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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
APOLLO4578
Mount Olympus Galactic Industries Inc
#1301 - 2014-11-06 16:25:20 UTC
Suggestion: Window Order Locks
Keywords: Window, Order, Always On Top, Send Forward, Send Back, Lock, Permanent Pin, Station Trade, Fitting
Note: Option to order or lock a window when using multiple windows, such as a trade or chat window being “Always on Top”.
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Currently when a Station Trade is opened a small trade window pops up on screen and it is easily lost behind other open windows (market, inventory, science, etc.). Please allow an option for a player to select certain windows (like trade, fitting, etc.) to be always on top of other windows (like inventory, market, and chats). This will make it much easier to use a large inventory window and still drag and drop items into a trade or fitting window without needing to resize everything to avoid burying the window behind your inventory when you select the item in your inventory.

If two windows are marked as “Always on Top” you should be unable to drag them on top of each other. Treat the unselected window as an immovable object and the dragged window simply will not move on top of the other window.

This feature should be one you have to turn on since it may cause confusion for newer players.
Sorin Orii
OriiGen
Path of OriiGen
#1302 - 2014-11-07 01:10:57 UTC  |  Edited by: Sorin Orii
Suggestion: D-Scan Scan Hotkey
Keywords: dscan, d-scan, pvp
Note: Currently the only way to activate and perform a d-scan is by using the mouse to press the d-scan [Scan] button
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I have found that if i am in a combat anom or otherwise occupied my mouse hand is busy doing other things than pressing the d-scan button all the time. As a person who uses d-scan defensively this can be a pain and also can cost me time/intelligence that can save my ship.
In addition, I think that new players getting into PvE/PvP will find it easier to use and might increase the player experience all around.

Thank you :)

:Sorin Orii

Sanity is the denial of chaos

CloudyHi Crush
Kleptomaniac Consortium
#1303 - 2014-11-07 01:55:40 UTC
Suggestion: Filter out Individual Contracts
Keywords: Contracts
Note: You can block contracts from issuers but not just 1 contract from that issuer.
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I have wanted to block contracts from showing on my contracts screen but not contracts from that individual. If I could just filter out any contract I wanted to be ignored that would be great, that way I could still see contracts from that issuer.

Thanks,
CC
CloudyHi Crush
Kleptomaniac Consortium
#1304 - 2014-11-07 02:14:12 UTC
Suggestion: Custom Character actions filter.
Keywords: Character actions, custom filter
Note: It would be nice if when I click on the character actions for someone I didnt have to make sure I dont give them isk, place a bounty, unknowningly invite them to fleet, tranfer corporation cash, or report bot. I

I would like a way to customize the actions menu. I want most of those options but everyone looks at character actions for different reasons. If I could customize this menu so that I could hide some options or put them in a file and look at all the ones I dont need to ever look at under that 1 heading.

Thank you,
This would be awesome!!!!

CC
Gadget Helmsdottir
Gadget's Workshop
#1305 - 2014-11-07 04:56:37 UTC
Suggestion: Collapsible Personal Standings Lists

Keywords: Standings, Information Access, Character Sheet

Note: Allow the personal standings list subsections (Faction, Corporations, Agents) to collapse and be brought back up by clicking on the subheaders.


Trying to watch a specific standing raise or lower can get really tedious having to refresh the standings lists then scroll through things that are umimportant at that moment. We should be able to close parts of the lists off to make looking for a specific standing easier. The format looks like it should be able to do so already, but clicking the headers does nothing currently.
And, though this is not really a huge problem at the moment, closing off two of the lists -- such as only wanting to look at corporation standings over Faction or Agent standings -- might allow the page to refresh faster. Sometimes it does take a bit to refresh.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Vukae Dhoul
The Scope
Gallente Federation
#1306 - 2014-11-07 07:45:31 UTC  |  Edited by: Vukae Dhoul
Suggestion: Change the units that angular velocity is displayed in.

Keywords: Overview, Show Info, tooltips, angular velocity, tracking

Notes: Angular velocities (and turret tracking speeds) are currently displayed in rad/s. However these numbers are always less than 1, mostly by a large margin leading to leading zeros in the overview column. This both wastes space and complicates comparing the numbers. Simply displaying the units in either mrad/s or deg/s instead would fix this.

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Previous thread discussing this: thread
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#1307 - 2014-11-07 09:42:21 UTC
Suggestion: Allow to move "system info" pane.

Keywords: UI, System info

Notes: Allow to move the system info / route / timers thingy around the place. Right now it's stuck to the top left of the screen. As I'm using multiple monitors that position is not really optimal for me. It'll be very nice if it can be unlocked and placed anywhere we want.

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Kalestrom Crendraven
AlcoDOTTE
Test Alliance Please Ignore
#1308 - 2014-11-07 15:14:50 UTC
  • Suggestion: Display m3 for reprocessing input materials
  • Keywords: ui, reprocessing
  • Note: This way, you can drop a whole load of things, remove the (!) items, and see the price & m3 of the input vs the output.
  • Milo Caman
    Anshar Incorporated
    #1309 - 2014-11-07 16:59:56 UTC
    Suggestion: Introduce an option to make the calender icon blink when there are events that haven't been RSVP'ed

    Keywords: Calender, Notifications

    Notes: Feel like this would make the events system within the calender a bit more useful. As it stands the RSVP function is useful, but often ignored unless an accompanying mail is sent to participants along with the event entry.
    Lapuna Nejilii
    Center for Advanced Studies
    Gallente Federation
    #1310 - 2014-11-07 18:43:52 UTC

    • Suggestion: Add sub folders to bookmarks

    • Keywords: UI bookmark folder

    • Note: Less scroll!
    Terraniel Aurelius
    Center for Advanced Studies
    Gallente Federation
    #1311 - 2014-11-07 19:58:53 UTC
    Suggestion: Fix drone attributes showing when in a ship with active modules, and/or when they are in space.

    Keywords: Drones, UI, attributes

    Note: Drones do not currently reflect the impact that active modules such as omnidirectional tracking links have on them when in the drone hold. In space drones do not reflect any of the bonuses imparted on them by the deploying ship. Currently this info is only available by doing calculations by hand or using third party software.
    Strata Maslav
    Heretic Army
    Divine Damnation
    #1312 - 2014-11-07 20:07:08 UTC  |  Edited by: Strata Maslav
    Suggestion:

    • increased size and improve placement of velocity bar for better viability and easier modfication of ship velocity
    • add an indicator to show what percentage velocity the ship has been order to achieve, currently there is no visual feed back to player what speed any change will bring the ship to
    • enable the velocity bar to be scroll-able with keyboard modifier + mouse scroll wheel
    • give a sensitivity slider so that the player can choose how much each shortcut keypress will modify their speed (a player may want each key press to reduce velocity by 5%-50% depending on the situation.


    Keywords: ui, velocity, shortcuts, reduce clicking

    Note:
    I would love some more intuitive control of my spaceship's velocity. The current best methods for responsive control is double clicking in space to go full speed or ctrl+space to stop your ship. To modify this speed you must click on a small bar at the bottom of your screen which gives no visual indication of whether you are slowing down or speeding up.

    Currently we have two responsive keyboard shortcuts for velocity control full speed or full off. On the other hand the accelerate and decelerate shortcuts are not useable in their current form as the user has no visual guide as to what speed the final percentage speed will be.
    Current shotcuts to change speed 0-100 are unresponsive and guess work.
    Zen BraZen
    Atlantia Corp
    #1313 - 2014-11-07 20:42:43 UTC
    Suggestion: Fix Cloak Effect when re-clocking after de-cloaking from gate cloak

    Keywords: cloak, effect, gate

    Description: When re-cloaking a ship after first movement from being gate cloaked, the current re-cloaking effect forces the entire ship to appear regardless of its current cloaked state.

    Change: Change the effect to take account of the ship's current cloak state.

    Example: If a ship is halfway through the de-clocking effect. When activating the cloak module, the cloak effect should reverse midway and re-cloak the ship.
    Zen BraZen
    Atlantia Corp
    #1314 - 2014-11-07 20:46:14 UTC  |  Edited by: Zen BraZen
    Suggestion: Multiple Wallet Divisions for Characters

    Keywords: Money, protection

    Description: Allow characters to have multiple wallets like corporations

    Change: Create wallet divisions for characters

    Benefit: Allowing characters to have multiple wallets would allow characters great control over their liquid assets. This would allow for better planning, management and security of financial game play.
    ROXGenghis
    Perkone
    Caldari State
    #1315 - 2014-11-08 02:59:25 UTC
    Suggestion: Apply overview color settings to locked target icons.

    Keywords: UI, overview, locked targets, color

    Notes: It would greatly improve situational awareness if you could more easily identify which of your locked targets are friendly or hostile (for example).
    per
    Terpene Conglomerate
    #1316 - 2014-11-08 10:01:00 UTC  |  Edited by: per

    • Suggestion: when pos in reinforced, right-click on pos - give us new option "add timer to calendar"
    • Keywords: ui, pos, calendar
    • Note: maybe not worth it as new "pos" structures coming and we dont know how they will work
    per
    Terpene Conglomerate
    #1317 - 2014-11-08 11:11:48 UTC

    • Suggestion: when scrolling on market(price/quantity) - shift+scroll up/arrow up = increment by 100x
    • Keywords: market, hotkeys
    • Note: now works with ctrl (10x) only , ctrl+shift+scroll might increment by 1000x
    Cyno Alt II
    Eternity INC.
    Goonswarm Federation
    #1318 - 2014-11-08 12:41:25 UTC
    Suggestion: new NEOCOM icons for chat channels, DScan, Probe Scanner
    Keywords: NEOCOM icons
    Note: it is hard to manage these when there are multiple of them: http://i.imgur.com/cZCmxi6.png

    Suggestion: differentiate the Show info's NEOCOM icon (for example when I view a pilot) and the notifications, for example when I am invited to a fleet
    Keywords: NEOCOM icons
    Note: Show info are much less important as for example fleet invite popups. Reserve the blue 'i' icon for popups only.
    eiedu
    Wildly Inappropriate
    Wildly Inappropriate.
    #1319 - 2014-11-08 15:19:27 UTC  |  Edited by: eiedu
    Suggestion: Drone groups on action bar
    Keywords: Drones, UI, Drone control
    Note: The ability to select specific/groups of drones through keybinds, and then being able to issue commands to those drones removes the need to use mouse and keyboard for the same series of actions.
    SeneschaI
    Aegis Contractors
    Domain Research and Mining Inst.
    #1320 - 2014-11-08 19:29:33 UTC  |  Edited by: SeneschaI
    1
    Suggestion: Add another 'sort by' option using "power slots"
    Keywords: ui, inventory, n00bs
    Note: So new players can identify what items will fit in an empty slot
    ---
    As a n00b, long ago, I found it extremely frustrating that there was no easy way to sort in my items bay low, mid and high power slot modules in a way that would help me figure out how to fit my ship...In fact, I believe alot of my poor fitting choices stemmed from not being able to visual my options beyond that which i had been used to fitting into certain slots by limited n00b memory.




    2
    Suggestion: Add another tab in station information showing agents residing there
    Keywords: agents, info sheets, missing options
    Note: so players can explore the complete options available at a station for services offered
    ---
    I found it strange that immersion could be enhanced so much by having agents be searchable via actually looking at the station information window instead of JUST the abstract 'agent finder' (now ingame not just grismar.net of olde) ...i'm surprised it hasn't been added in the past to the info panel of stations




    3
    Suggestion: Remove passive R&D research for datacore purchasing altogether
    Keywords: agents, R&D, passive economy
    Note: So data exploration will actually means something when you get datacores
    ---
    Don't know why this didn't occur to me before...perhaps i'd not realized how sucky data sites were, before Phoebe.




    254
    Suggestion: Audio notification when ore hold is full or mining crystal depleted
    Keywords: audio, notifications, mining
    Note: self explanatory
    ---
    Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed.