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Player Features and Ideas Discussion

 
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POS without Bubbles - Making space more dangerous

Author
Jacid
Corvix.
#1 - 2014-10-13 19:38:11 UTC
One of my biggest gripes about hunting targets in pvp roams be it in wormhole space or null sec is all the empty ships sitting in POS bubbles. It creates clutter on Dscan for both pvpers and pvers making it more difficult to sort piloted ships from pos clutter.

I have always thought that the idea of tieing pos reinforcement to structures instead of the bubble would create a more dynamic environment for pvp, pve, and differentiate poses and stations better.

The pos would function in all its other features and provide a safer place for people (POS guns and ECM) but not provide them total immunity(bubble).

Thoughts?
Alavaria Fera
GoonWaffe
#2 - 2014-10-14 00:39:09 UTC
So you would have to stront every single hardener and so on?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jacid
Corvix.
#3 - 2014-10-14 00:48:59 UTC
No the idea would be to have structures share shield hp and that armor and hull points would act independent of each other. .. you could build in the option to have a limit as to how many structures would be tied to reinforce or just say that all structure anchored at a certain range be reinforced.
Dustpuppy
New Eden Ferengi
#4 - 2014-10-14 07:06:05 UTC
How do you want to enable people then to store ships?

One of the big advantages of a POS is that you can leave a ship behind and use another one without the fear of having it scanned down and destroyed/stolen.
Hopelesshobo
Hoboland
#5 - 2014-10-14 07:51:52 UTC
Jacid wrote:
No the idea would be to have structures share shield hp and that armor and hull points would act independent of each other. .. you could build in the option to have a limit as to how many structures would be tied to reinforce or just say that all structure anchored at a certain range be reinforced.


-1

Because bombers.

They would AOE the structures, which would have a shared HP value, not to mention this would be a huge nerf to WH living in general.

Lowering the average to make you look better since 2012.

Jacid
Corvix.
#6 - 2014-10-14 17:51:10 UTC
I would argue that it would make wormhole space more fun.. you still have a somewhat safe haven but you wouldn't be totally protected by a bubble. To me what's exciting about this is every ship on d scan is a potential target. Keep in mind you can always cloak

Changing ships would work just like normal with the exception that aggressing would disallow you from swapping ships. Bombs could be resolved by only allowing damage to be applied once to all structures.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2014-10-14 17:58:19 UTC
How dare people go afk in a pos, or wait at the pos waiting to start an OP of blowing up sleepers, i want to go in and kill them with no fight!

go QQ else where because its not going to happen, that effect would go past wormholes to include low and null which would further empty space because then they would have a place to afk or wait, on top of depending on the Tower Setup capital ships could tank the guns and it would be a barrel shoot.

just another guy that cant stand not having easy kills.

Also getting rid of the pos shield would stop the clutter as you would still have people there that would now be more alert to you rolling up to attack.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

viverxia
KarmaFleet
Goonswarm Federation
#8 - 2014-10-14 18:26:22 UTC
Think this would be quite interesting as an alternate cheaper POs choice, Faster to put up and take down.
Having less PWG and CPU than full POS's, but also harder to scan down.

A Combat POS if you will, For ninja moon mining.
Jacid
Corvix.
#9 - 2014-10-14 20:43:38 UTC
Agondray wrote:
How dare people go afk in a pos, or wait at the pos waiting to start an OP of blowing up sleepers, i want to go in and kill them with no fight!

go QQ else where because its not going to happen, that effect would go past wormholes to include low and null which would further empty space because then they would have a place to afk or wait, on top of depending on the Tower Setup capital ships could tank the guns and it would be a barrel shoot.

just another guy that cant stand not having easy kills.

Also getting rid of the pos shield would stop the clutter as you would still have people there that would now be more alert to you rolling up to attack.


Poses can put out 2000+ dps and jam scram and web better than any ship based system. I hardly thing engaging someone on a pos is easy it would just be possible with the no bubble change. As it stands now once you get in your pos bubble you are essentially immune to attack unless a fleet decides to spend days reinforcing your pos. Poses would be a great place for defenders to bait fleets as well as fleets to engage people at Poses. In short it would increase conflict which is good for eve for all parties rather your industry pilot or a pvper
Nevyn Auscent
Broke Sauce
#10 - 2014-10-14 23:30:06 UTC
Oh no, 2000 DPS.... So a single logi counters the DPS right? Seriously, there are Battleships that put out 2000 DPS in some fits solo.
If you want the POS bubble to go away, we need to change all the other structures to fittings on the tower, so it's just the tower and maybe 3-4 'defence platforms' that you fit the defences onto. Not the current 50+ structures on grid. And allow docking at the tower.
Jacid
Corvix.
#11 - 2014-10-14 23:35:48 UTC
Nevyn Auscent wrote:
Oh no, 2000 DPS.... So a single logi counters the DPS right? Seriously, there are Battleships that put out 2000 DPS in some fits solo.
If you want the POS bubble to go away, we need to change all the other structures to fittings on the tower, so it's just the tower and maybe 3-4 'defence platforms' that you fit the defences onto. Not the current 50+ structures on grid. And allow docking at the tower.


I actually really like the idea of pos defence arrays .. someone should make a thread on it.. As for docking well on general principle I disagree with but it might be better than it actually is now..
Petrified
Old and Petrified Syndication
#12 - 2014-10-14 23:58:05 UTC
Because people need a place to be and keep their stuff "safe" when they are not there.

The downsides to your idea - no POS shield, are greater than the upsides.

Unless they make it possible to dock at the POS, the POS shield is a must. Until they make a modular POS structure, where everything is one unit, the POS shield is necessary.

If you want to take out something in the POS... well... bring a ship appropriate for the job.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Jacid
Corvix.
#13 - 2014-10-15 00:37:14 UTC
Petrified wrote:
Because people need a place to be and keep their stuff "safe" when they are not there. .....

If you want to take out something in the POS... well... bring a ship appropriate for the job.


Well technically there stuff is safe... It's just they aren't unless they are logged of or cloaked or in station.

As to taking out structures.. I agree it should require dreads or extended reinforce timers but that's really not what we are talking about... What we are talking about is every target in space being a valid target if it's uncloaked or not in station..

But going back to Nevyns comment.. if the rebalanced the guns on the pos would a shieldless pos be more viable