These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[FW vs Ganks] Incentives for FW pilots who kill criminals

Author
Anonymous Forumposter
State War Academy
Caldari State
#1 - 2014-11-13 09:41:06 UTC  |  Edited by: Anonymous Forumposter
There's a lot of debate about ganking in high sec because you have people that want conflict, preying on people that don't. As a sandbox game, it's ideal to provide ways for players to engage in the type of gameplay they want without forcing them into any given situation. This solution encourages players to fill in the gaps left by NPC police without simply buffing or nerfing NPC's

By providing incentives to FW pilot's that choose to police their areas of space against criminals, you provide the players that prefer solo play as opposed to gang play some allies that aren't as predictable and hard coded to only be X effective as Concord is. You also provide conflict for the gankers to engage in that's more interesting than if dps > x then f1. By providing FW Pilot's as a wildcard to the boring and linear "To gank, or not to gank?" equations you create more interesting experiences in the game.
Madeleine Lemmont
Ars Vivendi
#2 - 2014-11-28 14:22:16 UTC
Sandbox means: "Make your own content."

So yes, it makes sense to get a much higher incentive by CONCORD or faction navy for killing criminals in empire space.

Maybe the factions should put bounty to players always they get tagged criminal. It could depend on used ship class while running criminal.