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Planets, Moons, Stations an d Collideable Things

First post
Author
Nevil Oscillator
#1 - 2014-10-30 11:49:54 UTC
What happens when your ship hits an asteroid ?

Well you kind of bounce off

What happens when I try to shoot a small ship behind a big ship ?

It ignores the big ship as far as I can tell.

I can't say I have tested this in all situations but as far as I can gather, no cover restricts you from hitting an object with your weapons so long as you can target it.

Proper Warp drive as far as I can tell will traverse through any solid object without hindrance micro warp drive behaves differently.

There are quite a few different types of large object, I'm wondering if it is the same for all of them ?

A planet for instance is going to be typically larger than the grid but a moon might not always be, I was wondering how it deals with that or if that is the case ?
Abrazzar
Vardaugas Family
#2 - 2014-10-30 11:57:57 UTC
There are no line of sight calculations in EVE. They scale exponentially with the number of people on grid and have the potential to melt servers.

And afaik, micro warp drives don't go into warp mode, they only 'lift' the warp engine from the normal inactive level and reduces the drag/friction it has on space time, thus allowing the ship to go faster.
Nevil Oscillator
#3 - 2014-10-30 14:55:59 UTC
Abrazzar wrote:

And afaik, micro warp drives don't go into warp mode, they only 'lift' the warp engine from the normal inactive level and reduces the drag/friction it has on space time, thus allowing the ship to go faster.


I don't really have any issues with MWD's that apply only to them. 100,000 ton ship hits an asteroid at 100m/s or 1000m/s or 10000000 m/s, there are only two different ways that the ship ignores that fact.
R0mparkin
Th3 Illuminati
#4 - 2014-10-30 15:24:33 UTC
its a game!!!
Nevil Oscillator
#5 - 2014-10-30 16:02:22 UTC
R0mparkin wrote:
its a game!!!



Exactly
DaReaper
Net 7
Cannon.Fodder
#6 - 2014-10-30 16:10:30 UTC
*Flashes his 10.5 year vet badge*

Back in the day, when you were in an asteroid field you would fire a missile at an enemy and it would hit an asteroid, do 0 damage but hit you for splash damage. You had no way of aiming or adjusting this, so ccp removed the feature.

It was an irritating feature

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Satan's Son
Center for Advanced Studies
Gallente Federation
#7 - 2014-10-30 16:52:18 UTC
DaReaper wrote:
*Flashes his 10.5 year vet badge*

Back in the day, when you were in an asteroid field you would fire a missile at an enemy and it would hit an asteroid, do 0 damage but hit you for splash damage. You had no way of aiming or adjusting this, so ccp removed the feature.

It was an irritating feature


is more realistic though ... ;)
DaReaper
Net 7
Cannon.Fodder
#8 - 2014-10-30 16:58:36 UTC
Satan's Son wrote:
DaReaper wrote:
*Flashes his 10.5 year vet badge*

Back in the day, when you were in an asteroid field you would fire a missile at an enemy and it would hit an asteroid, do 0 damage but hit you for splash damage. You had no way of aiming or adjusting this, so ccp removed the feature.

It was an irritating feature


is more realistic though ... ;)


yes but you were not there, as least I think you were not, so you did not see the flood of whine post.. and there was A LOT

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nevil Oscillator
#9 - 2014-10-30 17:02:56 UTC
DaReaper wrote:
*Flashes his 10.5 year vet badge*

Back in the day, when you were in an asteroid field you would fire a missile at an enemy and it would hit an asteroid, do 0 damage but hit you for splash damage. You had no way of aiming or adjusting this, so ccp removed the feature.

It was an irritating feature



That is interesting, so they did at one time consider the flight path ?
Serene Repose
#10 - 2014-10-31 03:06:13 UTC
-istic schmistic. Find something to do.

We must accommodate the idiocracy.

DaReaper
Net 7
Cannon.Fodder
#11 - 2014-10-31 05:53:15 UTC
Nevil Oscillator wrote:
DaReaper wrote:
*Flashes his 10.5 year vet badge*

Back in the day, when you were in an asteroid field you would fire a missile at an enemy and it would hit an asteroid, do 0 damage but hit you for splash damage. You had no way of aiming or adjusting this, so ccp removed the feature.

It was an irritating feature



That is interesting, so they did at one time consider the flight path ?



yes and no, it was poorly done, like you would have clear line of sight, be away from roids but for some reason your missile found a hidden one right next to you and youd take splash damage

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nevil Oscillator
#12 - 2014-11-02 18:57:07 UTC
DaReaper wrote:



yes and no, it was poorly done, like you would have clear line of sight, be away from roids but for some reason your missile found a hidden one right next to you and youd take splash damage



It wasn't really an issue of splash damage the I was thinking about or small objects so much. Guided missiles could go around objects that they are not targeting.
Mharius Skjem
Guardians of the Underworld
#13 - 2014-11-02 20:27:25 UTC
Nevil Oscillator wrote:
What happens when your ship hits an asteroid ?

Well you kind of bounce off

What happens when I try to shoot a small ship behind a big ship ?

It ignores the big ship as far as I can tell.

I can't say I have tested this in all situations but as far as I can gather, no cover restricts you from hitting an object with your weapons so long as you can target it.

Proper Warp drive as far as I can tell will traverse through any solid object without hindrance micro warp drive behaves differently.

There are quite a few different types of large object, I'm wondering if it is the same for all of them ?

A planet for instance is going to be typically larger than the grid but a moon might not always be, I was wondering how it deals with that or if that is the case ?


Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Nevil Oscillator
#14 - 2014-11-02 20:37:39 UTC
Mharius Skjem wrote:

Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.


Depends what you mean by fixing it.

That is kind of the point of the discussion, I mean for instance if you can no longer warp through a planet, what massive server overload would that cause and what massive inconvenience to players would it cause ?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2014-11-02 20:41:09 UTC
Mharius Skjem wrote:
Nevil Oscillator wrote:
What happens when your ship hits an asteroid ?

Well you kind of bounce off

What happens when I try to shoot a small ship behind a big ship ?

It ignores the big ship as far as I can tell.

I can't say I have tested this in all situations but as far as I can gather, no cover restricts you from hitting an object with your weapons so long as you can target it.

Proper Warp drive as far as I can tell will traverse through any solid object without hindrance micro warp drive behaves differently.

There are quite a few different types of large object, I'm wondering if it is the same for all of them ?

A planet for instance is going to be typically larger than the grid but a moon might not always be, I was wondering how it deals with that or if that is the case ?


Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.



While this is a troll, http://scifivg.com/2014/10/ccp-to-acquire-more-servers/ may be of interest

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Heather Austrene
Sebiestor Tribe
Minmatar Republic
#16 - 2014-11-02 20:47:02 UTC
warping through objects is reasonable considering that you are screwing with spacetime. I just don't like running into objects when visually on the screen I am several ship lengths away and on the same token I've flown through the middle of some asteroids. I guess I have miscalibrated sensors.
Mharius Skjem
Guardians of the Underworld
#17 - 2014-11-02 20:50:54 UTC
Nevil Oscillator wrote:
Mharius Skjem wrote:

Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.


Depends what you mean by fixing it.

That is kind of the point of the discussion, I mean for instance if you can no longer warp through a planet, what massive server overload would that cause and what massive inconvenience to players would it cause ?


It's not so much travelling that's the problem, but fleet fights, millions of bullets, trajectories etc would reduce eve to having to run instances where the number of ships on the battlefield would be capped. That's why it's not done at the moment.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#18 - 2014-11-02 20:52:39 UTC
Steve Ronuken wrote:
Mharius Skjem wrote:
Nevil Oscillator wrote:
What happens when your ship hits an asteroid ?

Well you kind of bounce off

What happens when I try to shoot a small ship behind a big ship ?

It ignores the big ship as far as I can tell.

I can't say I have tested this in all situations but as far as I can gather, no cover restricts you from hitting an object with your weapons so long as you can target it.

Proper Warp drive as far as I can tell will traverse through any solid object without hindrance micro warp drive behaves differently.

There are quite a few different types of large object, I'm wondering if it is the same for all of them ?

A planet for instance is going to be typically larger than the grid but a moon might not always be, I was wondering how it deals with that or if that is the case ?


Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.



While this is a troll, http://scifivg.com/2014/10/ccp-to-acquire-more-servers/ may be of interest



Not a troll, but a joke.

Your link is broken for me though, shows a 404 error.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Nevil Oscillator
#19 - 2014-11-02 20:56:02 UTC
Heather Austrene wrote:
warping through objects is reasonable considering that you are screwing with spacetime. I just don't like running into objects when visually on the screen I am several ship lengths away and on the same token I've flown through the middle of some asteroids. I guess I have miscalibrated sensors.


I'm not sure what you mean by Space Time but if it is anything like New York Time or Grenich Mean Time I doubt it helps very much when it comes to colliding with large objects. Is that like being in a traffic queue and turning your watch back an hour so all the cars disappear ?

As for colliding with objects on grid, I assume that has something to do with shields or automated emergency stop maybe ?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2014-11-02 21:03:59 UTC
Mharius Skjem wrote:
Steve Ronuken wrote:
Mharius Skjem wrote:
Nevil Oscillator wrote:
What happens when your ship hits an asteroid ?

Well you kind of bounce off

What happens when I try to shoot a small ship behind a big ship ?

It ignores the big ship as far as I can tell.

I can't say I have tested this in all situations but as far as I can gather, no cover restricts you from hitting an object with your weapons so long as you can target it.

Proper Warp drive as far as I can tell will traverse through any solid object without hindrance micro warp drive behaves differently.

There are quite a few different types of large object, I'm wondering if it is the same for all of them ?

A planet for instance is going to be typically larger than the grid but a moon might not always be, I was wondering how it deals with that or if that is the case ?


Fixing this would require CCP to get a new computer.

I think that at the moment they are running windows xp (small business edition) or Ms Server 2003, or something like that.



While this is a troll, http://scifivg.com/2014/10/ccp-to-acquire-more-servers/ may be of interest



Not a troll, but a joke.

Your link is broken for me though, shows a 404 error.


Odd. Try opening it up in another tab. It works that way. (doing it with a regular click seems to add a + on the end

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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