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Dev blog: Coming to EVE Online in the Rhea release on December 9th

First post First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#141 - 2014-11-14 23:05:10 UTC
CCP BunnyVirus wrote:
Warde Guildencrantz wrote:
CCP BunnyVirus wrote:
nonsciolist wrote:
can we see PBR difference gifs for the other races also?



There will be a Dev Blog about it soon


I expect kaalakiota ships to be actually black this time.



they are


Nice!

Now about Ishukone ships... every new model has had a distinction between gold and black (Eagle, Rhea...), instead of the ugly gradient from gold to black that other Ishukone ships have...

Since the art team itself indirectly admits that its better to not do a gradient of these two colors, could we get a change in the way Ishukone ships are painted? Please Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

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Unezka Turigahl
Det Som Engang Var
#142 - 2014-11-14 23:07:09 UTC
PBR on Singularity now please. Pwease. Sad

Looks like the models will finally stop being little more than silhouettes/black blobs. Can't wait!
Warde Guildencrantz
Caldari Provisions
Caldari State
#143 - 2014-11-14 23:35:58 UTC  |  Edited by: Warde Guildencrantz
CCP BunnyVirus wrote:
Warde Guildencrantz wrote:
CCP BunnyVirus wrote:
nonsciolist wrote:
can we see PBR difference gifs for the other races also?



There will be a Dev Blog about it soon


I expect kaalakiota ships to be actually black this time.



they are


EDIT: They weren't

proof

EDIT: Now they are with PBR enabled (or at least look a lot better, nighthawk still has issues):

proof

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Nivek Steyer
Deep Core Mining Inc.
Caldari State
#144 - 2014-11-15 00:21:22 UTC  |  Edited by: Nivek Steyer
Great new changes and only a few more to make eve more enjoyable. I suggest, since you are going down the line of no skill losses with pods etc, that you reconsider and stop the skill loss for T3 Cruisers. It really makes no sense. If you're not going to do it with the destroyers and insufficient pods, then you should do it with the same on the T3's. People would fly them more and fight with them if they didn't have the annoying skill loss. Let's face it, made since before, but now with all of the new skills for drones and ships to be learned, it is not necessary anymore, there is plenty to train, for all but the oldest characters. Please surprise us and complete the no skill loss. Since it seems you want more pvp with the changes and most of us do then make the best one and kill the T3 skill loss. Oh, and complete the circle and playing field and kill local chat in null sec it's not needed as it is supposed to be hard and lawless fun.
Arthur Aihaken
CODE.d
#145 - 2014-11-15 00:26:28 UTC  |  Edited by: Arthur Aihaken
Really looking forward to this update. Will Rhea include the new Battleship skins that have been lurking on SISI? And when will we finally be able to paint/customize our ships to our heart's content? There's a particular black/Cylon theme for a Raven...

I am currently away, traveling through time and will be returning last week.

Nevyn Auscent
Broke Sauce
#146 - 2014-11-15 00:52:21 UTC
Nivek Steyer wrote:
Great new changes and only a few more to make eve more enjoyable. I suggest, since you are going down the line of no skill losses with pods etc, that you reconsider and stop the skill loss for T3 Cruisers. It really makes no sense. If you're not going to do it with the destroyers and insufficient pods, then you should do it with the same on the T3's. People would fly them more and fight with them if they didn't have the annoying skill loss. Let's face it, made since before, but now with all of the new skills for drones and ships to be learned, it is not necessary anymore, there is plenty to train, for all but the oldest characters. Please surprise us and complete the no skill loss. Since it seems you want more pvp with the changes and most of us do then make the best one and kill the T3 skill loss. Oh, and complete the circle and playing field and kill local chat in null sec it's not needed as it is supposed to be hard and lawless fun.

T3's first need to be thumped with the nerf stick on their OP subsystems & the buff stick on their terrible subsystems.
Or to receive the Tactical treatment and subsystems totally removed with it just being a list of optional modes you can change to while in space that change shape. Since only 3-5 match ups ever got used anyway.
Then once T3's are balanced they can have no skill loss.
But right now they are just too good in certain configs and something has to keep them in check.
Arthur Aihaken
CODE.d
#147 - 2014-11-15 00:55:31 UTC
Quote:
With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques.

Will T3s eventually received the PBR rendering?

I am currently away, traveling through time and will be returning last week.

Shilen Chiktor
D4RK M00N
#148 - 2014-11-15 01:00:55 UTC
OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#149 - 2014-11-15 01:15:11 UTC
Hey CCP... So, we get Skins for Dreads, how about actually releasing the Skins for Marauders that you introduced LAST update.

Or at least gives us a Time when you are expected to let us use them. It's a Cruel joke to have them ingame, but not available..

Actually, Skinned Orca falls under that too.
Tau Cabalander
Retirement Retreat
Working Stiffs
#150 - 2014-11-15 01:39:02 UTC  |  Edited by: Tau Cabalander
Querns wrote:
Tau Cabalander wrote:
I find it rather ironic that CCP went through a polygon reduction phase, ruining many ships (like the Badger-class hulls being stripped of all antennae), and now are reportedly pushing the polygon limit (with ships like the Bowhead).

CCP, can you please re-do the poor naked Badger-class hulls!

Hrm, might this actually be the LODs you're seeing? CCP within the last year or so introduced Level Of Detail based rendering to ships, that make them take less polygons to render the further away they are from the camera. Try zooming in on the ship and see if the antennae reappear.

(I don't know if this is actually the case or not, but it might be!)

Nope.

I take you don't know about EVE Classic graphics vs. EVE Premium graphics, nor the polygon reduction effort that followed when Classic was removed.

The Badger had a weathered-metal skin with a red stripes, looking like it had been in space for years (like the old Ibis). It was replaced with a showroom-new and Lego-blocky skin, and nearly all its antennae were removed. Example: It had a Ray-like trailing antenna from the rear top of the hull, and the front "bridge" section had numerous antennas as well (now it reminds me of a Turtle sticking its head out).

I'm trying to find an old picture, but it was circa 2009.

Example: Looks out-of-proportion (I had a Mark II though) but all I can find so far
http://evepics.files.wordpress.com/2010/09/epbadgermining.png
Sizeof Void
Ninja Suicide Squadron
#151 - 2014-11-15 02:22:13 UTC
Shilen Chiktor wrote:
OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning.
Now, we just need firing arcs (ex. forward firing arcs for frigs; broadside firing arcs for battleships) and area-specific shield/armor/hull tanks (ex. weaker defenses at rear, due to propulsion, stronger defenses in front for ships with forward firing arcs).

Then, we'd have a real tactical skill-based PVP system rather than a "target primary, press F1" or "orbit target, press F1" lol PVP system.
Sizeof Void
Ninja Suicide Squadron
#152 - 2014-11-15 02:37:21 UTC
Any word on the status of module tiericide?

It was introduced back in September, a few modules were (poorly) tweaked for Oceanus, feedback on the changes in the Oceanus thread was seemingly ignored, nothing more happened in Phoebe, and nothing further has apparently been announced for Rhea.
Masao Kurata
Perkone
Caldari State
#153 - 2014-11-15 02:53:46 UTC  |  Edited by: Masao Kurata
Did you omit news about removing awoxing in highsec because:

a) You realised what a terrible idea it is and decided to fix the imbalances that make it not the most fun thing to be on the receiving end of instead (corp kicking and unflagged neutral logi).
b) You're trying to avoid discussion of it because you're set on doing it and want this thread to be a happy place with oohing and ahhing over graphics and none of that nasty non-consensual pvp.
c) You think nobody cares about removing an entire play style, one of the things that makes EVE newsworthy and one of the very few options for highsec pvp.
d) You forgot.
Dr Cedric
Science and Trade Institute
Caldari State
#154 - 2014-11-15 02:56:03 UTC
Alexis Nightwish wrote:
IIRC the Onyx and the Eagle both lack drone bays, but their model shows a drone bay. Can these be removed?



Has nobody heard of a CARGO BAY!?! seriously, if this is all we have to complain about, this must be a good expansion :)

Cedric

Jack Tronic
borkedLabs
#155 - 2014-11-15 02:58:48 UTC
Good to see CCP finally got to Page 2 of their Issue Tracker!
Dr Cedric
Science and Trade Institute
Caldari State
#156 - 2014-11-15 03:00:36 UTC
Kaos Maximo wrote:
Hey guys i dont feel right that new players will not have to train again for skills lost, i sure like the idea since its a pain in the ass.. but think about all of we that have lost millions of skillpoints before rhea too

Would be nice if you guys give us free skillpoints for all those skill penalties before rhea


Would be better if they gave me back the 300M+ isk I've spent upgrading/replacing my medical clone...

Cedric

Haege Estidal
Imperial Academy
Amarr Empire
#157 - 2014-11-15 04:42:25 UTC
Sizeof Void wrote:
Shilen Chiktor wrote:
OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning.
Now, we just need firing arcs (ex. forward firing arcs for frigs; broadside firing arcs for battleships) and area-specific shield/armor/hull tanks (ex. weaker defenses at rear, due to propulsion, stronger defenses in front for ships with forward firing arcs).

Then, we'd have a real tactical skill-based PVP system rather than a "target primary, press F1" or "orbit target, press F1" lol PVP system.


+1000% this, current pvp system and most important the fleet combat is boring. All you have to do is anchor on FC, click broadcast, press F1. You dont have to control your ship, just click f1 until you get primaried and die.

May be collision damage too Big smile
Insane Randomness
Stellar Pilgrimage
#158 - 2014-11-15 05:32:22 UTC
**** is getting real folks. This isn't the game of yesteryear anymore. And I get this strange feeling that we're just getting started...
Insane Randomness
Stellar Pilgrimage
#159 - 2014-11-15 05:36:49 UTC
Tau Cabalander wrote:
Querns wrote:
Tau Cabalander wrote:
I find it rather ironic that CCP went through a polygon reduction phase, ruining many ships (like the Badger-class hulls being stripped of all antennae), and now are reportedly pushing the polygon limit (with ships like the Bowhead).

CCP, can you please re-do the poor naked Badger-class hulls!

Hrm, might this actually be the LODs you're seeing? CCP within the last year or so introduced Level Of Detail based rendering to ships, that make them take less polygons to render the further away they are from the camera. Try zooming in on the ship and see if the antennae reappear.

(I don't know if this is actually the case or not, but it might be!)

Nope.

I take you don't know about EVE Classic graphics vs. EVE Premium graphics, nor the polygon reduction effort that followed when Classic was removed.

The Badger had a weathered-metal skin with a red stripes, looking like it had been in space for years (like the old Ibis). It was replaced with a showroom-new and Lego-blocky skin, and nearly all its antennae were removed. Example: It had a Ray-like trailing antenna from the rear top of the hull, and the front "bridge" section had numerous antennas as well (now it reminds me of a Turtle sticking its head out).

I'm trying to find an old picture, but it was circa 2009.

Example: Looks out-of-proportion (I had a Mark II though) but all I can find so far
http://evepics.files.wordpress.com/2010/09/epbadgermining.png


Jeez, is that really circa 09? I played back in 08, don't remember ever seeing something looking that bad.
Lateris
#160 - 2014-11-15 06:57:09 UTC