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EVE Online: Crucible Issues thread

First post First post
Author
Gun Kata
tech-legion
#821 - 2011-12-11 11:06:25 UTC
https://gate.eveonline.com/Profile/Rommiee << You must have to pay for this kind of feedback as i know if i had my business being supplied with it i would have to pay :P

bugs:
windows all moving around while undocking and doing other stuff
moon flashing like a freeking strobe light in a disco

any more i want paying for
Serceyes
Doomheim
#822 - 2011-12-11 12:39:29 UTC
Serceyes wrote:
Ok, some minor PI bugs:

-When after opening a Custom office view, moving materials from the planet to the custom's office and hitting the transfer button. Custom of window closes.
-Therefore, in order to move those materials to your cargo hold you have to open the custom's office again.

-When warping away from previously open custom's office the custom's office does not close automatically, like it did before.
- Now, you have to manually close it.

-When moving large qunatities of material from custom's office to planet receive a strange warning message:
5576 or similar quantity of materials cannot be move to planet. Only 10000 space on planet. (sorry, can't remember exact wording). The 10000 should display the remainding space not gross space.
- This happens even though there is enough space on the planet.
-For example today tried to move 5576, used space was 1421 out of 10000 but still the warning.
- However, if i moved them individually then it allowed all of them to be moved to planet.


None of these bugs were fixed in the latest patch or client update.

Also, another PI bug. When viewing planets from the station the station overview is not minimized. This was fine before.

Any news when these will be fixed ?
Gagarthoe III
Flagship Universal Technologies Inc
#823 - 2011-12-11 20:38:05 UTC
Jake Centauri wrote:
The windows in my Eve user interface have a tendency to disappear leaving me with a ship and a background and NOTHING else. I have tried to reproduce the conditions under which this occurs and it seems to happen most often when minimizing Eve temporarily to do something else. If I ALT-TAB between two accounts the bug usually appears within a few switches.

I did not have this problem pre-Crucible. I hope ccp fixes this soon as it's terrifying to run high-risk areas and have your ship controls, overview, fleet window, watch list, etc. all simply disappear.....


Having the exact same issue when ALT-TABBING CryCry
el alasar
The Scope
Gallente Federation
#824 - 2011-12-11 22:34:09 UTC  |  Edited by: el alasar
please fix the freezing assets window as a christmas present. it is the most annoying long-term open bug i know of.
see bug reports 122571 for logs+screenshot. (also bug 117202)

it might be hard to reproduce this on sisi. i have a feeling there are side-conditions involved...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Cantabar
Perkone
Caldari State
#825 - 2011-12-12 06:32:00 UTC
Just in case it hasnt already been posted.

CCP Please look at In space fitting. WH livers are screwed out of speed in refitting atm because of some flaw in the in space fitting.

I do not know why this issue is caused.
I do know that it is not just with me as multiple allies have had issues with the speed of refitting modules in space.

To be very clear and specific.
The issue is that refitting modules in space on ships that you are piloting causes a massive lock up of resources on ones computer and/or server lag time.
This makes refitting on the fly impossible due to the time required.
If left this way it is a huge nerf to both carriers, orcas, and rorquals (I seriously doubt anyone actually uses titans to refit stuff on the go but I guess thats possible as well)

Jiska Ensa
Estrale Frontiers
#826 - 2011-12-12 06:50:14 UTC
Cantabar wrote:
Just in case it hasnt already been posted.

CCP Please look at In space fitting. WH livers are screwed out of speed in refitting atm because of some flaw in the in space fitting.

I do not know why this issue is caused.
I do know that it is not just with me as multiple allies have had issues with the speed of refitting modules in space.

To be very clear and specific.
The issue is that refitting modules in space on ships that you are piloting causes a massive lock up of resources on ones computer and/or server lag time.
This makes refitting on the fly impossible due to the time required.
If left this way it is a huge nerf to both carriers, orcas, and rorquals (I seriously doubt anyone actually uses titans to refit stuff on the go but I guess thats possible as well)



Confirming this. It was significantly worse prior to one of the patches. Used to lock up when using a Ship Maintenance Array for a good 30 or 45 seconds, per module ("application not responding, blah blah"). It is down to a few seconds but still feels laggy and slow. Sounds like CCP is at least aware of the problem though. My guess is it's something to do with how turrets now show up when you refit in space, but it's doing it for every module, or something.
backtrace
Viziam
Amarr Empire
#827 - 2011-12-12 08:05:55 UTC  |  Edited by: backtrace
Hello dear CPP devs!

I have long history of calling you names, but this case is truly special. I can only wonder how hopelessly dumb is the man who thought that making Hail falloff multiplier 0,75 and saying nothing about that will work.

Patch notes for C1.0 say:

Quote:
Hail has had its falloff penalty removed completely.

Patch notes for C1.0.1 say nothing about Hail.

So, here's my question: WHY HAIL FALLOFF IS 0,75? WTF CCP?!!
COMM4NDER
Legendary Umbrellas
#828 - 2011-12-12 08:08:34 UTC  |  Edited by: COMM4NDER
CCP Punkturis wrote:
backtrace wrote:
1. Map opens very slow.
2. Chats jump on every dock.
3. Pinned windows are resizeable and there's no checkbox to change that.
4. The client restarts on crash (I hate that!) and there's no checkbox to change that.

That's just a number of issues. I have a question for CCP: could you dumbasses please get your head out of your ass and do at least something properly? Or do you incompetent beyond any hope? I never saw developers that are SO BAD.

P.S. Also Cyrillic letters are s h i t! Please buy Punkturis a couple of Russian books so she could see how Cyrillic letters really look.


I'm a programmer, not a font designer (I didn't make the font)Smile
but if you have issues with the Cyrillic letters you should probably make a bug report for it and then it might get fixed by the appropriate people!


Is there any info about jumping windows when docking/undocking? Have a bug report for 2 weeks and not filtered. Understand that there is probably hundreds of thousands bug reports but could you UI devs have a look on this bug: 120801. Will send you guys & girls some cookies :3

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#829 - 2011-12-12 14:10:54 UTC
PI problems:

1 - I see the popup "that item is not within your reach" all the time if you export an item and have that item already stored in the POCO before. the exported items were stacked with any previous amount kept there (and I do not loose nothing, yes) but the ghost exported item remains there.

2 - I have two monitors and doing PI with two accounts at the same time, sometimes, when I open the planetary mode at the same time in both accounts, my CPU goes 100% (I have an intel quad core) and it takes triple the amount of time to open than I just open each one at a time. Also, for the first planet that I open ONLY, SOMETIMES, sometimes, 1 of 2 graphical problems happen:

a (most common) - If the planet I'm opening is a lava or plasma, then the last layer of the planet is not shown: plasma planets are all blue and lava planets are all red/lava like the sun. that last layer of land above the lava or the plasma is not painted.

b (less common) - White squares appear in the places where the extractors or any planetary infrastructure should be seen, If I click in the center of this white squares I can still select and open whatever is there. Also there white squares flick allot .

(Radeon HD 5830 - 1 GB GDDR5 - PCI-Express 2.0 - drives from ATI from 11.11 | windows 7 64bits 4GB memory)

3 - Sometimes, also very rarely, when I drag an item only to export, press the button to export, export is done but the window closes by itself !

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

DHuncan
Hoplite Brigade
Ushra'Khan
#830 - 2011-12-12 17:43:21 UTC
Cycle progress lines of salvagers now are not representing the stage of the cycle. Miners and missile launchers for a long time had a delay but salvagers used to be accurate. I suppose you have been messing with those latelly, right? Well, you screw it.

What did you say about CODE?

Akshcorp
EVE University
Ivy League
#831 - 2011-12-13 04:57:49 UTC
Hey Devs,

I get randomly kicked off the game completely every 5 - 30 minutes when trying to load something within the game (ex: Wallet, Market, Mission Running, the list goes on)
DHuncan
Hoplite Brigade
Ushra'Khan
#832 - 2011-12-13 17:54:05 UTC
Also missiles and even the ABs cycle progress line is totaly random.
The noise of the salvagers sometimes dont stop when the salvager has stoped. If this happen when there is nothing more to salvage you may have to log off to get rid of the noise. Quite anoying. Happened to me already twice.
Are we beta testers or pay customers?

What did you say about CODE?

DHuncan
Hoplite Brigade
Ushra'Khan
#833 - 2011-12-13 18:00:58 UTC
Why do I hear those clicks in the back ground as if someone would be spying on me?

What did you say about CODE?

DHuncan
Hoplite Brigade
Ushra'Khan
#834 - 2011-12-13 20:35:04 UTC
Still, after several patches characters A and B, in same station, A can see B but B cannot see A when looking at guests tab in station overview.

What did you say about CODE?

Genoir
School of Applied Knowledge
Caldari State
#835 - 2011-12-13 22:05:41 UTC
From patch notes.

Fixed kill mails which were missing damage info and only displaying the name of the player who laid the final blow.
.
.
.
No you didn't
bongpacks
Rules of Acquisition
#836 - 2011-12-14 06:11:09 UTC
CQ is still terrible, seems to run fine in the inner room but at the end of the walkway as soon as the ship is in view my toon starts gangsta walking cause it's skipping frames so hard, even on low texture settings. Also while in CQ my UI completely disappears and is replaced with glitchy little boxes of randomness and hitting esc doesn't pull up the settings menu. I had to basically go tot he balcony, click to go back to ship hangar then guess and click in the open space where i thought the undock button should be. module buttons for grouped weapons are still displaying as if the weapons are not grouped when boarding from a SMA, refitting ships from an SMA is still slow and really laggy, d-scan angle slider doesn't display what angle you have selected and sometimes even the tool tip doesn't display. Howe many posts do I have to make before someone at CCP can say "yeah we're aware of these problems and we're working on it!"? I've made A BAJILLION POSTS in this thread already and haven't gotten even so much as a "please file a bug report ect. ect." from anyone on the CCP staff. I NEED TO KNOW IF THESE ISSUES I'VE POSTED ABOUT ARE BEING LOOKED INTO AS THEY ARE QUITE SERIOUS AND I'M STARTING TO GET REALLY PISSED OFF. I'm not a beta tester I'm an end user FFS, please assure me you actually care at all about the quality of the service you provide your CUSTOMERS.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#837 - 2011-12-14 11:36:11 UTC
bongpacks wrote:
CQ is still terrible, seems to run fine in the inner room but at the end of the walkway as soon as the ship is in view my toon starts gangsta walking cause it's skipping frames so hard, even on low texture settings. Also while in CQ my UI completely disappears and is replaced with glitchy little boxes of randomness and hitting esc doesn't pull up the settings menu. I had to basically go tot he balcony, click to go back to ship hangar then guess and click in the open space where i thought the undock button should be. module buttons for grouped weapons are still displaying as if the weapons are not grouped when boarding from a SMA, refitting ships from an SMA is still slow and really laggy, d-scan angle slider doesn't display what angle you have selected and sometimes even the tool tip doesn't display. Howe many posts do I have to make before someone at CCP can say "yeah we're aware of these problems and we're working on it!"? I've made A BAJILLION POSTS in this thread already and haven't gotten even so much as a "please file a bug report ect. ect." from anyone on the CCP staff. I NEED TO KNOW IF THESE ISSUES I'VE POSTED ABOUT ARE BEING LOOKED INTO AS THEY ARE QUITE SERIOUS AND I'M STARTING TO GET REALLY PISSED OFF. I'm not a beta tester I'm an end user FFS, please assure me you actually care at all about the quality of the service you provide your CUSTOMERS.


What type of computer are you using. The new F12 bug reporting tool is cool if you have the same problem send it as a current bug report. CCP is getting better at responding to graphical bugs like that now that all the info is linked in the bug report.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Zedia Zhane
Native Freshfood
Minmatar Republic
#838 - 2011-12-14 15:14:44 UTC
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals.

Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards which we have no standings set. Those characters cannot access our POCOs, because their access level is based on the 'no standings' at which their corp is set.
Sacermendor
Foden Industries
#839 - 2011-12-14 18:59:00 UTC
Good Job, things seem much smoother after todays patch, 2 clients are running without being really slugish to do anything Lol

Only thing I've noticed so far is PI customs offices still close at random when you click transfer to move the items you've selected.

My map loads on either client without causing a system crash.

I have to agree with bongpacks issue with the ship comming into view I get a slowing down of graphics compared to in the other room, nothing so severe as he's having, but a noticeable load on the graphics.

Nice job
Xavier Quo
Royal Amarr Institute
Amarr Empire
#840 - 2011-12-15 12:04:31 UTC
Hi, my map seems to be a bit fubared after crucible

it sometimes takes a really long time to load, and the intersystem lines do not show up, I just have a black expanse with loads of dots for the stars. I am using eyefinity with three screens if that helps, think I have updated my graphics drivers two or three times since crucible came out and the problem persists.