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Enormous Freight Container (EFC) changes

Author
xgrishax
Phoenix Wing Inc.
#1 - 2014-10-27 20:37:50 UTC
Trying to run a large scale mining operation can be quite a hassle when it comes to moving ore out of the belt(s). With the addition of being able to jettison EFCs and use them in space, people have been flocking around the idea of Freighter-supported mining operations via giant jet-cans. Freighter-supported mining ops have been a long-term goal of mine, and I'd like to see it more viable. I think this can be done with a few minor changes to the way Enormous Freight Containers (EFC) function.

As it stands now, they are insta-poppable, making them way too susceptible to being killed by rookie ships with civilian modules. It should take a few more moments to destroy it, I think. Strong enough to withstand random smartbombing, but not too tough that they can't be popped by a small focused group - similar to a suicide gank. I'm all for having a risk associated with using EFCs, but not so much that civilian modules/rookie ships pose any kind of threat.

In addition to having some kind of HP, they really need the ability to launch for corporation or launch for fleet. I can't think of any good reason to limit can access like that. EFCs should function similar to normal jet-cans - everyone can freely access the container but taking from it activates a suspect flag if you don't have access permission.

I don't think EFCs were implemented very well, and I'm not sure why they have effectively 1 HP. They need some amount of HP so someone who just started can't come pop your cans by farting in their general direction. Group access capability for assistance supporting fleet ops. Bonus if you can also tractor them in. Launch for corp + a few HP = Freighter-assisted mining operations.

Considering mining needs spicing up, and this is an easy fix (I imagine) this would be a nice start. Certainly cased a brief buzz in my corp until we learned, like many things in EVE, the permissions are completely screwed up to the point where using it in a group/team environment is pointless.

Again, I want risk associated with using the EFC, just not put at risk by civilian turrets. "Launch for Corp" would make them useful w/o needing a ship w/ a fleet hangar sitting on it. Don't even make scooping it up a crime - if you can ninja cans in a Freighter, you deserve them.
Cidanel Afuran
Grant Village
#2 - 2014-10-27 21:27:12 UTC
You can have the cheap-ness of containers, or the convenience of an Orca/DST, not both in the same package.

xgrishax
Phoenix Wing Inc.
#3 - 2014-10-27 21:39:48 UTC
Cidanel Afuran wrote:
You can have the cheap-ness of containers, or the convenience of an Orca/DST, not both in the same package.



You're forgetting the 1.3 billion I paid for the Freighter to move these cans - not the smaller ones - and the Freighter I risk moving to pick up the cans. Both the Orca AND the DST's have significantly less cargo, and cannot help me support an op across multiple belts like dropping EFCs and picking them up will. Leaving a very large, but still very vulnerable can, which can only be picked up by a billion+ isk ship. A can that could be scooped up by someone else - not something you can do to a secure Orca/DST. The EFC lacks in that kind of security, once again opening you to can flippers. There's a large security hole that doesn't need fixing - read the last paragraph again. This will not make it a truly secure operation, it merely increases the size of the jet-can I normally mine into, and allows it to withstand civilian attacks. I have no qualms with someone ganking my can (or boat) in a Catalyst - that's part of the game. Someone in an Ibis, however, should not be a threat to my large cans.

I do not care if the cost increases - you're suggesting I'm against it.

There's no reason my EFC should be popped by civilian turrets. Please try harder than a single line of text next time and work on your reading comprehension. You missed a few points or were too lazy to put in the effort in talking about them, or both.

The point is to find a happy median between use and leaving you open to being attacked/disrupted. At no point do I want a secure can. With how slow a Freighter is, every time I went to pick up a can I'd be risking 1.3 billion ISK. You cannot claim using EFCs has no risk or cost, and is somehow more convenient than a Fleet Hangar that can't be stolen from.
elitatwo
Zansha Expansion
#4 - 2014-10-27 23:27:12 UTC
Let one of your alts train Serpentis ships, buy Vigilant, fit 2x webbifier II, warp to belt, web freighter, freighter warps in 2 seconds

/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

xgrishax
Phoenix Wing Inc.
#5 - 2014-10-28 00:25:00 UTC
elitatwo wrote:
Let one of your alts train Serpentis ships, buy Vigilant, fit 2x webbifier II, warp to belt, web freighter, freighter warps in 2 seconds

/thread


This, in no way, settles the discussion or even begins to address the issue of the can accessibility. I think everyone should be able to access EFCs in space.

There should be more than one way to support a large-scale mining operation. Freighters should have some kind of role, considering they can move the most. EFCs are a great way to do that while maintaining risk. Your ore is susceptible to theft. Align hauler, grab and warp. Cloaky hauler can steal a lot. Using AN OPEN, UNSECURE, UNANCHORED CONTAINER with VERY LOW HP negates no risk. You are taking less risk with an Orca. Warp core stabs in the lows, use your web trick to gtfo at the first sign of trouble. Even better, skip the hauling altogether, invest no ISK in anything except a Small POS Tower, fuel, Orca to sit there and boost from said POS, and cheapo Retrievers for everyone. There's almost no risk and it's not a group activity at all!

Since you didn't elaborate on how to use the age-old webber trick in an actual sitauation here's one - warp your Freighter in and take my can. You can already do it, I propose that remains the same.

I suppose you guys don't mine too much as a big fleet because there's much a bigger degree of risk being taken over using a DST in this case. I can just as easily, for less ISK investment and so overall less risk use a DST (+5 warp core strength if I want it) which somehow is riskier and less convenient than leaving giant, open cans in a belt, ripe for stealing, and warping what boils down to defenseless capitals around, webs or not. Even with the webber trick and existence of Vigilants, people still manage to get their Freighters ganked on gates in high security, so not sure what your overall point was here. Pretty sure you could catch a Freighter if you were really set on it, especially with friends.

If anything, this creates opportunities to can-flip as a fleet. Fleet-sized cans = fleet-sized loot. If anyone would like to contribute more than a single sentence, please do. I'd enjoy some kind of actual dialogue, if it's not too much trouble, even if you disagree.
Cidanel Afuran
Grant Village
#6 - 2014-10-28 00:46:23 UTC  |  Edited by: Cidanel Afuran
xgrishax wrote:
Cidanel Afuran wrote:
You can have the cheap-ness of containers, or the convenience of an Orca/DST, not both in the same package.



You're forgetting the 1.3 billion I paid for the Freighter to move these cans - not the smaller ones - and the Freighter I risk moving to pick up the cans. Both the Orca AND the DST's have significantly less cargo, and cannot help me support an op across multiple belts like dropping EFCs and picking them up will. Leaving a very large, but still very vulnerable can, which can only be picked up by a billion+ isk ship. A can that could be scooped up by someone else - not something you can do to a secure Orca/DST. The EFC lacks in that kind of security, once again opening you to can flippers. There's a large security hole that doesn't need fixing - read the last paragraph again. This will not make it a truly secure operation, it merely increases the size of the jet-can I normally mine into, and allows it to withstand civilian attacks. I have no qualms with someone ganking my can (or boat) in a Catalyst - that's part of the game. Someone in an Ibis, however, should not be a threat to my large cans.

I do not care if the cost increases - you're suggesting I'm against it.

There's no reason my EFC should be popped by civilian turrets. Please try harder than a single line of text next time and work on your reading comprehension. You missed a few points or were too lazy to put in the effort in talking about them, or both.

The point is to find a happy median between use and leaving you open to being attacked/disrupted. At no point do I want a secure can. With how slow a Freighter is, every time I went to pick up a can I'd be risking 1.3 billion ISK. You cannot claim using EFCs has no risk or cost, and is somehow more convenient than a Fleet Hangar that can't be stolen from.


I am not forgetting about any of that.

1. make more friends, so you don't have to use the same freighter across multiple belts.
2. buy a cheap insustry ship (tyra, etc.), move ore back to a station as you mine with dirt cheap ships cheap
3. there is every reason your EFC should be popped by civilian turrets. you are lazy enough you want to be able to mine without using a freighter or taking your barge/exhumer out of the belt, deal with the risk.
4. stop whining.
Donnachadh
United Allegiance of Undesirables
#7 - 2014-10-28 01:35:24 UTC
Feel your pain on this, in a previous corp I had to resolve the same problem of supporting multiple mining fleets in different belts/systems but I am not sure that a lager can is the answer. If they did go for the larger can option then withstanding a single smart bomb attack my be to too tough. I think basing the resistance to damage off of the current jet cans and adjusting for the greater mass may be a better option.

Thinking back on the fleets I used to set up I think the Miasmos may be a better option than the freighter.
Smaller, cheaper, aligns and warps faster and with lvl 5 skills can hold over 60,000 m3 of ore. Use these to feed the ore from belts to a station in each system and the have the freighter pick it up and move it on from there.

https://wiki.eveonline.com/en/wiki/Miasmos
xgrishax
Phoenix Wing Inc.
#8 - 2014-10-28 01:37:02 UTC  |  Edited by: xgrishax
Cidanel Afuran wrote:
xgrishax wrote:
Cidanel Afuran wrote:
You can have the cheap-ness of containers, or the convenience of an Orca/DST, not both in the same package.



You're forgetting the 1.3 billion I paid for the Freighter to move these cans - not the smaller ones - and the Freighter I risk moving to pick up the cans. Both the Orca AND the DST's have significantly less cargo, and cannot help me support an op across multiple belts like dropping EFCs and picking them up will. Leaving a very large, but still very vulnerable can, which can only be picked up by a billion+ isk ship. A can that could be scooped up by someone else - not something you can do to a secure Orca/DST. The EFC lacks in that kind of security, once again opening you to can flippers. There's a large security hole that doesn't need fixing - read the last paragraph again. This will not make it a truly secure operation, it merely increases the size of the jet-can I normally mine into, and allows it to withstand civilian attacks. I have no qualms with someone ganking my can (or boat) in a Catalyst - that's part of the game. Someone in an Ibis, however, should not be a threat to my large cans.

I do not care if the cost increases - you're suggesting I'm against it.

There's no reason my EFC should be popped by civilian turrets. Please try harder than a single line of text next time and work on your reading comprehension. You missed a few points or were too lazy to put in the effort in talking about them, or both.

The point is to find a happy median between use and leaving you open to being attacked/disrupted. At no point do I want a secure can. With how slow a Freighter is, every time I went to pick up a can I'd be risking 1.3 billion ISK. You cannot claim using EFCs has no risk or cost, and is somehow more convenient than a Fleet Hangar that can't be stolen from.


I am not forgetting about any of that.

1. make more friends, so you don't have to use the same freighter across multiple belts.
2. buy a cheap insustry ship (tyra, etc.), move ore back to a station as you mine with dirt cheap ships cheap
3. there is every reason your EFC should be popped by civilian turrets. you are lazy enough you want to be able to mine without using a freighter or taking your barge/exhumer out of the belt, deal with the risk.
4. stop whining.


1 - The whole idea is to have enough friends in multiple belts because there's far too many around for one. This is not about solo ops. Please read it again.

2 - I know there's other ways to do it - what does that have to do with an EFC? If you're against the idea, fine, stick to the point. As I said before, a DST is cheaper and easier to use, but I'm not looking for cheaper and easier. I'm looking for large-scale investment. It's slightly more fun then using a ship as a can, and I don't have to leave an Orca sitting in a belt.

3 - Mine without using a Freighter? I have to use it to scoop up an EFC. You mean leave it in the belt? Most people don't even sit an Orca in a belt (yay POS) let alone nearly double the ISK floating there, with less fitting possibility. Enter DST. I understand how it works NOW, this is a suggested change.

4 - I've been playing long enough to know my ideas aren't pure gold because they're my ideas. Nobody is whining - I'm using the forums to have a discussion. If my suggestion doesn't make it/is flawed/doesn't fit, I'm not going to cry over it, but I will passionately discuss it until I feel I've got what I needed out of the discussion. Like all long-time EVE players, I'm going to adapt whatever the rules are - like them or not. If you want to talk down to someone, find someone else.

How do you go from using an EFC to not using a Freighter? The best way to keep your haulers in the belt is have someone else haul, otherwise there's no point to Covetors/Hulks, right? Someone has to move it. Why not the ship with the biggest cargo capacity?

This is all about fleet ops, not solo ops. Why do you think I'm trying to do this alone? You're asking for trouble doing something like this alone, when a Retriever/Mackinaw does that job.

All I'm saying is if I'm going to use a giant can, I think it should have just enough so that any non-rookie ship can pop it. It's not a free can, it shouldn't take a free ship to kill it. I think that logic is sound. Does it need 500,000 HP? HELL NO.

I'm trying to use my Freighter in a large-scale mining operation, and using a giant jet-can seems like the logical way to do it.

You're still not saying anything about the access side of it, which has nothing to with the HP. If nothing else, it should work like a giant jet-can, and be accessible to all. If you're not going to be civil, go away please. There is a respectful way to say my idea is rubbish.
Aqriue
Center for Advanced Studies
Gallente Federation
#9 - 2014-10-28 07:14:57 UTC
Put the cans off grid by a few hundred kilometers. No one will find them unless they probe, requires the miners and yourself to have the same BM with the occasional warp out. Not difficult, requires just a frigate with a MWD and proper planning + coordination between people.
Lugh Crow-Slave
#10 - 2014-10-28 08:04:44 UTC
how to run a freighter op.

Step one place a orca in the belt with a tractor unit(if your to cheap use a MTU) when the orca is full bring the freighter out and unload the orca into the freighter rinse and repeat.

or you can do what all them wonderful multiboxers do in the ice belts sit a bunch of your hulks all nestled right next to your freighter and have them jet can and have the freighter pick it up


look no change needed
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#11 - 2014-10-28 08:45:36 UTC
Ignoring the "look how clever my comments are" crowd, I can't see why the EFC is so weak. The OP is correct in that it makes no sense for a rookie ship to be able to take down easily something that big. A container that size ought to have some thousands of HP at least.
Tabyll Altol
Viziam
Amarr Empire
#12 - 2014-10-28 09:00:39 UTC
Use a orca instead of a EFC and you will be fine.

-1 Not needed
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#13 - 2014-10-28 10:37:15 UTC
I think i get what he is saying.

For example lets take a system with ....lets say 20 large belts.
different corps, a few npc corp peeps here and there....lets say maybe about 50-100 miners in a single constellation

The use of the EFC is because not enough ORca support exsists....but 3-4 Freighter pilots could warp around the constellation picking up the cans instead....seeding them into the belts as they pick some up.

SO im guessing this is the idea behind the OP....not a small fleet, not a single system operation....but maybe something more akin to alliance ops where the goal it so to strip every belt in several systems as fast as possible.....

Now imagine nullsec....if thes cans had really high HP...they would be a pain to kill...give time for a response force after the miners had evacuated....same thing for losec.

Im going to give a +1 just for the chance this guy may be thinking how to get multiple players involved in an enterprise that would be so extensive.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#14 - 2014-10-28 15:34:57 UTC
xgrishax wrote:
Trying to run a large scale mining operation can be quite a hassle when it comes to moving ore out of the belt(s). With the addition of being able to jettison EFCs and use them in space, people have been flocking around the idea of Freighter-supported mining operations via giant jet-cans. Freighter-supported mining ops have been a long-term goal of mine, and I'd like to see it more viable. I think this can be done with a few minor changes to the way Enormous Freight Containers (EFC) function.

As it stands now, they are insta-poppable, making them way too susceptible to being killed by rookie ships with civilian modules. It should take a few more moments to destroy it, I think. Strong enough to withstand random smartbombing, but not too tough that they can't be popped by a small focused group - similar to a suicide gank. I'm all for having a risk associated with using EFCs, but not so much that civilian modules/rookie ships pose any kind of threat.

In addition to having some kind of HP, they really need the ability to launch for corporation or launch for fleet. I can't think of any good reason to limit can access like that. EFCs should function similar to normal jet-cans - everyone can freely access the container but taking from it activates a suspect flag if you don't have access permission.

I don't think EFCs were implemented very well, and I'm not sure why they have effectively 1 HP. They need some amount of HP so someone who just started can't come pop your cans by farting in their general direction. Group access capability for assistance supporting fleet ops. Bonus if you can also tractor them in. Launch for corp + a few HP = Freighter-assisted mining operations.

Considering mining needs spicing up, and this is an easy fix (I imagine) this would be a nice start. Certainly cased a brief buzz in my corp until we learned, like many things in EVE, the permissions are completely screwed up to the point where using it in a group/team environment is pointless.

Again, I want risk associated with using the EFC, just not put at risk by civilian turrets. "Launch for Corp" would make them useful w/o needing a ship w/ a fleet hangar sitting on it. Don't even make scooping it up a crime - if you can ninja cans in a Freighter, you deserve them.


I have to -1 this. Back in '08 when I started playing there was no orca and there was no EFCs. I ran an industrial corp and we made it work. Today, you have so many more options that are 100% viable. I understand that the EFCs have for all intensive purposes, 0 HP and that is working as intended, but with that risk comes the ability to store massive amounts of ore. Imagine running a MTU next to an EFC, have an inty pilot who is placing all of the tractored cans into the EFC for the final haul. That is putting all you eggs in 1 basket; i.e. lots if risk involved, but has a big pay off in the form of easy hauling

Now, if you're running the ops you claim then there is no reason the freighter pilot can't hop into a DST max cargo fit and do the hauling. The occator gets roughly 90k m3 in a single run which means 2-3 people in haulers can easily keep up with the m3 coming in. Stage a small pos with an ore compression array and use the freighter at the very end to move millions of cubic meters of compressed ore to your refinery/manufacturing system.

TL:DR wanting those EFC is, for all intensive purposes, lazy. Get your haulers actively hauling and save the freighter for the end. If you don't want to run the maismos which specialises in hauling, the DSTs, the orca and can't use a MTU to get all the cans to a single location in a belt to make hauling as easy as possible I don't know what else to tell you; hint: jet can mining and EFC mining are the same thing if you're actively running a hauling team.

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xgrishax
Phoenix Wing Inc.
#15 - 2014-10-30 06:36:32 UTC  |  Edited by: xgrishax
I would like to get something straight - I'm not asking how to run a fleet mining operation.

More importantly, this isn't the help section. I'm not confused as to how mining works - you don't need to tell me what already works and act like that even addresses my idea.

So, before we continue, does everyone understand that I'm not asking about alternatives? Does everyone understand this is not a thread asking how to use other stuff besides EFCs? I'm proposing this change to allow for more group dynamics - and I'm not just thinking of coddling miners.

As it stands right now, with the suggested methods - which are the most secure and efficient methods for the lowest investments compared to a single Freighter - I'd be much safe with an Orca or a DST. So let's not talk about how convenient this is to have a giant, open, accessible pallet of ore ripe for the taking when using a DST is a cheaper, safer alternative. We have a cheap and safe alternative to jet-can mining - using something with a Fleet Hangar. But what if you don't want safe? What if you don't want secure? What if you want what moves the most in the least amount of time?

This isn't about replacing the Orca. Orca works great for one thing - sitting in a POS and boosting. DST's move quicker, cost less, and are easier to skill for. I have no problem running my current operations. This works great for a single asteroid belt with a handful of miners. If I want to keep things at the cheapest, I leave the Orca in the small POS bubble, and haul with a Miasmos, and not even a DST. If you want to go cheaper, you just use Barges. We're not looking to go cheap, and there's no way to "go big" with mining. You just get 5 more guys, throw them in another belt and isolate them.

Why does the EFC have special permissions in the first place, though? What makes it special that I can't just say "Oh yeah, you can put that in that can"?

There's a great deal of risk involved way over that of using an Orca. Picture a belt with 2 EFC's sitting in it, multiple Hulks filling them up. How is that not an opportunity to do some griefing? If you make something convenient, but very, very risky, is that not striking some kind of balance? I thought this whole game's balance was based on risk vs. reward.

There's quite a lot of discussion on how to make mining more interesting. I think allowing more options to scale-up the size of your fleet is a good start. Giant jet-cans - only scoopable by a Freighter - can allow for that. Make your hauling team efficient as possible. It is not my goal to put a hauler in every single belt in a solar system, and no matter what, my miners have to jet-can ore at some point anyways. How does it change things when I buy a special giant can for the job?

At the very, very least, the can should be unlimited access for everyone, even if the HP doesn't change.

Yun Kuai - " jet can mining and EFC mining are the same thing if you're actively running a hauling team." Right. I want to run a hauling team. I already run a hauling team. I upgraded to the mack-daddy of hauling ships: a Freighter. Now, this Freighter has no use in the op. I'm well aware everyone can mine into jet-cans, and someone can pick up the ore. How is this any different when you scale it up? Suddenly, since my can is bigger, this is too easy? Since my hauler now costs 1.3 billion, this is too without risk and too convenient? Also, did you not think that the smaller the op, the longer the can sits in space? In order for the EFC use to be worth the risk, you'd need a lot of OreM3/minute to keep the cans from just sitting there for a while. There's no reason to try to support small-scale ops with a big open can that takes forever to fill. Fill a small can, scoop it - safer. If you're willing to take the risk, and leave yourself open to can-flippers and griefers, shouldn't you get some kind of benefit, especially when you up the ante and risk nearly 10x as much per can? EFC mining, like you clearly pointed out, is the same as jet-can mining, making it very unsafe. The trade-off for the convenience is leaving your entire fleet's worth of ore sitting there, ripe for the taking. This idea is literally no different than taking what is currently available in the game, and scaling it up. Jet-can mining goes big time.

TL;DR: The proposed changes are to A) make EFCs accessible to everyone all the time while in space and B) Give them just enough HP to withstand Civilian Weapon attacks. I have to buy/make them - you should have to buy/make something to kill it. None of this turns the game on it's head, and if anything, sets a standard for containers in space - it still makes no sense to have special permissions when they function exactly like giant, totally accessible jet-cans in nearly every other aspect, even if the HPs aren't altered.