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I want your little things!

First post First post First post
Author
Hulk Basher
Brutor Tribe
Minmatar Republic
#1401 - 2011-12-13 17:13:59 UTC
Bring back ability to suppress concord warning. Hit it under escape or only show the check box once -5 or lower but for the mercy of all the keyboards pounding enter bring it back.
Baron Deathicon
Outerspace Vanguard
#1402 - 2011-12-13 17:19:16 UTC
Jump Clones:
- Reduce cooldown by half (12 hours should be enough to prevent abuse), adds more interesting game play.
- Reduce standing requirement for installation to maybe 6.0? (8.0 seems high now compared to the 5.0 needed to get level 4 missions, it doesn’t make sense anymore)

Destroyers:
- Would be nice to have at least one T1 destroyer with missile bonuses for new players, otherwise it leaves a gap between frigates and cruisers (T2 like the Flycatcher is not an option in this context)

BlackOps:
- Should be able to fit Covert Op Cloak.
- Jump distance should be reviewed to improve their role.

Anomalies (Exploration):
- There is just not enough of them, please boost spawn amount, especially in NPC nullsec.
Warde Guildencrantz
Caldari Provisions
Caldari State
#1403 - 2011-12-13 17:37:20 UTC
FIX MISSILE EFFECTS, and give them launcher hardpoint models. There isn't nearly as many launcher types as there are turret types, it shouldn't be THAT hard.


I think that it is unfair gallente drone boats are nigh on useless on the pirate side of lowsec. I think that gate guns in low sec should not shoot drones until the owner of the drones is defeated. This will allow gallente droneboats to actually have a method of being deployed in lowsec and will stop forcing people to train into something else if they want to be in lowsec.

For example of the above, I am a caldari pilot, and my friend was gallente. He tried to use a myrm on a gate camp and was like "this sucks". He ended up quitting the game because we couldn't do stuff in the same alliance. Is shooting drones really all that necessary for fairness in lowsec?


More missile boats. As a caldari, I don't like how there is only 1 reasonable ship in each caldari tier to use missiles on. There should be more variation, especially when missiles take so much SP to train up. Same with drone boats.

As well, there needs to be a caldari torp boat that is actually useful in PvP. Don't say the raven is useful. Please.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Lord Okinaba
Aliastra
#1404 - 2011-12-13 17:39:05 UTC  |  Edited by: Lord Okinaba
You should be able to group all mods of the same type, not just turrets and launchers.
Jako Nova
The Guns of Brixton
#1405 - 2011-12-13 17:43:30 UTC
When viewing the orders tab of the wallet, have a single click on the order bring up the market window for that item, and a double click bring up the modify order window. This would allow you to perform the most common activities on existing orders without any right-click-selecting.

The single click to view market is already available via the quickbar view of the market window, so this would just transfer that same convenience to existing orders in the wallet tab. Currently double clicking an order listed in the wallet brings up a show info on the item, but if I have existing orders for the item, chances are I already know what it is.
darkdooku
Malicious Mission Murderers
#1406 - 2011-12-13 17:46:32 UTC  |  Edited by: darkdooku
This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks.
Sinooko
Tharumec
Gespenster Kompanie
#1407 - 2011-12-13 17:47:49 UTC
Reicine Ceer
State War Academy
Caldari State
#1408 - 2011-12-13 17:52:41 UTC
When using CTRL+F9 to remove the HUD, for a multitude of purposes, damage notifications and online/offline friend notifications stay on the page. PLEASE PLEASE PLEASE remove this, i've several gorgeous screenshots ruined cos of this.

Online/Offline player notifications -- allow us to turn this on and off, set how long its on for, and grouping (by corp/alliance/custom categories) so that perhaps only war targets will show up on and off, not everyone!

Right-click options for all the controls down the right side of the screen, allowing you to go directly into a specific area - ie, Fittings right click gives you the option to go into Browse Fittings, etc... less clicks, faster bacon.

Rogue drone model based on the Dominix still has a limb with a missing foreleg. (Not so little thing: rogue drone infestations for new characters to fight with - use the Incursion system!)

NPC ships orbiting gates in hi-sec -- make them in formation and only move when attacking or locking onto a hostile, this would look much better than a random lazy orbit that makes it seem like the crew got bored.

Racial sentry guns for the gates in hi-sec would look and feel way cooler than the current ones (yes, i know they're a CONCORD thing, but still....)

The damaged Yulai station is still damaged. While i understand that its a part of EVE lore, i think it'd be cool to have a player-included effort to rebuild it, perhaps with some random NPC (or even pirate-aligned players?) attacks hampering the effort, with perhaps some sort of CONCORD LP bonus for helping out - lets write history!

The spinny bit on the scorpion model - any chance it could be written in with the turret coding so that it tries to face your target, and spins when not in use? Sort of a nod to its EWAR bonus, etc

HUD Clock - option to show both/or the time according to your computer system (aka, oh £$%# i should be in bed)

CTRL+Click option to overheat modules, along with a better (but cant think how) way of showing overheat status

Drugs & Boosters -it'd be pointless, but fun (unless you could somehow drug another player...) to have visual effects depending on the drug. Some of the ones you find aboard drug manufacturing plants have fun little descriptions - it'd be great to play with them, turn the HUD off and fly through space with some crazy visual effect as you listen to the Beatles or something ;)
The combat drugs could have interesting effects too, like if you look at a ship with an invulnerability field and you have some shield-related booster in effect, perhaps it shows up brighter, or glows more or sommat.

Sorry, back to little things:

Ability for players to flag (note: not for removal) contracts they believe are scams. The benefits and meta-gaming potential are obvious.

Freeform contracts need a comeback, things have changed since it was withdrawn, and again this could open up a fair amount of potential content.

Browsing all ships option. Somewhere. Maybe in the market (that right-click option sounds better now eh?). But SOMEwhere, it'd be nice to have the ability to browse through all ships in a function similar to the way the market interface works.

Pattern-saving option for probes. So that the pattern/configuration of the probes you are using does not change when the scale of the area you are scanning is in/decreased. This would save sooooooooo much time.

Scanner/scanning: If you have the rangefinder activated (the one to the left of your capacitor readout, that comes up with the big white circle around you, with ranges marked) and you alter the scanning angle in degrees, it should be shown visually on the rangefinder as a cone, factoring in the camera angle and not the ship alignment. It'd be pretty, and so much easier and intuitive than how its currently used.

Taking active modules into account, a "time remaining" counter (somewhere? maybe a mouse-over popup?) on the charge in the capacitor would be nice, currently there's only "how long it will last".

Fittings window: "simulate offline" option for modules, giving the player the ability to make decisions in space without having to go dock or wait for an hour before they can re-on all their modules. Usability here would be increased a huge amount.

Pirate-aligned stations should charge you a fee dependant on factional standing for 1) docking, 2) recharging shields 3) recharging capacitor, and 4) trade. It'd be a mild isk-sink, but kinda realistic too; shows that they're happy to do business with you, but the less of a £W%$ you are to them, the less they charge you for it.

F12 - HELP! Would be nice if there was an option for 1) linking you through to a help chat channel, perhaps within the HELP! interface, and 2) for experienced players to click a button saying "available", and act as live-support. When they're bored of it, they just click the button off and can go back to their own business. This could also incorporate some sort of new-but-not-newbie-friendly chat channel offering support for players who just cant kill that last NPC.

Auto-hide on the buttons sometimes doesnt work properly. If you click on one of hte buttons for the market or journal or whatever, the interface sometimes wont re-hide itself.

CTRL+A, or multi-select (etc), should have a right-click option to Un-Stack All. That way when we select all those modules again and hit "Fit to Active Ship", it does it all in one go.

Fittings Screen -> Browse Fittings -> Find Ship fitting -> Right Click -> Buy ALL modules @ nearest//cheapest//safest//less secure//on waypoint route

A suite of minigames, hell even tetris and snake and stuff, built into both the CQ and the ships (different games depending on racial/size/faction/etc?) to fill the time and get your fleet killed because you were distracted playing poker with your squad.

I loves you, EVE.
Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#1409 - 2011-12-13 18:52:40 UTC
when someone on the watch list comes online, the char icon should have the standings marker in one of its corners to indicate if it is a friend or an enemy who came online.
Kor'el Izia
#1410 - 2011-12-13 19:04:25 UTC
Theo Samaritan wrote:
Remake the textures for capital ships to 2048² rather than the current 1024² that it shares with smaller ships.

Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.

Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them.


This
Ragtime Jack
Business Alliance of Manufacturers and Miners
#1411 - 2011-12-13 19:32:44 UTC
- Refit Tech 3 subsystems in space.

- 4th Assault Frigate modifier

- Repackage undamaged modules in CHA and other POS modules to reduce clutter

- Option for black starfield or a little more black in the nebulae in W-space to reduce eyestrain

- Higher chance to spawn outbound wormholes other than the static in W-space.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#1412 - 2011-12-13 19:35:49 UTC
Reicine Ceer wrote:
CTRL+A, or multi-select (etc), should have a right-click option to Un-Stack All. That way when we select all those modules again and hit "Fit to Active Ship", it does it all in one go.


Or alternatively, right click a stack of modules and 'Fit All to Ship'. Useful when you have 8 weapons and 3 damage mods to fit.

Also......


Allow us to stack items in nearly-full corp hangars / drone bays / etc without needing to remove the item. Right now if you put two 50mil m3 stacks in a 100mil m3 bay and hit 'stack all' it tells you there's not enough space. This is dumb.
Rezaa
No.Mercy
Triumvirate.
#1413 - 2011-12-13 19:36:13 UTC
How about you put a .5 second pause into the “right” click sub menus? I can’t TELL you the number of times I’ve had to run back through a freaking sub menu because my pointer went 1 pixel outside of the box, and the whole menu instantly disappeared! And as WE ALL know it’s REALY easy to do. Not to mention a 3 or 4 section sub menu.

Now add into the stress of combat or other time sensitive issues, makes for A LOT of frustration from something so simple. The most annoying part is it’s been like this from day 1. (even before we had ( the now defunct) onboard “radar”)
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#1414 - 2011-12-13 19:37:54 UTC
darkdooku wrote:
This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks.


We should really be able to tractor all wrecks outside hi-sec - I mean who cares about the owner of a wreck out there?
Anela Cistine
Royal Amarr Institute
Amarr Empire
#1415 - 2011-12-13 19:46:12 UTC  |  Edited by: Anela Cistine
I'm not sure if this is a "little thing" but in PI I would like to have the old stand-alone extractors available in addition to the big extractor control units.

With the stand alone extractors you could more easily extract small amounts of 2 or 3 different resources, and then combine them into P2 or P3 on the extraction planet. Your output per planet was quite low, but it was nice because you didn't need to haul very often.

When they were replaced with the much more expensive extractor control units it meant fewer clicks, but also made it standard practice to extract a whole bunch of a single resource, process it to P1, export it, and then import it to a factory planet. Higher output and less clicking, but much more frequent hauling. With perfect skills you can (barely) manage to squeeze in 2 extractor control units and process them to P2, but three extractor control units doesn't work.

Alternately, if the old stand-alone extractors are incompatible with the new system, how about adding a "Small Extractor Control Unit" which would work the same way as extractor control units, but have less fixed upfront costs, and only be able to support 5 extractor heads. Maybe even only 3. Just enough to make other production strategies viable again.


In this new tax-heavy reality, being able to choose lower output and more on-site processing would be nice. Diversity is good.
Shuno Bravo
Perkone
Caldari State
#1416 - 2011-12-13 20:18:46 UTC
Increase epic mission arc replayability by randomising the final faction loot item.
Charles Edisson
Aliastra
Gallente Federation
#1417 - 2011-12-13 20:19:54 UTC
How about totaly reworking the calculations for guns/missiles atm
small ships have disproportionately too much damage and large ships hit them in an inapropriate way. A BS should almost never be able to hit a frig with good transversal velocity but hits should not be a percentage of max Damage, if you hit you hit.

Rip up the play book and start again from scratch and try to make it logical. instantaneous damage from projectile based guns is also wrong, guess this wont be changed as it will cause Lag, you could just ad a delay to the damage though, no need to have objects in space like missiles do. If not I'd like to know the logic behind a projectile doing 150-200Km is a fraction of a second.

I know this'll be ignored as it's too much work but I'd still like it to happen.
Shuno Bravo
Perkone
Caldari State
#1418 - 2011-12-13 20:20:36 UTC
Right mouse click menu on an unlocked item in an unlocked station container should contain the 'Sell' menu item.
Nomad I
University of Caille
Gallente Federation
#1419 - 2011-12-13 20:26:40 UTC  |  Edited by: Nomad I

  1. A map in dotlan style. This is for planning warfare and logistics
  2. Windows undockable like with Gimp, so that one can have the chat or the map in an extra window
Jarin Arenos
Card Shark Industries
#1420 - 2011-12-13 20:27:51 UTC
darkdooku wrote:
This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks.

Thisthisthisthis

SO tired of accidentally leaving sentries behind and having to slowboat to them. Plus the humor of a jokedomi fitting five tractors and hauling its sentry flight around behind it is just inexplicably hilarious...

But I'm not CCP Soundwave, so what do I know?