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Bounty hunting game mechanics the solution?

First post
Author
Sigras
Conglomo
#21 - 2014-10-02 23:12:22 UTC
epicurus ataraxia wrote:
Leonard Nimoy II wrote:
I didn't want to read the wall of text so forgive me if this was already mentioned - one problem with the old bounty system was that it could be exploited easily, and your system would need a way to avoid that.

For example - someone places 100mil bounty on my head....I get my buddy to kill me and we split the isk. If he pays 10mil for the card, that's 45mil for each of us.

I definitely like the idea of fixing the bounty system (which is currently broken!) but this needs to be worked around so the system isn't exploited.

If I understand him correctly, he has resolved this by ensuring that the bounty office gives out cards from a pool and one is NOT now able to select a target to hunt otherwise in any way using the bounty system, and bounties do not exist outside of the bounty agents.

Why make it computer generated? what if the player could set a private bounty that only XYZ merc corp could cash in on? then players could select their bounty hunter, and certain hunters could make a name for themselves.

One of the things mentioned as a possible future iteration of the bounty system in the original dev blog back in October 2012 was selecting who could redeem your bounty.

I think this is a fantastic idea and would add a TON to the current bounty game play, but one thing I would add: Make the redemption percentage selectable as well.

This would allow you to formally hire mercenaries and not have to hope they come through for you; they could be paid with a results driven fee

This would allow you to provide incentive to your alliance mates to go PvPing or gate camping by placing bounties on the heads of the pilots who are harassing you.

This would allow pilots to actually make a name for themselves as a bounty hunter and market themselves to have people send private bounty contracts their way.

all of these bounties could pay out 100% for damage instead of just 20% and you still wouldnt have the fear of exploits because only the people you chose could claim the bounty.

Can we please revisit this? I think for just a little work this could be an enormous content generator for the pod pilots of new eden. If you wanted to take it a step further, you could even have pilots/corps/alliances accept or reject the bounty contracts sent their way. Then you could have the bounty office display stats on the best bounty hunters. Things like: most bounties collected, contract acceptance rate, contract completion rate, most ISK made through bounties.

Thoughts?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#22 - 2014-10-03 09:23:22 UTC  |  Edited by: epicurus ataraxia
Sigras wrote:
epicurus ataraxia wrote:
Leonard Nimoy II wrote:
I didn't want to read the wall of text so forgive me if this was already mentioned - one problem with the old bounty system was that it could be exploited easily, and your system would need a way to avoid that.

For example - someone places 100mil bounty on my head....I get my buddy to kill me and we split the isk. If he pays 10mil for the card, that's 45mil for each of us.

I definitely like the idea of fixing the bounty system (which is currently broken!) but this needs to be worked around so the system isn't exploited.

If I understand him correctly, he has resolved this by ensuring that the bounty office gives out cards from a pool and one is NOT now able to select a target to hunt otherwise in any way using the bounty system, and bounties do not exist outside of the bounty agents.

Why make it computer generated? what if the player could set a private bounty that only XYZ merc corp could cash in on? then players could select their bounty hunter, and certain hunters could make a name for themselves.

One of the things mentioned as a possible future iteration of the bounty system in the original dev blog back in October 2012 was selecting who could redeem your bounty.

I think this is a fantastic idea and would add a TON to the current bounty game play, but one thing I would add: Make the redemption percentage selectable as well.

This would allow you to formally hire mercenaries and not have to hope they come through for you; they could be paid with a results driven fee

This would allow you to provide incentive to your alliance mates to go PvPing or gate camping by placing bounties on the heads of the pilots who are harassing you.

This would allow pilots to actually make a name for themselves as a bounty hunter and market themselves to have people send private bounty contracts their way.

all of these bounties could pay out 100% for damage instead of just 20% and you still wouldnt have the fear of exploits because only the people you chose could claim the bounty.

Can we please revisit this? I think for just a little work this could be an enormous content generator for the pod pilots of new eden. If you wanted to take it a step further, you could even have pilots/corps/alliances accept or reject the bounty contracts sent their way. Then you could have the bounty office display stats on the best bounty hunters. Things like: most bounties collected, contract acceptance rate, contract completion rate, most ISK made through bounties.

Thoughts?

Unfortunately the very person who would be doing the exploiting is usually involved in placing it. Not just the hunted.
By ensuring that no one knows who will be allocated and no one knows who he is getting then it prevents multiple levels of abuse.
Sure choosing would be nice, but this way it becomes a true profession where it is possible to earn well for potentially getting a very difficuilt target, and also prevents cherry picking.

If something is relaunched in a simple understandable package, more complex features can be slowly added later. If we ask for something that has almost infinite possibilities for expoitation, and needs massive thought of every way that could be done, and checks and blocks everywhere, then we are unlikely to get it.

So while all those features would be nice, they would make it difficuilt to allow CCP to develop it.

So it is probably best to ask for the achievable and Fix bounty hunting as a profession now, and ask for more later.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rocker Will
Rockstar federation
#23 - 2014-10-03 15:20:18 UTC
Leonard Nimoy II wrote:
Ah ok! Should have read the wall of text then eh?

If that's what he intended then definitely +1 to this. The wway I read it (although I read it too quickly obviously) I thought he meant you buy a card that lets you hunt bounties on anyone with a bounty on them.


the way it works is, in the bounty menu you will get a list of player cards with big ?????? question marks on the picture, and the bounty will be an estimated win on explosion,

I will probably retype the idea so its a little easier to understand,
and add on any additional improvements to it that could be thought of

I'm Batman

Rocker Will
Rockstar federation
#24 - 2014-10-03 16:27:46 UTC
Sigras wrote:
epicurus ataraxia wrote:
Leonard Nimoy II wrote:
I didn't want to read the wall of text so forgive me if this was already mentioned - one problem with the old bounty system was that it could be exploited easily, and your system would need a way to avoid that.

For example - someone places 100mil bounty on my head....I get my buddy to kill me and we split the isk. If he pays 10mil for the card, that's 45mil for each of us.

I definitely like the idea of fixing the bounty system (which is currently broken!) but this needs to be worked around so the system isn't exploited.

If I understand him correctly, he has resolved this by ensuring that the bounty office gives out cards from a pool and one is NOT now able to select a target to hunt otherwise in any way using the bounty system, and bounties do not exist outside of the bounty agents.

One of the things mentioned as a possible future iteration of the bounty system in the original dev blog back in October 2012 was selecting who could redeem your bounty.


This would allow you to formally hire mercenaries and not have to hope they come through for you; they could be paid with a results driven fee

This would allow you to provide incentive to your alliance mates to go PvPing or gate camping by placing bounties on the heads of the pilots who are harassing you.

This would allow pilots to actually make a name for themselves as a bounty hunter and market themselves to have people send private bounty contracts their way.

all of these bounties could pay out 100% for damage instead of just 20% and you still wouldnt have the fear of exploits because only the people you chose could claim the bounty.


Thoughts?

I don't think selling the bountys to individual players would work as I could be both the guy you put the bounty on and the merc your hiring to claim it, but the chances of this would be quite slim also but this would be more of an assisnation contract then a bounty,
with annonymous bounty cards, there is slim chance of anybody taking advantage, and it opens the bountys to all players
with it in value categories, 1 would hope the more experienced players will take on the higher bountys,
but of course there could be 5 players with the same card so your, almost assured the kill will happen and the bounty will be claimed.

I'm Batman

Jack Carrigan
Order of the Shadow
#25 - 2014-10-03 21:23:29 UTC
This is an interesting idea. It has exploit prevention built into it, and seems like a means of fleshing out bounty hunting into an actual career path for people to get into. This is hard for me to say, but I have nothing negative to say about this (and for anyone who knows me will realize that is rare when it comes to ideas on here).

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Sara Tosa
School of Applied Knowledge
Caldari State
#26 - 2014-10-03 22:40:43 UTC
so I get the highest bounty possible, the system give me the name, I send him a mail, he switch to his jumpclone free of implants on a nobship, let himself be killed and we do half half of the bounty.
nice idea, +1
Rocker Will
Rockstar federation
#27 - 2014-10-03 22:57:56 UTC
Sara Tosa wrote:
so I get the highest bounty possible, the system give me the name, I send him a mail, he switch to his jumpclone free of implants on a nobship, let himself be killed and we do half half of the bounty.
nice idea, +1

thts if your lucky enough to get that card, but I guess your right tht is totally possible but not everybody is going to be so loyal and actually let him have any of the isk

I'm Batman

Rocker Will
Rockstar federation
#28 - 2014-10-03 22:58:56 UTC
I would mail him then pop him and laugh hahaha thanx for all the isk

I'm Batman

Franklin Rhetoric
New Urengoi
#29 - 2014-10-03 23:05:54 UTC
dont think ure helpful. making bounties actually be an incentive to chase some one down for plex would drive down all kinds of ****** behaviour that CCP doesn't want to sort out (and it shouldn't, but functional bounties are nice).
Rocker Will
Rockstar federation
#30 - 2014-10-04 00:00:34 UTC  |  Edited by: Rocker Will
well hunting people to make plex is pretty much, what a bounty hunter would do aswell as to buy ships modules ect,
so heres a plan tht might fill up the flaw in my idea, ie (players mutually agreeing to share the bounty)

as stated in my first post there will be a menu in the bounty window as follows, but with a slight change.

bounty value/isk
100isk/50mil isk---------------1 kill=total payout ( this was how I originally laid it out but
50milisk/125mil isk------------2 kill=total payout 1 kill for total would always be the preferred
125mil isk/700 mil isk--------3 kill=total payout method )
700mil isk/1bil isk-------------4 kill=total payout
1 bil 1sk/plus-------------------5 kill =total payout


so now you message the player saying" I have your bounty card you wanna let me pop you and take half" hes like "sure why not"
but now you have to kill him 5 times,
with any luck, another bounty hunter will intervene and try and make the claim for himself. but also having to kill them 5 times,
it slows the process down, and possibly they could make kills in rookie ships not count.
of course this is if the wanted player trusts you, to split with him, I would trust them to take the money and run.

I'm Batman

Sigras
Conglomo
#31 - 2014-10-04 03:56:03 UTC
Rocker Will wrote:
Sara Tosa wrote:
so I get the highest bounty possible, the system give me the name, I send him a mail, he switch to his jumpclone free of implants on a nobship, let himself be killed and we do half half of the bounty.
nice idea, +1

thts if your lucky enough to get that card, but I guess your right tht is totally possible but not everybody is going to be so loyal and actually let him have any of the isk

See this is the exact problem that private bounties fixes and your system doesnt.

If I'm a bounty hunter who constantly cuts a deal with my mark, under your system I have nothing to worry about because the system will always hand me another bounty card. In fact I have an incentive to cut my targets in on the deal because if I get a reputation for ripping people off, nobody is ever going to trust me and I just made my own job more difficult.

With private bounties, now there is another factor. If I get a reputation for cutting my mark in on the deal, people will stop sending me bounty contracts.
Jack Carrigan
Order of the Shadow
#32 - 2014-10-04 03:56:34 UTC
On principle, now you're losing it. I was on board, but now? Nah breh.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Sara Tosa
School of Applied Knowledge
Caldari State
#33 - 2014-10-04 09:23:28 UTC
Rocker Will wrote:
Sara Tosa wrote:
so I get the highest bounty possible, the system give me the name, I send him a mail, he switch to his jumpclone free of implants on a nobship, let himself be killed and we do half half of the bounty.
nice idea, +1

thts if your lucky enough to get that card, but I guess your right tht is totally possible but not everybody is going to be so loyal and actually let him have any of the isk

so? he still get rid of his bounty with zero loss.
still a gain.
Metal-Beard
Rockstar federation
#34 - 2014-10-20 15:09:53 UTC
got rid of bounty with zero loss? the skill is in keeping your bounty and keeping your face on the most wanted, unless your a noob then losing it with zero loss would be preferred cos then your not a target for people for too long. ive had a bounty on 1 of my accounts for a while, ive been popped twice now and its stil there not cool.
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