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Phoebe: A new kind of exploration site

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Author
CCP Paradox
#1 - 2014-11-04 10:59:05 UTC  |  Edited by: CCP Paradox
Hello explorers,
We have a new exploration site headed into Phoebe that will begin to make appearances throughout New Eden shortly after the deployment of Phoebe.

As I have previously mentioned in the Polarized weapons post, these exploration sites do contain access to the polarized weapons along with some other loot.

CCP SoniClover is looking for some feedback on the messages seen in the dungeon and also the difficulty.

The sites are intended to be more difficult than most of the exploration sites out there, being a little harder to scan down and requiring some expert hacking/archaeology.
You will find some environmental dangers inside the site, so try to be aware of your surroundings.

I am going to list a few systems where you can find these sites, as they are quite rare. I will try to keep it up to date after each Singularity downtime.

You will be able to scan down the site, it is called a "Limited Sleeper Cache"

List from 06/11:

Anstard
Actee
Moselgi
Fricoure
Brapelille
Zaveral
Yehnifi
Nibainkier
Kuomi
Innia
Hykanima
Brarel
Babirmoult
Ogaria
EDQG-L
HZFJ-M
VF-FN6
W-RFUO
66U-1P
JUK0-1
I-NGI8
R-ORB7
H-RXNZ
VD-8QY
7L3-JS
S-E6ES
OQTY-Z
TZE-UB

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Michal Jita
Lords Of The Universe
#2 - 2014-11-04 11:29:39 UTC  |  Edited by: Michal Jita
First

Also, given these are looking to be sleeper related, are they actually going to be available in Wormholes as any other Sleeper sites are? Given we have now bee given access to some more data/relic sites would make more sense to have these spawn in WHs rather than K-space as well.
Difficult in scanning down, difficult because of rats defending it, difficult to hack, sound like perfect WH content.

Bring more traffic to WH, advanced fits required to complete these sites getting caught in them sounds like dreams come true for a lot of us.

Please advise.
Nolak Ataru
Hedion University
Amarr Empire
#3 - 2014-11-04 14:47:06 UTC
Well, there goes any hopes from manufacturers. Is CCP turning more and more towards obtaining items from sites instead of manufacturing because of worries of the economy?
Sir Livingston
Doomheim
#4 - 2014-11-04 15:04:35 UTC  |  Edited by: Sir Livingston
I'm very happy with this new exploration site. It's what all data & relic sites should be like imo

I recorded my first time running the site [video length 9min] https://www.youtube.com/watch?v=ghl4cveXzQs

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Graham Chapman
Deadly Penguins
#5 - 2014-11-04 15:25:56 UTC  |  Edited by: Graham Chapman
It would be nice to be able to use an MWD in the sites, considering how far apart the cans are.

I'm not really sure how the pressure mechanic is supposed to work, neither the chat messages nor the popup really made that clear.

Having the entry container needing a data analyzer and the cans in the second room either a relic or data analyzer is kinda annoying. Hacking difficulty was OK, with both skills at 4.

Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4.

*EDIT: Actually, don't make it easier to scan. I forgot the scan bonus from T2/Sister probe launchers which I wasn't using. Should be fine without midslot mods if you have decent skills.
Samantha Calderon
Heavenly Forge
#6 - 2014-11-04 15:28:06 UTC  |  Edited by: Samantha Calderon
CCP Paradox wrote:
Hello explorers,
You will find some environmental dangers inside the site, so try to be aware of your surroundings.


Video of a site

Looks like gas damage.

Wherever I May Roam: Blog sobre EVE Online en castellano!

Tzar Sinak
Mythic Heights
#7 - 2014-11-04 16:05:32 UTC
Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.

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Tzar Sinak
Mythic Heights
#8 - 2014-11-04 16:06:14 UTC
Double post

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Jeremiah Saken
The Fall of Leviathan
#9 - 2014-11-04 16:21:58 UTC
CCP Paradox wrote:
being a little harder to scan down

What does it mean? Any basic scanning strenght value to scan? Good you didn't make the same mistake as with ghost sites (anomalies).

Graham Chapman wrote:
Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4.

And that was consider hard?


"Warp gate" is useable for everybody or just explorer that hacked first room?

Everything looks good, very good imo but the loot you'll find there, polarized weapons are s**t but the market will decide i guess.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#10 - 2014-11-04 16:28:27 UTC
Tzar Sinak wrote:
Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.



That bird flew the coop a few expansions back. I'd love to see us go back to the days where you didn't see there was something hidden in the system and had to actively scan to know there were sigs.
Any Name
Federal Navy Academy
Gallente Federation
#11 - 2014-11-04 16:28:29 UTC
What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.

Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.
Tzar Sinak
Mythic Heights
#12 - 2014-11-04 16:41:10 UTC
Any Name wrote:
What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.

Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.


There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.

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Check out the Eve-Prosper show for your market updates!

Tzar Sinak
Mythic Heights
#13 - 2014-11-04 16:41:37 UTC  |  Edited by: Tzar Sinak
My turn to have forum issues it seems. Double post.

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MeBiatch
GRR GOONS
#14 - 2014-11-04 16:42:26 UTC
Does the site drop mods or bpc?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Any Name
Federal Navy Academy
Gallente Federation
#15 - 2014-11-04 17:03:06 UTC
Tzar Sinak wrote:


There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.


I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is.
Pinaculus
Aliastra
Gallente Federation
#16 - 2014-11-04 17:11:38 UTC
Any Name wrote:


Making it take a bit longer to scan down...


The sites are in Low/Null.

They take longer to scan down.

They also take longer to complete.

The longer you're in a system scanning, the more likely someone else will happen along. The longer you're staring at the hacking mini-game, the more likely someone will try to violence your space ship or steal a loot can from you.

I think that is the whole point of these. I'm not sure if it'll be successful, but it seems to be the intent.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Jeremiah Saken
The Fall of Leviathan
#17 - 2014-11-04 17:13:48 UTC
Any Name wrote:
I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is.

New explorers? Learn the skills, buy some rigs and implants, fit proper modules. Rome wasn't build with a day. Why this game must be easy with everything? After month you will be bored with it because "loot is crap" and dedicated explorers will be left with broken game mechanism. It's already too easy btw.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

CCP Paradox
#18 - 2014-11-04 17:44:09 UTC
These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.

If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Soden Rah
Federal Navy Academy
Gallente Federation
#19 - 2014-11-04 17:47:30 UTC
CCP Paradox wrote:
These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.

If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.


Just for clarification...

When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ...
And are you using the word consistently in the post.


Because new players don't have top trained character skills kinda by definition.
Michal Jita
Lords Of The Universe
#20 - 2014-11-04 17:48:55 UTC
Also, still no clue if this will be available in WH at all?

Being sleeper sites they should be mostly WH if not only.
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