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Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spacier!

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CCP Frellicus
C C P
C C P Alliance
#181 - 2014-10-10 11:44:07 UTC
Sir Mattsimus wrote:
Like many others have said, I would like to see my bookmarks in the overview OR I would like to be able to Left click on bookmarks so that they appear in the selected item window so that upon selecting them I can be ready to align or warp to zero on them with one click instead of having to go through a right click menu. When I’m in a risky situation I like to have my finger poised on the “get the hell out” button and would rather not have to fidget with right click menus to do this.

We won't be adding the to the overview in the foreseeable future. There are both technical problems with that and a some of design philosophy involved that. Having them appear in the selected item window is something to consider but there are issue involved and is unlikely to happen right now.

Sir Mattsimus wrote:
Further, I have many folders for my bookmarks and jump between them frequently when creating new bookmarks. When I’m making a new bookmark and find that I need to put it in a different folder than the folder selected in the “new location” window, I find scrolling through the list of folders in “folder” combo box to be quite fiddly and unpleasant.
I would like to be able to, upon clicking on and expanding the “folder” combo box, begin typing in the name of the folder I wish to select and have the highlighter jump to the folder I’m beginning to type. This would make the creation of new bookmarks that need be placed in different folders much faster and easier.

We weren't focusing on the bookmarks specifically as a feature but rather to expand them into the Sensor Overlay at this point.

Sir Mattsimus wrote:
I would also like a shortcut for toggling the sensor overlay on and off. When I find myself in combat I would like space to be clear of such information as it may prove to be distracting and muddling.

It has been there all along, Ctrl-O by default.
CCP Frellicus
C C P
C C P Alliance
#182 - 2014-10-10 12:43:28 UTC
Soldarius wrote:
  • Incomplete: There is no way that I could find to control what shows up on the compass. I tried playing with overview, brackets, ESC menu, ricght/left-click, found nothing. Awaiting control interface?
  • Modification: There is no way to turn off bookmark display in space, should I foolishly decide I don't want them shown. Not even hide all brackets will work. See below.
  • Mouse over the compass itself and there should pop up a tooltip where you can filter the different types of brackets available

    Soldarius wrote:
  • Bug: The compact bracket lists show only bookmarks if any bookmarks are present. Celestials and any other brackets are masked and completely excluded from the list. If no bookmakrs, it works normally.
  • This is a defect and will be fixed, rest assured.
    Soldarius wrote:
  • WTF: The ability to turn on/off the sensor overlay has been removed. Restore it plz.
  • The tooltip I mentioned has currently a checkbox at the top that turns the overlay on and off. Ctrl-O shortcut will do the same.
    Ereshgikal
    Wharf Crusaders
    #183 - 2014-10-10 13:46:11 UTC
    Awesome!

    Will it may not seem like much the compass view brings me back the days of Elite and its little compass thingy in the cockpit. It also makes me feel that warping in a system is part of a 3D world without having to resort to moving my camera around and look at celestials.

    My corp mates mock me for wanting "immersion", but this is what brings it close for me! GJ! :)
    Bienator II
    madmen of the skies
    #184 - 2014-10-10 16:57:09 UTC
    would be awesome if spacenorth would point to the new eden system. And the compas would be unuseable if you are in this system ;)

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Lil' Brudder Too
    Pistols for Pandas
    #185 - 2014-10-10 17:19:54 UTC
    CCP Frellicus wrote:


    Lil' Brudder Too wrote:
    Except, locations that are all buried within folders absolutely SUCK to navigate quickly with the right click menu in space.

    The right click menu in empty space is not changing. When you interact with the bracket via right click or the radial context menu then you immediately get the options for that location directly regardless of folder, provided you haven't hidden it. If you intend to rely on the right click empty space location list for access you are not really using this feature anyway.

    I'm not asking for the in-space right click menu to change. I'm just pointing out that your solution to all the clutter of every bookmark being "well put them in folders" is less than ideal.

    I'm asking why i have to be forced into putting all my bookmarks into folders in order to have even a small amount of functionality/usability when there are clusters of celestial objects which also have corp/personal BM's around them.

    As there are still many bookmarks that i don't want to have to manually find in space (then dodge around every other nearby BM to get to the one i desire) before i'd have to warp to them, that i also don't want to have to trip and stumble my way through right-click folders to get to.

    What i hear in your response is this:

    "If you click on them in-space, you have instant access...but if you are put off by the mass clusters of bookmarks, or using folders to turn groups of them on/off, then I'm not interested in your feedback."

    Your solution to my issue is that instead of having to trip/stumble through right click menu sub-folders in space is to instead have everything in folders...which i then have to turn on/off for each specific circumstance i find myself in...or have a massive "places" window open so i can do massive amounts of scrolling to get to each BM i need access to at that particular moment. Or, leave them as is, look around in space multiple directions frequently and play 'mouse-boxing' with the massive list of bookmarks that pops up once the mouse gets near them. (and hope i don't need to click on a celestial that is behind said list) These are not ideal solutions. imho.

    I really like this feature, and will use it gladly in systems that don't have a lot of BM's. However, it seems you guys did not thoroughly think through how this would work with lots of bookmarks in clusters. This is just how it seems from the product you have deployed and your responses to our feedback .
    Oberine Noriepa
    #186 - 2014-10-10 17:42:29 UTC
    The visual changes definitely remind me of some things featured in the tactical view mock-ups in previous fanfest presentations. The compass is a great addition.

    Bookmarks in space. Finally! Cool

    Ghaustyl Kathix
    Rising Thunder
    #187 - 2014-10-10 20:33:59 UTC  |  Edited by: Ghaustyl Kathix
    Been playing around with it on Sisi, really like the feature so far! To quote someone in my corp, "we finally have space-north!"

    I noticed though, you can't use the keyboard shortcuts for align, warp, etc. for bookmarks in space, you have to go through the context menu to do those. Could we get support for keyboard shortcuts for the bookmarks in space?
    Steppa Musana
    Doomheim
    #188 - 2014-10-11 00:23:10 UTC
    Cool changes. Just 3 suggestions:

    1) If sensor overlay is disabled, please remove that transparent circle from around the center panel. Looks meh.
    2) If sensor overlay is disabled, please remove the square icons from appearing in space upon undock, gate jump, etc.
    3) Adding these things as an option in the OVERVIEW would also be a huge plus, especially bookmarks.

    Hey guys.

    Josef Djugashvilis
    #189 - 2014-10-11 19:50:25 UTC
    Really useful stuff.

    Thank you CCP.

    This is not a signature.

    Jatok Reknar
    The Legion of Spoon
    Curatores Veritatis Alliance
    #190 - 2014-10-11 22:23:51 UTC
    Really awesome change. Thanks CCP!

    One additional request (maybe for kind consideration for the future Smile ) would be a way to select any of these new sensor overlay icons in space. This could be as simple as using a left mouse click on the icon in space perhaps. And then have hotkeys work on them.

    For example :
    Select overlay item in space (say for a bookmark) + A = Align to it
    Select overlay item in space (say for a bookmark) + S = Warp to it

    Similar to how you can click on items in your overview to select and have these shortcuts work. That would be really useful imo.

    Balder Verdandi
    Wormhole Sterilization Crew
    #191 - 2014-10-12 08:19:47 UTC
    Will this include an increase to the number of bookmarks we can have, both personal and corp?

    This would be a nice add-on with this release.
    Noriko Mai
    #192 - 2014-10-12 13:46:43 UTC
    It would be nice to have some kind of border around the compass thing. At the moment it has just a hard edge and doesn't look very nice. Another thing I would like to see is to have different levels for different kinds of markers. Like player made (bookmarks) markers on the inner side and game made markers on the outter side, inside that compass. I made a mokup to show what i mean Smile At the moment, overlapping markers generate very irritating colour variations.
    It would also be very nice to have space north visible in the solar system map so I can look for something in the map and actually know in what direction I have to turn/rotate the camera to look at it.
    And please remove the settings popup from that compass. It is really annoying. Maybe move it the the settings south-east of the hud circle.

    "Meh.." - Albert Einstein

    Wormerling
    Center for Advanced Studies
    Gallente Federation
    #193 - 2014-10-12 18:12:25 UTC  |  Edited by: Wormerling
    Being the one who is trying to keep my BM names consistent and clean, the ability to edit locations from the right click and radial menus is totally a WIN. Thanks alot for this fix, been waiting it for years. This opens a good use to add wormhole destinations there, currently it's very inaccessible to be really useful.

    Bookmarks to overview is a great proposal and something to consider adding in the future. Add anomalies to overview, those are warpable and can be seen by everyone.

    Add number of anomalies and signatures to the system info at top left. Sometimes I'm ending to open a scanner window to only know if some are there.

    BTW, I'm also a hater of transforming 3D-space into a plane map (for instance, we are imposed to have "top" and "bottom" by the way the camera rotation works), but North can be treated as a direction to a distant "Polar Star". Smile
    Sjaandi HyShan
    Overheated Industries
    #194 - 2014-10-13 03:15:01 UTC
    I tried it on Sisi and really liked it. However, it is noticeably 2D and that means that I have to constantly pan my view up and down to find anything not on the ecliptic. It would be really, really, helpful to have the compass somehow indicate things in 3D.
    DeMichael Crimson
    Republic University
    Minmatar Republic
    #195 - 2014-10-14 01:43:44 UTC  |  Edited by: DeMichael Crimson
    Seems to me this game is quickly getting really top heavy with UI visual effects.

    Along with what's already been recently added to the game, is all this new shinny stuff gonna change the basic PC requirements to play this game?

    I sure would hate to have everything active and then have to deal with lag or worse, the blue screen of death. I bought a new PC a few years ago when CCP released the new minimum requirements needed to play this game.

    I simply can't afford to constantly upgrade or buy another computer every year just to play this game due to having all sorts of shinny eye-candy stuff constantly being added..



    DMC
    CCP Lebowski
    C C P
    C C P Alliance
    #196 - 2014-10-15 13:50:02 UTC  |  Edited by: CCP Lebowski
    Thanks for all the feedback everyone, we're still working hard to incorporate feedback and fix issues found through continuing internal and public testing. I just wanted to drop in here and let everyone know what changes we've made, along with giving a list of currently known issues.

    Changes:

    - The Compass now also takes into account the vertical position of the camera, indicating the relative height of anomalies by moving the each locations colored line above and below a central line in the compass. (We highly encourage you to try this for yourself on Singularity)

    Fixed Problems:

    - 'Warp to 0' and 'Warp to X' radial menu options should now work with all mission, personal, and corporate location types (Where applicable)
    - The Sensor Overlay will now default to on initially, but then remember your settings for any future log ins
    - Show info on all Sensor Overlay locations should now work as expected.
    - Accepting or completing a mission from an agent in space should now add or remove the locations from the Sensor Overlay
    - The bracket lists should now work successfully whether in compact mode or not.
    - Fixed an issue which would cause Overlay brackets to not be removed from space in certain circumstances.

    Known Issues:

    - Bracket lists are not including non sensor Overlay items.
    - Adding a personal or corp location with locations disabled in Sensor overlay still shows location in space.
    - Approach option is not available in the radial menu for certain location types.
    - Sensor overlay location names & distances are obscured when names are too long.
    - The new compass sometimes doesn't correctly handle positions of on grid items


    That's all for now, please continue to provide feedback in this thread, and report any issues you find through our bug reporting system.

    CCP Lebowski | EVE Quality Assurance | Team Five-0

    @CCP_Lebowski

    Masao Kurata
    Perkone
    Caldari State
    #197 - 2014-10-15 17:29:33 UTC  |  Edited by: Masao Kurata
    CCP Lebowski wrote:
    - The Compass now also takes into account the vertical position of the camera, indicating the relative height of anomalies by moving the each locations colored line above and below a central line in the compass. (We highly encourage you to try this for yourself on Singularity)


    This works quite nicely, though I feel like it could use something more to make it clearer. My first thought is changing the size of the markers the closer to the central line they are, but I'm not sure.

    I found another bug: when you get close to an overlay location, the direction on the compass becomes wildly inaccurate, even fixing at directly right on the HUD when you're close enough (on grid and within a few km). I'm guessing this is grid related as it seems to only change at certain distances. {EBR-25460}
    Noriko Mai
    #198 - 2014-10-15 20:43:19 UTC  |  Edited by: Noriko Mai
    CCP Lebowski wrote:
    - The Compass now also takes into account the vertical position of the camera, indicating the relative height of anomalies by moving the each locations colored line above and below a central line in the compass. (We highly encourage you to try this for yourself on Singularity)

    I too find it quite blury. The points are very small and the blury line (up/down) makes it even harder to see it clearly. Furthermore it is still very confusing if more points are nearby. How about using bigger, but different icons for different types.
    I made a mokup to make it more clear Big smile (note: It's scaled up by ~225%) This way you could even use different layers and show e.g. bookmarks always on top or something like that.

    And I still think it needs some kind of border. Now even more than before since it now shows the vertical position between down (shield or solid dark grey area) and up, where up doesn't have a well defined edge/limit.

    "Meh.." - Albert Einstein

    Trader168510351
    Doomheim
    #199 - 2014-10-15 21:00:06 UTC
    Would it be possible to move the settings away from the tooltip?

    I have frequently brought up the tooltip when trying to activate modules, click on buttons or just moving my mouse across the screen.
    Salpun
    Global Telstar Federation Offices
    #200 - 2014-10-16 02:42:56 UTC
    The settings menu like the new notification movement function is not very clear to new players and is not consistent with the rest of the game. I would add both to the HUDs setting menu and add the option to have the key appear above the hud for a while until it is turned off.

    On/off check for the in space icons in the current menu needs better verbiage so people no exactly what it does.

    The new where is it functionality is good but requires a lot of focus because of the fuzziness.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.