maa
The One Percentile
#177 - 2014-11-15 15:12:22 UTC
The PBR, is this the lighting changes that have been talked about the last 2 years that was going to happen once everything was V3d? This lighting change was also mentioned it would help the Amarr ships get rid of the **** brown gold you guys did a while back
CCP Darwin
C C P
C C P Alliance
#178 - 2014-11-15 15:47:13 UTC
Harvey James wrote:
will they be rebalanced at the same time ? and when would this be?


T3 rebalancing and work to get them into the PBR world are not coupled to each other. As for questions about ship rebalancing schedule, that's not my area and I'm not sure what's been planned or announced.

Khun Maa wrote:
The PBR, is this the lighting changes that have been talked about the last 2 years that was going to happen once everything was V3d? This lighting change was also mentioned it would help the Amarr ships get rid of the **** brown gold you guys did a while back


There have been a couple significant steps toward changing EVE's lighting model, including linear lighting, which is a prerequisite for PBR and came earlier in the year. PBR is the latest and probably the most dramatic.

Yes, PBR is the final step to make Amarr ships look like ivory and gold, as the design intended. You can see that in the PBR preview from CCP Seagull's dev blog:

A couple Amarr PBR examples

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Bill Lane
Strategic Insanity
FUBAR.
#179 - 2014-11-15 15:54:44 UTC
Rogue drone space needs love CCP!!!!!!!!!
Pesadel0
Sebiestor Tribe
Minmatar Republic
#180 - 2014-11-15 16:46:45 UTC  |  Edited by: Pesadel0
Wasn't in this expansion the supposed based occupancy systems in null modification.

All in all seems good modifications .