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[Phoebe] Stealth Bombers

First post First post First post
Author
Manfred Sideous
H A V O C
Fraternity.
#861 - 2014-10-29 03:09:18 UTC
@CCP

For the interim:

Fitting a bomb launcher disables the ability to cloak.

TYTIA

@EveManny

https://twitter.com/EveManny

Alekseyev Karrde
Noir.
Shadow Cartel
#862 - 2014-10-29 03:13:26 UTC
+1 for postponing the cloak changes in favor of a more comprehensive look at cloak mechanics.

Will be interesting to see what you guys come up with.

Alek the Kidnapper, Hero of the CSM

Rowells
Blackwater USA Inc.
Pandemic Horde
#863 - 2014-10-29 03:17:20 UTC
Oh my how the tears have turned
Sven Viko VIkolander
In space we are briefly free
#864 - 2014-10-29 03:33:07 UTC
Also +1 for taking a broader, slower look at cloak mechanics. Really good decisions IMO. I really don't get how people can say CCP does not listen to player feedback--those little changes are directly reflective of what people convincingly argued here.
Ransu Asanari
Perkone
Caldari State
#865 - 2014-10-29 03:36:49 UTC
I am REALLY glad you are reconsidering the decloaking change. It is such a Quality of Life decrease. Thank you.

Dominous Nolen
The Graduates
The Initiative.
#866 - 2014-10-29 03:37:12 UTC  |  Edited by: Dominous Nolen
CCP Fozzie wrote:


Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.


YES!

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#867 - 2014-10-29 03:44:34 UTC
In other words:

FREE TORPEDO DELIVERIES FOR EVERYONE
Now with increased speed, cap, tank, and CPU!

CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Arsine Mayhem
Doomheim
#868 - 2014-10-29 03:49:20 UTC
Schwa Nuts wrote:
In an effort to nerf stealth bombers, and their chilling effect on the fleet meta, we have instead offered up buffs to stealth bombers.


r u scared? you should be.
Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen
#869 - 2014-10-29 04:48:11 UTC  |  Edited by: Dr Jihad Alhariri
CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


This is very good news. The "cloakies can decloak other cloakies" change, by itself, would have been a step backwards in Eve's progression.

To make it really work out, other supportive changes have to be made alongside. For example: Allowing fleet members to see other cloaked ships in fleet. This would allow the fleet's cloakies to be coordinated unlike a bunch of blindfolded squirrels.

I am also glad to see the sig radius increase toned down. The current numbers look more reasonable (torpedo bombers with no bomb launcher fitted aren't de facto destroyers with the new planned values).

So... ship it! Big smile
Bienator II
madmen of the skies
#870 - 2014-10-29 04:55:33 UTC
CCP Fozzie wrote:

Explosion Radius: 5000
..
AoE Range: One Meter

physics sais no

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nolak Ataru
Hedion University
Amarr Empire
#871 - 2014-10-29 05:07:43 UTC
Easiest way to keep regular bombers happy and kill ISBoxing bombers: Add a random 4-digit code (like the Captcha, but cleaner) that must be entered to arm a bomb before detonation but after launch. Make sure you can still click on overview and warp off before entering code tho.
BadAssMcKill
Aliastra
#872 - 2014-10-29 05:35:13 UTC
Couldn't you just like decrease bomber damage + increase bomb sig radius / decrease BS sig and reduce flight ime somewhat

Seems like a reasonable way of nerfing bombers for now
WhyYouHeffToBeMad IsOnlyGame
#873 - 2014-10-29 05:49:26 UTC
Manfred Sideous wrote:
@CCP

For the interim:

Fitting a bomb launcher disables the ability to cloak.

TYTIA

this belongs in the OLBI thread.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Jonah Bridges
Doomheim
#874 - 2014-10-29 06:17:47 UTC
Cheers Fozzie

oh %$#@ it

Mark Hadden
Imperial Academy
Amarr Empire
#875 - 2014-10-29 06:45:51 UTC
Rowells wrote:

Well, with that logic, so should any type of multi boxing. One player should be able to do the job of more than a single pilot. No cyno alts, no logi alts, etc.


no, not at all. My point are automated clients, not multiboxing as such.

CCP Fozzie wrote:

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely.

so no meaningful bomber neft anymore? Ban isbotters at least then.
CW Itovuo
The Executioners
#876 - 2014-10-29 07:04:35 UTC
Chance Ravinne wrote:
In other words:

FREE TORPEDO DELIVERIES FOR EVERYONE
Now with increased speed, cap, tank, and CPU!



LOL. Funny videos. Pirate
Ame Umida
Federal Navy Academy
Gallente Federation
#877 - 2014-10-29 07:06:52 UTC
If you intend on bring in 1 meter cap void bombs, bring back mines please (for low and nullsec space of course).
CW Itovuo
The Executioners
#878 - 2014-10-29 07:13:57 UTC
Rowells wrote:
Soldarius wrote:
Previously I said ISBoxing bombers wasn't a significant problem.

https://zkillboard.com/br/12382/

I may have been mistaken.

http://evewho.com/corp/Nullbear+Tear+Extractors

Nothing but ISBoxing. 1 player. 33 accounts.

lol at the rorq loot

E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.

E2: that being said thisis probably a more reasonable example.



Pretty hard to divorce ISBOXER from stealth bomber "rebalance" when you see KM's like that.
Delt0r Garsk
Shits N Giggles
#879 - 2014-10-29 07:17:02 UTC
Seriously what is wrong with everyone? Bombers are suppose to be good against BS. That is the POINT. Nerf them so BS are safe again? Fly in high-sec if you want no risk.

Show me all these fleets of BS being wiped from the battle field all the time. I just don't see it. Bombers are not that high on the kills list. (Ishtars are!). As for bomb runs are easy to set up (yea right). A quick look at your killboard show that you know nothing about it, and the "its my alt account that does bombing" is not going to cut it. Put up, and show the data of all this rampant bomb runs or shut up.

As for "only amour doctrines are viable". That is sort of true. But its not just because of bombers. It is how sig radius work with tracking as well. Oh and the fact that shield mods use mids and therefore you lose valuable ewar slots etc.

AKA the scientist.

Death and Glory!

Well fun is also good.

Delt0r Garsk
Shits N Giggles
#880 - 2014-10-29 07:22:03 UTC
CW Itovuo wrote:
Rowells wrote:
Soldarius wrote:
Previously I said ISBoxing bombers wasn't a significant problem.

https://zkillboard.com/br/12382/

I may have been mistaken.

http://evewho.com/corp/Nullbear+Tear+Extractors

Nothing but ISBoxing. 1 player. 33 accounts.

lol at the rorq loot

E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.

E2: that being said thisis probably a more reasonable example.



Pretty hard to divorce ISBOXER from stealth bomber "rebalance" when you see KM's like that.

That kill is with torps. Have an escort and stop expecting to be safe alone. A few AF around and they never would have uncloaked, or as you can see from the kill boards, he loses every bomber and most of the pods. Also the de cloak thing would have changed nothing.

AKA the scientist.

Death and Glory!

Well fun is also good.