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Polarized weaponry (affectionately known as glass cannons)

First post First post First post
Author
scimichar
Deep Hole Explorers of New Eden
#121 - 2014-10-22 17:08:41 UTC  |  Edited by: scimichar
"Glass cannon" ships were the Attack BCs. (I say were because the warp speed changes make them far less viable.) Other than blops, no one's going to put 100M isk guns on a close ranged ship. When I first heard about this so called "glass cannon" weapon, I was imagining bringing back the glass cannon ships (ABCs). Ignore resist mods/rigs, add rigs for warp speed, mods for align, and now you have a sniping ship. The leaked base stats also look anemic at best. You've already had numerous comments about the name, but I'll add my twist: Disappointing Cannons.

Edit: Also you can't even hot drop a fleet onto a target with these. Unless you want to not use JBs or capital jumps for days.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#122 - 2014-10-22 17:10:40 UTC
Mike Azariah wrote:
Faltzs wrote:
Should be called: "Jötunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.


Funny, I was going to go with berserker class weapons. all offense, no defense

It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear.

For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?

Tug class of ship, probably used to move bling incursion runners
T3 destroyers that can be fit for offense on the fly
Berserker Class weapons to maximize alpha

hmmm

m


what do you think will happen to a destroyer with no resists?

It will die in 10 seconds flat to anything, thats what.

If you cant jam out the entire field completely, its not worth it to fly a 300-500mil total cost destroyer with no tank. It will melt in literally 2 hits.

Doesnt matter if it3 destroyer can stack damage bonus, even if it turns the 15% dmg bonus into 30%, still not worth it.
Bienator II
madmen of the skies
#123 - 2014-10-22 17:13:05 UTC
first feedback so far:
the color scheme is basically indistinguishable to normal guns. Which makes gameplay where you look at the targets ship and decide how you want to fight it nearly impossible.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Phoenix Jones
Small-Arms Fire
#124 - 2014-10-22 17:21:41 UTC  |  Edited by: Phoenix Jones
I like my overclocked weapons instead. It provides people access to weapons that doesn't turn their ship to crap, provides them potential to access deadspace weapon potential, is cheap, requires no t2 material or skill, uses comodities that need a use (wormhole salvage), is viable to all sections of space (highsec, lowsec, nullsec, and wormhole space), requires skill to use, isn't hundreds of millions each, uses overheating and strategy..

My concept is something that isn't a finicky toy that people won't use because it'll cost a lot , and is relegated to being accessible in only deep areas of nullsec (the salvage for over clocked weapons can be obtained from a C1 wormhole).

You create the ability for a burst fleet to win vs a t2 weapons fleet, but lose against sustainable long term damage. You also make t1 player made weapons have an actual use instead of just a part for creating a t2 weapon.

Yaay!!!!

Masao Kurata
Perkone
Caldari State
#125 - 2014-10-22 17:30:02 UTC
ISK balancing is bad, mmkay?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#126 - 2014-10-22 17:35:15 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

War Kitten
Panda McLegion
#127 - 2014-10-22 17:51:44 UTC
I've no idea if the pastebin info is legit or not, but here's the bottom line:

If removing a damage control and putting on another damage mod would give a larger bonus to DPS output, then these guns are junk.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jenn aSide
Soul Machines
The Initiative.
#128 - 2014-10-22 17:54:29 UTC
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone Big smile .
Mixu Paatelainen
Eve Refinery
#129 - 2014-10-22 18:01:30 UTC
All these new modules just make me feel vicariously sad for the native english speakers at CCP who are clearly in no position to point out the obviously awful sound to ample/blighted/restrained and whatnot.
Arthur Aihaken
CODE.d
#130 - 2014-10-22 18:03:10 UTC
SMT008 wrote:
Based on 'x' values, I can assure you Blighted weapons are 100% useless.

I tend to agree. Basically what you get with the large version of the 'glass' weapons are Faction-priced versions of Officer weapons that can fire T2 ammunition. So an 18-22% overall DPS increase in exchange for zero resist and a huge range hit. I was hoping these would be more in the +50% DPS range for the huge tradeoffs in tank but I have zero interest with the current iteration. I can see why no one wants to discuss the stats… Pass.

I am currently away, traveling through time and will be returning last week.

Gilbaron
The Scope
Gallente Federation
#131 - 2014-10-22 18:04:39 UTC
blighted X is not a cool name for weapons on spaceships

kkthxbye
Tikitina
Doomheim
#132 - 2014-10-22 18:05:10 UTC
Jenn aSide wrote:
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone Big smile .



How much Alpha would a 1400 Omega do?

Obsidian Hawk
RONA Midgard Academy
#133 - 2014-10-22 18:13:56 UTC
I can see fitting these and using them on the Assault BC's to take down a super cap.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Arthur Aihaken
CODE.d
#134 - 2014-10-22 18:19:21 UTC  |  Edited by: Arthur Aihaken
Obsidian Hawk wrote:
I can see fitting these and using them on the Assault BC's to take down a super cap.

Yes, because that extra 18-22% will make all the difference… Roll
And Caldari also lacks a missile-equipped Attack Battlecruiser.

I am currently away, traveling through time and will be returning last week.

Rek Seven
University of Caille
Gallente Federation
#135 - 2014-10-22 18:19:40 UTC  |  Edited by: Rek Seven
So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.

These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#136 - 2014-10-22 18:22:15 UTC
CCP Goliath wrote:
I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".

(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)

Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?


It is generally applied to non-living things to imply they used to have a sort of life and no longer do or that it's hostile to life in a sort of magical way. In that way it's much more appropriate to fantasy-ish rather than sci-fi. A 'blighted gun' has the sort of undead hostile to life feeling which is not really appropriate for a bunch of spaceships shooting at each other. You are not evoking the correct sort of image when you talk about a blighted gun that is used by a spaceship to shoot another spaceship. You could use the word to describe a poisonous gun or the like and it wouldn't feel that out of place, but here you just get all of the imagery and connotations wrong.
Arthur Aihaken
CODE.d
#137 - 2014-10-22 18:25:20 UTC  |  Edited by: Arthur Aihaken
Rek Seven wrote:
These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank…

Cruise missiles are still far superior to torpedoes for damage application - even 'glass' versions.

I am currently away, traveling through time and will be returning last week.

Warde Guildencrantz
Caldari Provisions
Caldari State
#138 - 2014-10-22 18:32:49 UTC  |  Edited by: Warde Guildencrantz
We open to naming discussions?

Option 1 - If you are set on the "blight" idea

Small Sized
Vitriolic Small Pulse Laser
Vitriolic Light Neutron Blaster
Vitriolic 200mm AutoCannon
Vitriolic Rocket Launcher

Medium Sized
Vitriolic Heavy Pulse Laser
Vitriolic Heavy Neutron Blaster
Vitriolic 425mm AutoCannon
Vitriolic Heavy Assault Missile Launcher

Large Sized
Vitriolic Mega Pulse Laser
Vitriolic Neutron Blaster Cannon
Vitriolic 800mm Repeating Cannon
Vitriolic Torpedo Launcher

Option 2 - If you want something more scientific in sound, which alludes both to the detrimental properties of the weapon as well as it's destructive power in a single adjective

Small Sized
Disintegrative Small Pulse Laser
Disintegrative Light Neutron Blaster
Disintegrative 200mm AutoCannon
Disintegrative Rocket Launcher

Medium Sized
Disintegrative Heavy Pulse Laser
Disintegrative Heavy Neutron Blaster
Disintegrative 425mm AutoCannon
Disintegrative Heavy Assault Missile Launcher

Large Sized
Disintegrative Mega Pulse Laser
Disintegrative Neutron Blaster Cannon
Disintegrative 800mm Repeating Cannon
Disintegrative Torpedo Launcher


I also think blighted sounds too medieval. I realize you may be able to point out examples where it is not, but there are certain airs to words and I think most people agree 'Blighted' does not sound technical enough to be used in a game where you are researching Tactical Logistics Reconfiguration for 30 days on occasion while fitting a heavy assault cruiser vessel with azeotropic wards and internal force field arrays.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Jenn aSide
Soul Machines
The Initiative.
#139 - 2014-10-22 18:33:03 UTC
Tikitina wrote:
Jenn aSide wrote:
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone Big smile .



How much Alpha would a 1400 Omega do?



Somewhere between Epsilon and Theta Big smile
Omnathious Deninard
University of Caille
Gallente Federation
#140 - 2014-10-22 18:33:37 UTC
Tikitina wrote:
Jenn aSide wrote:
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone Big smile .



How much Alpha would a 1400 Omega do?


It depends on how you train it till it evolves.

If you don't follow the rules, neither will I.