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Phoebe Feedback

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Author
Rocky Eyebrow
Alastorcorp
#181 - 2014-11-05 12:04:18 UTC
I too am getting a higher distance between escalations.

I started a haunted yard in high sec right after the patch was deployed. On the first escalation I got 9 jumps to the next one and 7 on the one after that. Loot so far was about 200k of drone parts.

If I can be bothered jumping the rest I will record my findings here.
WurstFlunze
Perkone
Caldari State
#182 - 2014-11-05 12:13:17 UTC
While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!

REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.

Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...

Thank you.
CCP Greyscale
C C P
C C P Alliance
#183 - 2014-11-05 13:11:26 UTC
WurstFlunze wrote:
While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!

REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.

Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...

Thank you.


Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?
Dring Dingle
Viziam
Amarr Empire
#184 - 2014-11-05 13:21:08 UTC
CCP Greyscale wrote:
WurstFlunze wrote:
.


Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in?



I have a feeling hes transporting missiles in their missile bays. In something that goes 'pew pew' xd

Greyscale troll best troll.
Davina Sienar
The Misinterpretation of Silence
#185 - 2014-11-05 13:48:59 UTC
sorry but like said before that disco is useless on my UI


and whats the point in seperating the diffrent scanner windows ??

hooray now I have 3 windows instead of 1 with tabs ??

like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ?
seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan
than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?


Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#186 - 2014-11-05 13:57:54 UTC
CCP Punkturis wrote:
Vic Vorlon wrote:
CCP Punkturis wrote:
Floyd Farnsworth wrote:
I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time.



yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future


I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order.

That's...annoying. Just so you know.


I'll look into that, thank you


Thanks Punkturis :) I thought about this some more and I think I have a solution - but it's not going to be a trivial fix.

The new multisell window should be allowed to have as many items loaded into it as the player wants, with no check on the number of orders. BUT they should be limited in how many non-Immediate orders they can make, the limit being how many free order slots they have.

So if I have 10 slots, but only 2 free, and I want to sell 20 things, the window should let me list all twenty. BUT 18 of them must be Immediate, and I can pick 2 (or less, if I want) to make actual sell orders.

--

I think the current problem is that the window is checking on the number of available orders slots BEFORE I have indicated whether I'm doing an immediate, or non-immediate order. I understand that the underlying code may treat these both as "orders", but in practice, pre-Phoebe, that has not been how the user experiences it. Even with zero order slots available, I could always do immediate sales.

Thank you for the reply, and for your continued improvements to Eve!
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#187 - 2014-11-05 15:04:41 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Vala Ancalagon
Center for Advanced Studies
Gallente Federation
#188 - 2014-11-05 15:07:26 UTC  |  Edited by: Vala Ancalagon
Unsure if this was mentioned here, but the price input box in the sell dialog is too small. It won't show a number over around 9 digits in it's entirety. This will lead to unintended pricing! Can we get it made larger? Or maybe variable width by expanding that window?

EDIT: It looks like it was stated to be fixed today in the other thread. Thanks!! Big smile I'll check it out when I get on tonight.

I like the compass (space north!), but the colors around the compass seem to end up being non-functional. There are usually too many things showing up in the system so it's loaded up. Could showing items in space vs on the compass wheel be two different selections? Right now they're linked together. So if you wanted to show everything in space, but only bookmarks on the compass face, you could have that option.
Invisusira
Escalated.
OnlyFleets.
#189 - 2014-11-05 15:10:04 UTC  |  Edited by: Invisusira
CCP Punkturis wrote:
Floyd Farnsworth wrote:
I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time.



yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future

This and the "can't que skills you don't meet the pre-reqs for even though you're training them" are both coding oversights. Please fix them ASAP, not just "some time in the future" - there's absolutely no reason for these limitations, and they are confusing and frustrating to new and old players alike.

Keep up the good work!
Rocky Eyebrow
Alastorcorp
#190 - 2014-11-05 15:24:55 UTC
Just did a desolate site and got no feedback whatsoever, No escalation, am I supposed to get some feedback now or is it just sometimes?

I also just did a Sansha Lookout and got no feedback too.


Also thanks for making things brighter, as you can see space is quite dark already. Thanks CCP for killing my eyes.
[img]http://s24.postimg.org/ky2lmfrup/2014_11_05_15_03_29.jpg[/img]

[img]http://s24.postimg.org/ujw62qj0h/2014_11_05_15_03_46.jpg[/img]

[img]http://s24.postimg.org/jycaqqcox/2014_11_05_15_04_18.jpg[/img]
Vila eNorvic
#191 - 2014-11-05 15:27:40 UTC
CCP Greyscale wrote:

William Ruben wrote:
So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost?


I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.

If it is intended then it isn't working very well.

I've lost all +3's on one character but still have them on the other two (all on same account).

Petition filed.
Velarra
#192 - 2014-11-05 15:51:00 UTC
Thank you CCP and in particular the people in the UI / UX teams.

Over all, patch seems good.

FWIW, the notifications feature while in beta prior to Phoebe seemed to cause some annoying login-lag (or lengthy black screens) and was subsequently turned off. Looks like you fixed it before final release. Nice. The initial option to turn it off while in TQ beta? Excellent. Options to turn things off are important. Please never forget this.

Otherwise, looking forward to more good things in future patches.

o7
Dwissi
Miners Delight Reborn
#193 - 2014-11-05 16:18:08 UTC  |  Edited by: Dwissi
Davina Sienar wrote:
sorry but like said before that disco is useless on my UI


and whats the point in seperating the diffrent scanner windows ??

hooray now I have 3 windows instead of 1 with tabs ??

like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ?
seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan
than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?




The point is that it gives pilots more freedom to create their personalized UI setup. There are many pilots who prefer to stick d-scan and local and have them on top at all times. Whenever we looked at the probe tab d-scan would be hidden and putting us at risk. Especially in w-space you dont want your d-scan to be covered up.

If you personally dont like them seperate - just merge them into one window again

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Galmas
United System's Commonwealth
#194 - 2014-11-05 16:29:43 UTC  |  Edited by: Galmas
Harvey James wrote:
i wonder if it shows the ships located with combat scanners? .. a corpie just said too me and its actually a good idea CCP .. get on it..


we were hopeful regarding this as well. Unfortunately testing showed it reallye only is Cosmic Signatures and not Signatures which you aquired via probing.

we are living in w-space and our first impression of this "pink pony range" was... well i turned it off already at least as far as possible. the compass with very reduced content might be usefull occasionally but the missing ship/structure sigs are really disappointing.

if at least there was a pop-up or better a right click menu for the things on the compass. now basically i have that compass thing but it doesnt really give any information about what is behind that coloured strip nor any chance to interact with whatever it is. at least for bookmarks i would have expected that.

all this bracket and overlay stuff for bookmarks is overloading the screen and killing any athmosphere created by the visuals that it is just a pain. for finding the right bookmark you will need to read the name anyway and thats much more quickly done in the p&p anyway.

Beside that, jump drive changes are a big YAY!!! :)

Regards
Gal
Nostromo Fidanza
Blueprint Mania
#195 - 2014-11-05 16:46:11 UTC  |  Edited by: Nostromo Fidanza
This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks.
inta Vakaria
BoomTime
House of Boom
#196 - 2014-11-05 16:52:51 UTC
While it's already been said I would also like to add the nebula's are way too bright.
I was running missions last night and in one I could barely see my module icons or my ship.
Soldarius
Dreddit
Test Alliance Please Ignore
#197 - 2014-11-05 16:53:24 UTC  |  Edited by: Soldarius
Dadrom wrote:
Phoebe is great , however the extense of the jump nerf was waaay to big. On carrier i've seen pilots going on 29 days of fatigue after 4 jumps. So are they not suppose to play for whole month?

Trying to fix force projection you guys sucesfully punished capital pilots for choosing their profession. If you want to keep current harsh fatigue settings please restore previous ranges of jump abilities.. that double hit is a bit to much

.. and i was so excited before :P


lolololololol.

Shoulda read the devblogs, forum posts, et al. If you didn't and your corp didn't even tell your capital pilots about it, time for a new corp.

Also, yeah, dem nebulae... mein eyez...

http://youtu.be/YVkUvmDQ3HY

CCP Punkturis
C C P
C C P Alliance
#198 - 2014-11-05 17:11:37 UTC
Nostromo Fidanza wrote:
This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks.


Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Galmas
United System's Commonwealth
#199 - 2014-11-05 17:11:57 UTC  |  Edited by: Galmas
Davina Sienar wrote:
sorry but like said before that disco is useless on my UI


and whats the point in seperating the diffrent scanner windows ??

hooray now I have 3 windows instead of 1 with tabs ??

like the corphangar crap ? seperate stuff that belongs together for what ? just because u can ?
seriously it was MUCH more usefull to quick switch between probe/ anomaly tab and the directional scan
than it is now... should I buy an extra monitor just to be able to open all those extra windows now ? aka have 1 window for the SPACE game and 1 extra just for 25 info windows ?




just quickly before you buy another screen...

1. turn brain on
2. shift drag one of the two windows on top of the other
3. release mouse button
4. problem solved

:)
Rocky Eyebrow
Alastorcorp
#200 - 2014-11-05 17:21:38 UTC
Galmas wrote:


1. turn brain on
2. shift drag one of the two windows on top of the other
3. release mouse button
4. problem solved

:)


1. Turn brain on, don't change it in the first place or make a button called "group all scanners together"
2. Problem solved where there wasnt a problem before.

\