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UI Modernization preview - Feedback and issues

First post First post
Author
Amarisen Gream
The.Kin.of.Jupiter
#161 - 2014-11-09 09:26:57 UTC
1st. I like the direction of the new UI.
2nd. It still has some issues which have been mentioned above.

3rd. Don't force it on us right away. Please let us select to use it like you did the new notification system.

Amen.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Stratikat
The Scope
Gallente Federation
#162 - 2014-11-09 09:29:53 UTC  |  Edited by: Stratikat
1) The transparency effect is almost useless now because you can't actually see anything useful that's going on behind the transparent (non utilized) window.

2) The Title bars have become much bigger meaning the actual windows themselves are displaying less information. I already have trouble with screen space in EVE.

Perhaps we need some additional options we can tweak? Like how transparent the windows will be and the size of the title bars.
Torgeir Hekard
I MYSELF AND ME
#163 - 2014-11-09 09:35:36 UTC
You know what. I'll just leave it here.

Peek at it at your own risk. You HAVE been warned.

http://i.imgur.com/46oTyvO.jpg

Warlof Tutsimo
Daerie Inc.
#164 - 2014-11-09 09:57:54 UTC
Hover/active effect are too important, reduce luminosity :(
It's difficult to read text inside button/tab when they are actived/hovered
http://i.imgur.com/Ft7YKdw.png

The ship insurance icon isn't really relevant "lock my ship... huh Oo"
Why don't replace the padlock by an ISK symbole ?
The fitting icon isn't really relevant too => thinking about http://www.iconsdownload.net/icons/512/33-erlenmeyer-flask-vector.png
"Huh, there is an icon for R&D now ?" What's about an hoist or a key or gearing ?

I'm soso about the LP Store icon, for me, in one hand it doesn't really fit what's the LP Store, in other hand it's not so far about what's the LP Store... Don't know.

ISIS icon is the same as resume tutorial icon.
ISIS looks more like a ship planner, so why don't put "many" ships icons with an arrow.

Item Hangar icon : why an officer symbole ?
This is a warehouse : http://www.large-icons.com/stock-icons/large-black-business/warehouse.jpg

Fleet icon : why 3 stars ? Make a triangle with 3 ships should be more relevant no ?

Near capacitor, the camera control icon should be a camera. Since this feature exists i never found it when i missclick -_-

Finally... why NES icons is in color... It looks like a wonderful marketing aim to make it REALLY more visible than other, common icons. It's not the case, isn't it ?

As other have spot, blue is "cool", but when we've enable "opacity" mode, we need to see what there are behind pin window.
Axhind
Eternity INC.
Goonswarm Federation
#165 - 2014-11-09 10:22:24 UTC
Esaus wrote:
Change.. I like change!

However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.

The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.

I like that it was changed but it feels like alot of it could have already been done in settings to some extent.

The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!

The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.


Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.

Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.

Functionality and usability should feel modern and intuitive
Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?

Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.

Use colors in a sensible way. - Reasonably achieved.

Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!




You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots.

Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use.
Axhind
Eternity INC.
Goonswarm Federation
#166 - 2014-11-09 10:24:03 UTC
Torgeir Hekard wrote:
You know what. I'll just leave it here.

Peek at it at your own risk. You HAVE been warned.

http://i.imgur.com/46oTyvO.jpg



That picture beats the 1000 words saying by quite a bit. Excellent work
Ralph King-Griffin
New Eden Tech Support
#167 - 2014-11-09 10:28:06 UTC  |  Edited by: Ralph King-Griffin
Nolan Kotulan wrote:

It doesn't help in anything and it is all opposite to what "modern" is and mean.
Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces.
These corners couldn't in fact be more old fashionned.

But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.

It is distractive as hell, attracting the eyes where they should in fact never look.

A good UI is at the service of the content. It shouldn't be conflicting with the content, never.

err, the 50's called asking for their definition of modern back.
it blends fine, it looks interesting, it adds definition and again it looks cool as hell.

it doesn't conflict with anything other than your taste.

Torgeir Hekard wrote:
You know what. I'll just leave it here.

Peek at it at your own risk. You HAVE been warned.

http://i.imgur.com/46oTyvO.jpg


so un pinn it when they stack like that, you can make the current ui look just as confusing.
Esaus
Intergallactic UNISEF
#168 - 2014-11-09 11:04:55 UTC
Axhind wrote:
Esaus wrote:
Change.. I like change!

However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.

The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.

I like that it was changed but it feels like alot of it could have already been done in settings to some extent.

The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!

The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.


Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.

Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.

Functionality and usability should feel modern and intuitive
Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?

Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.

Use colors in a sensible way. - Reasonably achieved.

Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!




You and many others here seem to forget that the main function of UI is User Interaction (strange, I know). Flashy UI does nothing to improve the interaction. The current version on Sisi is quite a step backwards in actual usability of the UI. Yea it looks more flashy and "modern" with all the transparency and flatness but that's it. What we need is actually a usable UI for those of us that plan on playing EVE instead of just admiring screenshots.

Highlighting makes tabs unreadable, transparency makes everything unreadable if you have a bright nebula/sun/whatever under the window, blurring makes it impossible to actually see what is under the window and so on. Yes fancy on a screenshot but utterly useless in actual use.



You totally missed the point I wanted to make. I don't want flashy UI and transparency changes. I wan't something different. I pointed out that the changes aren't much of a change. Its playing with the same toys trying to make it look updated. If they would do something different why not try to change it more and rethink how the information is shown. Same but flashy wasn't what I was talking about.

If you for example look at Limit Theory where they have created an new interesting interface that shows information in an easy way. I want change in that direction.

Looks like your stand is don't change it at all. Its good as it is. I can't think differently. No its not good, it's ok and old.
Challus Mercer
Viziam
Amarr Empire
#169 - 2014-11-09 11:25:03 UTC  |  Edited by: Challus Mercer
Adrie Atticus wrote:
Challus Mercer wrote:
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game!
What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.


Not being able to read the text isn't a complaint about how older is better.

You should make a screenshot of it and submit a bug report. This is the only way you can help with development, of course if you really want to help, because some people only want to shitpost on the forums make devs stop any progress they make.
Shelmim0
#170 - 2014-11-09 11:54:23 UTC  |  Edited by: Shelmim0
Ralph King-Griffin wrote:

Torgeir Hekard wrote:
You know what. I'll just leave it here.

Peek at it at your own risk. You HAVE been warned.

http://i.imgur.com/46oTyvO.jpg


so un pinn it when they stack like that, you can make the current ui look just as confusing.

Oh well.
The picture from the server Singularity only 6 windows of the new UI:
1. Character.
2. Market.
3. Information about the subject (prowler).
4. The chat Window.
5. Chats local and corporate.
6. Information about the station.
And these 6 windows created this mess and confusion on the monitor. Despite the fact that they cover not the entire space.

If using the current UI (tranq) open 6 windows - such a mess to repeat almost impossible.

I personally at the station in addition to these 6 add always open the hangar ships and property on the station. Additionally can be opened production, private chat, fitting, fleet. Total I open up to 12 windows current IU and no inconvenience, everything is readable, clear and understandable. Would have been more monitor - no problems would have opened and more windows.

By the way, the icons in the Neocomian some are the same, the eye finds no" need immediately. For a person who has a few characters different profiles with different sets of buttons will be difficult to "switch". These buttons color would add. If CCP still cannot find a good pixel art designer (remember the story of the icons of the weapons ; ) ).
MadChkalov
SeVeN GMT
#171 - 2014-11-09 12:29:27 UTC
Terrible, terrible interface. Inconvenient views of active tables in space. Icons aren't intuitive, but not bad.
Where color customization?

I pray, about opportunity to switch to old UI.

p.s. EVE have perfect community, hundreds of people are ready to creating UI customization, plz, give us a capability to create the UI. We need UI API.

Thanks. :(
Lasse R Farnsworth
Blue Republic
RvB - BLUE Republic
#172 - 2014-11-09 12:29:58 UTC  |  Edited by: Lasse R Farnsworth
I love the new design .. I 'm looking at naval radars as an job so yeah you get there .. the military interface look .. but a loot more polished ;)

But as an feedback: I really think that the "space view" needs an update .. I mean the brakets .. they don't fit the new ui .. I would love the isis icons or something like http://www.ninveah.com/2014/11/ccp-its-well-past-time-update-overview.html

And maybe an relative velocity vector and an speed vector ? Would make the interceptor flying so much better http://www.google.de/imgres?imgurl=http%3A%2F%2Ftstarmet.com%2Fwp-content%2Fuploads%2F2014%2F10%2FARPA-plot-2a1.png&imgrefurl=http%3A%2F%2Ftstarmet.com%2Ffree-study-aids%2Fnavigation%2Farpa-and-radar-plots%2F&h=1017&w=1062&tbnid=EmUui12rlHP0NM%3A&zoom=1&docid=DMjK1O2n_obUPM&ei=y11fVPilFM3HPZDJgIAN&tbm=isch&client=firefox-a&iact=rc&uact=3&dur=2957&page=1&start=0&ndsp=38&ved=0CDoQrQMwCA

I know this might be confusing at first but with the velocity markers in space, and with ship icons (maybe even an popup with the symbols from the ship description next to an looked target) and the tactical view you would have all the informations from the overview in your viewfield without the overview .. THIS would modernize the ui


EDIT: This strory here explains why I would love to see relative vectors durin huge fights .. http://ajitvadakayil.blogspot.de/2011/02/naive-sailor-radar-anti-collision-capt.html An arrow pointing at you = you get closer , arrow away = loosing range .. so much less brain taxing then comparing numbers ...
P5LD2SE
Star Mining Corporation
#173 - 2014-11-09 12:48:28 UTC
I play on minimum graphics settings, and I almost can not read anything in the new interface.
All clear, eats away eyes.

Sorry for Google Translate
Noriko Mai
#174 - 2014-11-09 12:49:33 UTC  |  Edited by: Noriko Mai
For me, it's a very welcome change in general. I think the icons need a bit more polish, especially the glow. Icons look very blurry when they glow. The look of the new icons is nice, please keep it that way and do not go for smartphone crap others suggested. They still need a bit of polish in size and shape, because they leave different sized free areas between them in the neocom. This looks odd. The approach for "Open Item Hangar" and "Open Ship hangar" icons is very nice, but I don't understand what the double arrowhead pointing upwars means. I associate it with an army rank and that has nothing todo with my hangar stuff Big smile
The "Loyality Point Store" icon is strange. Looks like a "Join RvB" icon to me Big smile
"Clone Bay" is a health poition... Fleet and Corp icons don't fit the rest of the icon theme. The insurance icon should have some kind of shield as a sub icon and not a padlock. People and Places needs some kind of reference to people and/or places.

The solid tabs are very distracting. They are very bright points in random places so it's hard to focus.

EDIT: I hope a similar colour theme to "Dark Opaque" will be available.

EDIT 2: The scrollbar is solid windows is almost invisible!

"Meh.." - Albert Einstein

Jlust Orin
Aliastra
Gallente Federation
#175 - 2014-11-09 13:00:29 UTC
Well not much difference so far..

Just please make sure that the texts remain at least as readable as they are now.
Nolan Kotulan
Nova Tabula Rasa
#176 - 2014-11-09 13:10:39 UTC  |  Edited by: Nolan Kotulan
Ralph King-Griffin wrote:
Nolan Kotulan wrote:

It doesn't help in anything and it is all opposite to what "modern" is and mean.
Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces.
These corners couldn't in fact be more old fashionned.

But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.

It is distractive as hell, attracting the eyes where they should in fact never look.

A good UI is at the service of the content. It shouldn't be conflicting with the content, never.

err, the 50's called asking for their definition of modern back.
it blends fine, it looks interesting, it adds definition and again it looks cool as hell.

it doesn't conflict with anything other than your taste.

OK, very interesting, keep talking...

You obviously don't know what graphic design is all about, and so anything about typography, contrasts (value, intensity, edge, temperature, texture, shape and size contrasts), readability, eye catching elements and art history.


"it looks interesting" ...yeah, right, cause in a well designed UI, corners NEED to be interesting! ... Roll

"it adds definition" ...do you know what definitions definition is? Just wondering... Roll

"it looks cool as hell" ...and yeah, finally, THAT is some great objective argument! Lol


So, yeah, keep talking, very interesting I said...


Edit about your "answer" below:
If you don't have anything relevant to say about this topic, you probably should leave it now...

Per aspera ad astra

Crynsos Cealion
Native Freshfood
Minmatar Republic
#177 - 2014-11-09 13:35:12 UTC
Repost from Reddit:
http://i.imgur.com/K8Sp6zH.png

How about changing the overview ship size brackets to ISIS ship size icons while we're at this?
Ralph King-Griffin
New Eden Tech Support
#178 - 2014-11-09 13:50:35 UTC
Nolan Kotulan wrote:

OK, very interesting, keep talking...

You obviously don't know what graphic design is all about, and so anything about typography, contrasts (value, intensity, edge, temperature, texture, shape and size contrasts), readability, eye catching elements and art history.

"It looks cool as hell" ...lol, THAT is some great objective argument! Lol
"it looks interesting" ...and yeah, right, cause in a well designed UI, corners NEED to be interesting! ... Roll

So, yeah, keep talking, very interesting I said...

Ha !
i forgot how defensive Graphic designers get when poked about being irrelevant Big smile

love it, made me giggle.
Adrie Atticus
Caldari Provisions
Caldari State
#179 - 2014-11-09 13:52:03 UTC
Challus Mercer wrote:
Adrie Atticus wrote:
Challus Mercer wrote:
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game!
What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.


Not being able to read the text isn't a complaint about how older is better.

You should make a screenshot of it and submit a bug report. This is the only way you can help with development, of course if you really want to help, because some people only want to shitpost on the forums make devs stop any progress they make.


Torgeir Hekard wrote:
You know what. I'll just leave it here.

Peek at it at your own risk. You HAVE been warned.

http://i.imgur.com/46oTyvO.jpg


This is from the same thread not more than 6 posts before you.
Castelo Selva
Forcas armadas
Brave Collective
#180 - 2014-11-09 13:59:49 UTC
Crynsos Cealion wrote:
Repost from Reddit:
http://i.imgur.com/K8Sp6zH.png

How about changing the overview ship size brackets to ISIS ship size icons while we're at this?


Thank you for the picture. Some others and I already suggest it.
I hope CCP take that feedback and aply it, even as a optional feature.
The new ISIS icons are much easy to differentiate the ships.