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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
David Magnus
#21 - 2014-10-09 18:12:58 UTC
CCP Fozzie wrote:
David Magnus wrote:
These do address some of the bigger concerns, thanks for taking the time to post about these!
Have there been changes to death-clone camping, or did I miss that in a different thread?


Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system.


Ahh that's great, thanks!
That definitely seems like a good way to handle it.

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

Airi Cho
Dark-Rising
Wrecking Machine.
#22 - 2014-10-09 18:13:28 UTC
neat.
Lil Bea
Deep Core Mining Inc.
Caldari State
#23 - 2014-10-09 18:13:41 UTC
Awesome. Looking forward to the changes now.
Ammzi
Dreddit
Test Alliance Please Ignore
#24 - 2014-10-09 18:14:12 UTC
Yessss <3, so good.

SO GOOD
Kismeteer
Bat Country
Pandemic Horde
#25 - 2014-10-09 18:14:33 UTC
I love to hear the reasoning why Rorquals get the shaft since they are used for very similar purposes as JFs. Other than the clone bay. Which literally nobody uses. Seriously, go on TQ and count how many clone bays are used.
CCP Greyscale
C C P
C C P Alliance
#26 - 2014-10-09 18:14:57 UTC
Mr Omniblivion wrote:
CCP Greyscale wrote:
Rorquals will stay at 5LY/90%


Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.


We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)

Querns wrote:
Mixed feelings on this.

* I am really happy that non-combatant hauling ships are getting the 90% fatigue reduction -- that is something I had been pushing for and I'm happy you guys saw the light on that. Maybe extend this to mining ships, too?
* Pretty sad to see JFs getting 10LY range. Their 5LY range allowed for some meaningful ability to disrupt incoming logistics. 10LY eliminates a lot of possibilities here.
* Rorquals not getting the 10LY treatment is a little weird. Care to elaborate on why only JFs get the extra range?


- Mining ships we'd rather have moving through space, this is *just* intended to help with logistics
- Yes, but that logistics is already in too fragile a place to be able to reliably survive that disruption
- See above
Megarom
Shiva
Northern Coalition.
#27 - 2014-10-09 18:15:29 UTC
CCP Greyscale wrote:
Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36).


Yeah, kinda. I you
1)jump 5
2)wait 5
3)jump 5
4) wait 5

You have travelled 10 LY and are have <1 fatigue.

Also, you can't get 36 fatigue with two 5 LY jumps because the first will cause a cooldown.

I'd really like to know what is the reasoning for not using extremely simple system like
1) After jump the number of LYs is added to fatigue.
2) If fatigue is over 10 (for example) you can't jump.
3) fatigue decays 0.1 / minute
Rowells
Blackwater USA Inc.
Pandemic Horde
#28 - 2014-10-09 18:15:41 UTC
CCP Greyscale wrote:
We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen.
hands off mah rorq
Tri Vetra
Native Freshfood
Minmatar Republic
#29 - 2014-10-09 18:16:17 UTC
I guess there won't be any "freighter convoys" after all.
Hanazava Karyna
The Foundation Of Mammon
#30 - 2014-10-09 18:16:18 UTC
no tears. only arees now.
Nartel Vortok
Brutor Tribe
Minmatar Republic
#31 - 2014-10-09 18:16:39 UTC
thank you greyscale you are my greatest ally
Kismeteer
Bat Country
Pandemic Horde
#32 - 2014-10-09 18:17:20 UTC
Easy fix: get rid of the drone bonus on the rorq. Increase to 10LY.

Because seriously, who uses it.
Phyridean
Derp Shipping Co.
#33 - 2014-10-09 18:17:29 UTC
I'm now 100% excited about these changes, and my JF pilot isn't going to cry himself to sleep every night.
CCP Greyscale
C C P
C C P Alliance
#34 - 2014-10-09 18:17:30 UTC
Retar Aveymone wrote:
CCP Fozzie wrote:
David Magnus wrote:
These do address some of the bigger concerns, thanks for taking the time to post about these!
Have there been changes to death-clone camping, or did I miss that in a different thread?


Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system.

wait what, where is this


On Nullarbor's computer, currently.

Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention!
Querns
Science and Trade Institute
Caldari State
#35 - 2014-10-09 18:18:07 UTC
CCP Greyscale wrote:
Mr Omniblivion wrote:
CCP Greyscale wrote:
Rorquals will stay at 5LY/90%


Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.


We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)


I think anyone who is sane would willingly trade the drone damage bonus on rorquals for the extended range. If you're going to rework the ship anyways, this is the clear sacrifice to make.

Hell, replace the drone damage bonus on the hull with 20% additional jump range per level.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#36 - 2014-10-09 18:18:17 UTC
combust.

~lvl 60 paladin~

A6ame
HIFI Holding
#37 - 2014-10-09 18:18:23 UTC
+1

Just when we thought logistic pilots would be committing mass suicide, Greyscale takes away all the tantos for Seppuku
Mr Omniblivion
Ministry of War
Amarr Empire
#38 - 2014-10-09 18:18:56 UTC  |  Edited by: Mr Omniblivion
CCP Greyscale wrote:

We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)


I honestly think you should poll every rorq user and ask them if they'd rather have 10ly or a drone damage bonus. Rorqs generally aren't ever in a position where they are using drones, because they need to be deployed to get a mining bonus. No one actually deploys in a belt.

Please remove drone bonus and keep 10ly, that'd be much more viable. Especially considering the ore hold of the rorq.
CCP Nullarbor
C C P
C C P Alliance
#39 - 2014-10-09 18:19:08 UTC
Retar Aveymone wrote:
CCP Fozzie wrote:
David Magnus wrote:
These do address some of the bigger concerns, thanks for taking the time to post about these!
Have there been changes to death-clone camping, or did I miss that in a different thread?


Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system.

wait what, where is this


Just on my computer at the moment Bear

We're still working out the exact details of this, but you'll see more next week on the test server.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Faren Shalni
Ministry of War
Amarr Empire
#40 - 2014-10-09 18:19:42 UTC
Can you reduce the training time on JDC as now it is no longer worth the 40 days needed to get it 5.

Also is the max jump range still 5 ly as on sisi the titan range with JDC 4 is 7ly

So Much Space