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T3 Destroyer (hopefully) preview

Author
Catherine Laartii
Doomheim
#1 - 2014-10-29 15:45:21 UTC  |  Edited by: Catherine Laartii
I have a good working idea for what we could/should see with these new t3 dessies that will be released, and I'll be trying my hand at predicting what a good setup for the bonuses and weapons layout will be. At this point i think it's far too early to speculate on things like hp, speed, capacitor etc. so we'll be looking at general things like bonuses and fittings, and try to wrap our heads around what these things will look like on the field.

NOTE: It is being assumed these ships will have full t2 resists akin to their Strategic Cruiser counterparts, but only for defensive mode.



MINMATAR T3 DESTROYER (name to be announced

slot layout: 8/4/3
6 missile hardpoints, 6 turret hardpoints
15 drone bandwidth, 20 m3

Defensive mode bonuses:
5% bonus to missile firing rate per level
5% bonus to projectile firing rate per level
7.5% bonus to shield booster effectiveness per level

Snipe mode bonuses:
10% bonus to small projectile turret damage per level
20% bonus to small projectile turret optimal range per level

Speed mode bonuses:
10% bonus to small projectile turret tracking speed per level
10% bonus to small projectile turret falloff range per level
5% bonus to missile damage per level

CALDARI T3 DESTROYER (name to be announced)

slot layout: 8/5/2
7 launcher slots

Defensive mode bonuses:
10% bonus to kinetic missile damage per level
4% bonus to shield resist per level
5% bonus to missile explosion radius per level

Snipe mode bonuses:
10% bonus to missile velocity per level
10% bonus to missile flight time per level
10% bonus to missile kinetic damage per level

Speed mode bonuses
10% bonus to missile velocity per level
10% bonus to missile explosion velocity per level
5% bonus to missile firing rate per level


GALLENTE T3 DESTROYER

slot layout: 7/3/4
7 turret slots
30 drone bandwidth, 60 m3 bay

Defensive mode bonuses:
10% bonus to small hybrid turret tracking speed per level
10% bonus to drone hp and damage per level
7.5% bonus to small armor repair effectiveness per level

Snipe mode bonuses:
5% bonus to small hybrid turret damage per level
20% bonus to small hybrid turret optimal range per level

Speed mode bonuses:
10% bonus to drone hp and tracking speed per level
10% bonus to small hybrid turret optimal range per level
10% bonus to small hybrid turret tracking speed per level


Thoughts? I thought it would be good to have minmatar mix missile and projectile bonuses to give them a broader range of combat options without limiting them too much with one or the other, and being careful with the gallente boats' drones to make sure it didn't spit out absolutely insane dps.

EDIT: I have taken out the Confessor as it is already in-game, and was not updated prior to being put in the game.
ApolloF117 HUN
The All-Seeing Eye
Khimi Harar
#2 - 2014-10-29 17:06:05 UTC
speed mode, more dmg, do you even read the mode names?
Catherine Laartii
Doomheim
#3 - 2014-10-29 17:27:58 UTC  |  Edited by: Catherine Laartii
ApolloF117 HUN wrote:
speed mode, more dmg, do you even read the mode names?

The stat boost will be to speed and agility at the expense of hp or resists. Speed boost combat bonuses focus on tracking and application bonuses which falls in line with being a fast and/or kiting ship. There is no need for a speed bonus per level if those stats are already rolled into the ship. It also has less damage than the combat mode.
FireFrenzy
Cynosural Samurai
#4 - 2014-10-30 08:38:51 UTC
they did specifically state defensive mode would reduce a bunch of sig radius...
Catherine Laartii
Doomheim
#5 - 2014-10-30 15:53:45 UTC
FireFrenzy wrote:
they did specifically state defensive mode would reduce a bunch of sig radius...

which would obviously be a stat rolled into the ship for that mode and not a bonus on the ship...
FireFrenzy
Cynosural Samurai
#6 - 2014-10-30 16:50:00 UTC
That or the defensive bonus would be something like Primary defences +x%/level and -Y%sig radius/level...

bottom line, speculating is useless until we know more...
Zan Shiro
Doomheim
#7 - 2014-10-30 18:26:34 UTC
FireFrenzy wrote:
That or the defensive bonus would be something like Primary defences +x%/level and -Y%sig radius/level...

bottom line, speculating is useless until we know more...



gonna say this. they lost me at caldari will be missiles. It may be guns and I hope it is. there is enough missile spamming and it be nice to have another potentially good hybrid boat.

And well the other 3 races are probably going to be based to some degree on how amarr (comes out first iirc) will be used (or potentially abused lol).
Sigras
Conglomo
#8 - 2014-10-30 21:02:43 UTC
you realize that a 7.5% ROF bonus is more damage than a 10% damage bonus right?

1 / 0.625 = 1.6
1 * 1.5 = 1.5
Catherine Laartii
Doomheim
#9 - 2014-10-30 21:25:13 UTC
Sigras wrote:
you realize that a 7.5% ROF bonus is more damage than a 10% damage bonus right?

1 / 0.625 = 1.6
1 * 1.5 = 1.5

oops I'll fix that thnx
Harvey James
The Sengoku Legacy
#10 - 2014-10-30 21:33:51 UTC  |  Edited by: Harvey James
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Catherine Laartii
Doomheim
#11 - 2014-11-18 01:07:11 UTC
Confessor has been updated.
Catherine Laartii
Doomheim
#12 - 2014-11-18 01:08:32 UTC
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Updated to have t2 resists apply only in defensive mode.
Catherine Laartii
Doomheim
#13 - 2014-11-18 01:12:14 UTC
FireFrenzy wrote:
That or the defensive bonus would be something like Primary defences +x%/level and -Y%sig radius/level...

bottom line, speculating is useless until we know more...

Updated the Confessor to be a little more logical; the model shows it having 4 guns, and having a resist bonus to me makes a little more sense than an HP bonus, so I've updated that.
Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2014-11-18 04:54:00 UTC
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Got a link for that? I have heard no official statement about that, only player wishful thinking.

If you don't follow the rules, neither will I.

Lugh Crow-Slave
#15 - 2014-11-18 05:42:22 UTC
Zan Shiro wrote:



gonna say this. they lost me at caldari will be missiles. It may be guns and I hope it is. there is enough missile spamming and it be nice to have another potentially good hybrid boat.



Would rather see the Caldari one be missiles that way all primary weapon systems are represented
Catherine Laartii
Doomheim
#16 - 2014-11-18 08:02:24 UTC  |  Edited by: Catherine Laartii
Omnathious Deninard wrote:
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Got a link for that? I have heard no official statement about that, only player wishful thinking.

The notion that's being perpetuated here is that since they've tabled t3 as shifting more towards a 'generalized' role rather than t2's 'specialized' role automatically precludes them to having poor resists. Saying that they will be having t1 resists was never mentioned anywhere so the statement here is likely misconstrued or misunderstood. Even if it does go that direction it'll likely just be the same profiles as force recons and dictors.
Harvey James
The Sengoku Legacy
#17 - 2014-11-18 17:05:43 UTC
Catherine Laartii wrote:
Omnathious Deninard wrote:
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Got a link for that? I have heard no official statement about that, only player wishful thinking.

The notion that's being perpetuated here is that since they've tabled t3 as shifting more towards a 'generalized' role rather than t2's 'specialized' role automatically precludes them to having poor resists. Saying that they will be having t1 resists was never mentioned anywhere so the statement here is likely misconstrued or misunderstood. Even if it does go that direction it'll likely just be the same profiles as force recons and dictors.


the resists thing was mentioned by CCP awhile ago .. at the start of the tiercide project

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Catherine Laartii
Doomheim
#18 - 2014-11-18 19:10:45 UTC
Harvey James wrote:
Catherine Laartii wrote:
Omnathious Deninard wrote:
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Got a link for that? I have heard no official statement about that, only player wishful thinking.

The notion that's being perpetuated here is that since they've tabled t3 as shifting more towards a 'generalized' role rather than t2's 'specialized' role automatically precludes them to having poor resists. Saying that they will be having t1 resists was never mentioned anywhere so the statement here is likely misconstrued or misunderstood. Even if it does go that direction it'll likely just be the same profiles as force recons and dictors.


the resists thing was mentioned by CCP awhile ago .. at the start of the tiercide project

Yes, and it was never said they would be brought all the way down to t1 levels at any point.
Harvey James
The Sengoku Legacy
#19 - 2014-11-18 19:25:09 UTC
Catherine Laartii wrote:
Harvey James wrote:
Catherine Laartii wrote:
Omnathious Deninard wrote:
Harvey James wrote:
its all pretty bad stuff .. speed mode is about the ships max velocity and ship agility.. not the ammo..
also agree that the caldari one should be guns .. the interdictor is missiles
also no T2 resists .. they have already said they will remove that off T3 cruisers.

Got a link for that? I have heard no official statement about that, only player wishful thinking.

The notion that's being perpetuated here is that since they've tabled t3 as shifting more towards a 'generalized' role rather than t2's 'specialized' role automatically precludes them to having poor resists. Saying that they will be having t1 resists was never mentioned anywhere so the statement here is likely misconstrued or misunderstood. Even if it does go that direction it'll likely just be the same profiles as force recons and dictors.


the resists thing was mentioned by CCP awhile ago .. at the start of the tiercide project

Yes, and it was never said they would be brought all the way down to t1 levels at any point.


pretty sure they mentioned navy like tank including T1 resists

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Catherine Laartii
Doomheim
#20 - 2014-11-18 19:39:08 UTC
Harvey James wrote:
Catherine Laartii wrote:
Harvey James wrote:
Catherine Laartii wrote:
Omnathious Deninard wrote:

Got a link for that? I have heard no official statement about that, only player wishful thinking.

The notion that's being perpetuated here is that since they've tabled t3 as shifting more towards a 'generalized' role rather than t2's 'specialized' role automatically precludes them to having poor resists. Saying that they will be having t1 resists was never mentioned anywhere so the statement here is likely misconstrued or misunderstood. Even if it does go that direction it'll likely just be the same profiles as force recons and dictors.


the resists thing was mentioned by CCP awhile ago .. at the start of the tiercide project

Yes, and it was never said they would be brought all the way down to t1 levels at any point.


pretty sure they mentioned navy like tank including T1 resists

As Harvey asked, do you have a link for that claim? I've never head that; only seen the chart for where on the graph they're balancing ships.
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