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[Datadump] Cynosural beacon activity leading up to Phoebe

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Author
CCP Masterplan
C C P
C C P Alliance
#1 - 2014-11-05 15:02:06 UTC  |  Edited by: CCP Masterplan
On the eve of the Phoebe release, jump-drive activity was a hot topic. Players can observe the patterns of cynosural beacons lighting up around New Eden by looking at the map statistics in the client. This led some to wonder how the activity might look over an extended time period. After seeing this repeatedly discussed in the past few days across the forums, blogs and social media, I decided to dive in to the data to see what I could find...

Across the 35 day period between October 1st until the Phoebe deployment at 10AM on November 4th, 263,344 beacons were activated. Operations peaked the day before Phoebe with 15,572 beacons activated, as players looked to perform last-minute maneuvers before jump-drive changes made such travel more restrictive.

[IMG]http://i.imgur.com/Q3rYlCHl.png[/IMG]
Larger image: http://i.imgur.com/Q3rYlCH.png

We’d like to share this data with you in even more detail, so that you can work with it yourselves. The file in the following link contains a listing of all activations of Cynosural Field Generator modules on Tranquility (excluding the covert variant) for the 35 day period mentioned above. Each line shows the activation time and the solar-system in which the beacon was activated. (Other data points such as pilot IDs, xyz coordinates have been removed, in the interests of not exposing detailed intel)

http://cdn1.eveonline.com/data/CynosuralBeaconActivationsPhoebe_v1.7z


We look forward to seeing what interesting visualizations and analysis that the community will come up with! Please let us know at share@eveonline.com what you make.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

TheMercenaryKing
Collapsed Out
Pandemic Legion
#2 - 2014-11-05 15:07:59 UTC
Can you also find the data to compare it to when the goons lit all those cynos, I think for the guy who died?
Querns
Science and Trade Institute
Caldari State
#3 - 2014-11-05 15:10:26 UTC
What I am more interested in is the 35 days AFTER Phoebe. :V

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Sugar Kyle
Middle Ground
#4 - 2014-11-05 15:15:47 UTC
Thank you for putting this together! Now to convince someone to make a pretty image of the map time lapsed.

Member of CSM9 and CSM10.

Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#5 - 2014-11-05 15:20:14 UTC
Any chance you could dig up Rorqual stats for Greyscale?Big smile
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2014-11-05 17:55:12 UTC
Maeltstome
Ten Thousand Days
#7 - 2014-11-05 17:58:41 UTC
I'd like to see jump drive activations - cause you can bet each of those Cyno's had an exponentially increasing number of people jumping to them.

Oh, and Jump Bridge uses - that'd be sick to see.
Powers Sa
#8 - 2014-11-05 17:59:31 UTC
so what you are saying is number of cynos lit has now normalized to a month ago

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Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2014-11-05 19:08:44 UTC
<3 data! Keep it coming!

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Bagehi
Science and Trade Institute
Caldari State
#10 - 2014-11-05 20:17:50 UTC
Powers Sa wrote:
so what you are saying is number of cynos lit has now normalized to a month ago


I'm curious to see if that is simply people who put it off and ran out of time, or people doing silly things and getting caught when downtime came around (such as those BL supers), or if the bulk of cynos lit are close proximity drops and nothing to do with travelling across the Eve Universe.
CCP Masterplan
C C P
C C P Alliance
#11 - 2014-11-05 21:44:09 UTC  |  Edited by: CCP Masterplan
Steve Ronuken wrote:
https://imgur.com/w0yQct1

Shiny lights!

Powers Sa wrote:
so what you are saying is number of cynos lit has now normalized to a month ago

I'm not sure where you get this conclusion from? If you're referring to the very last column on the graph being shorter than the day before, remember that this only includes less than half a day worth of data (up to the 10AM downtime on the 4th when we began deploying Phoebe)
I'm purposely not including any post-phoebe data right now, as I want to be careful about not exposing too much intel that might unfairly influence what happens in-game.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Jon Hellguard
X-COM
#12 - 2014-11-06 08:40:58 UTC
Steve Ronuken wrote:
https://imgur.com/w0yQct1


I'm glad our CSM has the time to feed maps with that data within 2 hours after release Shocked
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2014-11-06 10:12:22 UTC
Jon Hellguard wrote:
Steve Ronuken wrote:
https://imgur.com/w0yQct1


I'm glad our CSM has the time to feed maps with that data within 2 hours after release Shocked



Heh. I already had all the code to generate a map.

Just needed to expand it a little to:

a: clone the base image.
b: take the frame data from a database (3 queries to get it into a working state, then it's just a single lookup in the generation code)
c: dump a frame into a gif and reclone when the timestamp data changed.

Then using ImageMagick, to mash it al together.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter