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Jita Park Speakers Corner

 
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POSes: I am a small portion of the community

First post First post
Author
Celly S
Neutin Local LLC
#2941 - 2014-10-14 11:02:03 UTC
Balder Verdandi wrote:
Bump to keep it on top, with all the other stuff going on we don't need to lose track of this.


Agreed

o/


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2942 - 2014-10-25 19:28:46 UTC
Bump.

It's been almost 2 weeks, so just keeping it in the limelight.


Sugar Kyle
Middle Ground
#2943 - 2014-10-27 00:17:42 UTC
Never forget.

Member of CSM9 and CSM10.

corbexx
Sebiestor Tribe
Minmatar Republic
#2944 - 2014-10-27 00:30:37 UTC
I've sent out over 100 questionnaires to various wh groups who have offered to help. had a fair few back and also interviewed a fair few of them as well. i've put the stuff on a spread sheet along with a word doc on issues. I've also had some wh people prepare some pretty good word docs for me along with some blog posts that i've added to the thread on the csm forum.
Balder Verdandi
Wormhole Sterilization Crew
#2945 - 2014-10-29 15:57:58 UTC
Nice seeing two CSM's post about this.


Thank you to both of you. At least someone else higher in the food chain than I realizes there is a problem, and hopefully we'll see a fix.


Eventually.
Celly S
Neutin Local LLC
#2946 - 2014-11-04 05:50:20 UTC
Awesome!!!!

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Santa Spirit
Christmas Spirit and Goodwill Toward Man
#2947 - 2014-11-06 04:10:59 UTC
here's a POS love bump for Celly's mission.

Santa

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2948 - 2014-11-06 04:34:57 UTC
Balder Verdandi wrote:
Nice seeing two CSM's post about this.


Thank you to both of you. At least someone else higher in the food chain than I realizes there is a problem, and hopefully we'll see a fix.


Eventually.



Oh, many of the CSM know of the problems with POS. I run one for manufacturing. And it's a pain to do some things.

As you'll see from the minutes, POS are being worked on Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dwissi
Miners Delight Reborn
#2949 - 2014-11-06 13:55:20 UTC
Darn - i so missed this thread - else i wouldn't have posted my thoughts in ideas&suggestions. Its pretty much the same base idea as Celly stated - clear seperation of the tower itself and everything else . Consider this another bump then Big smile

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

William E McGee
Doomheim
#2950 - 2014-11-09 14:44:15 UTC
Modular POSes please, with the ability to allow access to those outside the corp/alliance in a way similar to the way outposts work today.

ty

Celly S
Neutin Local LLC
#2951 - 2014-11-11 04:26:47 UTC
William E McGee wrote:
Modular POSes please, with the ability to allow access to those outside the corp/alliance in a way similar to the way outposts work today.

ty




yes please!!!!!

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Marquis Zenas
I.X Research
#2952 - 2014-11-13 15:48:27 UTC
Freshly back after 4 years and I see that POS's are as rubbish as ever.

I see lots of talk about new player retention. Crap game mechanics that are no fun to operate always puts people off and setting up and running a POS should be a goal that many aspire to. It should be engaging and rewarding gameplay. Imagine you're 3 months in, in a new corp of 10 people. You've scraped enough together to set up a modest POS to live out of in a system with no stations. To be a base of operations to build and reprocesses and PVP out of. You come to set it up and what happens next is a teeth grinding affair of drudgery followed by an "Is that it" feeling.

I remember seeing my first POS - a disappointing bunch of unrelated floating bits of junk, not the impressive fortified array of doom I pictured, with spacecraft docked up to it ready for your use. Setting one up was even less fun and as for dismantling it...

A reworked "Dead horse" style modular POS system is long overdue.
Dersen Lowery
The Scope
#2953 - 2014-11-13 18:08:21 UTC
I always liked the little deadspace compounds that rats got, and I still remember my disappointment at finding out that was all just set dressing. I'd love to have one of my own.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Celly S
Neutin Local LLC
#2954 - 2014-11-17 20:41:44 UTC
bumpage

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2955 - 2014-11-18 04:14:58 UTC
Marquis Zenas wrote:
Freshly back after 4 years and I see that POS's are as rubbish as ever.

I see lots of talk about new player retention. Crap game mechanics that are no fun to operate always puts people off and setting up and running a POS should be a goal that many aspire to. It should be engaging and rewarding gameplay. Imagine you're 3 months in, in a new corp of 10 people. You've scraped enough together to set up a modest POS to live out of in a system with no stations. To be a base of operations to build and reprocesses and PVP out of. You come to set it up and what happens next is a teeth grinding affair of drudgery followed by an "Is that it" feeling.

I remember seeing my first POS - a disappointing bunch of unrelated floating bits of junk, not the impressive fortified array of doom I pictured, with spacecraft docked up to it ready for your use. Setting one up was even less fun and as for dismantling it...

A reworked "Dead horse" style modular POS system is long overdue.



This is from a previous post I made a couple years ago here:

Quote:
Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly.



In-Game Art and its effects on the game

Why are you guys trying to re-invent the wheel? You have literally TONS of in-game art you could use, albeit with some changes in color and appearance, which is already optimized for gameplay that won't effect it, and that would be more than effective in setting up a modular POS:

- Wolf Burgan's Hideout could be used as a small tower.

- Fort Kumar could be a large tower.

- Serpentis Hideout could be a medium tower/modular POS.

- Sansha's Hub as an example of another style of modular POS.

- Sansha's Occupied Mining Colony could be useful for moon mining operations, and it could serve as a large modular POS.

- Elohim X-Instinct LADAR site could also be another modular POS that you could upgrade over time.

- Forgotten Frontier Quarantine Outpost would be a useful example of a small/medium modular POS.




Security and Access on modular towers/POS's

Think corporate outpost using alliance outposts as the primer.

This could be addressed by simply having the same initernal mechanics of an outpost or station with individual hangars and a corp hangar with it's seven slots applied to the modular tower/POS. Since the backend mechanics for this are already built into the game, you simply tailor them around a modular tower and treat it like an outpost except that it cannot be "taken over" like an outpost. And if you need more room, it's modular; you simply add it.

The biggest issue we have with managing towers is how the access rights are setup. If you could lose the drop down lists (example: "Based at ..... ") and simply make a checkbox like you have for titles (example: "View" checked=you can see items but cannot take, "Take" checked = "View" and can place/remove items and automatically checks "View")

Having individual hangars, and/or allowing them, based on say new players to a WH corp, would eliminate the concerns 99% of us have about corporate theft and would solve the problems with inventory and loot when it comes to who owns what.

Gameplay

Towers should continue to provide what they offer now in the form of bonuses/defense/etc., and other than revamping some of the code on how they operate, they should continue to provide the services they offer now.

And since they are modular, adding and removing sections to a modular tower would be just like adding/removing from an outpost.


bcs1
Neutin Local LLC
#2956 - 2014-11-22 12:14:20 UTC
Bump
Balder Verdandi
Wormhole Sterilization Crew
#2957 - 2014-11-25 19:01:25 UTC
bcs1 wrote:
Bump



Three day bump, and sprayed the thread with some Lysol to freshen it up.
Balder Verdandi
Wormhole Sterilization Crew
#2958 - 2014-11-29 16:51:58 UTC
Marilyn Maulerant
Tradors'R'us
IChooseYou Alliance
#2959 - 2014-12-03 03:00:59 UTC
bumpy
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#2960 - 2014-12-07 09:53:53 UTC
my turn!!!

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made