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Phoebe Feedback

First post First post
Author
William Ruben
The Scope
Gallente Federation
#161 - 2014-11-05 07:29:00 UTC
So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost?
787 Ultra
Doomheim
#162 - 2014-11-05 07:42:27 UTC
TurAmarth ElRandir wrote:
Primary This Rifter wrote:
Multisell is restricted by skills even when making an immediate sale.

This is absurd.

I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.

You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills.

LOL fourth post in and we have a Winner! A butthurt Goon.... go figure.

(1) Absurd... CCP gives us an ability to multisell items, a fantastic change no matter how you slice it... and one that, is affected by skills!!! Shocking in EVE of all games I know...
-OMG Nooooooo!

(2) lambastes and derides CCP programmers... "smacks of CCP programmers... not having enough time or imagination... more likely... didn't consider it a problem that "multisell all the things" really turns out not to be the case...
-cause poor me's skills too low...

(3) and... poor me's can only "multisell five things at a time" and the pearl of wisdom... "If I want to sell 100 items immediately, the game should let me do so regardless of my skills."
-Dear gods above... nope. Try openin that book again > spend some time learning how to sell on the market > take advantage on new abilities! You know... like everything else in the game...

It's a skill based game bro, go put on yer big boy pants and HTFU...

lol so much this. too many special snowflakes in this game.
People need to stop expecting features to correlate to what THEY want, and think about how to adapt to the feature, instead of whining about it.
'weahhhhh I have to train a skill, how dare you make me train skills to fully take advantage of features ccp!'... boohoo
do sin
University of Caille
Gallente Federation
#163 - 2014-11-05 09:05:55 UTC
Don't seeing the full unit price is like gambling... we never know exactly what will turn out...

Please release a quick fix: put a larger box

On the overwall, the horizontal layout vs the old vertical one, is understandable for the multisell feature, but is not very friendly for the hub traders, that set individual items per sell order

It needs alot more care!
Almethea
Trans Stellar Express
#164 - 2014-11-05 09:06:51 UTC
Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


you have a new rig to avoid bumping, dont if there's a capital size

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Terrorfrodo
Interbus Universal
#165 - 2014-11-05 09:12:30 UTC
The new bookmarks in space are great.

However, they become annoying when they are next to your ship. For example, I have of course bookmarks of my hangar and SMA in my POS. When I am in the POS, the BMs are quite in the way. How about make these BMs (optionally?) not be shown in space when the player's ship is closer than 5 km to them?

.

Dadrom
Zap Blap Mining Co.
Blades of Grass
#166 - 2014-11-05 09:17:11 UTC
Phoebe is great , however the extense of the jump nerf was waaay to big. On carrier i've seen pilots going on 29 days of fatigue after 4 jumps. So are they not suppose to play for whole month?

Trying to fix force projection you guys sucesfully punished capital pilots for choosing their profession. If you want to keep current harsh fatigue settings please restore previous ranges of jump abilities.. that double hit is a bit to much

.. and i was so excited before :P
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#167 - 2014-11-05 09:25:09 UTC
Sorry, but I'm not a fan of the compass or the new overview at all. It just seems to overlap what the current overview already does.

Would like the option to switch BOTH off. Straight

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Damjan Fox
Fox Industries and Exploration
#168 - 2014-11-05 09:45:22 UTC
I'm sure you guys are pretty busy right now fixing stuff and i don't want to be annoying, but could you briefly comment on the issue with "the number of system jumps required to continue Expeditions"?

A short quote from my previous post:
Quote:
I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me


Thank you.
Dwissi
Miners Delight Reborn
#169 - 2014-11-05 10:13:29 UTC  |  Edited by: Dwissi
Sizeof Void wrote:
TE on BPOs should also reduce copying time (assuming it does not already do this).




I cant really see that point. The blueprint has values that can be researched and they speed up the production of the listed end product - not the copy of themselves. Thats like expecting copying 10 dollar notes would take less time than 100 dollar notes

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

CCP RedDawn
C C P
C C P Alliance
#170 - 2014-11-05 10:20:20 UTC
Damjan Fox wrote:
I'm sure you guys are pretty busy right now fixing stuff and i don't want to be annoying, but could you briefly comment on the issue with "the number of system jumps required to continue Expeditions"?

A short quote from my previous post:
Quote:
I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me


Thank you.


Hi.

So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)
They do however guarantee that they won't be over 10 jumps to the next expedition stage.

As for going into low sec for your expedition, this is expected as the code now checks all systems in the nearby radius.
The next time you run an expedition, it might be 2 jumps away and into high sec.

Hope that clears it up for you.

Team Genesis

Damjan Fox
Fox Industries and Exploration
#171 - 2014-11-05 10:51:29 UTC
Thank you for your response.
So you are saying, it is working as intended. Well, i have to accept that, but...

Quote:
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)


I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.

Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.

I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.

Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.


Regards,
Damjan
Indahmawar Fazmarai
#172 - 2014-11-05 11:14:58 UTC  |  Edited by: Indahmawar Fazmarai
Topic: compass in space (sensor overlay 2.0?)

OK, It's taken me a bit to figure how it works (relative to camera, cough, cough), but still I am trying to click the color tabs on the compass to see what they are, or better, actually navigate to them from the compass color tab. The feature totally screams for that.

Ideally, should be like:

You see a blue tab on compass -> click color tab -> "this is your bookmark COOL STUFF 1" -> right click color tab -> jump to COOL STUFF 1

All from the compass itself, if you know what I mean.
OldWolf69
Militaris Industries
Northern Coalition.
#173 - 2014-11-05 11:15:40 UTC
Damjan Fox wrote:
Thank you for your response.
So you are saying, it is working as intended. Well, i have to accept that, but...

Quote:
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)


I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.

Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.

I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.

Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.


Regards,
Damjan

Lol, m8 Y u no fun with jumps?
You only need to play 8-10 hours daily to be effective. ....errrr, wait. Or pay.
Well. Pay. Then it won't matter how much do you ratt, or where.
Still love to see all hypochrisy and the fabricated detailed story about why travelling decently fast is bad. And how Eve won't become a pay-to-win game. But more and more, i love the people biting on that. LolLolLol
King Fu Hostile
Descendant Command
#174 - 2014-11-05 11:25:13 UTC
Indahmawar Fazmarai wrote:
Topic: compass in space (sensor overlay 2.0?)

OK, It's taken me a bit to figure how it works (relative to camera, cough, cough), but still I am trying to click the color tabs on the compass to see what they are, or better, actually navigate to them from the compass color tab. The feature totally screams for that.

Ideally, should be like:

You see a blue tab on compass -> click color tab -> "this is your bookmark COOL STUFF 1" -> right click color tab -> jump to COOL STUFF 1

All from the compass itself, if you know what I mean.


This would be very useful feature, I'd be happy with a tooltip.
Fonac
Imperial Academy
Amarr Empire
#175 - 2014-11-05 11:29:02 UTC
Damjan Fox wrote:
Thank you for your response.
So you are saying, it is working as intended. Well, i have to accept that, but...

Quote:
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)


I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.

Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.

I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.

Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.


Regards,
Damjan


I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!!
And then you kill the boss, and get a meta 4 item, and 1000 units of ammo.
Yay.. time perfectly wasted.
Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended.

Non-ded sites, are still not worth the time they take, unfortunaly!



CCP Affinity
C C P
C C P Alliance
#176 - 2014-11-05 11:31:22 UTC
Fonac wrote:
Damjan Fox wrote:
Thank you for your response.
So you are saying, it is working as intended. Well, i have to accept that, but...

Quote:
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)


I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.

Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.

I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.

Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.


Regards,
Damjan


I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!!
And then you kill the boss, and get a meta 4 item, and 1000 units of ammo.
Yay.. time perfectly wasted.
Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended.

Non-ded sites, are still not worth the time they take, unfortunaly!





Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. We thought this was a bit much, so REDUCED this to 10 as the max. Also, to go with this change, we increased the boss loot :)

Overall, this should lead to a much better experience, but we will monitor escalations.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Fonac
Imperial Academy
Amarr Empire
#177 - 2014-11-05 11:35:03 UTC  |  Edited by: Fonac
CCP Affinity wrote:
Fonac wrote:
Damjan Fox wrote:
Thank you for your response.
So you are saying, it is working as intended. Well, i have to accept that, but...

Quote:
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky)


I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck.

Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that.

I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying.

Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that.


Regards,
Damjan


I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!!
And then you kill the boss, and get a meta 4 item, and 1000 units of ammo.
Yay.. time perfectly wasted.
Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended.

Non-ded sites, are still not worth the time they take, unfortunaly!





Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. We thought this was a bit much, so REDUCED this to 10 as the max. Also, to go with this change, we increased the boss loot :)

Overall, this should lead to a much better experience, but we will monitor escalations.



Thanks Affinity for the reply :)

- I must confess, i still think it's to much. Remember, you scan down a ded site, and do it in 30-45 mins, you know there's a reward at the end no matter what, and you know that it wont "end" .. You also know that the risk is much reduced, because you dont have to jump through a number of systems.
All those factors, just make the ded's way more attractive.

Btw. I think the serpentis military complex is bugged, the control tower you shot for it to escalate, is no longer there. I did it yesterday, and not only was it not there, i did not get any popup saying that this site has not escalated.

edit: I know it was on avg. I think i may have done close to a thousand sites, so my experience is pretty vast in this regard.
CCP Greyscale
C C P
C C P Alliance
#178 - 2014-11-05 11:36:43 UTC
Milla Goodpussy wrote:
CCP Greyscale wrote:
Mr Omniblivion wrote:
That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.

Right, Greyscale?


Been busy, will revisit when I have time.




busy with what? you have rorqual fatigue now?


Shipping Phoebe, mainly, and also further nullsec-related planning.

Primary This Rifter wrote:
So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.


There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.

William Ruben wrote:
So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost?


I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Indahmawar Fazmarai
#179 - 2014-11-05 11:51:04 UTC
Topic: brighter nebulas coming with Phoebe

Can we dim them somehow? I am at The Forge and the nebula there is burning through my eyes. It's as bad as Amarr was pre-Phoebe... Sad

I creep to think how will be Amarr now...

Damjan Fox
Fox Industries and Exploration
#180 - 2014-11-05 11:52:00 UTC
Quote:
Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX.

I understand that. What you seem to misunderstand though, is following:

The old theoretical jump count of 20 was not that big of a deal, because i NEVER had to really jump that many times, to get to the new escalation part. Like mentioned above it was 4-5 jumps for the most part. And i'm not talking about a few Escalations there, i've done hundreds of them, so i would say it's a big enough sample size.

With the new max. jump count of 10 i had to travel 6-8 jumps in average, for the exact same escalations i've done so many times before.

So, effectively, i have to do more jumps now (maybe due to some formula calculating changes). And i think that contradicts your intention of minimizing jump counts.

Quote:
Also, to go with this change, we increased the boss loot :)

Which doesn't matter at all, because most people won't run the final parts, if they are sent to lower sec (high->low, low->null).

See this:
Quote:
Why would you force players to go to lower sec to finish the Escalation? Yes, i'm aware of risk vs. reward and all that. But there are combat sites in high/low/null and if players deliberately choose to minimize risk AND reward by running sites in highsec, why force them into lowsec at the end?


Quote:
but we will monitor escalations.

Please do that. And look at the percentage of players, who actually finish their escalations in lower sec.


Regards,
Damjan