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Phoebe Feedback

First post First post
Author
CCP Falcon
#1 - 2014-10-31 12:34:22 UTC  |  Edited by: CCP Falcon
Phoebe has been successfully deployed to Tranquility!

The release brings a whole host of new changes, including Invention Updates, changes to travel in New Eden, the new Mission Objective Guidance System, the addition of unlimited skill queues, changes to trial account restrictions, multisell!, changes to exploration content and significant changes to the user interface that should allow easier and more efficient piloting of your spaceships!

You can check out an overview of all these features in CCP Seagull's "Coming to EVE Online with the Phoebe Release" dev blog, and find more granular details in the full patch notes.

Most of all remember to fly safe.

Please provide general feedback in this thread. For any issues you encounter, please post in the Phoebe issues thread.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Dominique Vasilkovsky
#2 - 2014-11-04 11:59:13 UTC  |  Edited by: Dominique Vasilkovsky
Yay, my Civilian Data Interface survived.

579d skill queue succesfully applied.
Ix Method
Doomheim
#3 - 2014-11-04 12:19:30 UTC  |  Edited by: Ix Method
Remove being above Compare on the Market Quickbar despite Remove/Cancel, etc. being below it everywhere else feels really weird.

Travelling at the speed of love.

Querns
Science and Trade Institute
Caldari State
#4 - 2014-11-04 12:24:00 UTC
Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.

My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Primary This Rifter
Mutual Fund of the Something
#5 - 2014-11-04 12:29:40 UTC
Multisell is restricted by skills even when making an immediate sale.

This is absurd.

I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.

You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills.
Primary This Rifter
Mutual Fund of the Something
#6 - 2014-11-04 12:30:04 UTC  |  Edited by: Primary This Rifter
The forum software is still awful.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#7 - 2014-11-04 12:33:09 UTC  |  Edited by: Nerath Naaris
When setting up an advanced BUY order, entering prices "below Regional average" gets a red warning despite being beneficial to the buyer while setting up buy-prices "above Regional average" gets a green warning despite being bad for the buyer.... it should be the other way around for both.
Advanced SELLING works correctly (with "below Regional average" being bad for the seller and thus red and vice versa).

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Niding
Lowlife.
Snuffed Out
#8 - 2014-11-04 12:33:41 UTC  |  Edited by: Niding
Overall positive impression of the patch.

Punkturis did a great job with the multiple sell GUI Market feature. While I have stopped doing heavy trading a long time ago, I do recognise the added convinience such a GUI change gives. Good job!

Other than that; very intrested in seeing how the jump range/fatigue changes affects the game on a strategical level.

The combination of the Ship Mastery level and 1 year skill queue is brilliant. Over the years Ive started training ships, but gotten distracted by new stuff/fleet requirements, often leaving xyz ship requirement only partially trained.
Outstanding synergy and making the players life so much easier.

Fun times ahead ^^
Amyclas Amatin
SUNDERING
Goonswarm Federation
#9 - 2014-11-04 12:37:17 UTC
The notifications:

MAKE THEM STOP MAKE THEM STOP. (I have half the galaxy watchlisted)

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#10 - 2014-11-04 12:37:36 UTC
Having the notification settings reset was a bit of a pain, and the bookmarks in space being slightly off-center is killing me.
Primary This Rifter
Mutual Fund of the Something
#11 - 2014-11-04 12:38:33 UTC
I just saw someone's post disappear in this thread.
And then it reappeared. Lol.
That's not feedback related though...
Arronicus
State War Academy
Caldari State
#12 - 2014-11-04 12:43:54 UTC
How many years of service does it take one to attain the title of General Feedback anyway?
Arronicus
State War Academy
Caldari State
#13 - 2014-11-04 12:44:11 UTC
Thread is evil. Eats my poasts.
McChicken Combo HalfMayo
The Happy Meal
#14 - 2014-11-04 12:45:29 UTC  |  Edited by: McChicken Combo HalfMayo
The new scanner stuff is all pretty terrible.

The UI element looks like crap for one. All these spinning lights around my ship's console... no please, it's just distracting. This ain't no disco, this is internet spaceships. The bookmark lights show up even when disabled.

Using the bookmarks themselves is still poorly implemented. I was actually expecting them to show up as entries in the scanner. They cannot be accessed any easier with these changes. One of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview.

Bookmarks change should have included their addition as an element in the scanner or better yet the overview.
Ship in structure? Highlight bookmark in the overview. Spam warp.
Naga sniping? Align to bookmark in the overview. Here come's an inty... closing in... and warp.
That is how it would be useful.

Edit; The bookmark lights can all be disabled now. Guessing it was just a bug. You cannot however disable the disco lights while keeping those elements viewable in space. It would be beneficial to have that functionality.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Khan Wrenth
Viziam
Amarr Empire
#15 - 2014-11-04 12:47:09 UTC
Well my overview hasn't been ganked yet, so we're already doing better than the last expansion.
uhnboy ghost
Corporation 98237776
#16 - 2014-11-04 12:48:55 UTC
give my a option to turn the stuff round the cap(sensor overlay) OFF... i have get rid of all the coulerd lines by right clicking that thing but still have the system scan when i jump in to a new system + the 4 lines that shows where in pointing... i dont want any of that stuff, just looks bad and anoing

and make BM in space work whit out the sensor overlay, i want it in brackets

on the + side of this patch we have skill Q, better data sites, the jump changes, so just a smal change and we have a great patch

/ Uhnboy

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Primary This Rifter
Mutual Fund of the Something
#17 - 2014-11-04 12:48:58 UTC
McChicken Combo HalfMayo wrote:
The new scanner stuff is all pretty terrible.

The UI element looks like crap for one. All these spinning lights around my ship's console - no please, it's just distracting. This ain't the disco, this is internet spaceships.

Then we get to actually using the bookmarks themselves, which cannot be accessed through any menu. Clicking in space is a big no-no, one of the first lessons you teach a noob in PVP is don't click things in space, click them in the overview. The beauty of the bookmark change was that you could warp to a safe more easily.

You can always click the star icon next to the system name in the upper left corner to bring up the same menu that you get from clicking in space.

I don't know why you have such an aversion to clicking in space though... I do it all the time for bookmarks.
El Liptonez
AQUILA INC
Verge of Collapse
#18 - 2014-11-04 12:49:29 UTC  |  Edited by: El Liptonez
http://i.imgur.com/wvoVNel.png

Sell order form is only 8 digits long. Would also love if the contents were pre-selected for easy overwriting/copypasting.

Edit: As you can see the percentage is also unreadable on 90% UI.
Swiftstrike1
Swiftstrike Incorporated
#19 - 2014-11-04 12:55:16 UTC
I don't like the bright orange "This skill cannot be trained on trial accounts" on tooltips in the training queue window.

My account is not a trial account, so why do I have to suffer this eyesore?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Snakester
State War Academy
Caldari State
#20 - 2014-11-04 12:58:30 UTC
Needs option to turn compass of but keep bm icons/brakets in space
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