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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Polo Marco
Four Winds
#8061 - 2014-10-09 18:57:54 UTC
CYAS!!!!!

Eve teaches hard lessons. Don't blame the game for your own failures.

Davionia Vanshel
Open University of Celestial Hardship
Art of War Alliance
#8062 - 2014-10-09 22:34:02 UTC  |  Edited by: Davionia Vanshel
CCP Greyscale wrote:
Greetings, citizens of longest-feedback-thread-of-all-time,

Please be finding a new thread with the first round of major adjustments to the plan here: https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread

There will be a follow-up blog in the next few weeks as plans settle down and finalize themselves. In the meantime, please peruse the above thread and offer opinions.

Thanks,
-Greyscale


Now these changes are going to be awesome!

The only problem I see is there is little new to complain about for the next 600 odd pages.
Mike Azariah
The Scope
Gallente Federation
#8063 - 2014-10-09 22:34:10 UTC
Page 404 thread not found

Pease move to the new thread.

m

Mike Azariah  ┬──┬ ¯|(ツ)

CameronCZ
Tyde8
#8064 - 2014-10-09 22:44:14 UTC  |  Edited by: CameronCZ
I really dont like changes you are planning (jump fatigue and capitals) and my corp members neither. A few of us already said that if u release these changes they will stop playing. If my friends leave, i have no reason to continue playing. And I think there will be more like us. These changes makes no sense.

Please listen to your community and don´t screw EVE even more.

Fly safe, Cam
Flaming Forum Spammer
Doomheim
#8065 - 2014-10-09 23:50:14 UTC
Stargate Universe wanted nice, realistic, rather slow travel and jump dynamics...


where is it now?
NotContinuum
Aliastra
Gallente Federation
#8066 - 2014-10-10 00:10:34 UTC
While I am one of the people who understands what you are trying to do and want you to improve the player experience, especially in null sec, I think the degree of these changes is a little harsh. The equation specifics make the use of capitals too restrictive. I do agree that stopping capitals from jumping across the cluster in 10 minutes needs to be exacted, but preventing capitals from jumping across the cluster in a week is a bit much. In fact, I don't think jump fatigue should last more than a week at the very most. Anything more is punitive. Some of us use carriers simply as suitcases that never see battle. Others use jump freighters to move large amounts of good from Jita to the fringes, and even with the reduced range effects, it will make it difficult to maintain the markets outside of Empire space.

I would suggest scaling back the numbers in the equations a bit and imposing a hard limit on fatigue. I understand that some at CCP would be happy to see ships, like Supercapitals, be basically grounded to a single system or region, but then what's the point of having a Supercapital? They should be strategic assets, not beached whales. My last suggestion is to remove jump fatigue. or severely limit it. from jump bridges. If you make sure that capitals can't use jump bridges, then they would only be useful for the movement of subcap fleets, and I think we would like to encourage subcap fleets over capital ones. The mechanics of jump bridging already require you to go through stargates, if you want to take several bridges to get to a destination. At the most, put a limit on the number of ships that can go through a jump bridge per minute, so as to prevent blobbing.

These seem like reasonable first-changes to make to a system. If further tweaking is required, then that can be done in future patches. However, going too far and then trying to scale back would be not only detrimental and quite shocking to the player base but would be harder to pull off.
Celly S
Neutin Local LLC
#8067 - 2014-10-10 01:01:10 UTC
Please go here now:
https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread


that's where the discussion and the proposed changes have been placed.

:)

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#8068 - 2014-10-10 06:29:36 UTC
I am as sad panda about these revisions as I was about the announcement.

Welcome to SUB CAPS Online. The only MMO-game in the 21st century where useless Capital ships were "designed" to create game timers in large groups for people who have nothing better to do with their days....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Raellah
Laski Arca Corp
#8069 - 2014-10-10 07:59:22 UTC
CCP have made the right changes to the original proposal and still people are crying like whiny entitled kids. If EvE is still too hard for you after these revisions, just make sure the door doesn't hit you in the arse on the way out. Roll

Oh and can I have your stuff?
Rolf Chr
RC Industries
#8070 - 2014-10-10 08:14:55 UTC
In the example posted here http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/?_ga=1.34303975.776383066.1396348573 you write "After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW – 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to fly there directly rather than trying to jump any further."

If you really think I (or the rest of eve community) will gatejump any our capitals 40 jumps in nullsec you are insane.. Roll
I will quit eve long before I even consider doing this. And I will not wait days of week to complete the trip either!!! Evil
I understand the need to nerf combat capital ship movments, but I need to be able to use it for logistic purposes also.

I do not know if the math behind all the different spreadsheets available online are correct, but if you look at this example https://docs.google.com/spreadsheets/d/1IjH2JyeTd0suTC43REymnoiD2TF70HxbkRWqNtJjqds/edit?pli=1#gid=0
I clearly see that it need to be a upper limit on how much fatigue you gain and accelerate the rate it is reducing with!

I'm ok with having to sit in station for some time, even a few hours after some jumps but there need to be a upper limit. This is a game. it's suppose to be fun, but with those changes its nothing even close to fun if you need or want to move your capital.

For PVP purposes again, yes I understand the need to nerf them, but if a single pilot is trying to help his corp moving assets and ships safely into or out of nullsec it will be close to impossibleAttention

Please consider at least a upper limit on the cooldown that enable a capital pilot to still enjoy the game.
Andy Landen
Deep Core Mining Inc.
Caldari State
#8071 - 2014-10-10 11:14:45 UTC
I predict that capitals will prefer the space around 5 ly out from npc null sec and low sec, that capitals will not be jumping through stargates to be caught by subcap km chasers, and that the pos will be relied on much more for safe points at about 5 ly out for any operations involving capitals another 5 ly out. After 10 ly out from low sec and npc null, the risk to capitals being left exposed will become to great and so we will see subcaps dominate at the farthest reaches of the Eve universe; contrary to intuition that capitals would dominate in the "deep waters" of Eve's farthest regions of space.

Now that capitals can jump through gates, they also need to be re-allowed to jump through player (alliance) jump gates. Since capitals can now fit through star gates, they should also be allowed to dock at stations.

And if anyone expects capitals to use stargates, capitals should now also be able to fit the following: capital micro-warp drive, capital micro-jump drive, and a capital energy neut. To survive travel in the outer limits of null sec, capitals should also have warp bubble immunity and +4 to the warp drive stability (double that of some subcaps).

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#8072 - 2014-10-10 11:28:30 UTC
Bkdvr wrote:
Domanique Altares wrote:



*Actual number of current sov holders that rage quit over this is vastly exaggerated by bluster and unsubcribe threats; most of these people are not actually going anywhere.



You might be wrong. I just un-subbed 2 accounts (Paying accounts). While I applaud CCP for trying to make the game better, I disagree with the sledgehammer approach. The deciding factor for me is the 5ly limit on jumps to JF's.

CCP can see beyond the threats as the actual unsubscribe buttons are being clicked. They can see that my accounts have been unsubscribed already. This is the "straw" for me. I have given suggestions, but if they fall on deaf ears, then so be it: capital jump drive, capital micro warp drive, capital neut to name a few of the suggestions above.

And if you want my stuff, just send me 10 mil. I may return back to Eve if I hear of some dramatic shift of balance, but I won't be paying nearly as much attention and it will probably take a lot to catch my attention after I am gone.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8073 - 2014-10-10 12:42:51 UTC
Can i have your stuff ?

CEO of Lanate Industries

Citizen of Solitude

Andy Landen
Deep Core Mining Inc.
Caldari State
#8074 - 2014-10-10 15:39:01 UTC
Akrasjel Lanate wrote:
Can i have your stuff ?

As I said, just send me 10 million. idiot.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Bakuhz
NED-Clan
Goonswarm Federation
#8075 - 2014-10-10 16:09:22 UTC  |  Edited by: Bakuhz
jump fatique yes no problem nerfing jump range thats a killing blow.
can live with the idea jump range will be nerfed to a degree but 5 LY...

This is starting to feel like incarna
and ontop of that a cherry killing blood jumping 0.0 is going to be a very tedious adventure.

think we will see alot of action going down the drain as even moving a sub cap fleet is going to take a hell of a lot of time.

to be fair atleast consider to give some more jump range to capitals then set a standard of 8 or 10 ly including the jump fatique
wich can be countered by jumping gates but jumping 20 to 60 gates with a carrier or dread or worse a super.

are we going to get MWD, MJD's better warp speed maybe? some warpcore strenght because it's not really an art to tackle a capital especially not after this idea.

https://zkillboard.com/character/584042527/

Scarlet Bear
Garoun Investment Bank
Gallente Federation
#8076 - 2014-10-10 16:34:19 UTC
Good work CCP

nice change for sure stands to sense

makes flying caps more real waiting for the jump drive to power up before you can jump and it stands to sense.

Kassasis Dakkstromri
State War Academy
Caldari State
#8077 - 2014-10-10 18:06:51 UTC
Thank you for reading our concerns, and while it seems that we have only be able to get you to listen (as a community) to the issues surrounding JF's... it's a start.

Now on to the new thread, and fighting for 'stair stepped' jump ranges based on Capital ship roles!

Nb4lck

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Moraguth
Ranger Corp
Vae. Victis.
#8078 - 2014-10-10 19:04:54 UTC
We are SOOOOO CLOSE to reaching 9000 replies. Please, can we get a little bit more rage directed here before we all switch to the new thread? The person with response number 9001 can win eve if they make an over 9000 joke in the middle of their rant. Just sayin.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Omarosas
Garoun Investment Bank
Gallente Federation
#8079 - 2014-10-11 01:15:12 UTC
I can see why these changes should happen, however, I don't think you should change anything for jump freighters since they do not take part in fights and are the only logical way to seed markets in null sec without needing to build every little thing and export moon materials to high sec for the high sec industry.
Alavaria Fera
GoonWaffe
#8080 - 2014-10-11 03:02:13 UTC
Omarosas wrote:
I can see why these changes should happen, however, I don't think you should change anything for jump freighters since they do not take part in fights and are the only logical way to seed markets in null sec without needing to build every little thing and export moon materials to high sec for the high sec industry.

But wait, it gets better, not only should you build every little thing (and export moon materials to high sec for the high sec industry, always feed highsec) BUT

you should freighter convoy it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?