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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#1261 - 2014-10-29 23:50:29 UTC

  • Suggestion: Create a shortcut to open the Fleet Window!
  • Keywords: UI, Fleet
  • Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Agasagy
Viziam
Amarr Empire
#1262 - 2014-10-30 11:47:39 UTC
Utremi Fasolasi wrote:


1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions.




BIG +1 if this happens
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1263 - 2014-10-30 15:24:37 UTC
Altrue wrote:

  • Suggestion: Create a shortcut to open the Fleet Window!
  • Keywords: UI, Fleet
  • Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!


You can set this in the key binding menu.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Ben Ishikela
#1264 - 2014-10-30 16:48:03 UTC  |  Edited by: Ben Ishikela
TheSmokingHertog wrote:
Altrue wrote:

  • Suggestion: Create a shortcut to open the Fleet Window!
  • Keywords: UI, Fleet
  • Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!


You can set this in the key binding menu.


I red this post as: make it a default shortcut. so explaining to noobs is less painful.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Jherik
The Scope
Gallente Federation
#1265 - 2014-10-30 21:59:34 UTC
UI change

When right clicking jump to in a capital only those beacons/cynos that are within range will be visible
Gavin2505
Gods Waiting Room
#1266 - 2014-10-31 00:53:08 UTC
Mouse over notes in chat/local channels.

When you add a note to a character it would be visible when you hover your mouse over the name.
Harvey James
The Sengoku Legacy
#1267 - 2014-10-31 00:58:57 UTC
what happened too the ability too copy and paste from the combat log ??
please put it back

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ben Ishikela
#1268 - 2014-10-31 07:24:41 UTC  |  Edited by: Ben Ishikela
suggestion: option to show 0,00Isk at the bottom of the Graph of Price History
keywords: Market, donchian, graph, ui, Y-axis
note: soetimes it takes a while to see, that the price has just changed within 1%, but the graph is showing huge differances.
---
makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly.
it could be a right-click option.

%%%%%%%%%%%%%%%%%%%%%%

suggestion: option to have the "average regional price" in the center of the graph's Y-axis. (with cutting off outsiders)
keywords: Market, donchian, graph, ui, Y-axis
note: sometimes an atron is sold for 700.000.000 which destroys the graph's scaling for a month.
---
makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly.
it could be a right-click option.

ty

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#1269 - 2014-10-31 10:59:13 UTC
hi CCP karkur

suggestion- a way of identifying damaged modules from a large group when you select all of them.

keywords- damaged goods

notes- unable to identify damaged modules

recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .

problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.

hope iv'e done this correctly and posted it in the right place

thanks

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1270 - 2014-10-31 11:04:37 UTC
mr ed thehouseofed wrote:
hi CCP karkur

suggestion- a way of identifying damaged modules from a large group when you select all of them.

keywords- damaged goods

notes- unable to identify damaged modules

recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .

problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.

hope iv'e done this correctly and posted it in the right place

thanks


Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check.
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#1271 - 2014-10-31 11:47:12 UTC
Corraidhin Farsaidh wrote:
mr ed thehouseofed wrote:
hi CCP karkur

suggestion- a way of identifying damaged modules from a large group when you select all of them.

keywords- damaged goods

notes- unable to identify damaged modules

recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .

problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.

hope iv'e done this correctly and posted it in the right place

thanks


Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check.


thanks Smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

He dares
School of Applied Knowledge
Caldari State
#1272 - 2014-10-31 16:11:06 UTC  |  Edited by: He dares
Suggestion: When you mouse over a active module have it show the time remaining.
Keywords: Module, timer, siege, triage, bastion, stopwatch, tool tip, tooltip
Note: For siege and triage currently we either have to try and guess based on the position of the rotating thing on the icon or run a stopwatch and for certain tactics it is verry important we get siege and especially triage times right.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1273 - 2014-10-31 20:57:12 UTC  |  Edited by: Rivr Luzade
Suggestion:
An option to pin chats so that they can't be closed.
Keywords:
Chats, pin, chat list
Note:
I use a rather peculiar strategy with chats I don't use all the time: I minimize them in the chat list icon in the sidebar. The problem here is that I occasionally click the Close-X instead of the Minimize-_ button and close the chats. That's bothersome as I don't really have an indication when I close the chat and when I minimize it (there is, I know, but in the heat of the action it goes unnoticed more often than not). Therefore, I want to be able to pin the chats (not the current pin that makes your window transparent) so that you cannot close it and so that it always minimizes under the chat icon in the sidebar.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Quintessen
The Scope
Gallente Federation
#1274 - 2014-11-02 15:21:28 UTC
Please change the default sort of the guests tab in stations to:

Sorted by: my contacts/other people
then by: name

I'm tired of having to scroll to find people in the major trade hubs. It's not too much trouble, but this seems like an easy fix (hopefully all client side) and would be a nice QoL improvement.
Quintessen
The Scope
Gallente Federation
#1275 - 2014-11-02 16:22:56 UTC
If I bring up the info tab on a ship from the assets window or wherever, it would be really nice to be able to save that fitting right there. Maybe this is possible already, but I was unable to find it after several minutes of looking.
Scuzzy Logic
Space Spuds
#1276 - 2014-11-02 17:35:32 UTC
Suggestion: Make the Gas Cloud Harvesting skill have synergy with the rest of the modules and the ships that have bonuses to it.

Keywords: Module, Skill, Wormhole, Gas, Gas Mining, Mining, Booster

Note: It's just strange to train GCH to 3-5 when the only ships with bonuses to it have 2 hardpoints and die to booster gas explosions unless you overtank them with raw HP and no resists...
Maybe make the GCH limited to one per ship and give the skill cycle time bonuses or some adjustment to make total yield comparable to 5 turrets.
Quintessen
The Scope
Gallente Federation
#1277 - 2014-11-02 18:07:02 UTC
Please make the accepted trade check mark bigger or more prominent in the trade window.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#1278 - 2014-11-02 18:23:44 UTC
Suggestion: Make other players' colonies more visible

Keywords: PI

Notes: It's difficult to see other player colonies, links, extractors etc currently. Make them solid-colored and as visible as my current structures, just with a different color (e.g. red).
Quintessen
The Scope
Gallente Federation
#1279 - 2014-11-02 18:43:14 UTC
For various ship holds can we get a "Dump to Hangar" button on the inventory screen. Preferably in the same spot as the "Loot All" that will take all the stuff in that hold and move it to your item hangar.
Tibearious
Mission Ready Mining
Fly Fearless
#1280 - 2014-11-03 06:15:08 UTC
I was told this would be a better spot put this topic. Current thread is here.


On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace (yea, new icons)!). Wouldn't it make sense to do the same thing for rigs calibration?