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Polarized weaponry (affectionately known as glass cannons)

First post First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#141 - 2014-10-22 18:36:55 UTC
I predict Incursions fleets using mobile depots to switch to these for certain structure bashes.
Omnathious Deninard
University of Caille
Gallente Federation
#142 - 2014-10-22 18:40:15 UTC
If they are supposed to cost about the same as faction weapons, would you consider making them recovered rogue drone weapons? 'Augmented' Neutron Blasted Cannon

If you don't follow the rules, neither will I.

Warde Guildencrantz
Caldari Provisions
Caldari State
#143 - 2014-10-22 18:40:32 UTC
Arthur Aihaken wrote:

And Caldari also lacks a missile-equipped Attack Battlecruiser.


Originally, the naga could use both cruises/torps and rails/blasters with a bonus to each (was even on the test server for a while in this iteration). It was too good with long range torps, so they took off the missile bonus and missile hardpoints on the final iteration.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Terranid Meester
Tactical Assault and Recon Unit
#144 - 2014-10-22 18:40:51 UTC
Chribba wrote:
Unstable is a very good name imo.


Already used for neuts, charged sounds nice imo, charged with the resistances from your ship.
Desert Ice78
Gryphons of the Western Wind
#145 - 2014-10-22 18:42:12 UTC  |  Edited by: Desert Ice78
Bhane Celesto wrote:
Desert Ice78 wrote:
I assume the only purpose for these weapons are hi-sec ganks?


They're expected to be faction prices, think 8 figures per module, so far too expensive.


Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.

edit: If it were 9 figures. then it might given them pause.

edit 2:
Chribba wrote:
Unstable is a very good name imo.

Got me thinking - how about a small but inherent risk of your ship exploding upon activation?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Marc McIntyre Crendraven
Brave Empire Inc.
Brave United
#146 - 2014-10-22 18:51:38 UTC
When i saw blighted i thought this was a player post and was going to remind him that this isnt WoW. Imagine my shock when i saw a dev had posted the name. o.O, wtf!!!

Eat Lead!!! Err....Antimatter...whatever!

Iorga Eeta
Hekatonkheires Industries
#147 - 2014-10-22 18:52:26 UTC

Some suggestions:

Kludged
Miswired/Rewired
Sentient Nanite Infested (In game lore! )
Alvi/Alvatis/Alvus (for small, medium and large weapons)
Chocolate Hazelnut
Azure and Or
Venus Brokerage
#148 - 2014-10-22 18:58:43 UTC
CCP Paradox wrote:
Archetype 66 wrote:
:)

What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ?


We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.



CCP Paradox wrote:

The modules are currently not on Singularity


If you won't give us numbers and the modules aren't available to test, what is the point of this thread?
War Kitten
Panda McLegion
#149 - 2014-10-22 19:06:16 UTC
Desert Ice78 wrote:


Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.


Even if these new guns gave a 33% bonus to damage output, it would take 3 ships fitted with them to be more efficient than +1 ship on the field for the gank. 3 ships fit with 7 guns at a very lowball estimate of 5M per gun is 105M isk.

I don't see where this would be remotely more efficient for any kind of gank that worries about efficiency.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Big rEy
Ro Maniacs
Fragsters
#150 - 2014-10-22 19:26:48 UTC
Jenn aSide wrote:
I predict Incursions fleets using mobile depots to switch to these for certain structure bashes.

For 10% more dps on a single tower bash in a TPPH? Hell no.

Yo, CCP, change those weapons names please.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#151 - 2014-10-22 19:52:54 UTC
i'm irish and i find the names of these weapons extremely offensive
Moneta Curran
Federal Defense Union
Gallente Federation
#152 - 2014-10-22 20:27:53 UTC

Stupid idea, stupid name. Please just don't, everybody walks away happy.

Alundil
Rolled Out
#153 - 2014-10-22 20:33:21 UTC
Rek Seven wrote:
So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.

These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb.

This is what I was thinking as well. Aside from the naming issue (which is bad) and the idea proposed by Phoenix Jones (which is good - no corp bias) having the resist loss only while the guns are active makes a lot more sense from a tactical standpoint. From the discussions about the T3 Dessies, it is evident that changing bonuses to hulls on the fly in space is now possible based on "______" so it stands to reason that it ought to be possible to alter the hull stats based on active state of any one of these weapons.

In this way, pilot skill and battlefield awareness play a role in when or when not to active these "Ultimate (insert name) weapons of Deadliness +5" weapon systems.

I'm right behind you

Alundil
Rolled Out
#154 - 2014-10-22 20:35:08 UTC
Capqu wrote:
i'm irish and i find the names of these weapons extremely offensive

Family is part Irish as well (Grandfather's side) and you're right. This is an example of unmitigated "potato hate".

I'm right behind you

afkalt
Republic Military School
Minmatar Republic
#155 - 2014-10-22 20:35:35 UTC
Terranid Meester wrote:
Chribba wrote:
Unstable is a very good name imo.


Already used for neuts, charged sounds nice imo, charged with the resistances from your ship.


Indeed but keep in mind tiericide is changing names.
Jessica Danikov
Network Danikov
#156 - 2014-10-22 20:40:25 UTC
First thought was Myth 2: Soulblighter. Then Warcraft's undead faction. Then potatoes. I guess the association with sci-fi is incredibly weak, unless you want to talk Chaos Space Marines.

Ilaister
Binary Aesthetics
#157 - 2014-10-22 20:49:11 UTC
CCP Goliath wrote:
I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".



How are you not used to the toxic, overwrought and poorly thought out responses to perfectly normal things you guys suggest in your product already? Tell them to HTFU and quick.

Someone even stole our alliance name as an alternative suggestion - which while flattering - makes even less sense than have a weapon system 'blight' nerf your ship's resistance to damage.

Ignore the online thesaurus wielders with poor english skills is my advice.

... infact Overwrought might be a decent alternative now I think about it. Maybe too many emotional connotations than technical but still better than most of the crap in this thread.
Ilaister
Binary Aesthetics
#158 - 2014-10-22 20:51:34 UTC
Azure and Or wrote:
CCP Paradox wrote:
Archetype 66 wrote:
:)

What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ?


We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.



CCP Paradox wrote:

The modules are currently not on Singularity


If you won't give us numbers and the modules aren't available to test, what is the point of this thread?


To see people like you rage pointlessly about how pointless it all is. Op success so far.

Or perhaps to update the people clamouring for more info to tell em they'll be on SISI shortly and that they can rage about them 'soon'.
Dxella
African Atomic.
#159 - 2014-10-22 20:51:43 UTC  |  Edited by: Dxella
How about......Overcharged?


Overcharged Medium neutron blaster
Overcharged Heavy Pulse Laser
Overcharged 425mm autocannon

I dont think it sounds that bad, its more into the sci-fy area and
it also indicates that the weapons are fed with such Power that other functions in the ship stop working.
Like Resistance etc.
Maraner
The Executioners
#160 - 2014-10-22 20:52:12 UTC
oh look a new muppet gun.

WTF, how does this magically remove your ships armor resistances? I realise that apparently Eve is a 'game' whatever that means but c'mon. Really?

Maybe put in ludicrous price ammo or something, not this stuff (not that I wont use them). It could drop from faction rats and actually be useful instead of junk.

THere you go, rare ammo drops that actually mean something....

Can I get a vorporal launcher?

How about a +5 neut of doom?

or how about a legendary beam lazor.

I'm sure other people can suggest more fun stuff.

How about the ancient Overheat Leet beams of death!

please CCP - no.