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Polarized weaponry (affectionately known as glass cannons)

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Zappity
New Eden Tank Testing Services
#281 - 2014-10-24 22:04:43 UTC
How about calling them "Underwhelming"? It is a much better sounding name and is a perfect description of the current stats.

Zappity's Adventures for a taste of lowsec and nullsec.

Galphii
Caldari Provisions
Caldari State
#282 - 2014-10-25 02:13:32 UTC
Okay, so a t1 ship using these things (you'd be crazy to put them on a t2) does slightly more damage, and can take slightly less damage (assuming you're using HP increasing mods to make up for the lack of resists).

In a 1v1, the overall effect is going to be very similar to non-blighted weapons, given you will do more damage but effectively take more as well. And no damage control either (ouch!) while costing 10x as much as normal weapons? 100x?

Since 1v1's are rare, let's look at fleet fights. Null fleets rarely (if ever) use close range weapons given the distances involved, so these new weapons aren't made for them unless your blighted fleet is Jump Portal'd onto the target at close range. So, I guess they're made for lowsec use? War targets in HS? Definitely restricted in usefulness as far as I can tell.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Lady Rift
His Majesty's Privateers
#283 - 2014-10-25 02:31:02 UTC
Galphii wrote:
Okay, so a t1 ship using these things (you'd be crazy to put them on a t2) does slightly more damage, and can take slightly less damage (assuming you're using HP increasing mods to make up for the lack of resists).
.



Plates and shield extenders are 10 times harder to fit than resist mods.
Rowells
Blackwater USA Inc.
Pandemic Horde
#284 - 2014-10-25 06:08:51 UTC
What? no Blighted X-Large Blasters? tsk tsk
Scheinheiliger
Die Eisenschweine
#285 - 2014-10-25 07:50:23 UTC
0% Resistance is a joke; If I had 90% resistance before 0% esistance is an increase in damage by 1000 %,not 100%.
And to the name: blight translates to "Fäule" in german; sounds exactly like good old Warhammer magical wepons for the ambitious Champion of Nurgle. On the other hand modern days RL wepons are called Shadow Storm, that sounds equally like a magical spell.

On the other hand ,the 18% damage increse would be on top of all other very expensive ways to increase that. And people allready are willing to pay 5 or ten times the isk for a 6% bonus instead of a 5% bonus. So the price fits into that elite niche.

But honestly, give us a weapon system that rewards active, clever playing....not just a isk based advantace or one that relays on numbers.

Kagura Nikon
Native Freshfood
Minmatar Republic
#286 - 2014-10-25 11:04:18 UTC
Hicksimus wrote:
These weapons are competing with the door for worst addition ever.



THAT. And jesus.. to manage to create such a feature to compete with the door, means somethign is VERY wrong at the tought proccess at CCP.


COme on CCP.. TRY at least to find an explanation why would someone use a Blighted Autocannon or blighted Pulse laser when it still would do less damage at about same range as a NORMAL blaster, but foregoing ALL your defenses for that?


Come on... simple 10 minutes thinking would have shown that this idea is horrible...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Samsara Toldya
Academy of Contradictory Behaviour
#287 - 2014-10-25 11:21:19 UTC
Uhm...

Blighted Modulated Strip Miner?
Blighted Miner?
Blighted Gas Harvester?
Blighted Ice Harvester?

At least I wouldn't mind if a Covetor drops to 0% resists
Daevaron Raianor
Sebiestor Tribe
Minmatar Republic
#288 - 2014-10-25 13:12:24 UTC  |  Edited by: Daevaron Raianor
Lower their drop rate when the ship gets destroyed (0%?) to discourage people from using them as highsec ganking tools. Maybe include other ship mods aswell?
Raise overloaded DPS, or play around with the overload mechanic (longer duration, heat dmg spreads to the whole ship instead of highslots only, extra DPS...).

Leave rest as is and, depending on their price, we'll see these used in quite a number of situations
Kagura Nikon
Native Freshfood
Minmatar Republic
#289 - 2014-10-25 15:02:15 UTC
Daevaron Raianor wrote:
Lower their drop rate when the ship gets destroyed (0%?) to discourage people from using them as highsec ganking tools. Maybe include other ship mods aswell?
Raise overloaded DPS, or play around with the overload mechanic (longer duration, heat dmg spreads to the whole ship instead of highslots only, extra DPS...).

Leave rest as is and, depending on their price, we'll see these used in quite a number of situations



No we will not. By simple math, these weaposn are still worse than anormal blaster. So you will see them used ONLY on the blaster variant and ONLY to kill structures.


Anyoen using a non blaster blight weapon would need to be on the top 0.1% idiots in the server. And using the blaster one against anything that is is not a structure is stupid.

Even if you get double the DPS bonus that you get now, you would still have NO CHANCE agaisnt the same ship with normal weaponry.


Thinkign well there is a circunstance where you might use it, to kill miners before their help arrive (and still only for blasters)..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#290 - 2014-10-25 15:48:52 UTC  |  Edited by: Lloyd Roses
They can be okayish on skirmish ABCs, where your double LSE buffer hardly misses the lack of resists. Sadly though, the range penalty completely negates any advantage over T2 once applied to a regular fight.
Since there hardly are any ships besides untanked kiting frigs/dessis and ABCs that barely suffer from the loss of resists to have any remote interest in using these to enhance their playstyle, their costs just turn them into an economic nightmare (which, in this sort of spacesim, is pretty terrible)

Actually, could live if those things would have a percentual HP malus, something like *reverts some energy reserves from the defenses (shields, armor integrity, hull) into increased offenses*, leaving the resists (largely) intact for small gang work, with the increased dps/fleetmember benefitting kiting gangs that manage the incoming volleysize fairly well. Also, the range/tracking thing should be the other way round, simply pushing your prefered range to shoot from 20% further out to fall in line with *high-end* kiting (= links, faction tackle, experienced pilots)
It would make no sense to bring that to a larger scale fight, since such a drop in buffer would disqualify fleet use still but your Macharial/Orthrus/Phantasm or other kitey ships with an active tank to start with could still handle a 50% hp-penalty if built for it, and maybe even benefit that way off the premium they pay.
Shuckstar
Blue Dreams Plus
#291 - 2014-10-25 17:15:49 UTC
Another **** idea by another Dev who has probably never undocked or played EvE Big smile

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

Tzar Sinak
Mythic Heights
#292 - 2014-10-25 19:22:47 UTC  |  Edited by: Tzar Sinak
I think I understand what CCP is trying to do and I would suggest that this is a trial balloon being floated to gauge reaction. Thus far reaction in underwhelming.

I have an idea that I think can be iterated on and made worthwhile as an addition to Eve.

The goal is to make a GLASS CANNON. It is to be rare but not too rare. It is to a real choice for players to consider. It should involve as many aspects of Eve as possible and still be "realistic". I'll list the idea in point form.


  • Lore: Explorers are discovering a blue print copy that seems to be of a "super" weapon. It seems that these are leftovers from competing research projects by select corporations hundreds of years ago that for some reason went undocumented. These projects incorporate unstable elements that produce exceptionally powerful weapons but at extreme power draws on the ship that mounts them.


  • Reverse Engineering: The BPCs must be reversed engineered to create a BPC. (Note: I have not done reverse engineering so please bare with me). The success of the reverse engineering process is determined by the amount of resources devoted to the effort. The resources chosen will determine both the QUALITY and the number of RUNS of the resulting BPC.


  • Results of the Reverse Engineering: The resulting BPC will have 1 to 10 (maybe) runs. The QUALITY of the module will be AT LEAST 50% increase to rate of fire, damage modifier, tracking, and ranged of their T2 equivalent. The maximum percentage increase will be 100%. When overheated these modules will be increase in all categories by 15% and will burnout 50% faster than their T2 counterparts. The drawback for mounting these weapons will be the inverse resistance reduction of the average of the number of mounted weapon's quality.


Eg 4 mounted weapons of 100%, 72%, 85%, 55% will yield an average of 74% resistance reduction of the host ship. Now you have to learn the performance envelope of the weapons mounted to ensure that all will hit the target.


  • Number of runs and quality are NOT mutually exclusive. You could end up with 50% one run BPC or a 10 run 100% BPC all based on the effort taken to reverse engineer the DISCOVERED BPC. Of course there ought to be some random factor included in the process avoiding guarantees.


  • ALL T2 weapons in Eve would be available for the glass cannon treatment.


The end result is that choices need to be made by the players in both creation and use. The BPC to be reversed engineered can only be found through exploration helps to keep prices high based on drop rates.

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Corey Lean
No Vacancies
No Vacancies.
#293 - 2014-10-25 19:38:48 UTC
It seems to me like this would be the opportune time to do something radical with these weapons and give them a bonus to killing bigger things. The bigger the ship being shot the larger the bonus. Make these anti-supercapital weapons.

There should be better ways of killing massed supers other than: more supers.
Mortimer Civeri
Aliastra
Gallente Federation
#294 - 2014-10-25 21:53:37 UTC  |  Edited by: Mortimer Civeri
I got it, You can call them a total waste of a database slot. Honestly who thought this one up? it's like it should have been on the one sentence, bad idea thread, in fact it should be on the one sentence bad idea thread.

On the surface it sounds like it might be good, but the implementation is total rubbish. It might have a niche implementation for ganking, but really 15-20% more damage at faction module prices? You might as well add another ship to the gank instead, and save on the costs of these modules.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Arthur Aihaken
CODE.d
#295 - 2014-10-26 01:33:21 UTC
Corey Lean wrote:
There should be better ways of killing massed supers other than: more supers.

No bias, I'm sure... Roll

I am currently away, traveling through time and will be returning last week.

Bienator II
madmen of the skies
#296 - 2014-10-26 04:42:03 UTC
wtb blighted defender missiles

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#297 - 2014-10-26 05:34:12 UTC
We have two problems/issues here.

The naming of the new meta weapons and particuarly this weapon group is giving a REALLY bad impression to the player community.

At the best, people are assuming a serious lack of care and thought has gone into this process.

It is not too much of a step for this thought to be expanded beyond this, and instead of people thinking that CCP are trying to enable the player base, entirely the wrong and destructive impression is gained.

PLEASE pay attention to the littlest details, otherwise people will no longer have faith in your ability to deliver the bigger picture.

As for the weapons abilities? I am not seeing what value it brings at this point, I imagine there is some niche, somewhere.
It seems others feel the same at present, and the name? *shudder*

There is one EvE. Many people. Many lifestyles. WE are EvE

Zan Shiro
Doomheim
#298 - 2014-10-26 11:02:20 UTC
Bienator II wrote:
wtb blighted defender missiles


in game already. they have been blighted for years....


Caleb Seremshur
Commando Guri
Guristas Pirates
#299 - 2014-10-26 13:14:26 UTC
Corey Lean wrote:
It seems to me like this would be the opportune time to do something radical with these weapons and give them a bonus to killing bigger things. The bigger the ship being shot the larger the bonus. Make these anti-supercapital weapons.

There should be better ways of killing massed supers other than: more supers.


I think the answer to supers should stay at "more supers". You got what you asked for.
stoicfaux
#300 - 2014-10-26 20:07:01 UTC  |  Edited by: stoicfaux
These 'blighted' weapons would work well for blitzing level 3s in an AC Mach or RHML Raven-hull.



edit: Yes, I know there are no blighted RHMLs. I'm just trying to be positive about the whole thing.
edit2: I also have the strange urge to play Horizons.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.